Who Nintendo’s Target Audience REALLY Is

They would probably say the whole cheesy “5 to 105” line…


#515 – Who does Nintendo have in mind when they are developing their newest games? Is it people like you? Much younger? Older players? That’s the question that Simeon and Scott are examining in today’s episode of Two Button Crew!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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How to Host a Gaming Tournament

Go out into the world and be T.O.s!


Gaming tournaments! If you haven’t tried to attend one, you’re missing out! But sometimes, the scene just isn’t there… until you start it. There are probably more Nintendo enthusiasts in your area than you realize, and it just takes some effort and organization to bring those people together. In this episode, Simeon and Scott give you some handy tips for starting your own gaming competition! | Handy Dandy Checklist – Bring: System, game, adapter, controller, TV, laptop, charger, speakers, permanent marker (for marking hands), name tags

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

1-2-Switch: Why It’s #1… and #2!

1-2-Switch, to say it gently, had mixed reactions after its release. We’re going to start this article by analyzing why there seems to be people giving it positive reviews, and many critics bashing it. Once we’re finished looking at that, this article will rank the 1-2-Switch games from best to worst, and sort them into three categories!

To me the issue is simple. It all comes down to audience. League of Legends is a wildly popular strategy game that has taken the world of gaming captive. I’ve tried it, and it’s not my cup of tea. 1-2-Switch is judged harshly because it is being judged by gamers. If you were expecting 1-2-Switch to be a gamer’s game, or even on the level of Mario Party, you are sadly mistaken. From its reveal its intention was clear; don’t look at the screen. With a goal like that, you immediately understand that it’s not aiming to be a video gamer’s game.

This game is PERFECT for any sort of gathering. It is more accessible to everyone than Wii Sports was. It is instantly “get-able”, and most mini-games can be jumped into without any explanation. I have yet to find a non-gamer that did not find it to be a blast.

All these things about audience being said, that does not mean that this game is completely without flaw. There is enough here to keep the crowd entertained for some time, but some experiences were clearly missteps. I believe that all of the 1-2-Switch mini games fall into one of 3 categories: 1) enjoyable games, 2) games, at least, 3) unplayable messes. We’ll start with the best and work our way down to the worst.

Good Mini-Games:

  • 1. Fake Draw: This is the genius of the Switch all in one mini-game. It’s a super simple premise with a little extra strategy added. You need a quick wrist and a trained ear, and it’s perfect to test reaction times.
  • 2. Quick Draw: Surprised to see this next? Don’t be! It’s just a simpler version of Fake Draw that’s 100% about speed. This is the game that everyone should start out with. It’s exciting, and it’s the one to which everyone wants to have a go.
  • 3. Ball Counting: This game by itself made me believe in HD rumble. It may not be the most exciting game, but it requires patience and a gentle hand. Seriously, it makes me believe there are marbles in the Joy-Con.
  • 4. Sword Fight: Sword fighting on Wii Sports Resort was fun, but usually turned into a waggle-fest. The motion sensors in the Joy-Cons are much more accurate, and this combat game is the best of them.
  • 5. Plate Spin: It doesn’t sound like a very exciting game, but your goal is to keep your plate spinning while you knock off your opponent’s. Very entertaining. I only wish I could find more people to play with me…
  • 6. Safe Crack: Another game that does the HD rumble really well, Safe Crack requires precision. The right rumbles become more difficult to detect as the game goes on, making it quite the challenge.
  • 7. Wizard: Is this one cheesy? Yes, yes it is. But it is fun, and requires strategy.
  • 8. Gorilla: I like this mini-game, but few others are in my camp, so I rarely get to show off my apely prowess.
  • 9. Treasure Chest: Once again, a simple premise, but shows off the motion controls of the Joy-Con well.
  • 10. Shave: This one is fun to play and entertaining to watch especially if they throw you the buzz cut challenge!
  • 11. Copy Dance: Give the Joy-Cons to the goofiest and most flexible people in the room for this one. Trust me, it’s hilarious.
  • 12. Air Guitar: This one definitely had to be made, and it is fun to play. Most of the times I’ve played this game the Joy-Con seemed to track the beat well and not reward waggling, but in more recent play sessions, it seemed like the biggest waggler won… Try it a few times for yourself.

