The Switch Doesn’t Have Hidden Fees

The Switch is not as expensive as most outlets are making it out to be. Far too many sites are claiming that the Switch has a ton of hidden fees and will end up costing you over $700 which is totally ludicrous and completely untrue.

The Switch is $299.99 (in the US). Period.

Just because the system is launching with a ton of add-ons and accessories does not mean the price of the system is increased. All of the extras are completely optional. Do you want a Pro Controller? Cool! Buy one! Don’t need an extra dock? Okay, don’t get it. It’s not a tacked on price that’s required by Nintendo that you purchase every available accessory at launch. Not to mention you can play 2-player games right out of the box at no additional cost thanks to the versatility of the Joy-Con.

An argument could be made that the system is actually $359.98, because what is the system without any games? That’s an expected cost though, not a hidden cost. I’m sick of gaming journalists trying to get clicks to their content by making up shocking headlines or articles. While all of this info may be painfully obvious to some, I wanted to educate the few that may not know to help save your wallets.

The cost of all your Switch launch day goodies can add up extremely fast, so make sure you need certain accessories before pulling the trigger and getting a bunch of things you’ll never need.

This has been your dose of financial advice from someone who has no business telling you how to manage your finances.

Nintendo Switch Launch Survival Guide

This is our very first collab video with Nintendo Force – kicking off a long tradition of guest appearances on their channel!


March 3rd looms ahead! The excitement is real, but don’t let your guard down. It’s important to go into launch day (or launch midnight release, rather) with a plan! Even if you already have a preorder, there are certian precautionary steps that you can take to ensure you have the best console-buying experience possible. Don’t blow it! This opportunity only comes once or twice a decade. Simeon and Scott are here to speak from experience and give you the best tips on waiting in line, getting the accessories you need, and maximizing your schedule around the new Nintendo Switch release.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Should I Sell my Wii U to Buy Switch?

It’s nothing personal, Wii U… it’s not you, it’s us.


As we discussed yesterday, with a brand new console coming (expensive in itself), it’s also accompanied by many accessories and other opportunities to spend your hard-earned cash. Well, that money needs to come from somewhere, so what about selling your older games and consoles… say… your Wii U? Will you really be playing it anymore? Does it really have THAT many truly exclusive games? We’ve collected the definitive lists of pros and cons – watch, then make up your mind and proceed with confidence!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Switch Accessories Should I Get?

We’re always here for you, with the hardest of hard questions, like… to Charging Grip, or not to Charging Grip?


Switch. A new console, a new frontier, a new lifestyle. With the console come many choices for games and accessories, and you might be left wondering what you need, what you might want, and what you should leave alone for some other chump to buy. Simeon and Scott are here for you to sort it all out – you gotta go into launch with a plan and know exactly what you’re walking out of that store with. Lets. A. Go!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Making Sense of Shovel Knight Versions

Remember the simple old days where a whole game was just on a cartridge?


Shovel Knight, once a humble Kickstarter campaign, has snowballed to become a massive undertaking for its developers. Stretch goal upon stretch goal were smashed by the game’s enthusiastic fanbase of supporters, ultimately leading to some bloat and confusion as the project ages. True to their weird, developer Yacht Club games is keeping their end of the bargain by updating the original purchaser’s games with the new features, campaigns, and modes, but THAT is precisely where the simplicity ends. Watch on to see what we mean.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How Will YOU Play BoTW? Feat. GameOver Jesse

Thanks again to GameOver Jesse for being our show’s BFF!


Legend of Zelda: Breath of the Wild is the largest game that Nintendo has ever created for us. With it will come hundreds upon hundreds of different variables that will make everyone’s experience with the game different from the next person’s! We’re here today with good friend of the show, GameOver Jesse, to discuss how we intend to play through Nintendo’s newest Open Air Adventure. What will our first destination be? Are we going to abuse amiibo? All that and much more in today’s episode.

Subscribe to GameOver Jesse!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Switch VR Prediction – For The Record

No, the Switch isn’t even on the market yet. (So close!)

Yes, I’m already looking ahead to what’s next.

I want to put a prediction down, timestamped and dated, so that I can say “I told you so!” when it turns out to be true.

