What Are Nintendo’s Different Dev Teams?

And now, more information than you ever wanted to know about the programmer’s offices!


Nintendo may be a hardware producer and a software publisher, but they ALSO develop a plethora of different games amidst their different teams. In this video, we’re taking a look at the different physical offices that Nintendo’s development teams are housed in, which games each group are responsible for, as well as judge if they’re currently on a roll or otherwise haven’t had a hit in a while. Many Nintendo fans don’t stop to consider which different teams are under the umbrella of their development efforts, so take a few minutes and become educated on your favorite video game creators!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Switch Accessories Should I Get?

We’re always here for you, with the hardest of hard questions, like… to Charging Grip, or not to Charging Grip?


Switch. A new console, a new frontier, a new lifestyle. With the console come many choices for games and accessories, and you might be left wondering what you need, what you might want, and what you should leave alone for some other chump to buy. Simeon and Scott are here for you to sort it all out – you gotta go into launch with a plan and know exactly what you’re walking out of that store with. Lets. A. Go!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Making Sense of Shovel Knight Versions

Remember the simple old days where a whole game was just on a cartridge?


Shovel Knight, once a humble Kickstarter campaign, has snowballed to become a massive undertaking for its developers. Stretch goal upon stretch goal were smashed by the game’s enthusiastic fanbase of supporters, ultimately leading to some bloat and confusion as the project ages. True to their weird, developer Yacht Club games is keeping their end of the bargain by updating the original purchaser’s games with the new features, campaigns, and modes, but THAT is precisely where the simplicity ends. Watch on to see what we mean.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Nonspecific Action Figure Special

Everyone, retrieve your Smash Ballots, cross out “Bayonetta” for goodness sake, and write this wonderful man in!


Nonspecific Action Figure, the mysterious mascot that helped introduce us to the Wii U. Quickly forgotten, NSAF didn’t quite get to enjoy his time in the spotlight that he deserved. Well, we’re going to do our best to rectify that issue and spend an entire video talking about him, his plasticness, that mask, those muscles, wings, and sword?! NSAF, who are you? Where did you go? And for the love of Sakurai, WHY AREN’T YOU IN SUPER SMASH BROS?

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Handheld Launch Titles: Looking Back

Tetris should just launch with every new console and then the video game market would be set for life!


Ah, platform launches. We Nintendo fans live for these! And with Nintendo, we typically get 2 or 3 every decade with home and portable systems alike. New hardware is part of the appeal, but it would be worthless without the brand new games to play on it! In this video, we’re taking a look at the software titles that launched each of Nintendo’s major portable consoles. Were they a good fit for their systems? Were they received favorably? Did they propel their system to success? These questions will all be answered within this episode of the Two Button Crew show!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Are the Best Custom Amiibo? #3

What does your wallet think about you watching these kind of videos?


It’s unlikely that we can ever keep up with the awesomeness and the creativity that is the Custom Amiibo scene. They’re just too good! This is our third video showcasing the amazing talents of these amiibo artists, but it probably won’t be the last. A quick look around Google Images, Instagram, Twitter, or Pinterest reveals that this is where the action is at. As many official amiibo as Nintendo are pumping out, the official ones just won’t compare to the works of art that people make when they take matters into their own hands!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Fire Emblem Heroes Impressions & Gameplay

Fire Emblem – gotta catch ’em all! With… your magical bow… that summons heroes from out of space and time…?


Fire Emblem has landed on mobile phones! Doesn’t this seem like such a short time after Super Mario Run? We’re already heading back to the App Store for another Nintendo game. But this time it’s not just for a single transaction, no, Nintendo wants you to bolster your team of Heroes by buying orbs. Can the game be played without spending money, or are you in for a world of hurt against the higher level enemies? Is the game enjoyable with its smaller maps and accessible storyline? Ryan and Scott are here today to talk all about it!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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How to Pick a Main: Weighing the Factors of Fighting Game Character Selection

“Who do I pick?”

This is the eternal question when it comes to fighting games. You’ve finished unlocking and now it’s time to make the tough decision: Who will I main? There are so many factors that affect the character or team that you choose in a fighting game. Main selection is very important to competitive play. If you are new to fighting games and don’t quite know where to start, or are just having trouble finding a comfortable match, I hope that this guide will help you. I’m sure it’s not comprehensive, but, as a guy who’s been there, thinking through these elements has helped me find better satisfaction in character selection.