Well, They’re Games…:

Now we take a step down from the good into the… meh.

  • 13. Milk: Yes, it looks ridiculous, but people enjoy laughing at each other. It’s inevitable that this mini-game will continue to be a staple and will be immediately associated with 1-2-Switch till the end of time.

  • 14. Boxing Gym: Requires quick reflexes, but I’m not really certain how well it reads the different punches.

  • 15. Baseball: The presentation on this one is nice. It’s like Wii Sports Baseball, but without looking silly, and you use your ears as opposed to your eyes. It’s all about reading your opponent.

  • 16. Zen: Not moving as a game… I think the premise works, but it’s not exactly a rip-roaring time.

  • 17. Eating Contest: It’s fun to watch people play, but can be really frustrating if you are playing and it does not read your movements. On Nintendo’s behalf I did try putting the camera in front of my hand and puppeting mouth movements and it didn’t work at all, so the camera CAN tell the difference between my mouth and my fingers.

  • 18. Dance Off: It’s a good premise, but copy dance is more entertaining.

  • 19. Samurai Training: Maybe it is just because I am a sore loser, but I do not really care for this game.

  • 20. Beach Flag:  Beach Flag is kind of a waggle-fest that wears you out. I enjoy it, but I haven’t found one other person who does.

  • 21. Runway: Once again, humorous to watch, and it requires technique! I brought 1-2-Switch to school for my students to play one day. One of the boys won EVERY time because he had the hip sway portion absolutely pinpoint perfect.

  • 22. Signal Flag: JUST making the cut as an actual game, this one is about concentration and not plunging a pencil into your ear at how annoying the voices are.

Broken Head-Shakers:

The Switch acting as a mirror of the person playing this mini-game.

None of these are playable. Turn back now.

  • 23. Telephone: Pick up the controller when you hear a certain sound. That’s it. Also, be careful when you do. It is easy to drop the Joy-Cons.

  • 24. Soda Shake: I understand the premise of this game, but apparently, the developers didn’t. The demonstrational video doesn’t explain it at all! When the last guy loses, they all rejoice, including him! I guess they’re just excited to have whatever’s in that bottle… and to be done with this non-game.

  • 25. Table Tennis: Good idea, poor execution. You’re always going to be missing the timing. The Wii Play version was better. And yes, I meant that.

  • 26. Sneaky Dice: This game is so complicated that I had to explain it to anyone I played with after the instructional video, and they still didn’t understand. Flip a coin. You’ll have more fun that way.

  • 27. Joy-Con Rotation: THE most frustrating thing. You play on a table, someone will bump it. You play on the floor, it had better be hardwood and no one should be moving. Like, at all. Even after that, it will give you hypertension, then make you question your life decisions. My recommendation is to dupe two friends into playing it, then standing behind them saying, “Careful, Spongebob. CAREFUL, SPONGEBOB!” and laugh hysterically after they impale your eye with the Joy-Con because it was worth it.

  • 28. Baby: Why? Why did they think this was a good idea. Better yet, what audience were they going for? For people who don’t have kids, is it supposed to be a method of birth control? For people who have had kids, why would they want to relive the most annoying part about having a baby? It’s baffling that anyone thought this would be enjoyable for any audience. Why? WHY!?!?

All in all, there are more good games than bad in this collection, and I think it is the new must-have for any party or large get-together. It showcases what the Joy-Cons can do so well, and for that reason, it is the next necessity in the Nintendo Experience as well.

Mario Kart 8 Deluxe Showdown

This episode was a real BLAST! We were so happy, it was like we were floating on BALLOONS!


