Switch Presentation – Knee Jerk Reactions!

The hype train was real… it barrelled through here and plowed us over. Man oh man!


Catch the TBC Direct LIVE STREAM tomorrow

Scott is hot off the Switch hype from Nintendo’s full presentation! What a whirlwind of announcements. This is his knee-jerk reactions, recorded literally minutes after Nintendo’s live stream ended. He’s pretty happy about the console’s features, hardware, release date, and games… but some of those prices? OUCH! What did you think of Nintendo’s announcements made from the stage in Kyoto?
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC Direct: Switch Presentation!

Too bad Simeon had to go deal with that stranger from another dimension… in other news, Glen’s sharp face and soothing voice make their internet debut!


We’re here to discuss every aspect of Nintendo’s full Switch unveiling from the January Presentation! Launch details? Games? Hidden features? We’ll discuss every bit. Jump in the chat and let us know what you think of Nintendo’s new console coming in March!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Top 10 Switch Bombshell Announcements

If we can live through ten bombshells like these ones, we can face just about anything.


For a full hour last week, Nintendo streamed live from the stage in Kyoto and presented us with announcement after announcement regarding their new home console, Nintendo Switch. We learned the console’s price, release date, online capabilities, Joy-Con technology, and much, much more. But which of these huge pieces of news do we regard as the most important? And which announcements are we remembering fondly, rather than with a sour taste? Watch this video for a complete rundown on the ten most important moments of the January Switch Presentation!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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6 Ways Nintendo Can Nail the Switch Presentation

In less than a week, Nintendo will be blowing the lid off the Nintendo Switch secrecy container and giving us a complete look at their upcoming console. Nintendo fans are getting an early-E3 gift this year because Nintendo isn’t waiting until the industry’s standard slot for big reveals – they’re launching the console before the summer!

We’re going to see the Switch’s launch games, release date, pricing, and hidden features in just a matter of days.

Like any good Nintendo fan, I’m crossing my fingers for the Big N and hoping that they smash this Presentation out of the park. They’ll be taking the stage and streaming live from Japan (that’s why the broadcast is coming to us at such an odd, late time of night on a Thursday) – and they’re a bit out of practice on the live show front.

I’m relieved to hear that they’re stepping up to the plate and introducing some showmanship to their full Switch unveiling, but I’m equally nervous. Nintendo’s president, Kimishima, has had next to no contact with Nintendo fans since he stepped into the late Iwata’s office. Reggie and Aonuma have been appearing mostly in recorded formats, where multiple takes are allowed to get messaging across right… but not so on a live broadcast. On Reggie’s live appearance with Jimmy Fallon, you could feel a lot of that nervousness in his presentation and hear the stuttering that comes with a lack of practice.

I hope everyone is rehearsing right now – that should be priority #1.

Misgivings aside, what will be the most important part of the presentation is the information, and I’ve arranged a simple list of things Nintendo can do to knock this one out of the park. Their initial reveal trailer was well-crafted and received positively, so here’s what they can do to maintain that momentum and keep the positive buzz around their console-portable hybrid:

Virtual Console Done Right

The launch lineup needs to be strong in quality, but I’ve grown to expect only a handful of games. On a console which almost surely cannot be backwards-compatible via hardware, the VC service is going to need to step in and keep us busy on our shiny new Switches.

Library

The Virtual Console should be the Netflix of gaming.

Something has to be done about the historically abysmal Virtual Console library. The slow drip-feed of mediocre games with email notifications sent weekly just isn’t doing it – and surely Nintendo’s digital sales figures reflect that.
Open this thing up, Nintendo! I would encourage the company to look at a subscription model as opposed to piecemeal sales. The VC should be the Netflix of gaming, where we’re sending them $10 a month to have access to a growing catalog. I guarantee their profits would increase.

Purchase History

If they make me repurchase my digital games one more time, I’ll… well, I won’t. I’ve already boycotted the SNES games on 3DS and I’m sending the message that I won’t double dip for them.

You must reward your loyal customers, not punish them for being early adopters.

Emulation

The NES Classic Edition blows Wii U out of the water as far as emulation goes – the NERD team at Nintendo (Nintendo Europe Research & Development) nailed it, and I don’t think I’ll be able to go back to the dim and muddy appearance of Nintendo’s other methods. Let’s not go halfway with the Switch – go all out and make it a service worth paying for!

Muti-SKU Positioning

Do you forget sometimes, that Wii U was sold in Basic and Deluxe models at launch? This was a new move for Nintendo, but it certainly paid off. What may have seemed like a really high entry price at $350 instead seemed like a worthy upgrade over the Basic console. And what true Nintendo fan (who actually watches these presentations) wants to be “basic”? Sure, the white Wii U sold a handful of consoles but it was primarily there for positioning, and I can’t blame Nintendo for implementing that marketing tactic. In fact, I think it’s smart. It provides a logical choice for casual and hardcore fans alike – and consumers love having choices between product models.

I hope Nintendo continues this trend and offers Basic and Deluxe switch packages.

