The Rise and Fall of Retro Studios

What do you think Retro is working on? I wonder if we’ll see their secret project at E3 this year!

Those are the kinds of things you commonly hear about this time of year. The Electronic Entertainment Expo looms ahead, hype rises, and with it come the skyrocketing hopes and expectations of Nintendo fans around the globe.

I’d prefer to burst your bubble now, rather than wait until the press conferences and live streams have died down and another convention happens without a miraculous reveal from the Austin, TX based developers.

Retro Studios isn’t special anymore.

It’s been years since the 2nd party put anything truly meaningful out onto the market. Yes, the trilogy of Metroid Prime games was epic. But since? They helped on some courses for Mario Kart 7. And they’ve made a pair of Donkey Kong platformers.

I’m not here to besmirch the latest Donkey Kong Country games, but you’ve got to admit—they’re a tame affair compared to the hype that surrounded the Metroid series’ simultaneous revival and leap into the third dimension.

Platformers are run-of-the-mill Nintendo fodder. What with the New Super Mario Bros. series, Kirby games, and other shoe-horned franchises like Chibi-Robo and Pikmin, we’re not hurting for 2D side-scrollers by any means. Yet, this is what Nintendo charges their once-lauded team of USA developers with.

Haven’t you grown tired of asking (year after year) what Retro is up to? Crossing your fingers, hoping the time will finally come for the reveal that will blow the wrist straps right off your Joy-Con?

Sorry. It’s in the past. The era has ended.

Designer Mark Pacini left Retro in 2008.
Art director Todd Keller departed in the same year.
Principal technology engineer Jack Mathews went with them.

They formed Armature Studios and created an Arkham game. Coincidentally, have you heard that series has Metroid Prime-like progression?

More recently, senior designer Kynan Pearson exited the company to join 343 Industries, where other former-Retro personnel joined the development of Halo 4.
Senior designer Mike Wikan quit Retro and was hired at id Software.

Kensuke Tanabe, Producer of the Metroid Prime trilogy and modern Donkey Kong Country games, lost touch with the studio and is now acting as Producer for Metroid Prime 4, a title being developed outside of Retro Studios.

Why do you think Nintendo turned to another developer for Prime 4?
It’s because Retro is not what it used to be. You might have an image in your mind’s eye of all the people who made Prime 1-3, huddled around their desks, secretively working away at the Next Big Thing.

Sadly, that’s not reality. There’s been so much turnover in the decade between today and Samus’ last title on Wii. Those developers are spread out across the industry, making games for other consoles.

If you enjoy being disappointed, keep holding out hope for Reggie to say “before we let you go, we’ve got one more trailer to show you that we think you will really enjoy!”

But if you’d rather not board the emotional rollercoaster, learn to be content with two simple things: Karts and Kongs.

The Nintendo Experience: Controlling Outside the Box

With Nintendo Labo announced, something that is sure to change the way we view how video games control, I find it appropriate to look back on some of the times that Nintendo flipped game control on its head. Now, obviously, not every time Nintendo ventures into an unexplored frontier is a smashing success, but they are usually the only company “daring” enough to branch out as far as they do. Games like WarioWare: Twisted, Kirby’s Tilt ‘n’ Tumble, and 1-2-Switch brought a whole new dimension to gaming that took the geniuses from the Big N to complete. Today, I will be adding three new games to the Nintendo Experience that challenged the boundaries of what it meant to be “in control”. (If you are not sure what the “Nintendo Experience” is, check out the previous blog posts).

Donkey Konga was Nintendo’s attempt at jumping into the (then-budding) rhythm genre. It was a little more entry-level than staples like Dance Dance Revolution or Guitar Hero, a little more immersive than Parappa the Rapper, and, of course, containing that Nintendo charm. Overall, it was an average game with mediocre covers of classic songs, but it did give birth to the DK Bongo peripheral. Once you had enough of Donkey Konga and its sequel (and tried it out on Smash Bros.), there did not seem to be much use for the hunk of plastic; I mean, if you consider the size-to-button ratio, you are losing the space-saving-game.

Donkey Kong Jungle Beat (GameCube)

Leave it to Nintendo to make a deep, compelling platformer that only uses two buttons. Consumers had the option to buy the whole package, including the bongos, or just the disc if you had the bongos already (you could also play it with the normal GameCube controller, but where’s the fun in that?). This game was fantastic, and is a must-play for fans of Nintendo that want that truly unique hybrid experience.