For the sake of contrast I will be using two main examples to help illustrate the process: Super Smash Bros. and Tatsunoko Vs. Capcom. These two games have many differences (one has a single-character selection, the other is a team fighter, etc.) which I hope will give this guide a wider application.

The Producer

Fortunately (and unfortunately), many of the decisions that go into what character you play are made for you before you have any input. What characters actually make it into the game are decided by the producer of the game: his or her ambitions and limitations. The maker(s) of the game have a plethora of deciding factors when it comes to their game’s cast. Some of these are as follows:

  • Availability: “What characters do I have available to me? Do I have to make them from scratch, or can I use characters from the company I work for? Do I have the rights to use guest characters from a number of companies?”
  • Cast size: “How many fighters should my game have? Will having more fighters mean serious balance issues?” In looking at our examples, Smash has a character roster of about fifty-five, while TvC has a maximum count of 26, which is half the amount. Complete balance is impossible (more on tier lists later), but a smaller cast may mean a more well-rounded field.
  • Personal preference: “Do I put certain characters in because I like them more than others? I really like character ‘X’, therefore I will make him pretty good.” Take Metaknight in Smash Bros. Brawl, for instance. Sakurai (the game’s point man) created the character, and seems overly powerful when compared with the rest of the cast. I’m not bitter.
  • Making fans happy: “Fans really seem to like this character, so I might include her. This character wasn’t popular in the last installment, so maybe I’ll remove him.” For the most recent Smash Bros. game, fans got a special treat when Nintendo set up a poll for fans to pick the last character in the roster. Still not bitter.
  • $$$$$: “What character can I put in this game as a selling point? If I use a character from another recent/upcoming release, maybe they’ll buy that game, too. If I add characters as paid DLC, will people buy it?” Sadly, money is what makes the video game world go ’round.

Once the game is released, and as long as you have the money to buy the game and all the DLC, it’s finally your turn! How do you even begin to pick? Note that the following doesn’t necessarily go in order, and that they don’t have to happen separately. You may find yourself sliding naturally from one into another or going back and forth between two multiple times. Give the process time and don’t rush it.

The Cool Factor

After watching trailers for a fighting game, there’s usually one character that I want to try out first. I see their fighting style or know them from another game and I naturally gravitate toward that character. Needless to say, I rarely end up sticking with that character. There are some players that stick to a character simply because they like the character and make it work with lots of practice. If you really want to go this way, I wish you luck, but don’t quit a game because a character you love doesn’t gel with you.

Trial and Error

Were you expecting some soul mate, love-at-first-sight mumbo jumbo? Finding the right one is hard work! You should always try out each member of the cast at least once. If you’re playing against someone or see someone playing a character that looks really good or like a lot of fun to play, try that character out next. Don’t expect a character to magically make you good, but once you’ve had a taste of what the whole cast can do, you’ll have a better idea of what you’re looking for. Hopefully you’ll be able to make a list of characters that you enjoy and would like to play. Don’t worry about narrowing down at this stage.

Know Thyself

If you’ve played fighting games before, you may have a “style” of character that you play. You may be a more reserved person who likes to slowly chip away at your opponent from a distance, or you might like to play more rushdown where you stay in your opponent’s face, never giving them a chance to breathe. Know your character archetypes and if you seem to fall into one category or another.  If you are the kind of person that practices combos all day and relies on muscle memory then you might opt for a combo-heavy character. If you are good at reading a situation and baiting your opponent into a trap, then you might spring for a slow but hard-hitting grappler. If you’re new to the scene or can’t seem to find a pattern, you’re not alone; my mains are very much dependent on the game. But it is very helpful to know what kind of character you might gravitate toward.

Superheroes

A practical tip for any video game that you want to be good at is this: Watch the game! Watch people playing whatever game you want to play, whether you frequent the local tournament hotspot or binge online streams. It won’t be long until you pick out your favorite players. Maybe you like their personality or their play style. Watching people having fun playing a game will make you want to play like them and use the characters they use. I love watching Vermanubis play Smash Bros., and since I started watching him I picked up Gannondorf. Scott watches the Smasher Izaw, and whenever he releases a new video, I know I have a new character to learn to play against, because Scott will try him out.

