Splatoon 2 Global Testfire Impressions

At least this is one game that we can say Nintendo gave us early access to! Har har.


Did you enjoy the Splatoon 2 Global Testfire? We sure did! It’s kind of crazy that the game is already in a fully playable state so far ahead of launch. Hopefully Nintendo used this opportunity to spot any hiccups or shortcomings with servers, but our experience was very smooth! In this video we’ll talk about the stages, weapons, and controls of the surprising squid sequel to the Wii U hit original.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What’s Going On with the Metroid Series?

Now excuse us as we cry ourselves to sleep.


We are Metroid fans through and through. What that means is this: if you are also a Samus enthusiast, we feel your pain. Metroid fans typically get the short end of the stick, and we feel overlooked when Nintendo services many of their other IPs but leaves the Metroid fanbases with leftovers. We want more Metroid, and we want work from Nintendo’s A Team! We at Two Button Crew don’t feel like that’s too much to ask, so today we’re looking at where in the world (or galaxy?) the Metroid series has disappeared to.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Should 3DS Have a Future?

Simeon and Scott – judges of consoles’ and portables’ fates alike!


3DS originally launched in 2011. That’s a long time ago for a handheld! In the time since it’s been revitalized with its “New” branding and features, but the platform is still looking long in the tooth, especially when examined next to the new Nintendo Switch. Switch almost leaves 3DS in the dust, and that’s exactly what Simeon and Scott are discussing in today’s installment of the Two Button Crew show; should 3DS have a future?

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Snipperclips Gameplay + Impressions

These is the part of the website where we write little snips of funny text relating to the clips below.


Snipperclips is a Switch exclusive game that makes excellent use of the system’s unique Joy-Con controllers. Playable alone and doubly fun with friends, this devious puzzler is charming, creative, and challenging – the “Three Cs” of puzzle games! What more could you want? Watch Ryan and Scott play through some of the tough levels as they discuss the game’s merits.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Best Switch eShop Games at Launch

I love shopping… eShopping, that is.


Don’t forget the downloads! There are some stellar titles on the Switch eShop, even if the launch seemed a little sparse. Quality over quantity, right? Indies and 3rd parties are strongly supporting Nintendo’s efforts right out of the gate this time around, and it’s our responsibility to let them know that their support matters. Vote with your wallet and play these awesome titles!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What You Get from Being TBC’s Patron!

We launched our very own Patreon page!

For almost two years, we’ve been making Nintendo discussion and gameplay videos every single weekday. It’s hard to believe we’ve been going for this long!

Well, it’s time to kick things up a notch and we need your help to make it happen. With a bit more support on our page, we’ll be starting the Two Button Crew podcast! And that’s only the beginning.

Giveaway

USA Residents: Back our page at the $5 tier (or higher) by March 31st to be entered to win one of these three prizes!

1. Breath of the Wild Soundtrack 2. Sheikah Coin 3. Apple Store Exclusive Super Mario Run Pin

Credits

Get your name in the credits of all of our videos for only $1 a month!

Votes

For $3 a month, you become involved in the planning of our show’s content by voting on upcoming videos.

Exclusive Videos

Behind-the-Scenes, bloopers, and bonus videos that won’t be available to the public. $5 per month lands you all these extras!

Tees

You can get your hands (and torsos) on TBC’s exclusive tee shirts, designed and distributed only to our highest tier of Patreon backers. Every 3 months that you support us with $15, you’ll receive an exclusive tee in the mail.
Want to see the first design?

“Warped Pipe” – Celebration of Prop Drops and all things Crew. Exclusively available to Patreon backers.

Did I mention that our rewards use stacking tiers? Each reward tier includes the perks of the previous tier!

So hop on over to our Patreon page and join the Crew with your support.

Good luck in the giveaway!

Super Bomberman R – Switch Showdown

Hope this game doesn’t just BLOW over.


Not to be overlooked by its first-party contemporaries, Super Bomberman R is a Switch launch title offering from Konami, and it’s a BLAST. Har har. But really, it’s a great game for parties. You can play it with a single joy-con and get a bunch of people playing together in mere minutes. Don’t miss this one!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What are the Best 1-2-Switch Games?

6 out of 28 is a passable grade, right?