Let’s start with the facts before we get into prediction territory (plus I want to keep you in suspense a little while longer.
Many aspects of the Switch were “leaked” by patent sleuths who were keeping an eye on what Nintendo was filing.
At the end of one particular and very long series of patents, we find this:

Ladies and gentleman, that there is a Nintendo Switch Virtual Reality (VR) patent filing!

Were this patent to become a product, its usage would be fairly simple: strap on the headset, slide the Switch tablet into the slot, and play! Individual Joy-Con would be perfect controllers for a VR experience, with motion control, analog sticks, and a handful of face and shoulder buttons.

Really, this filing is quite ingenious. But, Nintendo can’t be credited for this implementation of VR – plenty of Samsung and Google devices have been doing this for years. So, why is Nintendo trying to patent it?
I’m not sure about the answer to that question, but it could be that they are filing for protection of the idea of using a home console itself in a VR headset. Or perhaps, only making a headset for the Switch console would infringe this particular patent. I don’t speak the legalese to give a firm answer, but I can certainly deduce the gaming implications of this document.

After this leak occurred, many fans hoped they would see a Virtual Reality segment during the January Switch Presentation. I knew we wouldn’t.

There’s one big problem with making the above patent a real product: the resolution of the screen. For those that own a PS4 already, PlayStation VR is on the lower end of the cost barrier, and that solution provides a 1920×1080 (full HD) display, which could be considered the bare minimum for virtual reality.

With VR, the screen is mounted very close to your eyes. That’s why Oculus Rift and other VR-equipped smartphones have such high pixel density – you don’t want to be distracted by pixels in the screen a few inches away from your face.

This is what would happen if it was done with the current Switch model.

For this reason, I don’t believe we’ll see Nintendo step into the VR market with this iteration of their console… which brings us to my prediction:

I predict: Nintendo will release an upgraded Switch model midway through the console’s lifecycle.

Name: Switch Vision
Release Date: Holiday 2020
Resolution: 4k (allowing for 2k to be used on each eye)
Headset: Can charge separately, lends extra battery to the tablet
Backward Compatibility: Works with all existing games and accessories
Exclusive Software: Special VR-enabled games will be produced, 3 main titles from Nintendo (Mario spinoff, Metroid, New IP)
SKUs: Purchase the tablet-only for previous Switch owners, or a bundle option for new customers

Can you picture the marketing? Switch Vision – 2020.

The industry is well adjusted to mid-console cycle upgrades. Is this so far-fetched? I don’t believe so, especially with an official patent document showing that Nintendo is at the very least interested in this technology. Of course, many of their patents never see the light of day as finalized products that make it to the market… but…

Should it happen, remember that you heard it here first!

Best 2017 Indie Games to Watch For!

If you’re reading this, and you’re an indie developer, get in touch with us on the Contact page. <3


We love independent video game developers (affectionately referred to as “Nindies”). Why? Because they’re the underdogs – the small studios that are going toe-to-toe with giant corporate competitors. And oftentimes, they’re the ones that innovate and bring us the most interesting experiences, the ones that deserve further pondering and reflection after their completion. And so, going into a new console generation on the Nintendo Switch without stopping to examine the indie offerings would be a big mistake! These are the games to watch for in the coming months – don’t miss them!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How to Pick a Main: Weighing the Factors of Fighting Game Character Selection

“Who do I pick?”

This is the eternal question when it comes to fighting games. You’ve finished unlocking and now it’s time to make the tough decision: Who will I main? There are so many factors that affect the character or team that you choose in a fighting game. Main selection is very important to competitive play. If you are new to fighting games and don’t quite know where to start, or are just having trouble finding a comfortable match, I hope that this guide will help you. I’m sure it’s not comprehensive, but, as a guy who’s been there, thinking through these elements has helped me find better satisfaction in character selection.

For the sake of contrast I will be using two main examples to help illustrate the process: Super Smash Bros. and Tatsunoko Vs. Capcom. These two games have many differences (one has a single-character selection, the other is a team fighter, etc.) which I hope will give this guide a wider application.

