Voice chat – real, true, genuine, actual voice chat on a Nintendo system. Someone pinch me.
The Nintendo Switch is taking a little bit different of an approach when it comes to online voice communications… all of that data is going to be funneled through a new mobile app the Nintendo is publishing later in 2017. This is a strange choice, and isn’t something we’ve seen before in the gaming industry. Will it end up being a positive or a negative for those who pick up the new console/portable hybrid? Ryan is here with a Crew Cut to examine all aspects of the issue!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Welcome to That Was a Thing! A new series in which I discuss my favorite weird, obscure, or simply underrated pantendo games and media. Think of it as the evil twin to Simeon’s Nintendo Experience series. In this inaugural installment, I’m going to look at one of my favorite—not to mention one of the only—real-time strategy Nintendo series out there: Battalion Wars.
The Battalion Wars duology was a spin-off of the Nintendo Wars franchise and originally had the working title of Advanced Wars: Under Fire. Unlike the other Nintendo Wars games, however, Battalion Wars wasn’t developed by Nintendo or Intelligent Systems, but a British company: Kuju Entertainment. The first game was released for the GameCube on September 19, 2005 and its sequel debuted on the Wii on October 29, two years later.
Overview
The Battalion Wars games are a combination real-time strategy and third-person shooter. Like most R.T.S. games, players are tasked with completing objectives with the units provided for the mission—riflemen, tanks, bombers, etc. Needless to say, each unit type had its own strengths, weaknesses, and abilities and the majority of the strategy revolves around knowing where and when to deploy each unit. The unique selling point of this game is that the player directly controls one of the units the whole time, with the ability to freely switch between units as needed. Think of it as being sort of like Pikmin but with guns…and tanks.
Both games are set in a fictional world filled with global super-powers just itching to find a use for their massive armies. Seeing as the series was developed in England, each of the games’ fictional nations are comically stereotypical counterparts to real-life countries. The United States is represented by the gung-ho Western Frontier, the Tundran Territories are an odd combination of Tsarist/Soviet Russia, likewise Xylvania combines Imperial Germany with Nazi Germany, the Solar Empire is a futuristic tropical Japan, and the Anglo Isles—first introduced in the second game—mirrors the Anglo Isles…I mean the United Kingdom…seriously, they weren’t even trying to be subtle with that one.
As to be expected, each of these nations employ an eccentric and colorful cadre of commanders. Each mission has the player receiving orders from one of their faction’s commanding officers while the enemy commander emotes and responds according to the events of the game. While they don’t offer any special gameplay bonuses like the commanders of the Advance Wars series, the commanders’ typically blasé attitude toward warfare and nonchalant dialogue helps keep the tone light. I would say the only commander that I personally didn’t care for was Empress Lei Qo of the Solar Empire—who left so little of an impression on me, I had to look up her name just to write the previous sentence.
The third-person perspective really is what makes gameplay stand out. Giving orders from the perspective of one of your men while returning fire yourself really makes you feel like you’re an actual part of the conflict, instead of some ghostly observer calling the shots. When your battalion’s under fire, you’re under fire, and having to make tactical decisions in the midst of the chaos of the battlefield can create some really tense moments. Then there are the times when you spot some enemies in the distance or look at the map and have to plan your next move. I’m not sure I can properly express the feeling I would get as my men crowded around me, expectantly waiting for me to formulate a plan of attack.
Being an entity on the battlefield requires the player to look after both himself and and his units.
If quality gameplay wasn’t enough, these games are also overflowing with personality. The games’ humor and cartoonish visuals give the series a lighthearted tone; these aren’t games out to deliver a ham-fisted “war is bad” message but instead revel in the innocent—and perhaps naive—feeling of playing with toy army men. Despite having the depth of a Saturday morning cartoon, almost every character is likable in some way—with my personal favorites being Tsar Gorgi, Kaiser Vlad, and Col. Austin—and I genuinely wanted to know what happened to them next. Each faction’s units are instantly recognizable, and their designs convey a lot of personality, not just for the unit itself, but for the faction it belongs to.