The basic one would have a console with less storage, Joy-Cons, and a tech-demo game (think Wii Sports/Nintendo Land) packed in, while the deluxe version would have larger storage, a Joy-Con grip, and Breath of the Wild packed in.

Zelda at Launch

Nothing has been more frustrating to me than the messaging around this game’s release. Nintendo announced this game in 2014 and has sent nothing but mixed signals since then, delaying the game, saying trust us this will be out in 2015 just after Star Fox (also delayed) and delaying it again. Fine – I actually believe that delays can actually benefit a game – but they STILL aren’t committing to March for us to see Zelda! Yet. It needs to be confirmed for Switch launch day and release on Wii U at the same time.

I don’t even need a whole lot of coverage on the game during this presentation – we’ve been seeing more and more of it for a few years now. It was the only thing at E3. We’re just ready for the game to be available to purchase! The ambiguous “2017” release date that they’ve been very careful to not expound on has got me worried. In order to nail this Switch Presentation, Nintendo needs to confirm that the development is not in fact as troubled as it seems. Imagine the negative buzz around yet another Breath of the Wild delay.

Leave Handholding to the Parents

Alright Nintendo – in the Switch reveal trailer you marketed this console to adults, so you won’t be restricting our online communication, RIGHT?

If they want this game to be popular with the crowd that it looks like they’re targeting, then let’s see it. Let’s see this console come unrestricted out of the box – voice chat, parties, etc. All the features that have been staples in competing products for the last decades.

If parents want to implement controls – great – let them. It is their job, not Nintendo’s.

Preorders The Day Following

Rather self-explanatory. No one is going to want to run out to their store at midnight on a Thursday evening with work the next day – but Friday, that’s a different story! We’re gonna be all hyped up on the Switch from the Presentation and Nintendo better be ready to receive our money! (Well, the retailers – but  you know what I mean.)

Over-Produce

This is absolutely critical. Most of Nintendo’s missteps in the last few years have been production related.

  • Pokemon Go Plus
  • amiibo
  • NES Classic Edition

That bullet list right there represents literally millions of dollars left on the table (and/or scooped up by scalpers) due to under-production.

Nintendo’s been playing far too conservative with their production runs.

They have the capital, so they need to make more of these consoles. 2 million worldwide (the rumored figure) is not enough at launch – the Switch reveal trailer already has that many views! Sure, not everyone who watches the video will get one at launch but the same can be said in reverse for the people that will buy it who have not yet watched the trailer.

Up that number. Fill those shelves. Not being able to get a Switch on launch-day when you’re a die-hard Nintendo fan would be a huge red-flag, and that’s what has happened with the aforementioned hardware launches!


And those are my thoughts! I think my blog post came across in a negative tone, but I’m actually truly excited for this presentation. I think Nintendo will nail it, and I think they’ll surprise me to boot.

Of course, stay tuned at TBC for full coverage of the event. We’ll be making shows and live streaming this weekend!

What’s Taking SO Long for NX Reveal?

As a Nintendo fan, I’m frustrated. if I were a Nintendo investor, I would be frustrated AND worried.


The patience of Nintendo fans is dreadfully thin, if not already gone. Nintendo hasn’t let a word slip about the NX for months and we’re expected to be primed for purchase in March! Scott presents three compelling cases for why the video game manufacturer is maintaining tight lips.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Upsides to Game / Console Delays

One of the most frustrating things we gamers have to deal with is the idea of delays.

Game delays. Console delays. ANNOUNCEMENT DELAYS (hashtag not bitter about NX at all). It happens all of the time in our beloved industry.

I am of the opinion that release dates are shared too early. Developers should keep their cards close to their chest until they are almost ready to play them. It would sure cut down on fan disappointment; that feeling of annoyance and dread when a game you have been looking forward to was about to come out and then gets pushed back into the next year.

This pattern is not going to change any time soon. In fact, most gaming companies are announcing their games ever further ahead of time now: two, three, four, or even five years ahead of when the actual launch ends up taking place.

Game delays are something that we have to learn to deal with.

However, we should not just learn to tolerate these situations, but actually look to the bright side. There are a number of upshots to having release dates moved, and we are going to take a look at each one of them:

Longer to Save Up

As much as we might like to say that gaming is a necessity, we both know that it’s a luxury. Gaming isn’t the cheapest of hobbies, with consoles requiring a considerable chunk of change to purchase and each game being the better half of a Benjamin.

There is a long list of things that my money has to be used for in life before it funnels out into video games. My 3DS and my Wii U often gets what’s left after the more essential things.

NX originally looked like it was slated for holiday 2016… now picture what your finances would look like if you had a brand new console to buy in November. I know that I would have had to make some tough calls earlier in the year if that were the case. Now we have an extra three months to save up, and that should help us have the ability to pad the launch experience with a nice little collection of launch games to take home as well. And with NX coming out after Christmas (and my Birthday in January!) we will have that sweet extra gift cash to apply toward it as well. We’re in good shape.

See, that feels kind of nice, doesn’t it?

Time to Play Backlog

We’ve discussed the finances that come into consideration around the topic of game release delays, but you know what an even more precious and expensive commodity is, more so than money itself?