The Producer

Fortunately (and unfortunately), many of the decisions that go into what character you play are made for you before you have any input. What characters actually make it into the game are decided by the producer of the game: his or her ambitions and limitations. The maker(s) of the game have a plethora of deciding factors when it comes to their game’s cast. Some of these are as follows:

  • Availability: “What characters do I have available to me? Do I have to make them from scratch, or can I use characters from the company I work for? Do I have the rights to use guest characters from a number of companies?”
  • Cast size: “How many fighters should my game have? Will having more fighters mean serious balance issues?” In looking at our examples, Smash has a character roster of about fifty-five, while TvC has a maximum count of 26, which is half the amount. Complete balance is impossible (more on tier lists later), but a smaller cast may mean a more well-rounded field.
  • Personal preference: “Do I put certain characters in because I like them more than others? I really like character ‘X’, therefore I will make him pretty good.” Take Metaknight in Smash Bros. Brawl, for instance. Sakurai (the game’s point man) created the character, and seems overly powerful when compared with the rest of the cast. I’m not bitter.
  • Making fans happy: “Fans really seem to like this character, so I might include her. This character wasn’t popular in the last installment, so maybe I’ll remove him.” For the most recent Smash Bros. game, fans got a special treat when Nintendo set up a poll for fans to pick the last character in the roster. Still not bitter.
  • $$$$$: “What character can I put in this game as a selling point? If I use a character from another recent/upcoming release, maybe they’ll buy that game, too. If I add characters as paid DLC, will people buy it?” Sadly, money is what makes the video game world go ’round.

Once the game is released, and as long as you have the money to buy the game and all the DLC, it’s finally your turn! How do you even begin to pick? Note that the following doesn’t necessarily go in order, and that they don’t have to happen separately. You may find yourself sliding naturally from one into another or going back and forth between two multiple times. Give the process time and don’t rush it.

The Cool Factor

After watching trailers for a fighting game, there’s usually one character that I want to try out first. I see their fighting style or know them from another game and I naturally gravitate toward that character. Needless to say, I rarely end up sticking with that character. There are some players that stick to a character simply because they like the character and make it work with lots of practice. If you really want to go this way, I wish you luck, but don’t quit a game because a character you love doesn’t gel with you.

Trial and Error

Were you expecting some soul mate, love-at-first-sight mumbo jumbo? Finding the right one is hard work! You should always try out each member of the cast at least once. If you’re playing against someone or see someone playing a character that looks really good or like a lot of fun to play, try that character out next. Don’t expect a character to magically make you good, but once you’ve had a taste of what the whole cast can do, you’ll have a better idea of what you’re looking for. Hopefully you’ll be able to make a list of characters that you enjoy and would like to play. Don’t worry about narrowing down at this stage.

Know Thyself

If you’ve played fighting games before, you may have a “style” of character that you play. You may be a more reserved person who likes to slowly chip away at your opponent from a distance, or you might like to play more rushdown where you stay in your opponent’s face, never giving them a chance to breathe. Know your character archetypes and if you seem to fall into one category or another.  If you are the kind of person that practices combos all day and relies on muscle memory then you might opt for a combo-heavy character. If you are good at reading a situation and baiting your opponent into a trap, then you might spring for a slow but hard-hitting grappler. If you’re new to the scene or can’t seem to find a pattern, you’re not alone; my mains are very much dependent on the game. But it is very helpful to know what kind of character you might gravitate toward.

Superheroes

A practical tip for any video game that you want to be good at is this: Watch the game! Watch people playing whatever game you want to play, whether you frequent the local tournament hotspot or binge online streams. It won’t be long until you pick out your favorite players. Maybe you like their personality or their play style. Watching people having fun playing a game will make you want to play like them and use the characters they use. I love watching Vermanubis play Smash Bros., and since I started watching him I picked up Gannondorf. Scott watches the Smasher Izaw, and whenever he releases a new video, I know I have a new character to learn to play against, because Scott will try him out.

Let Someone Else Pick

By this, I don’t mean that you should hand your controller to someone else and have them pick for you, but rather that you should keep an eye on the competitive scene. The metagame (factors outside of a game that affect the outcome) is always updating for any given game. Tier lists (though always having a subjective element) are a good indication on a character’s relative “goodness” in the current metagame. Some characters are considered “better” than others because of certain attributes that they have, certain combos they can pull off, or just the number of matches they can win against the majority of the cast. Picking a character with better tools may give you an advantage. There are, however, advantages to picking a lower-tier (“worse”) character. For instance, by picking an unpopular character, it is likely that the people you play against will be less familiar with what your character can do, whereas if you were to play as a top-tier character,  your opponent might be familiar with a lot of the character’s tricks and counterpick you. It also helps to know popular characters in your “scene”. Where I live, there are some really good Ganondorf Smash players, so, even though he is low tier, many players are familiar with Ganon’s tools, which put me at another disadvantage. Once again, not bitter.