Giving orders from the perspective of one of your men while returning fire yourself really makes you feel like you’re an actual part of the conflict.
Now that we’ve covered the basics, take a closer look at the first game.
Battalion Wars
The cute proportions and solemn color choice of the cover art sums up the game’s unique atmosphere quite well.
I first heard of Battalion Wars from the now defunct Nintendo Power Magazine. That’s not to say I immediately took an interest in it, however. I wouldn’t pay it much mind until my younger brother returned from the now defunct Hasting’s Entertainment with a used copy of the game. Shortly after he inevitably lost interest in it, I took a crack at it and fell for it harder than Tsar Gorgi off a bridge (too soon?).
The game places the player in command of the forces of the Western Frontier—with some exceptions in the form of unlockable bonus missions. The story begins during an uneasy truce between the Western Frontier and their longstanding enemies, the Tundran Territories. War breaks out when Western Frontier troops find a Tundran spy on the Frontier side of the border. As the plot continues, the Tundrans ally themselves with the Xylvanians, the Xylvanians betray the Tundrans, an old man is thrown off a bridge, I think there was a zombie-ghost legion at some point…you get the picture.
While it won’t win any awards, the story has a great sense of progression to it. Plot-wise, mission objectives often tie into something you did in a previous stage. If you saved a spy, you can bet his intel is what will point you toward your next target. The fort you defend in one mission is essential to launching a counter attack in the next and so forth. It’s a small detail, but having your actions contextualized like that goes a long way toward making your input feel meaningful.
While it won’t win any awards, the story has a great sense of progression to it.
While we’re talking about writing, I need to discuss the most important character: the grunts. Throughout the game, the troops under your command are constantly responding to your orders, quipping at the enemy, talking among themselves, or commenting on the situation at hand…and it is freaking adorable! Okay, I know that sounds like it’d get annoying after awhile, but the troops have so many lines that I would sometimes still be discovering new ones on my fourth or fifth play-through of particular missions.
“I’m beat…let’s make camp and whip up some cocoa!”
On to the atmosphere: the visual style is a strange blend of cute, chibi soldiers and vehicles and a muted color palette that gives the environments an oddly grim and gritty feel. This, in conjunction with a great soundtrack that wouldn’t sound out of place in an old WW2 movie, produces a unique atmosphere in which the tone is never too heavy or oppressive but the player is still fully aware that—no matter how cute the enemy’s tanks are—this is still war.
The game isn’t without faults, however. The A.I. for units under the player’s control is a little slow on the uptake, to the point of seemingly lacking a self preservation instinct at times. I found any mission where I had to fight enemy aircraft especially aggravating, as anti-air vets tend to not take initiative, resulting in massive losses from even brief lapses in focus. I didn’t care much for missions where the game expects me to command planes and ground forces at the some time, either. For whatever reason, when given the wait command, planes continuously fly in a straight line instead of staying in proximity to where they were when the order was given. This required me to constantly check back on them to make sure they weren’t about to fly over enemy anti-air embankments.
Battalion Wars 2
More playable factions, more unit types, more color! KA-BOOM!
Battalion Wars 2 starts its story off 200 years in the past by showing the player the final conflict between the Solar Empire and Old Xylvania at the end of the “Lightning Wars”. Bottom line is that the S.E. nukes O.X.’s H.Q. with an orbital death ray and then—fearing that the weapon is too much power for anyone to wield—chucks the controller (a staff) into a glacial ravine…what could possibly go wrong?
Back in present day, it’s been 2 years since the events of B.W. 1 and the nations of the world are at peace…until the Anglo Isles preemptively attack the Solar Empire based on rumors that they are harboring some sort of super weapon. The plot jumps between flashbacks and modern day from there with each campaign focusing on a different faction: a conflict between the Western Frontier and Tundra, the Anglo Islands staving off the Solar Empire’s retaliation, one where the player controls Old Xylvania’s forces, and finally Tundra’s attempts to prevent Xylvania from finding the staff.