Wii Sports (Wii)

What more can I say about Wii Sports than has already been said? Motion controls may not have turned out how we thought they would (only seeing wide application currently paired with VR or AR), but it was really nothing before Wii Sports. Now, it is true that there was motion control games before Wii Sports, and that the Wiimote was not 1:1 like we (at least, I) thought, but from the first time I picked up this game, my view of what video games could be was never the same. I do not think I need to elaborate too much further, as I can almost be certain that everyone reading this blog has either played this or, at least, its sequel, Wii Sports Resort, and had a similar life-altering experience.

Metroid Prime 3: Corruption (Wii)

Just as Twilight Princess rolled the dice with motion controls in a beloved Nintendo franchise, Metroid Prime 3 similarly pioneered how the Wiimote would handle first person shooters. Other FPS’s had released on the Wii by the time Prime 3 was released, but those could not be compared to what Corruption brought to the table: not in genre, and certainly not in successful execution. In fact, Prime 3 controlled so great that Nintendo decided to re-release all three games of the trilogy with the new Wiimote controls. The world it created and the story it tells are fantastic as well, but the way Samus controls in the new age was forever revolutionized by this fantastic piece of Nintendo history.

These are just a few examples of Nintendo’s abstractly-controlled masterpieces. What are some of your favorites? The Nintendo Experience continues to grow…

Where the Metroid Series Needs to Go Scott's Thoughts

Samus has been all over the galaxy, answering distress calls everywhere from overrun space stations to giant baby bottles.

Her contemporaries (Mario and Link) have had huge shake-ups in their respective series, much needed to avoid fatigue and bring something fresh. Where does Samus need to go from here?

Earth.

Samus needs to land on planet Earth and defend it from invading aliens.

That’s how this series can mature and raise the stakes all in one fell swoop. It’s great that she’s a solitary and silent hero, and I know the Metroid series is lauded for its isolation and atmosphere. But…

We can’t just keep fighting Ridley and Space Pirates over and over, acting surprised when the Metroid race is not extinct (again).

The entire game doesn’t have to be set on Earth, either. She can speed off in her gunship to stop a planetary attack from being launched—that kind of thing!

I don’t expect a monumental shift like this to occur in Metroid Prime 4, because that wouldn’t be a logical way to proceed after the trilogy. However, the Metroid franchise will need to take a big step sooner or later.

Although this series of games was born at the same time that most of Nintendo’s IP were created in the NES era, Metroid titles always sell surprisingly low compared to their peers. The Big N needs to shake things up and attract mainstream attention to this series, or it will probably always exist in a state of sales flux with long periods between sequels.

Metroid could also benefit from dropping the “Metroid” name. It’s weird to have a franchise named after a common enemy (like Goomba Odyssey or Bokoblin of the Wild) and only serves to box in the developers’ creativity.

But now I’m just talkin’ crazy.

History and Future of Retro Studios

Maverick Hunter reboot from Retro, anyone?


#560 – Retro Studios is home to some of Nintendo’s most talented developers, but it always seems like such a mystery what they’re working on! Each year as E3 approaches, speculation is always bound to circle one topic: What is Retro cooking up in Austin Texas? Some hope for a new Metroid Prime, while others are content with Donkey Kong Country, Returns entries, but what about new IP? We discuss all the possibilities in today’s episode of the Two Button Crew show.

Footage credit: Metroid Prime Sunken Frigate – AuraChannelerChris | Donkey Kong Country Returns Minecart – AlphaAxl | Donkey Kong Country Tropical Freeze – NintenDaan | Mario Kart 8 Deluxe: 3DS DK Jungle – GamerJGB

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Metroid Prime 4 Must-Haves!

Why not Retro? WHY NOT THE BEST DEV?!


#552 – They can’t afford to mess this one up. If Metroid Prime 4 bombs badly, then that could mark the end of the Metroid franchise. This is the sequel that fans have been begging Nintendo to make for a decade. With Retro not at the helm of this new entry, the game’s future is questionable!

Footage credit: Boss Fight Database | MrNintendoSense | thepixelpress

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Metroid Prime 4 & Samus Returns (E3 2017)

Scott’s first girlfriend (Samus) says hello!