Gelling

Ultimately, the deciding factor for me whilst picking a main is whether or not a character gels with me. I might see a character that can do something really cool and try it out, only to find that my character doesn’t move the way I expect him to. There is always a learning curve when it comes to getting good with any character, but there is no doubt that you’ll find some characters that just don’t flow with you and others that do. This is something that’s unavoidable. As with finding a “cool” or “good” character, you can always choose to tough it out and make it work, but, personally, I don’t find that abandoning that natural connection that’s present from the start is an advantage. In my eyes, it puts you one step ahead at the beginning. That could have consequences down the line in developing a main, but keep this factor in mind especially when looking for a counterpick, as you won’t be able to put as much time into them.

Team Synergy

In games like Tatsunoko Vs Capcom, you not only have to pick one good character, you have to pick a compliment to your character. This might mean picking two good characters, but that doesn’t always work in your favor. You have to take into account what one character on your team might contribute where the other one is lacking. For instance, if my team consists of Zero (a rushdown character) and Jun (another rushdown character), they might be really good individually, but if I’m up against a team of Alex and Frank West I’m going to have a bad time, as both of those characters are grapplers who want me close to them. You also have to keep in mind assists and DHC’s. Zero and Tekkaman Blade are probably two of the best characters by themselves, but their assists are pretty terrible and won’t extend any combos, whereas Ryu’s assist goes well with just about any character needing a combo extension.

Counterpicks and Secondaries

Unless you are the best (at which point you are probably not reading this), or your game has an unimaginably broken character that you play (and maybe even in those situations), you’re probably eventually going to need a counterpick on your side. A counterpick is a character (or sometimes a stage) that is chosen to specifically combat an opponent’s character choice. These are handy to have practiced up so that you can buff up your main’s weak areas (kind of like team synergy, only not). Many characters have a fighting chance against most other characters, but there are a few matchups for each character that make playing him or her a pain. In these cases, it’s nice to have an option toward which to turn to avoid said detrimental matchup. Picking a secondary character can be pretty difficult, because often the characters that you gravitate toward have similar weaknesses to your main. Try to change it up and learn a different character style or archetype. You’ll learn more about your main by playing a new character, too.

Switching Mains and Stagnancy

There may be some conditions that make you want to switch your main. You may settle into a character, then realize he has an outstanding number of bad matchups. A patch might come along and nerf your character into the ground. You may feel like, though you once really liked a character, you’re bored or falling into a rut that you can’t seem to escape. Before you switch mains, I suggest watching some footage of the character being played by a number of different players. Go back into practice mode and try to find some new options for your character. Sometimes it is a good idea to switch mains, but don’t give up on all the hard work you’ve already put into the character. Knowing how to play more than one character, even if it isn’t your main, will give you more matchup knowledge and even more counterpick options.

However you choose to land on your main, I hope you play hard and never give up. Fight on, fellow brawlers, fight on.

Hidden Meanings in Nintendo Names

Good luck never thinking of Mexi-tots whenever you hear about the three legendary bird Pokemon.


Sneaky, tricksy Nintendo and their sneaky, tricksy localization Treehouse. We’ve identified a number of meanings that were hidden inside seemingly innocent names… names of Pokemon, names of Nintendo games, and more. Some of these you may have heard before, but we guarantee your mind will be blown at least once during the course of this video!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Why is Switch’s Voice Chat Through A Phone App?

Voice chat – real, true, genuine, actual voice chat on a Nintendo system. Someone pinch me.


The Nintendo Switch is taking a little bit different of an approach when it comes to online voice communications… all of that data is going to be funneled through a new mobile app the Nintendo is publishing later in 2017. This is a strange choice, and isn’t something we’ve seen before in the gaming industry. Will it end up being a positive or a negative for those who pick up the new console/portable hybrid? Ryan is here with a Crew Cut to examine all aspects of the issue!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Dank Nintendo Memes

Sorry Karen – we still love you, but you already got your own entire video.