MARIO KART 8 DELUXE! It’s all the rage, being Nintendo’s latest first-party release on Switch! And it’s an outstanding game, but we knew that of course, from playing the Wii U version. You may have caught us streaming online, but what you’ve yet to see is Scott and Simeon facing off in a kart duel. That’s right, with our Patreon supporter’s input, we’ve picked two battle modes to duke it out in. Are you #TeamSim or #TeamScott?

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Mario Kart Rock Paper Scissors

As you can see, our childhoods were clearly very entertaining.


Sometimes, plain old Rock Paper Scissors gets really boring. That’s when you have to invent your own version! And with Mario Kart 8 Deluxe releasing in North America yesterday, what better way to play RPS than with Mario Kart items? Indeed, the weapons in the Mario Kart series are balanced not unlike rock, paper, or scissors, where some are more effective against others, and can be countered by others still. Join Simeon and Scott as they do what they do best – goof off!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What If Mario Kart Was Real Life?

Lakitu save us.


As gamers, it can be easy to let fantasies of game worlds spill into our daily lives. One of those situations takes place behind the wheel. Have you ever wanted a red shell for that jerk in front of you on the highway? Things would sure be a lot more interesting on the road if drivers were given Mario Kart items and Mario Kart rules to play by. Imagine with us! Footage Credits: Super Mario Kart – NintendoComplete | Mario Kart Double Dash – PoisonCranberry | Mario Kart 8 – XCageGame

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What 3rd Party Games We Want on Switch

Let a man dream.


Most fans of Nintendo have come to accept the “fact” that 3rd party support is weak on Nintendo systems. It’s mostly true, and it’s very unfortunate. We wish other companies would support the Switch more, and there are some great games we feel that we’re missing out on! We’ve made a list of all the best, hot 3d party games that we want to play on our Nintendo hardware!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Nintendo Strategy – Does it Work?

Every single year I find myself wondering, speculating, and analyzing what Nintendo is going to release next. I’m about 0 for 300 in predictions. Two Button Crew recently posted something on Facebook that made me laugh, but also made me wonder why Nintendo operates the way they do. What I mean by that is they never do what anyone is expecting. They are probably the most unpredictable company I have ever known. Yet, they are probably the company I have given the most money to. What is the driving force (from a business perspective) behind Nintendo’s decisions and how they market them?

 

 

The biggest thing I can think of is innovation. To be innovative, a company has to be different. Nintendo cannot reform the gaming industry by following the same old formula. Unfortunately, this also means that some fans are going to be let down because Nintendo tends to take what they love and either leave it in the dust, or change it just enough so it doesn’t feel old. An example of this for me is Paper Mario: The Thousand Year Door. I loved that game. I would love nothing more than a true sequel. Since that game came out, we’ve gotten Super Paper Mario, Paper Mario: Sticker Star, and Paper Mario: Color Splash. Each subsequent game I just mentioned gets closer and closer to the formula that makes The Thousand Year Door, but none of those games kept my interest because of changes made by developers to keep the games “fresh”. Not all changes are bad though (I’m looking at you, Breath of the Wild). When Nintendo takes change and gets it right, that is when nothing else in the industry can come close. And it’s not just about software, the same applies to hardware. The Wii essentially revolutionized gaming, and the Switch so far is a success story as well. Nintendo is basically the cleanup hitter in the lineup. They hit more home runs than anyone, and they can hit them farther. Unfortunately, that also means they are likely going to strike out more than anyone.

The other thing that Nintendo doesn’t really seem to care about is competition. They are 100% independent when it comes to the decisions their competitors make. This is a very ambitious move, but not one that comes without risk. A company as large and with as big of a fan base as Nintendo can get away with this. They don’t have to keep making the same old games and systems because they don’t care about disrupting the status quo in the industry. People expect a new Gears of War game that does not stray far from the formula, because that is what Microsoft is good at making (I’m not saying it’s a bad series). There is very little risk for Microsoft here, because they can look at past sales, and without straying from the formula within the game, they can predict and model how profitable the game will be. My intent is not to start a console war, but in my opinion, no other competitor innovates like Nintendo. This is simply because other companies do not want to partake in the risk Nintendo takes on when they test the waters of the market.