#531 – Metroid fans are happy this year. Why? Because after years of neglect (and the abuse known as “Federation Force”), Samus is back in a big way! Sure, we may be a ways out from Prime 4’s actual release, but we have a real hope that can sustain us for a while. Not to mention, a brand new (old) 2D game hitting 3DS this September! Dreams came true this E3.

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Top 5 Metroid-LIKE Games

If Nintendo’s not gonna do it, someone’s gotta fill that Samus-shaped hole in our hearts.


Metroid fans, we feel your pain… for it is our pain, too. It feels as if Nintendo is neglecting us. And indeed, they may be. BUT – other developers are filling in and bringing us unique experiences that remind us of Samus and her isolated adventures! Indeed, indie developers seem to have taken it upon themselves to give us the classic, 2D, puzzle/shooter/exploration action that we crave. You can’t go wrong with picking any of the titles we discuss in today’s episode!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Games that Would Be Perfect for Switch!

Isn’t it great to see an episode fully hosted by members of the greater Crew body? That intro sure seems out of place though…


The January Switch Presentation is right around the corner, in which Nintendo will fully unveil their new home/portable console hybrid. A huge portion of this presentation is going to be fully dedicated to the games that surround the console’s launch window, because we gamers have to know what software is going to support this new hardware! After all, we only know of Zelda: Breath of the Wild, an unnamed Mario adventure, and a few third-party titles that belong to publishers who have been sworn to secrecy. It’s time to take a close look at what games belong on the Switch as a perfect fit – games that will take advantage of this console’s unique abilities!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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What are Second Party Developers?

Ironically, some of the best Nintendo games were made by outside developers.


First party, that’s Nintendo. Third party, that’s everyone else – right? WRONG. There’s an inbetween status that developers can achieve by meeting certain requirements and penning certain deals with the hardware publisher. Tune in as Scott and Simeon investigate the topic, as well as discuss each and every major 2nd party that Nintendo has enlisted.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Is Ridley Too Big For Smash?

He might have been too big for Brawl but HE’S NOT TOO BIG ANYMORE!


Since before Brawl was out, there has been a fierce war raging between the proponents and the critics of Ridley’s addition to the Super Smash Bros. series. Sakurai has tipped his hat to the Metroid fans in a few different ways, including him as a boss opponent. But we’re not satisfied. We want to play Ridley as a part of the roster, and we won’t be told that he is too big!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Which Metroid Prime Game is Best?

The winner is… Metroid Prime HUNTERS! For the best Metroid Prime game on the original DS.


The Metroid Prime trilogy of games that started on Gamecube and ended up Wii are just a phenomenal set of games. It’s hard to pick which one is the best, but that’s exactly what we set out to do in this episode. Whether you remember one particularly fondly or you have a hard time making up your mind, Simeon and Scott introduce some strong arguments for each game and any of them are viable to win! Watch first and then let us know if you agree or disagree in the comments – we want to hear from YOU!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Nintendo’s Most Generous Offers

On Thanksgiving day, what could be more appropriate than recounting the generosity of Nintendo for which we are so thankful?


In the USA, today is the wonderful Holiday of Thanksgiving! So in a reflective episode, we take the time to think back on the times that Nintendo has been the most generous. Sure, we understand that they are a business and they have to make money in order to stay afloat and continue to provide us with great experiences… Yet! This video contains some great examples of Nintendo going out of their way to make customers feel valued and important, and for those we are very thankful.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Metroid Prime: Federation Force Review

Sometimes, Nintendo gives us something good disguised as something we don’t want.


The newest entry in the Metroid Prime series has just been released, and the Nintendo fanbase has been in an outcry over it. Is this game worth a shot? Is it worth your time? Watch for all the details on Scott’s experience with the game.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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What do Game Review Scores REALLY Mean?

This video deserves a 7/10.


What is the difference between a 4/10 and a 2/10? Is a TEN actually a perfect game? And for the love of all that is good and holy – why don’t gamers READ the contents of reviews?!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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The Great Genre Debate

How specific is “Open Air adventure”?


What do we call these things? What should we call them? Does it matter? It’s the great genre debate! … NOTE: Upon further research, Kyle Bosman was referring to Miyamoto’s words when he said that Star Fox guard “defied genre”. It seems as if he is as confused at Nintendo’s redefinition of genre as we are. So, basically, ignore anything we say about Kyle Bosman in this video, as it was under false pretenses. You’re great, Bosman. Keep doing your thing.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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