Best Nintendo Christmas Present Reactions

Fun exercise for the day: Decide which children depicted in the videos you would adopt into your family.


Ah, Christmas. The most wonderful time of the year. We’re just a few days away from Nintendo fans all over the globe, tearing into neatly wrapped packages of NES Classic Editions, amiibo, and 3DS consoles. Before that time we’d like to take a few moments and reflect on the past, when some of the most excitable kids in existence received their own Nintendo gifts that left an unforgettable mark on history. We have these children to thank for entertaining us with their over-the-top displays of joy and gratitude. Let’s get in the Christmas spirit and eagerly anticipate the joy that Nintendo gifts bring!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Which Nintendo Series Evolved Most?

It takes BILLIONS of years for games to get good – duh.


Nintendo and their franchises have been around longer than the two of us, so which series have evolved the most during that time?

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

All Nintendo Console’s Final Games

Depper. Large. These are the words you must put in the title of your game if you want it to be a success in Japan.


Some games get the honor of singing the sweet swan song for their console as it passes into history. We’ve found each game that Nintendo and 3rd parties published last for every console – enjoy!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

There was A Mario Paint 3D?!

As we always love to remind you, look up the Donald Trump / Mario face-puller mash-up.


Another canceled game from the mysterious mind of Miyamoto has come to light! It was an N64 follow-up game to the SNES Mario Paint. How intriguing!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Looking Back at the N64DD

Of all the games to port to the N64DD… they picked Sea Man.


Today the Crew revisits floppy disk technology as the talk about the N64DD! US Edition Discovery Video: https://www.youtube.com/watch?v=b64Bx0WKh7M

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Ranking All Nintendo Controllers

I love every Nintendo controller, but some are easily better than others. Today we’ll take a look at my personal ranking of Nintendo’s controllers from best to worst, and the reasoning behind it. Remember, this list is entirely my opinion and yours could be completely different.

 

7. Wii U

Wii U Gamepad

The main problem I have with the Wii U gamepad is when a game gives me the option to use the Wii U Pro Controller, I use the Pro Controller every time. While the touch screen is insanely helpful for a map in Splatoon, or item management in The Legend of Zelda, the gamepad never had a very compelling reason to justify the second screen in my mind. I only ever used the off TV play a handful of times, because the resolution on the gamepad leaves much to be desired.

 

 

6. Nintendo 64

 

 

The Nintendo 64 controller was designed for people with 3 hands. I only ever knew of a few games that even used the D-Pad because it was located off to the side, but I loved the control stick and the Z-button as a trigger was amazing.

 

 

 

5. NES

NES-Controller-Flat

Simple. Clean. Classic. It doesn’t get much easier than this. The fact that almost anyone can pick up an NES controller and play because of its simplicity is amazing. Truly a monumentous achievement when your original controller still holds up so well today. The only thing holding this one back is the square design. While it looks amazing, it can become uncomfortable to hold during extended play sessions.

 

 

 

4. Virtual Boy

Only used to its full potential a couple times, but easily the best part of the console. The L and R buttons located on the back is fantastic and the dual D-pad was great for added control. Created with a mirrored design meant that games that only used one D-pad let the players pick which one they wanted to use, so whether you were left or right handed you could pick what felt comfortable.

 

 

 

3. Wii

242196-nintendo-wii-remote-plus

 

Not everyone loves motion control gaming, but the Wii did it right. The controller was designed to be similar to a TV remote for ease of use with all demographics. They nailed it. The main thing I didn’t like about it was the 1 and 2 buttons were far down on the controller, but they were usually used for menus and map anyhow. As an added bonus you can plug in the nunchuck attachment for added control-ability or turn the controller sideways and it essentially becomes an NES controller. Brilliant.

 

 

2. GameCube

 

ABXY? Check. L and R? Check. Dual analog? So close! The main thing holding this controller back in my mind is the tic-tac C-stick. There’s a very good reason it’s many peoples go to controller for Smash Bros. to this day. Very comfortable and great button placement. You could even update your default controller to the Wavebird for wireless gaming.

 

 

 

1. SNES

SNES-Controller-Flat

 

Nintendo took the NES controller and improved on it in every way. Rounded so it was more comfortable, added buttons for more functionality, but still incredibly simple and user friendly. It really doesn’t get any better than this.

 

 

That’s all of them, folks… for now! I can’t wait to see where the NX will end up on this list. Be sure to let me know how your list compares!


Scott and Simeon recently ranked all of Nintendo’s consoles! Check out Part 1 and Part 2 to see how they stack up!

Ranking All Nintendo Consoles Worst to Best (Pt. 1)

We didn’t include the Pokemon Pikachu because… well… It’s embarrassing.


It’s a two-part spectacular! Today, Scott and Simeon agree on the worst of Nintendo’s systems.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Ranking All Nintendo Consoles Worst to Best (Pt. 2)

It was tough saying one Nintendo console was better than the others.


