? Note: We’re streaming Runner3 live on Saturday 5/19, join up!


I was super excited about getting the chance to play Runner3 for review. I’ve been a fan of the Bit.Trip series since the beginning, and have especially loved the Runner games!

But… I was faced with a lot of conflicting feelings while playing the game, unfortunately.

I’ve beaten the main game, but I’ll reserve judgment for now. I would have liked to publish a review on embargo day, but I haven’t played any of the Retro levels. (I can’t figure out how to unlock them.) Other reviewers that I reached out to weren’t able to help me either.

I think it would be negligent to offer a score on this game after playing only half the content.

But! I’ve collected my thoughts thus far and prepared a list of pros and cons. Without further ado…

Some Positives

+ Runner3 is ambitious. I never expected to have quests or interact with NPCs midlevel in a game like this.

+ The core “Runner” gameplay is here and as compelling as ever. You know what you’re getting, and it’s good.

+ Fun cameos – Shovel Knight and Charles Martinet—that’s awesome!

+ Great narration from Martinet. Lots of funny fake advertisements, puns in the level names, etc.

+ Lots of attainable achievements for completionists (especially the “not-actually impossible” impossible levels).

+ Music is good.

And Now the Negatives

– Music is not as good as previous games.

– Accomplishments aren’t very celebrated. Levels end with some calm, anticlimatic elevator music (even if you had an outstanding run). Bosses die out with a wet fizzle.

– Progression isn’t clear – there is gold to collect as well as gems, checkpoints that can be skipped, and a bullseye target at the end. It’s not communicated which of these feats correspond to which color of ring on the level select, or color of + icon, or position of said colored + icon. You can go into Stats and it literally records your amount of “Super Extra Awesome Double Perfect +” levels without telling you how to achieve them.

– This game is more expensive (at $30 digital, $40 physical) than any of the others in the series. Runner 2 is available right now on Wii U for $3. Buy that.

– It has fewer levels than Runner2. It has only a couple more levels than the original Runner.

– Roughly half the levels in Runner3 are “Retro” stages, which you aren’t told how to unlock… but the loading screens start giving you hints about what to do IN them from the start of the game.

– There are so many long loading screens in this game. If you want to back out from the level select to the menu, you’re going to sit through a lot of these back to back.

– CommanderVideo is missing some of his moves from previous titles, like holding forward to reflect beats with a shield—that was an awesome mechanic! There is also no loop-de-loops or dancing.

– This game lets you double jump, slam down to the ground, and switch paths. Because there are multiple ways to avoid or get through obstacles, it’s not as clear as in past games when you are doing things the right way.

– Sometimes you can’t switch tracks, sometimes they switch for you. Sometimes you die because the tracks are on different levels (but you’re supposed to be able to switch at any time).

– The art style is unique but disappointing in places—animations are loose, background elements are big and weird but not very nice to look at graphically.

– The levels themselves (at least in the main game) are not particularly interesting or difficult (unless you’re going for the ambiguous double perfect + or whatever) until world 3. World 3 was really cool… but it was the last world.

In Summary

Judging by the relative length of my complaints compared to my praises, you may get the feeling that I didn’t enjoy my time with Runner3. But I did! 

I think even a bad Bit.Trip or Runner game is still a good game. You certainly wouldn’t waste your time picking up this title. You’ll be challenged and you’ll laugh along the way.

But there were undeniably several niggling aspects of the game’s design that kept me out of the flow, whether they were apparent glitches, omissions from past games, or a general sense of not knowing how to do more than advance through the basic levels.

Some of these issues might be ironed out by the time Runner3 is available for purchase, whether via a printed manual or online guide. I think those would have come in handy during my play-through (and still will as I continue to explore).

Gaming’s landscape has changed a lot since CommanderVideo first graced consoles. On Nintendo Switch, Runner3 is faced with competitors like the incredibly tight and exciting musical levels in Rayman Legends, or the superbly atmospheric rhythym-horror title Thumper. $30 is a tough sell when Runner3 struggles to stack up to the impressive accomplishments of its earlier installments.