The plot sounds a lot more complicated, but it really isn’t. I assume the 200-year-old-artifact-of-doom plot was meant to make the story feel bigger than the last game’s. Unfortunately, I’m not very fond of epics; I much prefer down-to-earth plots as I think they tend to have better focus and require the author to actually make me care about something specific like people or places. Fortunately, most of the characters are still quite likable, including most of the new ones.
Sadly, the narrative’s constantly changing point of view leaves the story unfocused and absolutely kills that sense of progression the first game had. You only play as any one faction for at most five missions (usually less). Between less emphasis being placed on the player’s actions between missions and the fact the player constantly switches sides, that feeling from the first game of being a single commander fighting in a series of much larger conflicts is completely gone.
Did I mention the volume on the player’s soldiers has also been dramatically reduced? They still speak, and I’m sure it’s still adorable, but I for the life of me can’t hear what they’re saying.
The narrative’s constantly changing point of view leaves the story unfocused and absolutely kills that sense of progression the first game had.
Moving on to the visual design of this game: many of the units received redesigns, especially the Tundran Territories’ infantry, most of which I think are improvements. The same can’t be said for Brigadier Betty: her look, not to mention her distinctive voice and a good deal of her peppy can-do attitude, are gone, making this iteration rather bland and forgettable. Speaking of bland, the game’s color palette is much more colorful which, while fitting well with the cartoonish style, demolishes the unique atmosphere of the B.W. 1 and stands out less by comparison.
On the left, a plucky, upbeat, and memorable character; on the right, the uncanny valley.
Okay, so maybe the aesthetics and narrative aren’t on par with the original, but this game fixes many of its predecessor’s failings when it comes to gameplay. The A.I. is much more proactive: there were many times I would be ordering my units to attack a tank or some entrenched enemy infantry and would be surprised by the wreckage of an enemy gunship I didn’t notice suddenly crashing nearby. Oh, and planes finally fly in circles when put on standby!
The motion controls also make targeting enemies and issuing commands a snap. The only place where they really feel out of place is when controlling aircraft, as pointing the Wii remote up or down controls altitude. This feels awkward, especially if the player is trying to target a ground based unit, partially due to the game not making the change in altitude immediately obvious.
The game’s missions do feel a bit more repetitive than before. BWii’s missions follow a pretty predictable formula: defend a location then go on the assault or go on the assault and then defend the capture point. That said, BWii doesn’t have any missions that drag on too long or feel unfair—which the first game was occasionally guilty of, so I guess it more or less balances out.
The game’s missions do feel a bit more repetitive than before. That said, BWii doesn’t have any missions that drag on too long or feel unfair—which the first game was occasionally guilty of.
Of course, Battalion Wars 2 also brought new gameplay elements to the table: naval units and buildings. Naval units basically feel like tanks and artillery, but much more sluggish. That said, the game does a great job of conveying their weight and scale, and their long range means naval missions don’t feel too drawn out. Unfortunately, missions in which the player has to command both land and sea units tend to feel disjointed and tedious, due the two unit types’ inability to travel together and the player not being able to use the “All Units” button to regroup their units without messing up their positioning.
Buildings are a solid addition. Players can’t select their position, instead having to secure predetermined locations. Once under the player’s control, buildings will periodically replace fallen units corresponding to the type of building (e.g. aircraft for airfields). These help take the edge off, as the player doesn’t have to worry about losing essential personnel. That said, the fact that units have to run all the way to the players position, which can be on the other side of the map, means the player can’t rely on reinforcements too much.
Debriefing
Despite all of the flak I just gave Battalion Wars 2, I do think it’s the better game. While I think Battalion Wars has more personality, it can also be much more tiring—and sometimes frustrating—to play. Of course, neither is particularly hard to come by, and they’re both worth your time.