 

 

I’ll always love Nintendo, and there are times when I’ll hate them. It’s just the way Nintendo works, and it will not change anytime soon because it’s how they operate. Innovation is what all companies should strive for, but Nintendo takes it to a whole different level.  It’s a business model that would drive most companies into bankruptcy sooner than you can say “Mario Kart”. Innovation is something that does come with a cost, but one thing I can be confident in is that Nintendo will be innovating the industry and making my favorite games and consoles for years to come.

April Fools: Prank Calling Nintendo

No really! We prank called Nintendo! We’re not fooling you!


What better way to celebrate April Fools than to give your favorite company a call? We phoned a couple different customer service reps, and they were very helpful… even in the face of the complete nonsense that we were throwing at them. Note: Each Nintendo employee was given a perfect survery by Simeon and Scott.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Why We Are Nintendo Fans

Because Nintendo does what everywon’t.


When is the last time you stopped and asked yourself the question: Why AM I a Nintendo fan? That’s exactly what we’re doing on the NF YouTube channel today – join in the comments!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Can Switch Outsell Wii?!

Sure Kimishima! Whatever you say…


The new President of Nintendo has made some bold claims. Mr Kimishima believes that lightning has struck twice, and that Nintendo Switch can outsell even the Wii. Those are some big boots to fill! Simeon and Scott are here to discuss the implications of his statement, and determine whether or not those kind of sales figures are a possibility in today’s gaming climate.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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How To Beat the Nintendo Scalpers

If you can’t beat ’em… beat ’em!


If you were lucky enough to get your hands on a Switch launch unit – congratulations! If you weren’t, there’s a good chance you’re doing battle with the infamous scalpers that prey upon Nintendo hardware launches. Never fear; we’ve been-there-done-that and we’ve got some great tips for you!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Where Will YOU Play Switch?

The toilet. Just say it. You’re gonna play this thing on the pot.


Our gaming lives are about to change! Having a console that can be played at home, taken on the go, and placed right back in the dock without interruption introduces whole new possibilities for us. When in YOUR life are you going to have gaming that you didn’t have before? Is the Switch about to make your otherwise long days more enjoyable? Simeon and Scott are here with a few practical examples as we endure what’s left of the wait until launch!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Nintendo Switch Launch Survival Guide

This is our very first collab video with Nintendo Force – kicking off a long tradition of guest appearances on their channel!


March 3rd looms ahead! The excitement is real, but don’t let your guard down. It’s important to go into launch day (or launch midnight release, rather) with a plan! Even if you already have a preorder, there are certian precautionary steps that you can take to ensure you have the best console-buying experience possible. Don’t blow it! This opportunity only comes once or twice a decade. Simeon and Scott are here to speak from experience and give you the best tips on waiting in line, getting the accessories you need, and maximizing your schedule around the new Nintendo Switch release.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Runner3 (Switch Bit.Trip Exclusive) Preview

Can’t wait to play as the running cigarette!


Runner3 is an amazing indie title coming exclusively to Nintendo Switch, courtesy of Choice Provisions. You may also be familiar with this series and studio as Bit.Trip Runner from Gaijin Games, but things have evolved since then and this new entry in the auto-runner series is no exception. The main character, Commander Video, helped establish the genre of auto-running video games, and he’s back this year to redefine it with all new twists. Watch what Simeon and Scott have to say about it, and get hyped!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Making Friiks in the New Switch Mii Maker

Rectangular heads, PLEASE!