That would be your time. There’s a fixed amount that you are allotted in a day, a week, a year, and even in your lifetime. We can never buy back the time that we’ve spent.

Game delays keep us a little less busy. We get to take our time, slow down, and enjoy some things that we’ve missed. Nintendo must have one of the most expansive libraries of any publisher out there, and many of us who even call ourselves Nintendo fans have only scratched the surface in many areas of their catalog.

When the game release calendar is sparse for Nintendo, it’s like an invitation from an old friend to come back and enjoy some of those titles that you missed when they first came out. For me, it would be a lot of the Gameboy/Color/Advance library as well as the SNES. I really need to go back and get an education on the 16-bit era games – the rest of the home consoles I have pretty well buttoned up. This “lackluster” holiday lineup from Nintendo should afford me the opportunity to do that!

And hey – if the game is new to you, what’s really the difference?

The Games Get Better

Delays don’t happen just to annoy you. Nintendo probably hates them even more than you yourself. They don’t want to redo release dates and let their fans down. It’s always a tough call.

Games are delayed only when they need it. The developers determine that the experience you would be getting on launch day would not live up to their standards, and they hold it back.

Think of all the respect you have for Nintendo. Think of their reputation. They put out wonderful experiences; polished pieces of software that perform well and rarely get patched. (Note: The same can’t be said for many others in the industry.) If they were to never delay games when the tough calls needed to be made, we would not think of Nintendo and their games the same way that we do today.

You can bet that the time between the original release date and the actual launch are spent with employees working overtime into the evenings and weekends. There’s no twiddling of thumbs happening. Longer development cycles mean more paychecks have to be written before any return on investment or profit is collected. Nintendo takes development time very seriously and does what is best for us – their fans.

We Get to Learn a Little Thing Called Patience

It’s really good for us. Our world tells us to enjoy instant gratification – stream things instantly, get all of our stuff on demand… But game delays are contrary to that mentality. They tell us to wait. Waiting is something that our parents could tell us a lot about – they had to experience it on the daily. Waiting in lines, waiting for movies to come out on VHS to watch them, etc. And they didn’t have cellphones to occupy them during their periods of waiting, either.

If you can become the kind of person that doesn’t get upset about video game delays, you will be a happier person. You can apply that patience to many areas of your life, and you will glean better enjoyment from your days.

It Pays Off in the End

We already talked about game quality above. Here, I’m talking about the actual feeling you get when you come home with the game. If everything went smoothly all the time and games came out exactly when they were initially expected to, we would almost have things too easy.

I was hyped for Super Smash Bros. Brawl, but each time Sakurai had to extend the wait, it heightened my anticipation even more. That game was delayed like two or three times, substantially, and it made my desire grow. Finally getting to release day and getting my hands on that game felt like I had already won some sort of battle before I even took the wrapper off.

***

There are plenty of good reasons that video games are delayed, and there are an equal amount of benefits that we get to experience on the receiving end as gamers. So sit back, enjoy the slower holiday season… play some old games, and cheer on Nintendo, because they’re working hard for us!

Switch Presentation 1/12/17 – What to Expect

Let’s hope the Iwata pupper doesn’t make an appearance.


Nintendo is getting ready to drop another Switch bomb full of news and announcements, and it’s coming in January. We’re here to prepare for the onslaught of hype!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Zelda: Heavy Breath of the Crew

This game is HUUUUUUUUUGE.


Legend of Zelda: Breath of the Wild has been unveiled! Watch Ryan and Scott react to the bombshell news and footage!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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NX – Striking Similarities to the GameCube?

Somewhere in Japan, Nintendo’s Research & Development staff members are pulling overtime and long nights to create Nintendo’s next console, codenamed NX. Soon we will have our first official details on the console and it will be off to the production lines. I predict that NX will bear some striking similarities to one of their past consoles, the Nintendo GameCube.

I think that Nintendo’s next console will be taking a leaf out of the GameCube’s book.

• • •

It is good to be a Nintendo fan. During E3 2016 we were treated to a monumental information and footage dump of a brand new Zelda game: Breath of the Wild. This new open world adventure is our first confirmed NX game.

The-Legend-of-Zelda-Breath-of-the-Wild
NX just had its first game confirmed

Yet, as the excitement of E3 dies down in the weeks following the convention, Nintendo fans are still restless with excitement. Why? Because Nintendo didn’t show all of the cards in their hand like some of their competitors did at E3 this year. No, Nintendo is still playing things rather close to the chest as they gear up for a full-blown NX reveal event which should take place within a few months if indeed this new hardware will launch in March of 2017.

One question is burned into every Nintendo fan’s mind: what is NX?

That’s the question that causes our thumbs to navigate to fan-sites for news every morning. That’s the question that allows attention-starved trolls to mock up fake leaks of the console. I don’t put much stock in rumors that circulate outside of the few days before events, but that doesn’t stop me from coming up with my own theories.

I think that the NX will be a home console constructed with the same sensibilities that gave birth to the GameCube. I have some compelling arguments to present, but keep in mind that I know just as much about the NX as the next guy on the Internet: absolutely nothing.