Sadly, Nintendo never commissioned Kuju to make a Battalion Wars 3. I think it’s blend of action and strategy would’ve been a great fit for the Wii U, and the Wii U gamepad would’ve been a great help in micromanaging units, something that neither game made easy. Nintendo still seems to have a fondness for cartoony wars games if the recent 3DS game Tank Heroes is anything to go by, so I haven’t completely given up hope. If the rumors of GameCube games coming to the Switch’s Virtual Console are true, I’d happily double dip on Battalion Wars…and not just because of how utterly unreliable old GameCube memory cards are.
About the Author
Glen Straughn is a lifelong Nintendo fan whose love of video games has inspired him to pursue a career in computer programming. He is currently studying to receive his masters in computer science from Oklahoma State University. He has gotten an S rank on every mission in BWii, and even managed to get an S on the final mission on his first successful play-through…completely by accident.
We’re gonna be so pro by the end of the series! eSports, come at us, bro!
Dr. Mario history runs deep in Scott’s family. Almost enough to where he could beat levels with his eyes closed by himself – but not quite! He needs a little bit of Simeon’s help, and vice versa! Today the daring duo takes on an incredible challenge, to clear away viruses without the use of their eyes and only the guiding voice of their companion to help. Timing is very important in this puzzle game, and colors MUST be matched if success is to be attained. Lend the Crew your power as you watch – and enjoy!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
You thought Wii-related jokes had run their course? Not even close. A decade later, Simeon and Scott are revisiting the issue with an enhanced vocabulary of Wii puns and slang that you’ve never even imagined. The Nintendo Wii seemed like it was getting a big downgrade when it received its official name. The codename, Revolution, seemed much more fitting. But if Wii is responsible for allowing us these kinds of puns, we daresay that it was all worth it.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Tickets to NY, please? This is somewhere we can conceivably hit up before our flight to Japan for Super Nintendo World…
It sounds like a dream: an entire multi-level store dedicated to our favorite brand, Nintendo. But it’s not a dream – it used to be the Pokemon Center, then it was Nintendo World, and now it’s Nintendo NY. And in case you were wondering, it’s based in New York. This magical retailer is run by Nintendo staff, and is decorated to the nines in Nintendo themed goodness! Baby teethers? Check. Games playable before they are released? Check. Guest appearances from famous Nintendo staff? Check. We need to visit this place.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Sorry Karen – we still love you, but you already got your own entire video.
Memes, memes, a magical fruit. They make the Internet go round! Well, we’ve gathered the best of the best when it comes to the world of Nintendo. We’ve identified the funniest, the truest, and the in some cases the ugliest Nintendo memes to make you laugh. Don’t scour Google Images, don’t search Reddit – everything you need is right here. We’ve done the “work” for you. Sit back and relax some good old internet culture humor!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Fire Emblem Switch, coming 2018. Just thought you’d like to know.
If the Switch Presentation wasn’t enough Nintendo news for you, you’re in luck. We were graced with an additional live stream, this time focusing wholly on the Fire Emblem series of games. In this themed Nintendo Direct, 4 Fire Emblem games were revealed, 3 of which launch this year! Just insanity. We discuss each and every reveal along with how we feel about the upcoming FE titles. Watch our reactions and then sound off in the comments – which Fire Emblem game are you most looking forward to?
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
It seemed like it was just yesterday; that snowy November day back in 2012. The day I picked up my Wii U, brought it home, opened it, and hooked it up with anticipation and excitement. The Wii brought my family countless hours of joy, so I was expecting this system to get the same type of love. I started with Nintendo Land and then downloaded Little Inferno. Little did I know, Little Inferno would be a fairly accurate representation of what the Wii U would produce. That is; a cold, empty fireplace with short but powerful bursts of fire. Just beyond 4 years later, and while I write this, I hate to say the system was overall a disappointment for me. That being said, some of my favorite games of all time were released on this system, albeit they were few and far between. Here is my top 5 favorite game list for the Wii U:
Honorable Mentions: Splatoon; Captain Toad: Treasure Tracker; The Legend of Zelda: The Windwaker HD; Super Mario Maker
Kirby and the Rainbow Curse
The number 5 spot was a pretty even tie between Kirby and the honorable mentions. Any game could have gotten it. The reason I chose Kirby was because I fell in love with the clay style visuals and controls the second I started playing. Not to mention, this game really took advantage of the unique gamepad the Wii U had to offer. Not too many games took advantage of it, which is a shame.