This video is brought to you by our Patrons, who challenged us to create some incredible ugly Miis on the Nintendo Switch! There are a few new tools built into this version of Nintendo’s Mii Maker, so we’re putting them through their paces and seeing what kind of monstrosities we can produce. Sound like fun? Good, because it’s Fun Friday!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Link’s Log: A Narrative Breath of The Wild Let’s Play

So today was…interesting

It all started with a bright light and a girl’s voice calling my name; beckoning me to open my eyes. The voice sounded like that of a noble woman, with that soft, breathy accent that the inbred stratum of Hyrulian society thinks sounds sophisticated for whatever reason. Questions regarding what kind of person the voice belonged to quickly evaporated once I opened my eyes, however. Upon awakening, I found myself alone in a dark, empty room.

…in my underwear.

Yeah, one of those days…

Still quite groggy, I attempted to take in my surroundings. As stated before, the room was dark, lit only by faintly glowing decorations on the walls and furnishings. Speaking of furnishings, the only objects were the trough in which I was laying and a glowing orange pedestal. It didn’t take me long to realize where I was. A dark room with a trough for people to float in? Clearly some sort of sensory deprivation tank, which would mean this is probably some sort of new-age spa. That would also explain the voice and weird visions; I was in the tank for too long and started hallucinating.

Confident in my deductions, I placed my bare feet on rough stone floor. Trying not to think about when the last time the floor was cleaned, I staggered over to the pedestal for a closer look. The top of the object was comprised of two concentric dials adorned with glowing, interconnected patterns. On my arrival, the center dial began to spin and shortly afterward produced some sort of rectangular device. Before I could even question why any sane person would create such a needlessly elaborate charging dock for their Hy-Pad™, the voice from before spoke up, this time explaining that the device was a “Sheikah-Slate” and imploring me to take it.

Sheikah-Slate…now where have I heard that before? Oh yeah, I pretty sure it’s that open-source alternative to the Hy-Pad™ everyone was talking about awhile back.

Anyway, after taking the tablet, a nearby door opened up. Peering through the opening, I saw crates, barrels, and two ornate stone chests. I stumbled through the door and up to one of the chests. Inside were a pair of well-worn pants and boots. Glad to finally have some clothes, I put them on only to find they weren’t my size. The other chest contained a shirt, also too small for me. I don’t know which bothered me more, the fact that someone misplaced my clothes or that they thought the shirt needed its own chest despite there clearly being enough space left in the other one.

I debated whether being clothed really out-weighed looking like a hipster, but I eventually rationalized that it was only until I could explain the mix-up to the spa’s receptionist.

At the end of the hall was another pedestal. Again, the feminine voice began dictating instructions. I really don’t like it when the voices in my head start getting bossy. Lacking any other options, however, I did as I was told and held the tablet up to the pedestal, thus opening yet another door. As I shielded my eyes from the light pouring in, the voice in my head told me I was “the light that must shine on Hyrule.”

I briefly contemplated whether the voice was trying to persuade me to start a cult before realizing that despite being out of the sensory deprivation tank for a while now, I was still hearing voices in my head. Yeah…definitely one of those days…

Despite the broken stairs, I managed to clamber my way towards the light at the end of the tunnel. Instead of finding myself in a reception area—like I expected—I was outside overlooking a forest. A quick scan of the area revealed three things: 1) I didn’t know where I was, 2) there was a creepy old hobo staring at me off to my right, and 3) I still had no clue where my clothes where. While I had reservations about approaching the hobo (or any hobo for that matter), there was no one else to ask for directions. I made my way downhill, making sure to pick up a tree branch along the way—just in case.

What has that hobo been eating? He's HUGE!

After a brief trek, I reached the vagrant’s camp. Ignoring the unpleasant aromatic mix of wood smoke and hobo, I politely asked the bum who he was and where we were. He deflected the first question, simply saying he was just “an old fool” (no arguments there). He was much more forthcoming when answering the second, stating that we were on the Great Plateau, that this was the birthplace of Hyrule, and something about an abandoned temple. My eyes rolled so hard I started getting dizzy: if this place was so important, why have I never heard of it? Regardless, I figured that the temple, abandoned or not, must have something that could tell me where I was.