Standard Controller

I’m willing to bet pretty heavily on this one. Why? Nintendo has been rebranding. Corporate rebrands are expensive (hit me up – I’m a graphic designer and I will charge you a lot of money). Reconstructing the image that a company projects of themselves is much like turning a gigantic ship; it takes a lot of time and effort to go in a new direction.

Nintendo just spent that time and effort on a corporate rebrand – they’re going red themed down to their Twitter Avatar, and they have a new slogan to go with it: There’s No Play Like It.

Nintendo's new slogan, with which they will march into Holiday 2016 and into 2017
Nintendo’s new slogan, with which they will march into Holiday 2016 and into 2017

4 buttons: A, B, X, and sometimes Y.

No, wait – always Y.
These are the symbols that Nintendo has chosen to represent them for the next generation, and they will be on the NX controller.

We only know of one NX game and it’s Breath of the Wild, which is controlled by the standard buttons of the Wii U GamePad, and is also compatible with the Pro controller. Nintendo has stated that the game is the “same experience” on NX and therefore suggests that we will not be playing with a remote, a glass surface, or other non-traditional methods of input.

Buttons are all you need to control NX's first confirmed game, Breath of the Wild
Buttons are all you need to control NX’s first confirmed game, Breath of the Wild

Keeping the cost low on the controller (by minimizing sensors) is also a lesson that Nintendo learned from the Wii U’s commercial failure. Any development dollars left over could be directly applied to the console’s internal specs, which will be needed in order to stay in the same league as Nintendo’s competition.

Not the Strongest Kid on the Block

Every time Nintendo is due for a new console, these rumors kick into gear: It’s going to be the most powerful console on the market! As much as I dislike to break it to you…

NX will not be a powerhouse 4K VR juggernaut.

 Nintendo doesn’t have the experience in high-end computing that would be required to go head-to-head (or headset-to-headset) with the likes of Facebook’s Oculus or Sony’s PSVR. What Nintendo DOES have a great track record of doing is this: implementing affordable tech, optimizing its performance, and marketing it to all ages and audiences.

The Nintendo Gamecube did not outclass its contemporaries with impressive specs, but it was home to many creative innovations (within a set of limitations) that produced groundbreaking titles like Metroid Prime and Wind Waker, which were marvels for their time.

Different Media Format

Nintendo is not comfortable with doing things the same way. You won’t catch them copying themselves or others… very often. *cough*amiibo*cough*

Just like the GameCube featured its own unique media format, NX is likely to pivot away from those smooth Blu-Ray discs we’ve come to love on Wii U.

Rumor has it, NX will utilize cartridges.

Don’t think clunky N64 games – carts can be the size of an SD card these days.
Why move from a disc format? Well, solid state media (as opposed to spinning discs) would be quite beneficial for transporting the unit and, dare I suggest, all-around portability? The absence of moving parts is what enables portables to be taken on the go, and cartridges provide other benefits like being more durable, not getting scratches and smudges, etc.
It’s also important to remember that the amount of systems Nintendo has put out that featured discs is far outnumbered by the ones with cartridges… this would not be out of left field.

Emphasis on Portability

You know where this is going in regards to NX, but how does it relate back to the GameCube approach?

^ Did no one, ever
^ Did no one, ever

Yep – that. That strange lunchbox handle fixed to the back of the GameCube, meant to help you carry the console around. Sure, there was no gaming on-the-go associated with this feature, but we’ve come a long way since then.

Not only was the Gamecube physically constructed to be carried, but the console offered many different opportunities to link up and cross over with handled gaming – even more than the Wii and Wii U have done.

Now that Nintendo has moved their Portable and Console divisions under one roof, we should see a strong push in the arena of portability, mobility, and connectivity.

So, What is the NX?

I think it will be a home console that is not tethered to a TV screen. It may come with a miniature portable screen and stand; it may connect via Bluetooth or adapters to your smartphone or tablet for display purposes, or it might have a small, personal projector bulb.

Whatever NX is, it will certainly be unique.

Nintendo needs a game-changer. Nintendo needs to capture a new generation of children that are growing up on Minecraft and the App Store. It’s time for Nintendo to get back in the game!

Two Button Crew will be eagerly awaiting further details on Nintendo’s NX console, and we will continue to cover all things Nintendo on our Daily Show for Nintendo Fans.

The Great Genre Debate

How specific is “Open Air adventure”?


What do we call these things? What should we call them? Does it matter? It’s the great genre debate! … NOTE: Upon further research, Kyle Bosman was referring to Miyamoto’s words when he said that Star Fox guard “defied genre”. It seems as if he is as confused at Nintendo’s redefinition of genre as we are. So, basically, ignore anything we say about Kyle Bosman in this video, as it was under false pretenses. You’re great, Bosman. Keep doing your thing.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Overly Specific Zelda Genres!

Sometimes you do something so often that you just forget how to show.


If you thought “Open Air Adventure” was a specific genre, wait till you hear what we’ve done to the rest of the franchise! Help make TBC better! twobuttoncrew.com/survey

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Will Odyssey Deliver on the Mario Formula?