The compilation of mini-games that launched with the Nintendo Switch is a compilation of party games. The title appears to have had a pretty short development cycle, too. As a result, some of them are very much skippable! But, there are some standout games in the crowd that deserve to be played over and over again, and they’ll make you laugh every time. Here are the best ones!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Initial Switch Impressions + Early Reviews

Similar to how “we” was suddenly a buzz word after the reveal of Nintendo Wii, it is now off limits to use the word “switch” without a wink-wink nudge-nudge to accompany its use!


We’ve only had a handful of days with the system, but BOY has it left an impression on us! There’s really something special about Nintendo’s Switch console/portable hybrid platform. And having a huge open world Zelda game on it sure doesn’t hurt! It’s very early to have a full review but we’re happy to provide our thoughts so far, and we’d love to hear yours in the comments below. Tell us how your experience has been!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Playing Switch with Strangers

You don’t need to be real life friends to be Switch friends.


Launch day – March 3rd 2017 – we took two Switch units to the local mall and invited passersby to take a controller and give the new console a spin. We found a lot of people who didn’t buy their own console that were happy to give it a try! Impressions were all very positive.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Switch Launch + Zelda Unboxing + Giveaway!

We made it, everyone! Enjoy this day.


This is the day that Nintendo fans have been waiting for! Happy Switch day everyone! We hope that everyone who was planning on picking up a console was able to get one. We had a blast going to our midnight release, and we’ve got a Special Edition of Breath of the Wild to unbox.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What are Your Plans for the Switch Launch?

Waiting for a console launch is kind of like being a fianceé. It’s a very temporary status, can be enjoyable, but the wait is killer.


The Nintendo Switch launch is nigh upon us. At the time of this upload, it’s a Wednesday morning in North America. Tomorrow night, people will be lining up to take home their shiny new console/portable hybrids! What do you plan on doing for Switch Day? Are you going to have trouble sleeping for pure excitement? How late will you stay up with a pair of Joy-Con in hand? WHAT ARE YOUR PLANS?!

Game Capture Credits: DN Classics

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Fun Ways to Pass the Time Until Launch!

Or you know – you could just be content and enjoy your life.


One week. Only 7 days to go! You know EXACTLY what we’re talking about here – the launch of the Nintendo Switch! There’s one agonizing week separating us from being brand new console owners. Well, what are YOU going to do with that week? We all have the same amount of time – how will you choose to spend it? This video is here to help you maximize the fun in your next 168 hours of your life… after that point, you won’t need our help anymore. ;) Enjoy!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Switch Accessories Should I Get?

We’re always here for you, with the hardest of hard questions, like… to Charging Grip, or not to Charging Grip?


Switch. A new console, a new frontier, a new lifestyle. With the console come many choices for games and accessories, and you might be left wondering what you need, what you might want, and what you should leave alone for some other chump to buy. Simeon and Scott are here for you to sort it all out – you gotta go into launch with a plan and know exactly what you’re walking out of that store with. Lets. A. Go!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Making Sense of Shovel Knight Versions

Remember the simple old days where a whole game was just on a cartridge?


Shovel Knight, once a humble Kickstarter campaign, has snowballed to become a massive undertaking for its developers. Stretch goal upon stretch goal were smashed by the game’s enthusiastic fanbase of supporters, ultimately leading to some bloat and confusion as the project ages. True to their weird, developer Yacht Club games is keeping their end of the bargain by updating the original purchaser’s games with the new features, campaigns, and modes, but THAT is precisely where the simplicity ends. Watch on to see what we mean.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How to Pick a Main: Weighing the Factors of Fighting Game Character Selection

“Who do I pick?”

This is the eternal question when it comes to fighting games. You’ve finished unlocking and now it’s time to make the tough decision: Who will I main? There are so many factors that affect the character or team that you choose in a fighting game. Main selection is very important to competitive play. If you are new to fighting games and don’t quite know where to start, or are just having trouble finding a comfortable match, I hope that this guide will help you. I’m sure it’s not comprehensive, but, as a guy who’s been there, thinking through these elements has helped me find better satisfaction in character selection.

For the sake of contrast I will be using two main examples to help illustrate the process: Super Smash Bros. and Tatsunoko Vs. Capcom. These two games have many differences (one has a single-character selection, the other is a team fighter, etc.) which I hope will give this guide a wider application.