Along the way, I was once again accosted by sound of a girl’s voice, this time goading me to find a place marked on my Sheikah-Slate. Despite my better judgment, I checked the map app to find that the previous user had indeed marked a nearby position. The sensory deprivation theory was starting to lose credibility…

I did my best to ignore the encroaching existential crisis that comes with frequent hallucinations as I made my way over to the temple. The surrounding ruins were littered with strange statues that looked a little like octoroks. Some sort of modern art installation? Whatever they were supposed to represent, it just looked tacky…which—knowing artists these days—may have been the point.

Around then is when I started to notice figures in the distance. They didn’t look like Hylians, or even round-eared folk (I forget the polite term for them). I really didn’t care to find out what it was, deciding it best to not draw too much attention to myself. Despite my best efforts, however, I came face-to-face with one of the creatures at the top of a stairway leading up to the temple. A bokoblin…I couldn’t help but chuckle at my own paranoia as I brought an axe down on it’s head. You know you’re on-edge when even bokoblins spook you. Still, as pathetic as they are, the place being overrun with the little blighters wasn’t very reassuring.

Not much remained of the temple on ground-level. No doubt those filthy bokoblins looted this place until there was nothing of worth left. I quickly formulated a new plan: climb to the roof and look for any towns, settlements, or even familiar landmarks. After a perilous climb, I managed to reach the temple’s steeple. I quickly surveyed the surrounding countryside. That’s when I saw it on the other side of a field: a cabin!

I hastily scrambled down the temple ruins and booked it across the field. A short time later, I arrived at the cabin, peered in, and found it…completely empty. Upon further investigation I realized this must be where Old Fool was squatting (why would I expect anything else?). Running out of ideas, I decided to just pick a direction and hope I found a town or something.

It wasn’t long before I nearly walked off a cliff. Turns out Old Fool wasn’t kidding about this being a “great plateau”. There’s no way I’ll be able to climb my way off this goddess forsaken rock.

As per tradition, I took the opportunity to spit over the edge. Stupid bokoblins at the bottom kept looking for rain clouds. It was pretty funny.

Disheartened, I decided to investigate the point on the map. Hallucination Girl did seem to know how to open those doors, and it’s not like I had anything else to do, plus the Slate’s previous user wouldn’t have marked that spot no for reason, right? I followed the map until I reached an alcove with yet another garish glowing pedestal. I knew the drill.

Apparently not, because instead of opening a door, I somehow got a tower to spring from under my feet. No, you read that right, a whole tower. After I managed to peel myself off the floor and calm myself down by reciting a mantra of disjointed curses, I noticed my Sheikah-Slate had downloaded map data for the plateau. That’s handy, I guess.

That’s when I heard her—I mean it—again. Honestly, I don’t know what it tried to convince me to do this time, as I was a little distracted by the image of the shadowy form of a pig engulfing a distant castle. I think the parts of my brain responsible for auditory hallucinations and visual ones are competing for my attention.

Climbing down was difficult. Who ever the idiot that designed the tower was, he apparently didn’t believe in ladders or stairs. I had to jump between platforms jutting from the sides of the tower. Also, I was distracted by that whole “I’m probably crazy” thing. I really wanted to write-off what I just saw as the result of a head injury, but given the frequency, persistence, and increasing vividness of my delusions—not to mention the fact I woke up in a spa and/or psychiatric ward with no memory of how I got there—I couldn’t rule out the possibility of some sort of long term psychological condition. Either way, I should probably find a doctor when I get out of here.

Once at the bottom, Old Fool arrived via some sort of miniature hang-glider. He asked me if anything happened while I was up there. Still mad about earlier, I refused to speak. He then asked if I heard a voice, which he insisted he could tell happened from the way I acted at the top of the tower. Yeah right, like his blurry, semi-sober hobo eyes could make out anything from where he was sitting. I refused to acknowledge his lucky guess or answer any of his other questions.

