Making Sense of Shovel Knight Versions

Remember the simple old days where a whole game was just on a cartridge?


Shovel Knight, once a humble Kickstarter campaign, has snowballed to become a massive undertaking for its developers. Stretch goal upon stretch goal were smashed by the game’s enthusiastic fanbase of supporters, ultimately leading to some bloat and confusion as the project ages. True to their weird, developer Yacht Club games is keeping their end of the bargain by updating the original purchaser’s games with the new features, campaigns, and modes, but THAT is precisely where the simplicity ends. Watch on to see what we mean.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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Scott

Scott is an author and a lifelong fan of video games. Conqueror of punishing platformers such as Celeste, Super Meat Boy, N+, The Impossible Game, and Super Mario Bros. 2: The Lost Levels. You can find him constantly changing his main character in Super Smash Bros. Ultimate, stuck inside a VR headset, or helplessly addicted to Fortnite.

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