The Producer

Fortunately (and unfortunately), many of the decisions that go into what character you play are made for you before you have any input. What characters actually make it into the game are decided by the producer of the game: his or her ambitions and limitations. The maker(s) of the game have a plethora of deciding factors when it comes to their game’s cast. Some of these are as follows:

  • Availability: “What characters do I have available to me? Do I have to make them from scratch, or can I use characters from the company I work for? Do I have the rights to use guest characters from a number of companies?”
  • Cast size: “How many fighters should my game have? Will having more fighters mean serious balance issues?” In looking at our examples, Smash has a character roster of about fifty-five, while TvC has a maximum count of 26, which is half the amount. Complete balance is impossible (more on tier lists later), but a smaller cast may mean a more well-rounded field.
  • Personal preference: “Do I put certain characters in because I like them more than others? I really like character ‘X’, therefore I will make him pretty good.” Take Metaknight in Smash Bros. Brawl, for instance. Sakurai (the game’s point man) created the character, and seems overly powerful when compared with the rest of the cast. I’m not bitter.
  • Making fans happy: “Fans really seem to like this character, so I might include her. This character wasn’t popular in the last installment, so maybe I’ll remove him.” For the most recent Smash Bros. game, fans got a special treat when Nintendo set up a poll for fans to pick the last character in the roster. Still not bitter.
  • $$$$$: “What character can I put in this game as a selling point? If I use a character from another recent/upcoming release, maybe they’ll buy that game, too. If I add characters as paid DLC, will people buy it?” Sadly, money is what makes the video game world go ’round.

Once the game is released, and as long as you have the money to buy the game and all the DLC, it’s finally your turn! How do you even begin to pick? Note that the following doesn’t necessarily go in order, and that they don’t have to happen separately. You may find yourself sliding naturally from one into another or going back and forth between two multiple times. Give the process time and don’t rush it.

The Cool Factor

After watching trailers for a fighting game, there’s usually one character that I want to try out first. I see their fighting style or know them from another game and I naturally gravitate toward that character. Needless to say, I rarely end up sticking with that character. There are some players that stick to a character simply because they like the character and make it work with lots of practice. If you really want to go this way, I wish you luck, but don’t quit a game because a character you love doesn’t gel with you.

Trial and Error

Were you expecting some soul mate, love-at-first-sight mumbo jumbo? Finding the right one is hard work! You should always try out each member of the cast at least once. If you’re playing against someone or see someone playing a character that looks really good or like a lot of fun to play, try that character out next. Don’t expect a character to magically make you good, but once you’ve had a taste of what the whole cast can do, you’ll have a better idea of what you’re looking for. Hopefully you’ll be able to make a list of characters that you enjoy and would like to play. Don’t worry about narrowing down at this stage.

Know Thyself

If you’ve played fighting games before, you may have a “style” of character that you play. You may be a more reserved person who likes to slowly chip away at your opponent from a distance, or you might like to play more rushdown where you stay in your opponent’s face, never giving them a chance to breathe. Know your character archetypes and if you seem to fall into one category or another.  If you are the kind of person that practices combos all day and relies on muscle memory then you might opt for a combo-heavy character. If you are good at reading a situation and baiting your opponent into a trap, then you might spring for a slow but hard-hitting grappler. If you’re new to the scene or can’t seem to find a pattern, you’re not alone; my mains are very much dependent on the game. But it is very helpful to know what kind of character you might gravitate toward.

Superheroes

A practical tip for any video game that you want to be good at is this: Watch the game! Watch people playing whatever game you want to play, whether you frequent the local tournament hotspot or binge online streams. It won’t be long until you pick out your favorite players. Maybe you like their personality or their play style. Watching people having fun playing a game will make you want to play like them and use the characters they use. I love watching Vermanubis play Smash Bros., and since I started watching him I picked up Gannondorf. Scott watches the Smasher Izaw, and whenever he releases a new video, I know I have a new character to learn to play against, because Scott will try him out.

Let Someone Else Pick

By this, I don’t mean that you should hand your controller to someone else and have them pick for you, but rather that you should keep an eye on the competitive scene. The metagame (factors outside of a game that affect the outcome) is always updating for any given game. Tier lists (though always having a subjective element) are a good indication on a character’s relative “goodness” in the current metagame. Some characters are considered “better” than others because of certain attributes that they have, certain combos they can pull off, or just the number of matches they can win against the majority of the cast. Picking a character with better tools may give you an advantage. There are, however, advantages to picking a lower-tier (“worse”) character. For instance, by picking an unpopular character, it is likely that the people you play against will be less familiar with what your character can do, whereas if you were to play as a top-tier character,  your opponent might be familiar with a lot of the character’s tricks and counterpick you. It also helps to know popular characters in your “scene”. Where I live, there are some really good Ganondorf Smash players, so, even though he is low tier, many players are familiar with Ganon’s tools, which put me at another disadvantage. Once again, not bitter.