It’s hard to believe, but this month marks another monumental game release from Nintendo! Joining the ranks of games discussed for decades like Super Mario Bros., Super Mario World, and Super Mario 64 is the newest game we won’t stop talking about for generations: Super Mario Odyssey. Link did a fantastic job carrying Nintendo’s new console through its infancy, but the torch is being passed to the plumber himself. Buckle up folks, this is gonna be big.

There’s no doubt Odyssey will sell millions, even a few tens of millions, or that it will be a hot topic for the entire Switch lifespan and beyond. But that’s not to say it’s a guaranteed hit. What we don’t know yet is: will it be good? Will it be truly great?

The potential is there. The track-record is evident in the series’ preceding entries. All Mario needs to do is avoid a few pitfalls, stick to what has worked, and wow us from time to time. A combination of tried-and-true best practices and fresh experiences will create a masterpiece.

Half of the puzzle has already been completed. The fresh ingredients: totally accounted for. We won’t be left wanting for any wow-factor, as already evidenced by numerous surprising trailer moments: Mario jumping out of a realistic city street’s manhole, Mario’s hat being alive, the game has T-Rexes… just to name a few.

Today, what I’m concerned with is this: Did the developers keep what worked from previous entries in the series? From the short time I’ve played Mario’s new adventure, and from what I’ve seen of others’ gameplay, I’m not so sure. I keep looking for those non-negotiable Super Mario elements, and unfortunately, some of them aren’t evident. Take a look for yourself.

Tight Controls

If we choose to ignore the Arcade Mario Bros. title, we can safely say that the Mario series has always featured tight controls. Whether you were making pixel-perfect adjustments with a D-Pad, or performing aerial cartwheels with an analog stick, the player always had complete and finite control over the mustachioed hero’s movements. However, Nintendo is pushing a control scheme on this game that will prove to be unideal. They say that disconnected Joy-Con with motion controls is the best way to experience Odyssey. However, that leaves us with the Switch’s signature small sticks (or S.S.S.S. for short). The analogue sticks on Switch aren’t very tall, and thus have a reduced range of motion. That’s fine for games like Breath of the Wild, where your character is often traversing in the same direction for long periods. But for intricate platforming, more range is needed.

I would recommend the Pro Controller as an alternative, but we run into further complications with that scheme, just like we do in Handheld mode: motion controls disappear (good), and are replaced with complicated combinations (bad). You would think with all the face- and shoulder-buttons at the Switch’s disposal, simple assignments would suffice, but unfortunately, performing the spinning-Cappy-throw (for example) requires you to physically spin Mario in a circle before hitting the Cappy button.

Another area you will notice the absence of tight controls is in 2D segments—you know—the really cool-looking 8-bit graffiti art portions? As attractive as those look in trailers, it’s really weird and off-putting to play with a modern controller. Imagine trying to navigate the original Super Mario Bros. with an analogue stick, and you’ll get an idea of the sensation. Furthermore, 3D “rules” of Mario still apply during these retro levels, which means running into a Goomba doesn’t make you shrink down, but you lose part of your life meter instead, resulting in a feeling of disconnect.

Level Design

If there’s one thing Super Mario Maker proved, it’s that we all have a long way to go in becoming level designers. The community generated courses simply caused me to appreciate Nintendo’s internal team more, who have proved time and time again that they can carefully craft experiences that will pull newcomers and veterans through to the end. Each level in a Mario game has clear goals, features, and themes. In Super Mario Odyssey, this clear-cut level design might be ditched in favor of an overly-open, sprawling collection of miniature attractions. Places to earn Moons are abundant, which could be a detriment to more meaningful challenges.

Progression Structure

To be perfectly honest, I’m most concerned about this one. We just discussed the plethora of Moons that this game contains, and it doesn’t excite me. 120 Power Stars was a lot to collect in Mario 64, but it was manageable thanks to a cohesive overworld that guides you to specific worlds, and specific tasks within those worlds. The developers of this new Switch title tout the fact that gameplay is returning to a sandbox nature, but that implementation can be taken too far.

In past Mario games, you know if you’re missing something. You know if a world is incomplete, and if a level was too difficult to clear for the time being.

In Odyssey you are provided with a list of Moons collected (with dates), but how will you know where new ones are? How will you know if you got all the Moons in a certain area, except one that you’re missing one in the corner? How much backtracking will be involved, and how many Moons will I pass up simply because I didn’t think to ground-pound a certain summit, or break an inconspicuous box?

You see, I’m a Shrine kind of guy. I love counting down from 120, hearing my Sheikah Slate alert me to a Shrine’s proximity as I enter a new area of the map… but you’ll never catch me trying to collect all the Korok Seeds. And I’m afraid that Moons are more akin to Seeds than Shrines. I hope I’m wrong.