I will definitely report back once I have a better understanding of the game’s full offering. I’d also like to extend a huge thanks to Choice Provisions, and Dant over there, for giving us the hook-ups. I hope this early look at Runner3 helps inform your buying decisions ahead of launch day, May 22nd!

My Controller Preference

There are so many options for controllers to play Super Smash Bros. Ultimate with! Thanks to business booming with the Switch console (it’s actually selling at a faster rate than Wii recently), third parties are jumping in and providing lots of alternatives.

 

Sigma Star Saga That Was a Thing

Note: The following article was written in February of 2022.  As such, its contents represent the author’s opinions on the original GameBoy Advance version of Sigma Star Saga and may not be reflective of the game’s updated re-release, Sigma Star Saga DX.


Novelty is a powerful thing. While there’s value in perfecting an existing concept, the gaming public flock to new ideas like chickens to a carton of expired blueberries. There’s just one problem: coming up with new ideas is hard! One simple, time-honored trick for coming up with original gameplay hooks is to simply graft together two unrelated, existing ideas. This is the premise behind genre-mashup games. Metroidvania and first-person shooter? Metroid Prime! Mix together a third-person shooter with a real-time tactics game and you get Battalion Wars. What happens when you combine a side-scrolling shoot-em-up with an R.P.G.? You get the subject of today’s edition of That Was a Thing, Sigma Star Saga.

Goodbye, Two Button Crew

Hey crew, we have an announcement to make. We have decided to end Two Button Crew. With the release of episode 40 of the podcast, we’ve agreed now would be an appropriate time to bring things to a close. The podcast started with an overview of The Legend of Zelda: Breath of the Wild, so it only seems fitting to bookend it with an episode on the game’s sequel, Tears of the Kingdom. That and, while the Switch is far from dead, it does feel like this generation is winding down, making this a good time to wrap things up.

We’re also not as young as we used to be. Our lives have changed quite a lot over the years and there’s plenty to keep us busy: Ryan and Scott are fathers, Simeon has moved to another state, and I (Glen) have landed a job as a game programmer. With everything going on in our lives, we just don’t have the time for this project that we used to.

Moreover, many of us have other projects we’d like to pursue. Scott has written two fantasy novels: Spire of Tyranny and Gates of Eternity. He’s also currently in talks to work on future video game-related books. I, myself, have recently started my own company, Loksi Games (pronounced Lōk-see) and published an addon for the Unity Asset Store. Additionally, I’ve also been working in my spare time on my own game. And let’s not forget Nathan has his own let’s play channel, Nathan Blake Games.

Scott and Simeon started the Two Button Crew YouTube show way back on May 21, 2015, over eight years ago. I myself have been a part of the crew for roughly seven and a half years. I can only speak for myself, but there were a slew of projects that I had planned but never got around to making: editorials, “That Was a Thing” articles, and a very ambitious Chibi-Robo retrospective where I would’ve reviewed every game in the series. Still, when I look back, it’s crazy how much we’ve done over the years:

  • A daily talk show with over 800 episodes
  • Reviews of games, books, and hardware
  • Blogs ranging from editorials to retrospectives and even fan fiction
  • Gaming live streams
  • Let’s plays
  • Collaborations with prominent Nintendo content creators including GameOver Jesse, Lucas M. Thomas, Shesez, and Matthew Taranto
  • Live discussions of Nintendo Directs
  • A song eulogizing the Wii U
  • A gaming podcast
  • An actual-play R.P.G. podcast
  • A weekly, live, variety show
  • And even an R.P.G. adventure module

Two Button Crew has been an amazing experience. Even though I know it’s the right decision, I’m sad to see it come to an end. But instead of lamenting its passing, I think it’s better to be grateful for being a part of something so ambitious, wholesome, and fun. I’m grateful for the friends I’ve made, for the opportunity to express myself, and for the knowledge that there are people out there who are interested in what I have to say. We’re also grateful for all of our fans who have supported us over the years: CrazyK, Dan Tappan, Enrique Lopez, Flapjack, GameOver Jesse, Jay Man, Liep, Matthew Mason, Paul Washke, Rachel Wakelin, SciSci, SparklingCyanide, Thierry, TmacMusic, and—of course—you.