Gelling

Ultimately, the deciding factor for me whilst picking a main is whether or not a character gels with me. I might see a character that can do something really cool and try it out, only to find that my character doesn’t move the way I expect him to. There is always a learning curve when it comes to getting good with any character, but there is no doubt that you’ll find some characters that just don’t flow with you and others that do. This is something that’s unavoidable. As with finding a “cool” or “good” character, you can always choose to tough it out and make it work, but, personally, I don’t find that abandoning that natural connection that’s present from the start is an advantage. In my eyes, it puts you one step ahead at the beginning. That could have consequences down the line in developing a main, but keep this factor in mind especially when looking for a counterpick, as you won’t be able to put as much time into them.

Team Synergy

In games like Tatsunoko Vs Capcom, you not only have to pick one good character, you have to pick a compliment to your character. This might mean picking two good characters, but that doesn’t always work in your favor. You have to take into account what one character on your team might contribute where the other one is lacking. For instance, if my team consists of Zero (a rushdown character) and Jun (another rushdown character), they might be really good individually, but if I’m up against a team of Alex and Frank West I’m going to have a bad time, as both of those characters are grapplers who want me close to them. You also have to keep in mind assists and DHC’s. Zero and Tekkaman Blade are probably two of the best characters by themselves, but their assists are pretty terrible and won’t extend any combos, whereas Ryu’s assist goes well with just about any character needing a combo extension.

Counterpicks and Secondaries

Unless you are the best (at which point you are probably not reading this), or your game has an unimaginably broken character that you play (and maybe even in those situations), you’re probably eventually going to need a counterpick on your side. A counterpick is a character (or sometimes a stage) that is chosen to specifically combat an opponent’s character choice. These are handy to have practiced up so that you can buff up your main’s weak areas (kind of like team synergy, only not). Many characters have a fighting chance against most other characters, but there are a few matchups for each character that make playing him or her a pain. In these cases, it’s nice to have an option toward which to turn to avoid said detrimental matchup. Picking a secondary character can be pretty difficult, because often the characters that you gravitate toward have similar weaknesses to your main. Try to change it up and learn a different character style or archetype. You’ll learn more about your main by playing a new character, too.

Switching Mains and Stagnancy

There may be some conditions that make you want to switch your main. You may settle into a character, then realize he has an outstanding number of bad matchups. A patch might come along and nerf your character into the ground. You may feel like, though you once really liked a character, you’re bored or falling into a rut that you can’t seem to escape. Before you switch mains, I suggest watching some footage of the character being played by a number of different players. Go back into practice mode and try to find some new options for your character. Sometimes it is a good idea to switch mains, but don’t give up on all the hard work you’ve already put into the character. Knowing how to play more than one character, even if it isn’t your main, will give you more matchup knowledge and even more counterpick options.

However you choose to land on your main, I hope you play hard and never give up. Fight on, fellow brawlers, fight on.

The Upsides to Game / Console Delays

One of the most frustrating things we gamers have to deal with is the idea of delays.

Game delays. Console delays. ANNOUNCEMENT DELAYS (hashtag not bitter about NX at all). It happens all of the time in our beloved industry.

I am of the opinion that release dates are shared too early. Developers should keep their cards close to their chest until they are almost ready to play them. It would sure cut down on fan disappointment; that feeling of annoyance and dread when a game you have been looking forward to was about to come out and then gets pushed back into the next year.

This pattern is not going to change any time soon. In fact, most gaming companies are announcing their games ever further ahead of time now: two, three, four, or even five years ahead of when the actual launch ends up taking place.

Game delays are something that we have to learn to deal with.

However, we should not just learn to tolerate these situations, but actually look to the bright side. There are a number of upshots to having release dates moved, and we are going to take a look at each one of them:

Longer to Save Up

As much as we might like to say that gaming is a necessity, we both know that it’s a luxury. Gaming isn’t the cheapest of hobbies, with consoles requiring a considerable chunk of change to purchase and each game being the better half of a Benjamin.

There is a long list of things that my money has to be used for in life before it funnels out into video games. My 3DS and my Wii U often gets what’s left after the more essential things.