Power-Ups

Gotta love Mario’s power-ups, right? Fire Flowers, Capes, Penguin Suits, Boo Mushrooms, and more! Well, they’re gone, folks. At least, that’s what this quote from the game’s producer heavily implies:
So when we wanted to create Mario games this time around we wanted to focus on the actions Mario can do and in previous Mario games he was able to get power-ups and new abilities. But this time around when we were making many different prototypes and changed our approach that found capturing or “possessing” enemies worked well so we stuck with that. -Mr. Koizumi

It’s unfortunate, to see such a mechanic go. In 2D Mario games, getting a Super Mushroom and earning that feeling of added security and power is iconic. In 3D titles, power-ups haven’t ever been as strongly implemented, but as a result, getting a Fire or Ice Flower felt like a treat. These elements have been discarded in favor of Cappy.

Gimmicks

Speaking of Cappy, he’s the new gimmick! New entries often feature a defining “gimmick,” be it Yoshi, Fludd, or over-the-top new power-ups like the Cat Suit. These open up whole new gameplay opportunities and dictate much of the level design. Odyssey’s most prominent and promising mechanic is Capture, which satisfies this aspect of the Mario formula nicely.
Let’s just hope Cappy doesn’t turn out to be the new Navi, eh?

Music

Mario music typically accomplishes two things. One: it’s catchy, and it gets stuck in your head. Two: it provides strong location associations. You can close your eyes and know exactly when Mario is underwater, in a dessert, or in Bowser’s castle. Did you just hear each of those themes in your head? I haven’t seen enough to know if Odyssey will deliver on this front, but there’s a good chance it will.

Enemies & Bosses

Baddies in the Mushroom Kingdom are always fun to stomp, and they don’t usually get repetitive or bothersome like the creatures in Metroid: Samus Returns. Hopefully, this game’s design will still lend itself to some combat, rather than just Capturing the majority of enemies in sight.

Bosses, while providing a spectacle, are typically an easy three-hit affair. This is an area where the new Switch title could easily improve upon tradition, and make boss encounters more intricate and memorable.

Charm

What would a Mario game be without charm? Character design, animations, music, and polish all create a compound for charm. Mario may be formidable when facing the forces of evil, but he’s equally adorable.

So… what’s this about real tyrannosaurus rexes roaming around? And realistic, proportionate humans walking alongside Mario in New Donk City?

I’m really questioning these design choices, and have been ever since the game was revealed.

Conclusion

Overall, Super Mario Odyssey appears to be a hodge-podge.
That’s the word for it. Just a big stew of locations, art-styles, new and old Mario sensibilities, and certainly a gigantic mix of objectives and tasks.

Will such a recipe, with that many ingredients, actually turn out well? I sure hope so, because I’m a day-one customer and lifetime Mario fan. I do trust Nintendo, but I’m not fully sold on this new direction, and I know I won’t be unless I take the game home and it proves me wrong. If that happens, I’ll update you! Fortunately, I’m entering the experience with low expectations, and that’s the safest posture to take. We’ll find out on October 27th!

2017: One of the Best Gaming Years in History?

Fall is already upon us. Leaves are changing, the air is becoming cool and crisp, and good games are seemingly being released left and right. Alas, this blog is not about the season, but about 2017 as a whole. Yes, we have a few more months before it wraps up, but in less than a week, Nintendo’s juggernaut, Super Mario Odyssey will finally be released. I for one cannot wait to sink my teeth into this game. Having already received a perfect score, I think we are in for a fun ride. That being said, I want to focus on what has already been released, and why I think 2017 has been one of the most glorious years for gaming in recent history.

Nintendo is a company that fans expect a lot of. They always seem to set the bar of quality game design higher and higher. Take Breath of the Wild for instance. This game takes the best aspects of the franchise and capitalizes on what makes it great. I felt no greater sense of adventure since I was a young kid playing Super Mario 64 or Ocarina of Time for the first time. This is undoubtedly special, and why so far Breath of the Wild is currently* game of the year for me.

*subject to change

A franchise that was essentially brought back from the dead this year is Metroid. Samus Returns does everything that I was hoping it would. Appealing visuals and tight controls, along with the new melee addition, make for a really addictive journey. I would love to see the developer have free reigns and make a brand-new Metroid game.

This year in particular, smaller, more tightly knit developers are also getting more attention. Sonic Mania is living proof that sometimes, fans know exactly what is best for a franchise. The game was made by only a handful of inspired and passionate people, and look what resulted. The same can be said for the recently released Cuphead. Though not on a Nintendo platform, I couldn’t pass this one up. The 1930’s art style is one that I have never seen before in a game, and pushing through the brutally hard difficulty is so worth it only to experience more. My point is, gamers are starting to appreciate the hand crafted, quality approach, and developers are responding.

A Game of Year Contender for sure. Competition is fierce this year.

The release of the Switch was also monumental, and completely necessary, to erase painful memories of the Wii U era. I love that Nintendo doesn’t feel the need to compete with competitors by powerful processing or graphics, but with intuitive design. A portable home system is something that will pave the way for years to come. When Nintendo becomes irreverent in the industry, Nintendo is at its strongest. We were also fortunate enough to get the SNES classic, so I can replay some of my favorite games of all time the way they were meant to be played.

