PAX West 2018 Recap & Hands-On Impressions


A big thank-you to our Patrons who made this trip to PAX possible. It was a great experience, though the Nintendo booth could have handled their lines a bit better. We still filled our schedule with demos and fun activities, and this episode is our full report! Enjoy.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC 015: eSports and Competitive Gaming

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Scott and Glen hop on the microphone to discuss eSports, and the current state of competetive gaming. Why was Nintendo so reluctant to back eSports until the Wii U era? Is the future of tournaments looking more promising with the advent of the Switch?

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“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Why Smash Bros. Is Awesome

Two months ago I wrote about why Smash Bros. is stupid. While I stand by what I said, I think it is time to balance out the conversation. There are so many problems with the Smash Bros. series, but there are so many things to love as well. These are just a few reasons to love these games.

  • The Characters. While there are a few characters on everyone’s wishlist that have not made it to a game yet (I’m looking at you, real Geno), Nintendo has done a pretty awesome job bringing out the best fighters from their own games as well as characters from other companies. When they confirmed Sonic in Brawl, I completely lost my mind. The same thing happened again when they showed Mega Man in Smash 4. They even polled the players to ask what characters they wanted to see as DLC, and they listened! Even if you were not familiar with a character when they introduced them (like the Fire Emblem characters), it would be nearly impossible to think of playing these games without them.
  • The uniqueness of each game. Many people complain about Melee being too fast-paced, or Brawl being too janky, but, honestly, I do not think the series would be complete without every single (official) iteration. The original demonstrated that fighting games did not have to be put in a box. Melee showed just how serious a Nintendo fighter could be. Brawl showed how a fighting game’s story mode could be fun and interesting, and gave us the ability to customize it to no end. The 3DS version allowed us to take it on the go (also, one of the top players in our region used his 3DS as a controller on the Wii U version because he was more comfortable with it at the time). The Wii U offering gave us everything we want in a modern fighting game, including online play, balancing patches, and worthwhile DLC.
  • Custom combos. Any fighting game worth its salt has some sort of combo system; one attack leads into another to create a devastating string of hits. Smash Bros is like that, but there isn’t a set system. Any combo has to be “discovered”, and not only that, but almost all of them are situational and can be performed at certain damage percentages. This means that you have to be creative as time progresses; you cannot just use the same combo over and over without any chance of dropping it. Smash Bros. is exciting, dynamic, and will never be formulaic because of this custom combo system.
  • Killing people with Luigi’s down taunt. Hahahaha… Hahaha… HAHAHA! That is great.
  • Low tier heroes. Now, I know that this is nothing new to the fighting game scene, but there is always something exciting about seeing a player do well who plays a character you do not see played often, or a character often considered “bad”. Watching someone tear through the bracket with Ganondorf or seeing Nairo switch to Bowser for certain matchups gets everyone hype! One of my all time favorite memories was a thrown-together tournament in the Brawl days at my college. I made it to grand finals with Ike, and I was up against one of the top players in the region, playing Peach. I ended up winning the match, using my low-tier character. Years later, Scott had the chance to talk with him, and he still recalled the event, mentioning I had a great Ike. That victory meant so much to me, not just for who my opponent was, but for the obstacle I overcame as someone who played a “bad” character.
  • Jank. Yes, I know this was on my list of things that made Smash Bros. stupid, but who does not love to see a nice jank compilation? Things happen in Smash Bros. that would never happen in other fighting games, simply because of the variables involved. A hitbox that extends far past what it should? OK. Characters that randomly start glowing? Sure! Samus’s Up-B killing at 15% or less? Why not?! Part of the fun of Smash Bros. is wondering what unpredictable thing you’re going to see next…. and then raging about it.
  • The Subspace Emissary. I already mentioned this, but, did you know that Brawl had a story mode? It was even pretty good! In fact, probably the most common complaint I hear about Smash 4’s transition from Brawl is that it did not carry over a story mode. It felt like they put time and effort into the stages and the bosses, and might have made a complete game by itself (maybe at a discounted price). I have not played it in a long time, but I can still remember specific parts of the story and how epic the scale of it was.
  • D1. Who does not like D1? No one, that’s who. (He’s the guy that we get the DEEEESSSSSTTTRRRRRRUCTION meme from. If you’ve never heard of it, well, I can’t help you!)
  • A million ways to play. When I play Smash Bros. I typically play it one of two ways: tournament rules singles and tournament rules doubles. I enjoy that. But even if I did not, I would never run out of ways to play Smash Bros.! Break the targets, arcade mode, all items on, custom stages, events, eight players, amiibo, weird token-pushy-offy game, story, board the platforms, Crazy Orders (or whatever it is called), coins, All-Star, multi-man, handicaps, three-on-one, metal+stamina… the list goes on! You could play the different Smash modes forever and never see it all. There are things to collect, secrets to unlock, and styles to invent. Whatever way you play games, the Smash Bros. series has something to offer you.

There are so many things to love about the Smash Bros. series that I could never list them in a readable blog. Share in the comments below what you love about Smash Bros.

How to Have Fun Playing Video Games

Now you NEED to have fun – no excuses!


#588 – We wish we could say we have “nothing but love” for video games, but to be honest, sometimes it’s more of a love/hate relationship. Our goal at Two Button Crew has always been to enhance your enjoyment of Nintendo gaming and fandom, so today we’re doing that quite literally: explaining how to have fun while gaming. We’ve got tips for casual and competitive environments, as well as single player gaming. Hope it helps!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

ARMS Showdown – Single Joy-Con Controls!

Someone’s flexing…


#534 – ARMS is all the rage! Are you guys playing ARMS? Are you ARMed? We are so AMPed on ARMS! This is the first of many clashes between Simeon and Scott… who are you betting on?

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What We Want: Smash Tournament Edition

We’d really appreciate it if there were some new default settings… LIKE STOCK MATCHES! GAAAAAAHHHHHH!


We enter a lot of Super Smash Bros. tournaments, and take it from us: the setup is an absolute pain. Oh, we gamers adapt. We make it work. But Nintendo could sure make things easier on their most hardcore fans by throwing us a bone in the form of a tournament special edition of their most competitive franchise: Super Smash Bros. And think about it – this is the perfect time for just such a revision to come into being; as Nintendo is theoretically ramping up their 2014 version for a Switch re-release.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What are the Most Competitive Nintendo Games?

What do you get when you put two competitive bros in a room with a Nintendo console? You get a SHOWDOWN, that’s what you get!


There are the obvious competitive Nintendo game like the fighters and the racing games, but there are also some great ones that you might not have thought of. Scott and Simeon have collected a list of the best games that you can go deep in, develop your skills, and duke it out with your buddies. If you want good, lasting bang for your buck – go with any of these games for Nintendo platforms.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Smash 4 Highlights Feat. StudMuffin & Pan_head

That tech at 0:50 is utter jank garbage.


If you haven’t figured out yet, Scott and Simeon are pretty big fans of Smash Bros. and today they show you just what big fans they really are!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The 8 Stages of Smash Tournament Grief

My least favorite stage is definitely hunger.


If you’ve ever been to a Smash tournament and lost, you’ve probably gone through these stages. Is there any cure for the endless cycle?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/