Donkey Kong Country: Tropical Freeze
The Donkey Kong Country series is one of my all-time favorites, and I like this entry just as much as any of the games in the original trilogy for the Super Nintendo. The visuals are astonishing, and the soundtrack is beautifully composed by original Donkey Kong Country Composer David Wise. These two things come together to make an extremely atmospheric adventure that I still go back to on occasion.
Super Smash Bros. Wii U
Well, it’s Super Smash Bros. I have spent countless hours playing this game with friends, and it has brought me plenty of fun times and memories. The control scheme was tweaked and tightened from the Wii version, and this, in my opinion, makes it easier to pick up and play.
Mario Kart 8
Mario Kart 8 takes everything that makes the series great and amplifies it with great tracks, an assortment of new characters, a brand new physics mechanic, and DLC. My only gripe with this one is the lack of battle tracks, but it looks like the Switch is going to pick up the slack in that department with a set of battle maps, old and new alike with Mario Kart 8 Deluxe.
Pikmin 3
My all-time favorite game for the Wii U. As I was playing this game, I felt as though I was a part of the world. It may not be the longest game out there, but as a self-proclaimed completionist, I found myself constantly coming back for more. Even the bingo battle multiplayer is a blast, and there are a number of ways to win, which only adds to the strategy. If you own a Wii U and have not played this game, please do yourself a favor.
Well, those are my favorites of the Wii U. I would love to hear what yours are. In the meantime, let’s raise a glass to the Wii U. Cheers.
“Get him! Stab him! Block him!” Wow, Simeon is the next Doc Luis!
Have you ever tried swordfighting… with a bowling ball glued to your hand? What about playing table tennis with said bowling ball – how do you think that would go over? These are the exact questions we seek to answer in today’s installment of the Two Button Crew show! We’re taking the absolute worst 3rd party controller ever conceived and trying to progress through a variety of different motion-controlled Wii challenges. Lend us your strength viewers, and we may just not snap our wrists.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
It would have made FAR too much sense to play the games in chronological order! Nah!
Today is Scott’s 23rd Birthday, and to celebrate, Simeon is giving him the chance to display his skills in all 5 official Super Smash Bros. games. 64, Melee, Brawl, 3DS, and Wii U are all included in this challenge, and the player that wins the majority of rounds is declared the Ultimate Super Smash Bro. Simeon wouldn’t dare humiliate Scott on his Birthday, now would he?
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
We won’t be satisfied until we know about every screw and strip of adhesive in the console! Oh, and, details on digital purchases carrying over would be awesome too.
We Nintendo fans have been described by Reggie as “insatiable” before, and that title still holds true for us today. Less than a week ago, Nintendo spent an entire weekend informing us about their new Switch console and giving press members hands-on time with the system, yet we STILL want to know more. There are still some burning questions that we must have answered before the home/portable hybrid releases on March 3rd!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Proceed with caution. The footage you are about to view may scar you. You won’t walk away from this episode the same. It may well be the weirdest thing we’ve ever done (and YES, that includes our Octodad skits). Today we’re taking a look at who the most “Batman” characters are that have graced Nintendo consoles. You’ll see what we mean!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
If we can live through ten bombshells like these ones, we can face just about anything.