Perhaps I consider 2017 so impressive because it made franchises relevant again. It made Nintendo relevant again. No, we didn’t get a new Animal Crossing game or a Pikmin game (at least not the type I’d want to see), but we did get a plethora of games that were not afraid to redefine themselves. When I look back on the year and reflect, I see a year of revitalization. A year of redefining what gamers actually want: quality.

There’s a 2D Breath of the Wild on Switch eShop Scott’s Thoughts

On the Nintendo Switch eShop, there’s a 2-dimensional Breath of the Wild for sale.

It’s called SteamWorld Dig 2.

This is an indie title by Image & Form. You don’t have to like steampunk culture or have beaten the original to enjoy this title, it stands on its own as a must-play.

Everything that you loved about the the open-world Zelda adventure is here, in this little downloadable title.

Strictly speaking, Dig 2’s genre is most like a Metroidvania, but fans of Breath of the Wild will feel right at home in the game’s underground caverns.

Did you like defeating shrines? You’re in luck; with caves, puzzles must be completed to earn collectibles and power-ups. Just like shrines, caves feature additional hidden secrets apart from the main objective, for explorers and completionists.

Like Link’s stamina mechanics, the main character (Dorothy) has meters for water and light that the player has to keep an eye on and take into account while trying to reach new areas.

The game can be played nonlinearly, any time you wish to take a break from the main plotline to enhance your strengths.

Filling in Hyrule’s map by locating towers is not unlike uncovering new caverns and locating fast-travel points.

Special abilities can be unlocked that are very similar to the Champion Abilities in Zelda. I activated an especially helpful modification in SteamWorld which I lovingly referred to right away as “Mipha’s Grace.” Even the HUD elements share attributes in common, like how the special abilities indicate on-screen when they are ready to be used.

Don’t miss this title! Even if you don’t feel like you’re ready for “another Breath of the Wild,” keep in mind that this game is much smaller. SteamWorld Dig 2 doesn’t overstay it’s welcome.

It’s also plenty unique, with a creative world, interesting characters, and fun gameplay loops that keep you coming back and digging deeper.

Welcome to Your Future: DLC Expansion Passes Scott’s Thoughts

Nintendo has been diversifying their income of late. Not content to only sell you a console per generation and a shelf-full of games, offerings have increased to amiibo, special editions, and add-on downloadable content.

Rather than earning $40 off of Metroid: Samus Returns customers in North America, Nintendo was given twice the amount by hardcore fans who bought the limited box-set and amiibo two-pack.

There’s a new pricing model on the rise, and Nintendo calls it the DLC Expansion Pass.
Some might remember Legend of Zelda: Breath of the Wild as the game that introduced the Expansion Pass to us, but this method of DLC delivery was first utilized in Mario Kart 8 on Wii U, where two major add-ons were sold in one bundle and fulfilled over time.

Of course, Nintendo is one of the last companies in the industry to adopt the practice, but now that they have, there’s no looking back.

Seeing the success of Mario Kart 8 and Breath of the Wild, Nintendo and Ubisoft created an Expansion Pass strategy for Mario + Rabbids and Fire Emblem Warriors.

It’s a brilliant business model for a number of reasons.

  • Players are encouraged to purchase additional content as early as day 1, when excitement for the game is at its peak.
  • The people most likely to give a business money are the ones who are already giving it money.
  • Revenue earned from advance DLC purchases fund continued development, where teams can keep working with existing assets for some time, rather than switching to a more expensive project from scratch.
  • Expansion Pass owners are extremely unlikely to sell their game for some time, delivering a blow to the used market.
  • 100% of DLC sales go straight to Nintendo, not split with a retailer.
  • Prevents the base sticker price from climbing.

The benefits are self-explanatory, but the final one could use some unpacking.
High-definition video games have been $60 for a considerable amount of time (over a decade). Nintendo gamers held onto the $50 threshold a bit longer thanks to Wii’s standard definition output.

The cost of a video game feels high. It’s the better half of a hundred dollars. But it has remained low relative to two major factors:
1) Development costs are rising, not declining. 2) Inflation is constantly active.

Watch our Pricing Through The Ages video to get an idea of how quickly the dollar loses value. You need more “money” to purchase the candy bar today than you did five years ago. Despite this, software prices remain steady.

That’s why Nintendo has been diversifying, and the Expansion Pass is a win-win strategy. Gamers get to support the developers of titles they care about, and Nintendo gets to stay in business!

Rocket League & New Bundles Launching Soon!


Black Friday is almost upon us, and Nintendo is gearing up for a big holiday season! Third parties and indies are also joining in the festivities and launching a slew of games soon. Let’s look at what’s coming up!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What this Nintendo Fan is Thankful For

Happy Thanksgiving, everybody! Here at the Crew, we’re a thankful bunch, and this is the perfect time of year to count our blessings and reflect on the many things we have to be grateful for.

Thankful for Switch

Nintendo’s latest and greatest console has been welcomed with open arms by the faithful few and, seemingly, the masses as well. The R&D team crafted a unique piece of kit that’s exactly what we wanted, and the launch was amazing. In the months following, software support has been both steady and spectacular. With Switch, Nintendo ushered in a new Golden Age of gaming, and it’s really special to have a platform that brings pure pleasure.