NX originally looked like it was slated for holiday 2016… now picture what your finances would look like if you had a brand new console to buy in November. I know that I would have had to make some tough calls earlier in the year if that were the case. Now we have an extra three months to save up, and that should help us have the ability to pad the launch experience with a nice little collection of launch games to take home as well. And with NX coming out after Christmas (and my Birthday in January!) we will have that sweet extra gift cash to apply toward it as well. We’re in good shape.

See, that feels kind of nice, doesn’t it?

Time to Play Backlog

We’ve discussed the finances that come into consideration around the topic of game release delays, but you know what an even more precious and expensive commodity is, more so than money itself?

That would be your time. There’s a fixed amount that you are allotted in a day, a week, a year, and even in your lifetime. We can never buy back the time that we’ve spent.

Game delays keep us a little less busy. We get to take our time, slow down, and enjoy some things that we’ve missed. Nintendo must have one of the most expansive libraries of any publisher out there, and many of us who even call ourselves Nintendo fans have only scratched the surface in many areas of their catalog.

When the game release calendar is sparse for Nintendo, it’s like an invitation from an old friend to come back and enjoy some of those titles that you missed when they first came out. For me, it would be a lot of the Gameboy/Color/Advance library as well as the SNES. I really need to go back and get an education on the 16-bit era games – the rest of the home consoles I have pretty well buttoned up. This “lackluster” holiday lineup from Nintendo should afford me the opportunity to do that!

And hey – if the game is new to you, what’s really the difference?

The Games Get Better

Delays don’t happen just to annoy you. Nintendo probably hates them even more than you yourself. They don’t want to redo release dates and let their fans down. It’s always a tough call.

Games are delayed only when they need it. The developers determine that the experience you would be getting on launch day would not live up to their standards, and they hold it back.

Think of all the respect you have for Nintendo. Think of their reputation. They put out wonderful experiences; polished pieces of software that perform well and rarely get patched. (Note: The same can’t be said for many others in the industry.) If they were to never delay games when the tough calls needed to be made, we would not think of Nintendo and their games the same way that we do today.

You can bet that the time between the original release date and the actual launch are spent with employees working overtime into the evenings and weekends. There’s no twiddling of thumbs happening. Longer development cycles mean more paychecks have to be written before any return on investment or profit is collected. Nintendo takes development time very seriously and does what is best for us – their fans.

We Get to Learn a Little Thing Called Patience

It’s really good for us. Our world tells us to enjoy instant gratification – stream things instantly, get all of our stuff on demand… But game delays are contrary to that mentality. They tell us to wait. Waiting is something that our parents could tell us a lot about – they had to experience it on the daily. Waiting in lines, waiting for movies to come out on VHS to watch them, etc. And they didn’t have cellphones to occupy them during their periods of waiting, either.

If you can become the kind of person that doesn’t get upset about video game delays, you will be a happier person. You can apply that patience to many areas of your life, and you will glean better enjoyment from your days.

It Pays Off in the End

We already talked about game quality above. Here, I’m talking about the actual feeling you get when you come home with the game. If everything went smoothly all the time and games came out exactly when they were initially expected to, we would almost have things too easy.

I was hyped for Super Smash Bros. Brawl, but each time Sakurai had to extend the wait, it heightened my anticipation even more. That game was delayed like two or three times, substantially, and it made my desire grow. Finally getting to release day and getting my hands on that game felt like I had already won some sort of battle before I even took the wrapper off.

***

There are plenty of good reasons that video games are delayed, and there are an equal amount of benefits that we get to experience on the receiving end as gamers. So sit back, enjoy the slower holiday season… play some old games, and cheer on Nintendo, because they’re working hard for us!

Nintendo Switch Reveal Reactions!

HOLY NX, BATMAN! The Nintendo Switch is here!!!


The Nintendo Switch has been revealed! Here are all of our first impressions of the new console, the Joy-Con controllers, the games we saw… and there’s much more to come!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Switch: Close Look at Controllers!

Hoping that some of the cheaper-looking parts of the controllers are just prototypes of the final hardware!


Nintendo Switch can be played with a plethora of different controller configurations, and we’re taking a close look at each of them PLUS any hidden buttons that might not be immediately evident on the controllers.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Switch: The Name, Branding, and Marketing

Just be yourself and try to have a good time.


Goodbye Wii Branding – Nintendo Switch is hailing in an all new era for the company. This new console is being marketed to adults, without a gimmick in sight. Let’s discuss!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/