Thank you for watching, reading, and listening.

~ Glen K. Straughn

Two Button Crew

TBC 40: The Legend of Zelda: Tears of the Kingdom

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After years of waiting, The Legend of Zelda: Tears of the Kingdom is finally out.  As the sequel to Breath of the Wild, Tears of the Kingdom is the follow up to one of Nintendo’s most highly acclaimed games.  After hundreds of hours in Hyrule, Scott, Glen, and Nathan recount their time in The Legend of Zelda: Tears of the Kingdom in the final episode of the Two Button Crew Podcast.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 039: Super Mario 64

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Super Mario 64 is a landmark title in video games. It helped usher in the 3D era of gaming, created the template for collectathon platformers, redefined what it meant to be a Mario game, and enchanted generations of Nintendo fans. Join Nathan and Glen as they talk about one of the most influential and beloved video games of all time!

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Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 038: Kirby’s Adventure

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Kirby’s second outing was a landmark title for the series.  Not only was it our favorite pink marshmallow’s first game on a home console, it also marks the debut of his signature copy abilities.  Join Glen and Scott as they discuss the finer points of Kirby’s Adventure (and nearly every other game in the series) in this episode of the Two Button Crew Podcast!


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Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

Sound Effects from Pixabay

TBC 037: The Super Mario Bros. Movie

Thumnail for episode 37 of the Two Buton Crew Podcast.
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Mario hasn’t had the best luck with cinematic adaptations, that is until now. The Super Mario Bros. Movie is out and nabbing box office high scores.  Is it worth the hype?  Glen, Nathan, and Scott are here to share their thoughts on Mario’s big return to the big screen.


Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 036: Nine Hours, Nine Persons, Nine Doors

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Two hours, two persons, two buttons.  Glen and Nathan once again wander off the beaten path to bring you this in-depth discussion of the 2009 Nintendo DS cult-classic, Nine Hours, Nine Persons, Nine Doors.


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Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 035: Splatoon 3

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The latest installment of Splatoon has been out for a few months now and is making waves among fans.  In that time, Glen and Nathanael have delved the depths of Alterna, waged Turf Wars, and endured countless shifts at Grizzco to bring you this extended deep dive into Splatoon 3!


Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

River City Girls 2 Review

Introduction

Product provided for review. Thanks, WayForward!

The River City Girls are back! Hot on the heels of the success of their first starring role, WayForward and Arc Systems Works have brought the Gals back for round two. In case you haven’t been following this game’s development, WayForward was hyping this game up for a whole year leading up to its release, with multiple trailers that gradually revealed more and more of the game’s characters and features. And with each new trailer, I felt just a little bit more…apprehensive. While I enjoyed the first game, I didn’t like it enough to want more of it. Moreover, I knew Two Button Crew was going to get a review code for this game, and—having reviewed the first title—I’d would be reviewing this one. But, I have a job to do, so let’s get this over with.

RWBY: Arrowfell Review

Product provided for review. Thanks, WayForward!

RWBY: Arrowfell is an action-adventure platformer developed by WayForward and published by Arc System Works. Based on Rooster Teeth’s animated web series, RWBY, the game is set during the show’s seventh volume. The game follows the eponymous Team RWBY on their first big mission as licensed huntresses.

TBC 034: Klonoa: Door to Phantomile

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Klonoa returns once more thanks to the Klonoa Phantasy Reverie Series collection for Nintendo Switch. Despite its acclaim, the game has remained relatively obscure. Join Glen and Nathan as they discuss examine the gameplay, design, and story of Namco’s beloved cult classic.

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Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 033: Sonic the Hedgehog 1 & 2

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Neither video game movies nor Sonic have the best track record, but despite the odds, Paramount’s Sonic the Hedgehog and its sequel were runaway successes. Join Glen and Nathan as they analyze and review both movies.

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 032: Pokémon Legends: Arceus

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Pokémon Legends: Arceus breaks new ground for the historic gaming franchise, enabling an unprecedented sense of freedom in the world of pocket monsters. Join Glen and Nathan of Nathan Blake Games as they discuss the latest entry, what worked and what didn’t, and what this means for the future of the Pokémon series.