Thankful for the Crew

Two Button Crew affectionately refers to our viewers and subscribers as the greater “Crew,” and greater is the perfect word to describe you folks. The Internet can be a nasty and hate-filled place, but none of that comes with the viewers we attract. It’s been magical to see the sincerity and kindness demonstrated by people who tag along with our content. Every few days, we receive a nice note from a Patron or long-time subscriber, telling us how our entertainment has helped them and wishing us to keep going. The encouragement means the world.

Thankful for Podcasts

Nintendo podcasts are becoming more and more prevalent, with long-running ones still pumping out episodes and a number of new ones that popped up with the release of the Switch. Content creators are more eager than ever to discuss news, impressions, as well as an increase in meaningful topics being lobbied. If you aren’t a podcast listener, you’re missing out on some excellent sound-bites from insightful industry reporters and analysts. For hosts, podcasts are a chance to sit back and talk freely about what’s on their mind in the gaming spectrum. For listeners, it’s like having a group of friends (just as dedicated to Nintendo fandom as you are) that meet together weekly to celebrate all things Mario, Metroid, Zelda, and the rest. The podcast we started this year has been a lot of fun.

Thankful for Unforgettable Games

2017 will truly be a year to remember. We now have our modern version of Ocarina of Time vs. Super Mario 64, with the brand new installments Breath of the Wild and Odyssey. The debates between greater game will live on for decades, hopefully not overshadowing the outstanding Splatoon 2, ARMS, Mario + Rabbids, and swaths of indie games flooding the eShop each week. Switch is quickly becoming a home for masterpieces, whether they are brand new experiences, definitive editions, ports, or remakes.

Thankful for a Bright Future

This year was laser-focused on software quality and quantity. I picture Nintendo’s offices being “all hands on deck” to make this new hardware a success. However, there are other ventures that Nintendo is preparing to embark on; namely a theme park, an animated Mario film, more mobile titles, and more. Development on great software will continue as we are promised new entries in the Metroid Prime series (!) and Pokemon, which will sell systems like absolute bananas. The install base is shaping up to be so huge, no developers will be able to ignore it!

When Nintendo bounced back from the Wii U, they bounced back hard. They’re back in the spotlight, which is a huge payoff for people like us who have followed the brand through thick and thin. I’m thankful we’re currently in the thick of the action!

Have a wonderful Holiday, hug your family, and drag them to your room to play some Switch!

Nintendo Fans are Running the Company Scott's Thoughts

For a few years now, Nintendo execs have been talking about passing the torch. Younger developers are starting to take the reigns on new intellectual property like Splatoon and ARMS, as well as helping more seasoned devs shake up existing franchises that have stagnated.

These youthful employees are of a new generation, cut from a different cloth than Nintendo management has typically been made up of.

They’re Nintendo fans.

Kids who grew up a couple decades ago have been playing the company’s games their whole life, learned how to design and code, then landed a job at the Big N itself.

There’s a lot of respect for Nintendo’s stable of franchises, yet, the new employees aren’t as emotionally attached. That distinction allows for more change, experimentation, and advancement than we have previously seen.

When Nintendo fans run the company, you start seeing decisions that make more sense (to us fellow Nintendo fans). Things that we would actually come up with! Like naming a two-dimensional 3DS the 2DS. Like bringing back Star Fox 2 on a Classic Edition. Like reproducing the excellent GameCube controller for Super Smash Bros. 4.

We’re in good hands!

Innovation vs. Iteration Scott's Thoughts

Innovation: to revolutionize, change, transform, or evolve.

Iteration: to repeat, improve, patch, or expand.

Historically, Nintendo is a very iterative company. Most of their characters and concepts came from the mid-80s, when the company created its first batch of games for NES.

For many subsequent generations, they’ve followed the formulae, making a Mario game. A Zelda game. A Metroid game. Sequels got marginally better, improving upon past issues.

They’ve been honing their craft. Perfecting.

The only problem with this tradition is that it’s not very exciting. People start saying things like “if you’ve played one, you’ve played them all,” and “they keep recycling the same story over and over again.”

Nintendo Wii was the company’s first major hardware innovation in a long time—and they knew it, naming it codename “Revolution.” We were starting to see a brand that was ready to transform the gaming industry. Funny enough, the console’s success caused the console-maker to follow up with a safe “half-step” successor, but the masses weren’t listening anymore.

The good news is: innovative Nintendo is back, and that culture is seeping into their most beloved franchises. Breath of the Wild and Odyssey took a big leap in evolving the gameplay front. Next, we’ll see bigger shifts in story and presentation.

Buckle up! Your responsibility is being open to the change.

Fun Ways to Pass the Time Until Launch!

Or you know – you could just be content and enjoy your life.


One week. Only 7 days to go! You know EXACTLY what we’re talking about here – the launch of the Nintendo Switch! There’s one agonizing week separating us from being brand new console owners. Well, what are YOU going to do with that week? We all have the same amount of time – how will you choose to spend it? This video is here to help you maximize the fun in your next 168 hours of your life… after that point, you won’t need our help anymore. ;) Enjoy!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/