Today the crew disagrees on the best of what Nintendo has to offer! It’s part 2 of ranking Nintendo’s consoles!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Watching Old Nintendo Commercials

Fist pump! Fist pump!


Ready for a trippy blast from the past? (Trippy is Slippy’s Aunt, by the way.)

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Quoting Star Fox to Strangers

There was one clip that didn’t make it in because there was a tree between Scott and the camera, but he did his Arwing impression and flew right inbetween that Instagram girl and her poor boyfriend!


Join us for a trip through the Lylat system! We are speaking to strangers ONLY on Star Fox quotes!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Why Smash Bros. Is Awesome

Two months ago I wrote about why Smash Bros. is stupid. While I stand by what I said, I think it is time to balance out the conversation. There are so many problems with the Smash Bros. series, but there are so many things to love as well. These are just a few reasons to love these games.

  • The Characters. While there are a few characters on everyone’s wishlist that have not made it to a game yet (I’m looking at you, real Geno), Nintendo has done a pretty awesome job bringing out the best fighters from their own games as well as characters from other companies. When they confirmed Sonic in Brawl, I completely lost my mind. The same thing happened again when they showed Mega Man in Smash 4. They even polled the players to ask what characters they wanted to see as DLC, and they listened! Even if you were not familiar with a character when they introduced them (like the Fire Emblem characters), it would be nearly impossible to think of playing these games without them.
  • The uniqueness of each game. Many people complain about Melee being too fast-paced, or Brawl being too janky, but, honestly, I do not think the series would be complete without every single (official) iteration. The original demonstrated that fighting games did not have to be put in a box. Melee showed just how serious a Nintendo fighter could be. Brawl showed how a fighting game’s story mode could be fun and interesting, and gave us the ability to customize it to no end. The 3DS version allowed us to take it on the go (also, one of the top players in our region used his 3DS as a controller on the Wii U version because he was more comfortable with it at the time). The Wii U offering gave us everything we want in a modern fighting game, including online play, balancing patches, and worthwhile DLC.
  • Custom combos. Any fighting game worth its salt has some sort of combo system; one attack leads into another to create a devastating string of hits. Smash Bros is like that, but there isn’t a set system. Any combo has to be “discovered”, and not only that, but almost all of them are situational and can be performed at certain damage percentages. This means that you have to be creative as time progresses; you cannot just use the same combo over and over without any chance of dropping it. Smash Bros. is exciting, dynamic, and will never be formulaic because of this custom combo system.
  • Killing people with Luigi’s down taunt. Hahahaha… Hahaha… HAHAHA! That is great.
  • Low tier heroes. Now, I know that this is nothing new to the fighting game scene, but there is always something exciting about seeing a player do well who plays a character you do not see played often, or a character often considered “bad”. Watching someone tear through the bracket with Ganondorf or seeing Nairo switch to Bowser for certain matchups gets everyone hype! One of my all time favorite memories was a thrown-together tournament in the Brawl days at my college. I made it to grand finals with Ike, and I was up against one of the top players in the region, playing Peach. I ended up winning the match, using my low-tier character. Years later, Scott had the chance to talk with him, and he still recalled the event, mentioning I had a great Ike. That victory meant so much to me, not just for who my opponent was, but for the obstacle I overcame as someone who played a “bad” character.
  • Jank. Yes, I know this was on my list of things that made Smash Bros. stupid, but who does not love to see a nice jank compilation? Things happen in Smash Bros. that would never happen in other fighting games, simply because of the variables involved. A hitbox that extends far past what it should? OK. Characters that randomly start glowing? Sure! Samus’s Up-B killing at 15% or less? Why not?! Part of the fun of Smash Bros. is wondering what unpredictable thing you’re going to see next…. and then raging about it.
  • The Subspace Emissary. I already mentioned this, but, did you know that Brawl had a story mode? It was even pretty good! In fact, probably the most common complaint I hear about Smash 4’s transition from Brawl is that it did not carry over a story mode. It felt like they put time and effort into the stages and the bosses, and might have made a complete game by itself (maybe at a discounted price). I have not played it in a long time, but I can still remember specific parts of the story and how epic the scale of it was.
  • D1. Who does not like D1? No one, that’s who. (He’s the guy that we get the DEEEESSSSSTTTRRRRRRUCTION meme from. If you’ve never heard of it, well, I can’t help you!)
  • A million ways to play. When I play Smash Bros. I typically play it one of two ways: tournament rules singles and tournament rules doubles. I enjoy that. But even if I did not, I would never run out of ways to play Smash Bros.! Break the targets, arcade mode, all items on, custom stages, events, eight players, amiibo, weird token-pushy-offy game, story, board the platforms, Crazy Orders (or whatever it is called), coins, All-Star, multi-man, handicaps, three-on-one, metal+stamina… the list goes on! You could play the different Smash modes forever and never see it all. There are things to collect, secrets to unlock, and styles to invent. Whatever way you play games, the Smash Bros. series has something to offer you.