Let Someone Else Pick

By this, I don’t mean that you should hand your controller to someone else and have them pick for you, but rather that you should keep an eye on the competitive scene. The metagame (factors outside of a game that affect the outcome) is always updating for any given game. Tier lists (though always having a subjective element) are a good indication on a character’s relative “goodness” in the current metagame. Some characters are considered “better” than others because of certain attributes that they have, certain combos they can pull off, or just the number of matches they can win against the majority of the cast. Picking a character with better tools may give you an advantage. There are, however, advantages to picking a lower-tier (“worse”) character. For instance, by picking an unpopular character, it is likely that the people you play against will be less familiar with what your character can do, whereas if you were to play as a top-tier character,  your opponent might be familiar with a lot of the character’s tricks and counterpick you. It also helps to know popular characters in your “scene”. Where I live, there are some really good Ganondorf Smash players, so, even though he is low tier, many players are familiar with Ganon’s tools, which put me at another disadvantage. Once again, not bitter.

Gelling

Ultimately, the deciding factor for me whilst picking a main is whether or not a character gels with me. I might see a character that can do something really cool and try it out, only to find that my character doesn’t move the way I expect him to. There is always a learning curve when it comes to getting good with any character, but there is no doubt that you’ll find some characters that just don’t flow with you and others that do. This is something that’s unavoidable. As with finding a “cool” or “good” character, you can always choose to tough it out and make it work, but, personally, I don’t find that abandoning that natural connection that’s present from the start is an advantage. In my eyes, it puts you one step ahead at the beginning. That could have consequences down the line in developing a main, but keep this factor in mind especially when looking for a counterpick, as you won’t be able to put as much time into them.

Team Synergy

In games like Tatsunoko Vs Capcom, you not only have to pick one good character, you have to pick a compliment to your character. This might mean picking two good characters, but that doesn’t always work in your favor. You have to take into account what one character on your team might contribute where the other one is lacking. For instance, if my team consists of Zero (a rushdown character) and Jun (another rushdown character), they might be really good individually, but if I’m up against a team of Alex and Frank West I’m going to have a bad time, as both of those characters are grapplers who want me close to them. You also have to keep in mind assists and DHC’s. Zero and Tekkaman Blade are probably two of the best characters by themselves, but their assists are pretty terrible and won’t extend any combos, whereas Ryu’s assist goes well with just about any character needing a combo extension.

Counterpicks and Secondaries

Unless you are the best (at which point you are probably not reading this), or your game has an unimaginably broken character that you play (and maybe even in those situations), you’re probably eventually going to need a counterpick on your side. A counterpick is a character (or sometimes a stage) that is chosen to specifically combat an opponent’s character choice. These are handy to have practiced up so that you can buff up your main’s weak areas (kind of like team synergy, only not). Many characters have a fighting chance against most other characters, but there are a few matchups for each character that make playing him or her a pain. In these cases, it’s nice to have an option toward which to turn to avoid said detrimental matchup. Picking a secondary character can be pretty difficult, because often the characters that you gravitate toward have similar weaknesses to your main. Try to change it up and learn a different character style or archetype. You’ll learn more about your main by playing a new character, too.

Switching Mains and Stagnancy

There may be some conditions that make you want to switch your main. You may settle into a character, then realize he has an outstanding number of bad matchups. A patch might come along and nerf your character into the ground. You may feel like, though you once really liked a character, you’re bored or falling into a rut that you can’t seem to escape. Before you switch mains, I suggest watching some footage of the character being played by a number of different players. Go back into practice mode and try to find some new options for your character. Sometimes it is a good idea to switch mains, but don’t give up on all the hard work you’ve already put into the character. Knowing how to play more than one character, even if it isn’t your main, will give you more matchup knowledge and even more counterpick options.

However you choose to land on your main, I hope you play hard and never give up. Fight on, fellow brawlers, fight on.

The Nintendo World Championship Returns!

It’s our debut episode! We had a lot of fun recording this. We’re learning a bit as we go. What an exciting time to be a Nintendo fan, and an exciting time to start a brand new show. There’s much, much more to come.

The Nintendo World Championship is returning after a 25 year hiatus! During Nintendo’s E3 2015 programming, gamers will face off in a variety of games to become the Champion. What games will be included in this competition? Simeon and Scott present their theories in this episode of Two Button Crew.

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Ultimate Nintendo Theme Park

A Nintendo theme park has been one of our dreams for a LONG time! It’s really going to be quite the magical place. Nintendo’s characters and worlds are going to come to life in ways that they never have before. It’s so good to see the company stepping out in brand new ways.

Nintendo and Universal are teaming up to bring Nintendo-themed rides to Universal theme parks! The possibilities are wide open, so join in the fun as we theorize what a Nintendo theme park could be!