After he realized his prodding wasn’t going to get me to open up about my psychosis, he decided to change the subject. “I assume you caught sight of that atrocity enshrouding the castle,” he said turning his gaze to the castle and gesturing with his walking-stick. I felt like I had been kicked in the chest. How did he know about that? Could that thing be real? I quickly came to my senses; surely there was a simpler answer. Maybe he was just another hallucination, perhaps he’s somehow been gaslighting me this whole time, or he could just have gotten a hold of my medical records and decided to mess with me. I tried my best not to let on and humored him.

After some talk about a great calamity—y’know, typical doomsday-cult stuff—he offered me his glider in exchange for whatever treasure I found in a nearby shrine. Eager for an easy way off the plateau, I agreed. The outside of the shrine looked much like the tower and spa, with weird coral-like carvings on its walls. I cautiously used my tablet to unlock the front door and proceeded down the elevator.

Don't really appreciate them hijacking Hylia's name and iconography to sell mobile apps, to be honest.

Once inside, I was greeted by a prerecorded message welcoming me to some sort of trial. Seeing yet another glowing pedestal, I reflexively walked up to it and placed my Slate on it. My Pavlovian conditioning was rewarded with a free app for my Sheikah-Slate. While I don’t care for how they invasively installed software on my device without so much as asking, I have to admit it’s a cool app. It lets me pick up metal objects from a distance. I wonder why they’d just give this away; maybe it’s still in beta? Either way, I shouldn’t overuse it: probably drains the battery like nothing else.

After that, I explored the testing area they provided looking for anything else of value. There isn’t much else worth mentioning except whoever was here last forgot to turn off one of the security robots. Regardless, I effortlessly made my way to the end of the obstacle course and listened as a hologram offered me a congratulatory message and something called a “spirit-orb”. No clue what that was about.

Shortly after I exited the shrine, Old Fool swooped in on his glider to check-in on me. Despite our agreement, and my frequent, tactful reminders, he decided to hold onto the glider. Now he says I need to loot all of the shrines on the Great Plateau. I’m really starting to hate that guy…

So it looks like I’m going to be stuck here for awhile. It’s getting late: I’ll continue in the morning. In the meantime, I’ve decided to keep this journal as a record of my time stranded on the Great Plateau. I can probably adapt it into a best selling book once I get out of here. And if I don’t make it, at least whoever finds this will know:

Don’t trust the old man.

~ Link


About the Author: Glen is a lifelong Nintendo fan whose love of video games has inspired him to pursue a career in computer programming. He’s currently studying to get his master’s degree in computer science from Oklahoma State University. He’s too busy playing Breath of the Wild to come up with a witty, self-deprecating fact about himself.

Bomberman Co-Op Mode on Switch

The fume is strong with this one.


Bomberman is the perfect game for the Nintendo Switch – the portable home console that always has two controllers with it! Whether you’re doing some multiplayer showdown matches or teaming up to take on the story mode campaign, it’s always… a… BLAST!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How Switch Combines Past Systems

No idea why they didn’t mention the Virtual Boy at all…


The Nintendo Switch is the product of over 30 years of hardware manufacturing. Its designers learned a lot along the way, and have kept the best features of each console that proceeded it. The result is a Nintendo system that has a little bit of everything!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Did Switch Have Enough Launch Software?

Not only did we MOSTLY forget Just Dance, we COMPLETELY forgot Skylanders. I guess that tells you we are definitively not their target audience…


Another Nintendo console launch has come and gone! New systems are neat, but at the end of the day, it’s the games we care about. We buy our new hardware for the unique experiences that can be had on them. With that said, we are turning our scrutiny to the launch lineup of games that Nintendo and a few third parties prepared for us. Did it cover the bases for a variety of gamers? Is there enough to be satisfied until another batch of releases? Find out our thoughts in today’s episode, and let us know your thoughts in the comments below!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/