There are so many things to love about the Smash Bros. series that I could never list them in a readable blog. Share in the comments below what you love about Smash Bros.

Next Classic Edition: Gameboy Vs. N64


We were amazed and surprised by the NES Classic Edition. We were relieved and glad for the SNES. Now… what’s next? Gameboy or Nintendo 64? Time will tell, but Two Button Crew is here to stack up the pros and cons of each and determine which is more likely! Agree? Disagree? Let us know in the comments!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Pokemon Snap 2: Now or Never Scott's Thoughts

Pokemon Snap was an unexpected hit on Nintendo 64. Not only did it gather a cult following, but it went beyond that and achieved mainstream popularity.

It was a really simple game; basically an on-rails shooter with a camera instead of guns. Your “head-shots” were awarded based on how centered the pictures were, and you had items to help lure certain monsters out of hiding and into the frame. A truly excellent spin-off.

Nintendo fans haven’t stopped clamoring for a follow-up since it was released. Between then and now we’ve successfully argued our way into getting Earthbound localizations, Operation Rainfall RPGs, a 2D Metroid sequel, and more. But no sign of Pokemon Snap 2.

The Pokemon Company knows that it’s popular. They have heard their fans. Sun & Moon featured a bare-bones mode that nodded to Snap gameplay, but nowhere near enough to satiate the fanbase.

Look, I want a proper Pokemon Snap 2 as much as the next guy, but if we don’t get it on Switch, you can safely let go of that hope.

This is the generation that Nintendo is listening. They’re hungry and scrappy after the financial failure of Wii U, and they’re putting their best foot forward with Switch to provide gamers the experiences they’ve been asking for.

If Nintendo and The Pokemon Company don’t team up to make this happen in the next few years… I’m sorry, it’s just going to live on as a fond memory.

Now or never, Nintendo. Your move!

The Devolution of Paper Mario Scott's Thoughts

I remember being drawn to the first Paper Mario like a magnet.

It was in a video rental store, and I saw the N64 cartridge sitting on the bottom shelf. I didn’t know why Mario was paper, or why it was turn-based, but I immediately brought it home.

Of course, an RPG like Paper Mario can’t really be explored and beaten during a rental period, so I ended up buying it. I had to! The story, the characters, and the gameplay were so compelling that I had to see the adventure through to the end.

The Thousand Year Door was a beautiful follow-up on GameCube, which I first laid eyes upon at a WalMart. It was one of those demo kiosks where you had to stare up at the ceiling and snap your head backward to see. It continued the wonderful characterizations, thickened the plot, and introduced exciting new transformations for Mario that shook up the gameplay.

Super Paper Mario was memorable. Although stripping out the beloved traditional RPG elements, the game introduced a compelling tale of love and tragedy, alongside an interesting 2D-to-3D mechanic.

And then it all went downhill.

Unique, lovable, captivating characters were replaced with gimmicks of stickers and paint.

This image sums it up well.

The modern entries have their own merit, and bring some amount of charm. But along the way, the franchise lost focus. Paper Mario became more about churning out a quick win for sales and marketing than it was about world-building.

It might have been when the father of Mario gave the Sticker Star team these directions:
There were two main things that Miyamoto-san said from the start of the project—”It’s fine without a story, so do we really need one?” and “As much as possible, complete it with only characters from the Super Mario world.”Iwata Asks

Miyamoto was wrong.

Best Nintendo Console Mods

We should host console modding contests someday. Remind us later!

Nintendo fans are some stinkin’ creative peeps. We love to appreciate the hard work and dedication in our community – the results are stunning! Good work, console modders!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Best N64 Memories!

Scott’s first console purchase – The N64 is a big point of nostalgia for the current generation of gamers!

TBC Episode 64 – you know what that means! It’s an all-N64 show, full of fond nostalgia and great gaming memories! Let’s celebrate the wonderful Nintendo 64.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Pokemon Snap – The Sport

If Quidditch can do it, Pokemon can.

Random Nintendo-Platform Game + Random Topic = The Mystery Block. Watch Simeon try to convince Scott that Pokemon Snap should be a professional sport in real life.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Best First Date Video Game

And that was how Scott met his wife at the age of 14… actually… that’s a story for another time!

Random Nintendo-Platform Game + Random Topic = The Mystery Block. They say you can find out a lot about a women by the contents of her purse – but Scott has developed a better method. Watch and learn.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How Switch Combines Past Systems

No idea why they didn’t mention the Virtual Boy at all…


The Nintendo Switch is the product of over 30 years of hardware manufacturing. Its designers learned a lot along the way, and have kept the best features of each console that proceeded it. The result is a Nintendo system that has a little bit of everything!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/