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Debate: Smash Bros. DLC Characters

We are both pretty passionate fans of the Super Smash Bros. series. Sometimes it feels like a love/hate relationship, but we just care so much about the game and the decisions that the developers make! More importantly, the advent of DLC in Smash Bros. opens up endless fun to be had theorizing over additions and debating for characters to be grafted into the roster.

What character would you like added?

Vote in the official Smash Bros. Fighter Ballot

Glitch video by Greenalink

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Game Name Game Show

Video games have had such weird names that pretty much anything can pass as a game title. We really enjoyed this game, researching the craziest game names as well as making things up for the deepest depths of our creativity. Enjoy!

Did these crazy-named video games actually come out on a Nintendo platform, or are they completely made up? Simeon and Scott face off in an epic competition of video game knowledge and trickery.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Nintendo E3 Prediction Bingo (2015)

E3 is such an exciting time that, as a gamer, you just can’t help but speculate about everyhting that will go down. Well, we didn’t just want to make a list of predictions – we made a Bingo card. And we are going to get that Bingo, darn it.

Nintendo’s 2015 E3 presentation is right around the corner. They will be streaming a load of announcements on Tuesday, June 16th, and we are here to predict exactly what will be announced and discussed during their E3 direct! What do you think – are we spot on? What did we miss?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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Nintendo vs. Voice Chat

Nintendo struggles to perform the balancing act of protecting their young fans as well as meet the expectations of adult fans. Voice chat is one of those areas that Nintendo fans may have felt slighted, considering the robust communication offerings on other consoles. In this episode, we took an honest look at the situation and the implications of Nintendo’s recent decisions regarding voice chat. It’s a more serious episode and it was cool to see that the TBC show can be lighthearted and fun as well as contemplative and heavy when appropriate.

The battle between Nintendo and online voice communication rages on. Nintendo has dipped their toes in the water with recent Wii U releases, but completely excluded voice chat in others. What’s really going on with this situation? What do gamers want to see happen?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Coolest Custom Amiibo

Wonderful custom amiibo have flooded the Internet, so it was a fun task to sort through them and pick some personal favorites. Please send in your best finds or your own creations, we’re always down for another installment of this show!

As soon as Amiibo figurines hit store shelves, some super creative people got ahold of them and turned them in to custom pieces of art. Here is a collection of our favorite custom Amiibo!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Debate: Should Custom Smash Bros. Moves be Legal?

We have the privelege of being a part of a great, thriving Smash Bros. community in our area, so we took our experiences with the competitive scene and weighed in on the Custom Moves debate. Either way things go, we’re big Smash Bros. fans and will continue to enjoy fighting for Glory in Smash Bros!

There are hundreds of custom special moves in Super Smash Bros. for Wii U and 3DS. Should they be legal in tournament settings? Simeon and Scott speak from their own experience and present differing opinions from the Smash Bros. community.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Hyrule Warriors 3DS Leaked!

The pre-E3 hype is at an all-time high! As we wait to see how our Bingo card performs, we discuss this little spin-off gem.

Hyrule Warriors is being remade for the Nintendo 3DS! This announcement trailer was leaked before E3 2015 and we are here to discuss everything we know about this title! Character impressions and platform concerns are a few of the topics discussed.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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8 Bit Masterpiece: Super Spike Volley Ball

You don’t want to pass this one up – we’ve had some of our most fun gaming memories while playing Super Spike together. It’s simple, challenging co-op at its best!

(Apologies for the poor audio on this one, we messed up!) A hidden masterpiece of the 8-bit era, the Crew presents to you: Super Spike V’Ball! One of the most fun cooperative games on a Nintendo platform. If you’ve played Super Spike, join us as we fondly remember. If you have not, give it a try! We’re not completely crazy.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Nintendo E3 2015 Reaction Blowout!

We did it. We got that stinking Bingo! We are now the official Nintendo Prediction Experts. Come see us for your E3 2016 prediction Bingo cards next year! Also, we’re shooting in a new location this week. It’ll be cool to switch things up and have some Nintendo stuff in the background. That Play Choice 10 is the bomb.


Gamer Christmas 2015 (AKA E3) just went through Los Angeles like a hurricane and Nintendo made a lot of announcements. Some were expected, some were surprises, and some were even extremely controversial. What did the Crew think about Nintendo’s showing this year? Comment with your reactions – we want to know what you thought as a Nintendo fan.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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Name that Game! (By its Description)

We love putting each other to the test and trying to trick one another. It’s a blast taking a break from news and doing some good old fashioned competitions!

Can you name a Nintendo game, just by hearing the description on the back of the box? Simeon and Scott put each other to the test!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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