Memes, memes, a magical fruit. They make the Internet go round! Well, we’ve gathered the best of the best when it comes to the world of Nintendo. We’ve identified the funniest, the truest, and the in some cases the ugliest Nintendo memes to make you laugh. Don’t scour Google Images, don’t search Reddit – everything you need is right here. We’ve done the “work” for you. Sit back and relax some good old internet culture humor!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Fire Emblem Direct News

Fire Emblem Switch, coming 2018. Just thought you’d like to know.


If the Switch Presentation wasn’t enough Nintendo news for you, you’re in luck. We were graced with an additional live stream, this time focusing wholly on the Fire Emblem series of games. In this themed Nintendo Direct, 4 Fire Emblem games were revealed, 3 of which launch this year! Just insanity. We discuss each and every reveal along with how we feel about the upcoming FE titles. Watch our reactions and then sound off in the comments – which Fire Emblem game are you most looking forward to?

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What do we Still Not Know about Switch?

We won’t be satisfied until we know about every screw and strip of adhesive in the console! Oh, and, details on digital purchases carrying over would be awesome too.


We Nintendo fans have been described by Reggie as “insatiable” before, and that title still holds true for us today. Less than a week ago, Nintendo spent an entire weekend informing us about their new Switch console and giving press members hands-on time with the system, yet we STILL want to know more. There are still some burning questions that we must have answered before the home/portable hybrid releases on March 3rd!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Top 10 Switch Bombshell Announcements

If we can live through ten bombshells like these ones, we can face just about anything.


For a full hour last week, Nintendo streamed live from the stage in Kyoto and presented us with announcement after announcement regarding their new home console, Nintendo Switch. We learned the console’s price, release date, online capabilities, Joy-Con technology, and much, much more. But which of these huge pieces of news do we regard as the most important? And which announcements are we remembering fondly, rather than with a sour taste? Watch this video for a complete rundown on the ten most important moments of the January Switch Presentation!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC Direct: Switch Presentation!

Too bad Simeon had to go deal with that stranger from another dimension… in other news, Glen’s sharp face and soothing voice make their internet debut!


We’re here to discuss every aspect of Nintendo’s full Switch unveiling from the January Presentation! Launch details? Games? Hidden features? We’ll discuss every bit. Jump in the chat and let us know what you think of Nintendo’s new console coming in March!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Switch Presentation – Knee Jerk Reactions!

The hype train was real… it barrelled through here and plowed us over. Man oh man!


Catch the TBC Direct LIVE STREAM tomorrow

Scott is hot off the Switch hype from Nintendo’s full presentation! What a whirlwind of announcements. This is his knee-jerk reactions, recorded literally minutes after Nintendo’s live stream ended. He’s pretty happy about the console’s features, hardware, release date, and games… but some of those prices? OUCH! What did you think of Nintendo’s announcements made from the stage in Kyoto?
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Last Minute Switch Predictions

Mark our words… MARK THEM!!!


With Nintendo fully revealing the Nintendo Switch TONIGHT, we couldn’t be more hyped! This is officially our last chance to make predictions pertaining to the launch of the console, its hidden features, and what we might see accompany the hardware at launch! Pass the time waiting for the Presentation by watching this episode and dropping your OWN predictions in the comments section! Related blog: 6 Ways Nintendo Can Nail the Switch Presentation https://twobuttoncrew.com/2017/01/08/6-ways-nintendo-can-nail-the-switch-presentation/

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Should Sakurai Quit Smash Bros?

You know you’re messed up when you gotta use a third party controller. :(


We love Sakurai, the director of Smash Bros. There’s no question about that. But we do have some real concerns about him that range from the health of his body to the way he manages his employees. It might actually be the case that developing Smash Bros. games isn’t the best thing for him, or for his company! We are going to examine the issue from each angle and do our best to come to an objective conclusion: Should Sakurai quit?

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Games that Would Be Perfect for Switch!

Isn’t it great to see an episode fully hosted by members of the greater Crew body? That intro sure seems out of place though…


The January Switch Presentation is right around the corner, in which Nintendo will fully unveil their new home/portable console hybrid. A huge portion of this presentation is going to be fully dedicated to the games that surround the console’s launch window, because we gamers have to know what software is going to support this new hardware! After all, we only know of Zelda: Breath of the Wild, an unnamed Mario adventure, and a few third-party titles that belong to publishers who have been sworn to secrecy. It’s time to take a close look at what games belong on the Switch as a perfect fit – games that will take advantage of this console’s unique abilities!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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