For a full hour last week, Nintendo streamed live from the stage in Kyoto and presented us with announcement after announcement regarding their new home console, Nintendo Switch. We learned the console’s price, release date, online capabilities, Joy-Con technology, and much, much more. But which of these huge pieces of news do we regard as the most important? And which announcements are we remembering fondly, rather than with a sour taste? Watch this video for a complete rundown on the ten most important moments of the January Switch Presentation!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
We did it. We finally know what the Switch is. We had a minor reveal late last year that provided a few answers, but it also brought up a lot more questions. There’s one thing in the long road of the Nintendo NX that completely astounds me: how on Earth did Nintendo keep a secret this long?
How did Nintendo keep a secret this long?
In this day and age, and with all the technology and leaks that happen constantly, it’s absolutely amazing that while a general idea of what Nintendo was cooking up was touched upon, up until the presentation we were still left guessing. So many times come E3 big reveals are ruined, but not this time. It was rumored that the Switch had a touch screen and motion controls, but we only now just confirmed it. We still had a few surprises that weren’t even guessed upon such as HD rumble, colored Joy-cons and the games for the Switch (excluding officially announced titles).
A lot of this was a mystery until less then two months from launch.
I don’t know how they did it, but I hope it’s a trend that continues. I loved being left in the dark. Not while it was happening, mind you, but it only strengthened the hype after the fact. Here’s hoping E3 can bring as much excitement and anticipation as the console reveal. Now excuse my insomnia while I wait (impatiently) until March 3rd…
Too bad Simeon had to go deal with that stranger from another dimension… in other news, Glen’s sharp face and soothing voice make their internet debut!
We’re here to discuss every aspect of Nintendo’s full Switch unveiling from the January Presentation! Launch details? Games? Hidden features? We’ll discuss every bit. Jump in the chat and let us know what you think of Nintendo’s new console coming in March!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Scott is hot off the Switch hype from Nintendo’s full presentation! What a whirlwind of announcements. This is his knee-jerk reactions, recorded literally minutes after Nintendo’s live stream ended. He’s pretty happy about the console’s features, hardware, release date, and games… but some of those prices? OUCH! What did you think of Nintendo’s announcements made from the stage in Kyoto?
Shot by Alex Campbell “Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
With Nintendo fully revealing the Nintendo Switch TONIGHT, we couldn’t be more hyped! This is officially our last chance to make predictions pertaining to the launch of the console, its hidden features, and what we might see accompany the hardware at launch! Pass the time waiting for the Presentation by watching this episode and dropping your OWN predictions in the comments section! Related blog: 6 Ways Nintendo Can Nail the Switch Presentation https://twobuttoncrew.com/2017/01/08/6-ways-nintendo-can-nail-the-switch-presentation/
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Free tickets to Japan, Super Nintendo World, and the Tokyo Olympics please. Thanks, Nintendo!
After a great period of silence, Nintendo is finally lifting the curtain a little bit on their theme park! It’s Super Nintendo World, coming to Universal Studios Japan in 2020, just in time for the Tokyo Olympics. These parks will feature Nintendo’s most famous mascots with rides, merchandise, restaurants, and “interactive attractions” featuring the likes of Mario and Zelda! We discuss the latest news, most recent piece of concept art, and the patience needed when dealing with theme parks.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
You know you’re messed up when you gotta use a third party controller. :(
We love Sakurai, the director of Smash Bros. There’s no question about that. But we do have some real concerns about him that range from the health of his body to the way he manages his employees. It might actually be the case that developing Smash Bros. games isn’t the best thing for him, or for his company! We are going to examine the issue from each angle and do our best to come to an objective conclusion: Should Sakurai quit?
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Isn’t it great to see an episode fully hosted by members of the greater Crew body? That intro sure seems out of place though…
The January Switch Presentation is right around the corner, in which Nintendo will fully unveil their new home/portable console hybrid. A huge portion of this presentation is going to be fully dedicated to the games that surround the console’s launch window, because we gamers have to know what software is going to support this new hardware! After all, we only know of Zelda: Breath of the Wild, an unnamed Mario adventure, and a few third-party titles that belong to publishers who have been sworn to secrecy. It’s time to take a close look at what games belong on the Switch as a perfect fit – games that will take advantage of this console’s unique abilities!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/