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

Expedition Into the Halno Woods

Introducing Expedition Into the Halno Woods, an entry-level adventure module for 1d4chan’s The Legend of Zelda role-playing game. Now you too can embark on the adventure first featured in our TBC Table-Top podcast. How will your own party of heroes fair on their quest to save the river? Will you triumph, or find yourselves up the creek without a paddle?

Download the PDF here!

In addition to the adventure itself, you can click here to download a supplement pack containing high-resolution maps, battle maps, and useful cheat sheets.

This module is compatible with the 1d4chan The Legend of Zelda R.P.G., the rules for which can be found here.

About This Module

This module aims to introduce players and Sages (i.e. game masters) to The Legend of Zelda R.P.G. It features a small, sandbox-styled adventure in which players can explore, fight monsters, and solve puzzles. It provides many scenarios to help sages learn and demonstrate many of the game’s rules and even includes examples of some of the game’s more abstract concepts, such as minigames. Moreover, the adventure is written to capture the feeling of playing a chapter of a Zelda game, following the recognizable formula of a town that’s in trouble, a task to reach the source of the problem, and finally a dungeon to test the players’ mettle. As such, this module focuses more on gameplay, allowing for sages to fill in the details of the story as they see fit.

The Story

The humble logging town of Addalet is in trouble. The river on which the village’s livelihood depends is drying up. Now the players must travel through the mysterious Halno Woods to the river’s source to uncover the cause of the town’s troubles.

Features

  • Two dungeons
  • A town full of lively characters
  • Ten side quests
  • A sprawling countryside with 17 unique locations
  • Stats for 18 different types of enemies
  • New survival rules for roughing it in the wild
  • New alternate navigation rules
  • Alternate potion brewing rules
  • Five pre-made characters

Advice for Running This Campaign

As a bonus, here are some tips for running this campaign and The Legend of Zelda R.P.G. in general:

  • This is a Zelda game: If you’ve played pen-and-paper R.P.G.s before, you probably know The Legend of Zelda has a very different tone and internal logic from games like Dungeons & Dragons. For instance, enemies drop items when defeated, and players can find money by cutting grass. While I encourage players and sages to take advantage of the additional freedom afforded by pen-and-paper R.P.G.s, players and sages should remember that this module was written using “Zelda logic” and that keeping that in mind will enhance your group’s enjoyment of the campaign.
  • Keep the monster stats on standby: For the sake of brevity, I put many of the monster stats in the appendices in the back of the module. I recommend printing these out and keeping them off to the side while running the game so you can quickly reference them.
  • Use battle maps and miniatures for combat: Combat in The Legend of Zelda R.P.G. is very heavily based on positioning and movement. As such, it’s critical that everyone can easily track what’s going on. I’ve tried running this game’s combat using “theater of the mind” and seen others attempt it, and it simply does not work.
  • Be open minded: Part of the fun of running an R.P.G. is seeing what wild and creative solutions the players come up with. If the players come up with an inventive solution to a puzzle that logically should work but isn’t mentioned in the module, then go ahead and let the party do it.

If you have any questions, comments, or corrections (rules, spelling, grammar, etc.) contact me at glen@twobuttoncrew.com.

TBC 031: Metroid: Dread

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Metroid: Dread: long-rumored, long-awaited, and highly anticipated. Now it’s here for us to enjoy – the finale in a famed 35-year franchise. Scott & Glen have dug into the game and explored its secrets, as well as researched the development history of the mysterious title. This is about as deep of a dive into Metroid Dread as you could hope for, so fasten your earbuds and come along for the show!

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 030: Metroid: Zero Mission

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Metroid: Dread is almost upon us, and that sentence alone still sounds like a miracle to Metroid fans who have been waiting for a new 2D entry in the series for nearly two decades. Scott & Glen are swept up in the excitement, and are here to revisit Samus’ origins in Metroid: Zero Mission, a GBA remake of her original NES outing. After both hosts replayed the game on Wii U Virtual Console, they sit down to discuss its merits as a Metroid game, and debate a bit about that adding ending sequence. Come along for the ride!

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn