The Plight of Echo Fighters Scott's Thoughts: 11 Days to Smash Ultimate

Ever since Ganondorf was copy-pasted from Captain Falcon, Super Smash Bros. fans have been upset about “clones.”

And rightfully so. It feels like an offense when your favorite character is apparently mishandled in their representation (just like when a book you love is adapted poorly to film).

Sakurai seems to be calling for a truce this time around, no longer introducing “clone” characters as new fighters, but labeling them officially as “Echo Fighters.” They don’t even take up a number in the sequential count of characters.

Echo Fighters include Dark Samus, Daisy, Lucina, Chrom, Dark Pit, Ken, and Richter. (No, Isabelle is not an Echo Fighter—this is common misinformation.)

I gotta say, the one that hurts the most is Dark Samus. The rest of the lineup, I think you’ll agree, is easy to understand how their moves would be similar to the characters they are based off of. If you tried to make an argument for Ken, as an example, I’d wish you good luck!

Dark Samus had so much potential to have a unique moveset. The designers even had a handful of special moves that Dark Samus used as an Assist Trophy in Smash 4, but those are stripped away to keep her in line with basic, boring Samus.

What’s changed the most in Metroid Prime’s embodiment is her animations, which admittedly look stunning and appropriately creepy. I just wish that an equally impressive set of moves could have accompanied this addition to the roster, which could have involved Phazon and more acrobatics.

So, what is the plight of an Echo Fighter? The desire for more!

In past games, you can watch the progression as Falco, Ganondorf, Luigi, Roy, and others each become further set-apart from their source material. That progression simply felt like justice done to characters who had previously received the short end of the stick.

But now that these 7 characters are sitting comfortably under the banner of “Echo Fighters,” will there not be an incentive for developers to make them more unique in subsequent games?

I hope so, because if a character being an Echo Fighter means they’ll never be unique, I almost wish they weren’t added to the roster at all.

The Game Leaked, but Who Cares? Scott's Thoughts: 10 Days to Smash Ultimate

Copies of Super Smash Bros. Ultimate are circulating out in the wild, 10 days before the December 7th launch!

Nintendo didn’t intend for this to happen, but a variety of things have taken place:

  • Certain stores have broken street date and sold the game early
  • Some people received review units and have broken embargo, uploading confidential information
  • Other people have preloaded the game from the eShop and hacked their Switches to datamine the download

The cumulative result is a lot of spoilers leaked online, including soundtrack files, World of Light cutscenes, unlocking instructions, etc.

But who cares?

My flippant response surprised me a little bit. It was only a few years ago that I managed to secure an advance copy of Super Smash Bros. for Wii U for review (legally) and I practically jumped for joy when that happened!

Why am I not excited about the prospect of Smash Ultimate leaking? Well, this series is fun to play, not just learn about! Sure, character reveals are one thing, but we’ve gotten all those officially. I can wait patiently to hear the game’s music when I’ve actually bought the thing.

Besides, launch is only 10 days away! It’s coming up quick, and I have plenty of things to play before Smash 5 changes all my gaming habits. I need to hit someone with a Grenade Launcher in Fortnite to complete my challenges, play a few games I picked up on Black Friday, and finish off Hollow Knight which I’m 20 hours into.

It’s weird, but I’m content to wait the week-and-a-half until I can legitimately play SSBU. Maybe I’m growing up a little.

Only Buy the DLC Pass If… Scott's Thoughts: 8 Days to Smash Ultimate

Nintendo will be offering the “Fighter Pass” for Super Smash Bros. Ultimate, a $25 advance payment for future DLC.

Sakurai and co. will be adding 5 characters to the game between launch and February 2020, and said characters will be accompanied by new stages and music tracks.

You can purchase these bundles individually as they are released for $6 each, or shave $5 off the cumulative pricetag by paying up-front.

Purchasers won’t be given anything up front except for a Mii Costume for fans of the Xenoblade Chronicles series.

Only plop down your $25 if one of these applies to you:

  1. You know without a shadow of a doubt that you’re going to buy all the characters anyway
  2. You want to help tournaments by bringing a complete set-up
  3. Xenoblade Chronicles is like life to you
  4. You feel sorry for Sakurai and want to donate to his Carpal Tunnel relief fund
  5. You have a tree in your back yard producing literal money
  6. Your wallet is actually getting too heavy and it’s wearing a hole in your pants

I probably fall into camps 1, 2, and 4. But I’m still going to wait until the first DLC package is actually available, then I’ll spring for the whole payment. I see no reason to fork over my twenty-five now, while I’m already spending a small fortune on the game and accessories.


What are your plans for buying or skipping the Fighter Pass?

No Character is Deconfirmed Scott's Thoughts: 7 Days to Smash Ultimate

The Super Smash Bros. series is truly a celebration of all things Nintendo. With hours upon hours of remixed tunes, over a hundred stages collected from gaming history, and hundreds of combinations of unique matchups and modes, there is no shortage of fun to be had in SSB Ultimate. However, nothing causes a fan to delight more than when their favorite character is added as a playable fighter.

The cast of 70+ characters is the main attraction, and everything else is seen as ancillary. Who cares if Geno is a Mii costume, I want him to be a playable character! Goomba as a trophy—no way, he should have been added to the roster back in Melee! 

And so, Smash fans wait on pins and needles to catch a glimpse of their favorite phantasy fighter, hoping that Father Sakurai will do them justice.

You could hear the collective groans around the world when Waluigi was shown as merely an Assist Trophy at E3. He was “deconfirmed.” He didn’t stand a chance.

I disagree. I think you can look at all the Pokeball Pokemon, all the Assist Trophies, Mii Fighter costumes, and every one of the 1,000+ Spirits and be looking at a list of DLC candidates.

My opinion isn’t popularly shared, so let me explain:

  1. Sakurai didn’t decide the DLC. Nintendo did, just as development on the title was wrapping up. (Side-note: Nintendo is careful not to work on DLC too early—otherwise gamers would accuse them of charging extra for content that was made under primary development time.) Sakurai did not know what his bosses would settle on for future roster additions, so he couldn’t have kept every potential fighter from showing up by some other means.
  2. There are over 1,000 characters represented as Spirits in this title. If being a Spirit disqualifies a character from inclusion in the main roster, then there’s no one good left to pick from gaming history.
  3. Overlap happens. One good example is Smash 3DS, where you could take Pac-Man to his stage, throw an Assist Trophy, and have 3 instances of Pac-Man ghosts on the screen at once (Smash Attack, stage, and Assist Trophy).

Being in Smash in one form doesn’t mean you can’t be in Smash in another form. If a Pokeball Pokemon was converted to a DLC fighter, I honestly think the developers would see no problem in removing that Pokemon from the Pokeball lineup anyway!

Don’t despair. Your favorite character still has a chance.

Squad Strike mode is Amazing! Scott's Thoughts: 5 Days to Smash Ultimate

Squad Strike mode in Super Smash Bros. Ultimate looks amazing!

Nintendo has yet to explain this mode very well, but thanks to the game leaking we have some great new details about this optional mode.

(Yes, these are leaked details—but come on, there are no spoilers for a mode in a game, right?)

I said Nintendo hasn’t done Squad Strike justice, because they weren’t very clear about what it actually does. Their short presentations left too many open questions. Do you have one stock for each character, and play as multiple characters in one round? Or are you and an opponent just creating a playlist of characters to battle in a set order? Or is it a series of different matchups, but your character’s individual stocks carry over (“winner stays in” style)?

I’m ecstatic to say that the answer to all these questions is yes!

Squad Strike has multiple modes inside the mode. It’s like mode-ception.

✅ Our dream of picking multiple characters for one match will come true. When I die with Mario, Dark Samus will appear on the spawn platform.

✅ Tournament style Crew Battles work in the game, where I can take out multiple different players in a row as long as I hang on to a stock.

✅ My sparring-partner and I can create multiple match-up scenarios ahead of time, then play through them uninterrupted.

With this much flexibility and this many new options, I might spend more time in Squad Strike than in the actual Smash mode!

River City Girls: Review

Product provided for review. Thanks WayForward!

Please note that I played the P.C. version of the game. The following review is for the game itself, and does not cover platform specific details such as performance or glitches.

Developed by Wayforward Technologies and published by Arc Systems Works, River City Girls is, as the name would imply, a spin-off of the N.E.S. classic River City Ransom. Much like its 8-bit predecessor, River City Girls is a blend of side-scrolling beat-em-up combat and open-world action-adventure exploration with a sprinkling of R.P.G. elements on top. The game follows the adventures of the tough, temperamental, and sarcastic Misako and the cute, bubbly, and emotionally unhinged Kyoko as the two set out to rescue their respective boyfriends from being kidnapped. Read more River City Girls: Review ›

Review: Untitled Goose Game

Untitled Goose Game by House House is a unique, charming game for Nintendo Switch.

Disguised as a goofy goose sim, this stealth/puzzle game has you work your way through to-do lists, perfect for a productivity nerd like myself. But these tasks are all mischief related, and involve messing with innocent people’s things without getting caught.

There are four areas to explore, so while you may have an ear-to-ear grin throughout the experience, the credits could roll before you feel that your investment has been returned. It took me under two hours to complete (though post-game content in the form of additional to-do lists should effectively double your play time).

Everything is quite sound here, whether we’re talking about controls, music, systems, graphics, etc. This game took awhile to release considering its short length, and it is evident that the developers made the most of that time to iron out any potential kinks in the gameplay.

While I would love to praise the game in specific ways, it’s difficult to do so without spoiling the moment-to-moment gameplay, which is often humorous and always inventive and charming.

I had a great time solving all the puzzles as they progressively got more complex. Making someone spit their coffee out as a troublemaking goose was an experience I won’t quickly forget.

Making someone spit their coffee out as a troublemaking goose was an experience I won’t quickly forget.

Untitled Goose Game is clearly lacking one feature, however, and that is a hint system. After having just played BoxBoy + BoxGirl, I can’t help but think of how helpful that hint system could have been if implemented in Untitled Goose Game.

Without an option for hints, some puzzle solutions just will not present themselves to you, no matter how long you waddle around the level flapping your wings and honking to no effect. You can always Google a walkthrough, but something more subtle and built-in would have been a worthy inclusion.

The value proposition for Untitled Goose Game is… well, suspect. House House is up against a lot of great competition on the eShop, especially around the $20 asking price. My gut tells me that the game will perform well during sales, but otherwise will have a hard time convincing people to part with a crisp green Jackson.

Conclusion: Untitled Goose Game is a tight, fun, memorable experience that leaves the player wanting more.

7/10

TBC 019: Luigi’s Mansion 3

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Glen and Scott are back to discuss Luigi’s Mansion 3, a beautiful game and strong Game of the Year contender. They have a lot to say about the game’s pros and cons, so get cozy and listen to their deep dive on Luigi’s newest solo outing.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC 021: Shovel Knight Treasure Trove

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Now that Shovel Knight: Treasure Trove is finally complete, it’s time for the TBC team to get their opinions on the record. Join us as we discuss Shovel of Hope, Plague of Shadows, Scepter of Torment, King of Cards, and all things SHOVEL KNIGHT!

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“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Vitamin Connection Review (Switch)

Vitamin Connection brings new meaning to the word cooperative.

Most games are pretty content with just putting you and a buddy in the same space and letting you play together, working in tandem and exploring the same areas. Even though you are working together, what you or your pal are capable of doing isn’t beholden to what the other does. In Vitamin Connection you have a truly symbiotic relationship – you play as a couple of ridiculously cute cartoon bobbins who save a family from their literal ills by way of a two-pilot capsule ship that can’t function without full
communication and cooperation from your friend.

Well, you could by playing the game solo, but what’s the fun in that!?

Each stage is set-up like an episode of an old Saturday morning cartoon – a member of the Sable family is on their way to an outing when disaster strikes as they step out the door and they become sick. It is then up to our heroes, Mina-Girl and Vita-Boy, to get them back on the healthy train by attack the bacteria plaguing them so they can get about their day. You travel through their interiors on mostly predetermined paths (with occasional branches to help you find secrets or pick your own route) and find and suss out that level’s big baddy by taking on what amounts to boss battles in pivotal areas of the body.

As you’re traveling, one player is in control of moving the ship in all directions and also the trigger to the Vitamin Beam which you use to clear your path. The other play is in control of rotating the ship, which is crucial in navigating your human host as well as aiming the Vitamin Beam. Both jobs are not created equal, with the person in charge of rotation and aim has to use motion controls which makes for some harrowing moments. The challenge of the game can be mitigated by one simple trick – communication. If you talk to each other and work together, it becomes a breeze!

The aforementioned boss battles are less your typical “find the weak spot and attack” nomenclature and more like mini-games. These too often make use of the Switch’s oft-forgotten gimmicks by having players play Irritating Stick-like obstacle courses and the IR sensor camera to extend a hand through a highway of viruses. It’s a nice break for the most part and yet another fun way to test your communication skills, but it felt like the game would ramp up the difficulty of these segments rather quickly, with my son and I getting stuck on the second level because the IR camera was finicky and the bad guy’s patterns being rather unforgiving. It was frustrating and could have done with maybe a different control option, but it doesn’t dilute the enjoyment we were having.

If nothing else, Vitamin Connection’s presentation compelled us to keep going as the saccharine storyline and infectious music kept us entertained so much that we had to see it through to the end!

Much like Affordable Space Adventures on the much-maligned Wii U, Vitamin Connection feels like an essential on the Switch. The game can be played solo, but it’s use of motion control feels important to the experience as a whole, thus making this game a tough sell for people intending on playing by themselves but imperative to those who have a friend or kid on hand. It has that WayForward charm permeating the whole experience and was so much fun I plan on playing through it again soon with a different son!

Vitamin Connection is a worthwhile way to spend a sick day, especially if you’re stuck at home with a co-pilot.


By Matt Mason. Follow him on Twitter @ObtainPotion and read more of his writing on his blog.

Hideaway Island An Animal Crossing: New Horizons Narrative Let's Play

Day 1

I arrived at the airport around 9 A.M. Upon entering, I was greeted by two young raccoons who immediately got to work arranging my trip. We boarded the plane not long after that. Once finished suffering a long, boring flight during which there was nothing to do except watch an informational video and avoid eye contact with the other passengers, we arrived on the island. The two young raccoons informed the other residents and me that there was an orientation meeting nearby and that our presence was requested. Needing to retrieve my tent and other supplies, I begrudgingly followed the others to what appeared to be a construction site. There a middle-aged raccoon delivered a droll and poorly-rehearsed corporate monolog. Read more Hideaway Island An Animal Crossing: New Horizons Narrative Let’s Play ›

TBC 025: Paper Mario: The Origami King

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Paper Mario is back! Whereas the last few entries in the series were not received warmly, Nintendo fans were slightly more optimistic about this particular outing. Maybe because Nintendo has been serving up first party hit after hit on the Switch. Maybe because the developers finally seemed to hear our feedback about certain things like attacks-as-inventory being bad or battle companions being good. Even with a more positive outlook, many decided to sit back and wait for reviews before plopping 60 crisp dollar bills down for this origami adventure. Glen and Scott have spent a lot of time with the title and are here to talk about every detail.

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 026: Spin-Offs!

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Nintendo did it again. They spun-off the Legend of Zelda into Hyrule Warriors, and now Hyrule Warriors is spinning back into Breath of the Wild with the latest entry—Age of Calamity! But what exactly defines a spin-off, and what are some of Nintendo’s best and worst attempts? The TBC band is back together to discuss those very questions. Get listening!

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 029: Dos and Don’ts of Console Design

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Happy four-year Switchaversary! We can’t believe Nintendo’s little hybrid/home console has gotten this old. When the Wii U turned four, it was just about lights out for that console. With this many years of Switch under our belts, we wanted to discuss the Dos and Don’ts of Console Design. Creating a console is a juggling act for Nintendo… power, but not too much. Cheap materials, but not so cheap that durability is sacrificed. Many other factors go into the Research and Development that results in the Nintendo systems we know and love. Where has Nintendo nailed it in the past, and where have they missed the mark? From our perspective, what needs to be changed and done differently on the rumored “Switch Pro”? Listen in for Scott’s and Glen’s thoughts.

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 031: Metroid: Dread

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Metroid: Dread: long-rumored, long-awaited, and highly anticipated. Now it’s here for us to enjoy – the finale in a famed 35-year franchise. Scott & Glen have dug into the game and explored its secrets, as well as researched the development history of the mysterious title. This is about as deep of a dive into Metroid Dread as you could hope for, so fasten your earbuds and come along for the show!

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 032: Pokémon Legends: Arceus

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Pokémon Legends: Arceus breaks new ground for the historic gaming franchise, enabling an unprecedented sense of freedom in the world of pocket monsters. Join Glen and Nathan of Nathan Blake Games as they discuss the latest entry, what worked and what didn’t, and what this means for the future of the Pokémon series.

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

SteamWorld Heist, Street Fighter News!


SteamWorld Heist: Ultimate Edition is coming to Nintendo Switch! Also announced as a multiplatform game from Capcom: Street Fighter 30th Anniversary Collection. Which announcement are you most of excited about? Let us know in the comments!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/