Top 10 Switch Bombshell Announcements

If we can live through ten bombshells like these ones, we can face just about anything.


For a full hour last week, Nintendo streamed live from the stage in Kyoto and presented us with announcement after announcement regarding their new home console, Nintendo Switch. We learned the console’s price, release date, online capabilities, Joy-Con technology, and much, much more. But which of these huge pieces of news do we regard as the most important? And which announcements are we remembering fondly, rather than with a sour taste? Watch this video for a complete rundown on the ten most important moments of the January Switch Presentation!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC Direct: Switch Presentation!

Too bad Simeon had to go deal with that stranger from another dimension… in other news, Glen’s sharp face and soothing voice make their internet debut!


We’re here to discuss every aspect of Nintendo’s full Switch unveiling from the January Presentation! Launch details? Games? Hidden features? We’ll discuss every bit. Jump in the chat and let us know what you think of Nintendo’s new console coming in March!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Switch Presentation – Knee Jerk Reactions!

The hype train was real… it barrelled through here and plowed us over. Man oh man!


Catch the TBC Direct LIVE STREAM tomorrow

Scott is hot off the Switch hype from Nintendo’s full presentation! What a whirlwind of announcements. This is his knee-jerk reactions, recorded literally minutes after Nintendo’s live stream ended. He’s pretty happy about the console’s features, hardware, release date, and games… but some of those prices? OUCH! What did you think of Nintendo’s announcements made from the stage in Kyoto?
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

6 Ways Nintendo Can Nail the Switch Presentation

In less than a week, Nintendo will be blowing the lid off the Nintendo Switch secrecy container and giving us a complete look at their upcoming console. Nintendo fans are getting an early-E3 gift this year because Nintendo isn’t waiting until the industry’s standard slot for big reveals – they’re launching the console before the summer!

We’re going to see the Switch’s launch games, release date, pricing, and hidden features in just a matter of days.

Like any good Nintendo fan, I’m crossing my fingers for the Big N and hoping that they smash this Presentation out of the park. They’ll be taking the stage and streaming live from Japan (that’s why the broadcast is coming to us at such an odd, late time of night on a Thursday) – and they’re a bit out of practice on the live show front.

I’m relieved to hear that they’re stepping up to the plate and introducing some showmanship to their full Switch unveiling, but I’m equally nervous. Nintendo’s president, Kimishima, has had next to no contact with Nintendo fans since he stepped into the late Iwata’s office. Reggie and Aonuma have been appearing mostly in recorded formats, where multiple takes are allowed to get messaging across right… but not so on a live broadcast. On Reggie’s live appearance with Jimmy Fallon, you could feel a lot of that nervousness in his presentation and hear the stuttering that comes with a lack of practice.

I hope everyone is rehearsing right now – that should be priority #1.

Misgivings aside, what will be the most important part of the presentation is the information, and I’ve arranged a simple list of things Nintendo can do to knock this one out of the park. Their initial reveal trailer was well-crafted and received positively, so here’s what they can do to maintain that momentum and keep the positive buzz around their console-portable hybrid:

Virtual Console Done Right

The launch lineup needs to be strong in quality, but I’ve grown to expect only a handful of games. On a console which almost surely cannot be backwards-compatible via hardware, the VC service is going to need to step in and keep us busy on our shiny new Switches.

Library

The Virtual Console should be the Netflix of gaming.

Something has to be done about the historically abysmal Virtual Console library. The slow drip-feed of mediocre games with email notifications sent weekly just isn’t doing it – and surely Nintendo’s digital sales figures reflect that.
Open this thing up, Nintendo! I would encourage the company to look at a subscription model as opposed to piecemeal sales. The VC should be the Netflix of gaming, where we’re sending them $10 a month to have access to a growing catalog. I guarantee their profits would increase.

Purchase History

If they make me repurchase my digital games one more time, I’ll… well, I won’t. I’ve already boycotted the SNES games on 3DS and I’m sending the message that I won’t double dip for them.

You must reward your loyal customers, not punish them for being early adopters.

Emulation

The NES Classic Edition blows Wii U out of the water as far as emulation goes – the NERD team at Nintendo (Nintendo Europe Research & Development) nailed it, and I don’t think I’ll be able to go back to the dim and muddy appearance of Nintendo’s other methods. Let’s not go halfway with the Switch – go all out and make it a service worth paying for!

Muti-SKU Positioning

Do you forget sometimes, that Wii U was sold in Basic and Deluxe models at launch? This was a new move for Nintendo, but it certainly paid off. What may have seemed like a really high entry price at $350 instead seemed like a worthy upgrade over the Basic console. And what true Nintendo fan (who actually watches these presentations) wants to be “basic”? Sure, the white Wii U sold a handful of consoles but it was primarily there for positioning, and I can’t blame Nintendo for implementing that marketing tactic. In fact, I think it’s smart. It provides a logical choice for casual and hardcore fans alike – and consumers love having choices between product models.

I hope Nintendo continues this trend and offers Basic and Deluxe switch packages.

The basic one would have a console with less storage, Joy-Cons, and a tech-demo game (think Wii Sports/Nintendo Land) packed in, while the deluxe version would have larger storage, a Joy-Con grip, and Breath of the Wild packed in.

Zelda at Launch

Nothing has been more frustrating to me than the messaging around this game’s release. Nintendo announced this game in 2014 and has sent nothing but mixed signals since then, delaying the game, saying trust us this will be out in 2015 just after Star Fox (also delayed) and delaying it again. Fine – I actually believe that delays can actually benefit a game – but they STILL aren’t committing to March for us to see Zelda! Yet. It needs to be confirmed for Switch launch day and release on Wii U at the same time.

I don’t even need a whole lot of coverage on the game during this presentation – we’ve been seeing more and more of it for a few years now. It was the only thing at E3. We’re just ready for the game to be available to purchase! The ambiguous “2017” release date that they’ve been very careful to not expound on has got me worried. In order to nail this Switch Presentation, Nintendo needs to confirm that the development is not in fact as troubled as it seems. Imagine the negative buzz around yet another Breath of the Wild delay.

Leave Handholding to the Parents

Alright Nintendo – in the Switch reveal trailer you marketed this console to adults, so you won’t be restricting our online communication, RIGHT?

If they want this game to be popular with the crowd that it looks like they’re targeting, then let’s see it. Let’s see this console come unrestricted out of the box – voice chat, parties, etc. All the features that have been staples in competing products for the last decades.

If parents want to implement controls – great – let them. It is their job, not Nintendo’s.

Preorders The Day Following

Rather self-explanatory. No one is going to want to run out to their store at midnight on a Thursday evening with work the next day – but Friday, that’s a different story! We’re gonna be all hyped up on the Switch from the Presentation and Nintendo better be ready to receive our money! (Well, the retailers – but  you know what I mean.)

Over-Produce

This is absolutely critical. Most of Nintendo’s missteps in the last few years have been production related.

  • Pokemon Go Plus
  • amiibo
  • NES Classic Edition

That bullet list right there represents literally millions of dollars left on the table (and/or scooped up by scalpers) due to under-production.

Nintendo’s been playing far too conservative with their production runs.

They have the capital, so they need to make more of these consoles. 2 million worldwide (the rumored figure) is not enough at launch – the Switch reveal trailer already has that many views! Sure, not everyone who watches the video will get one at launch but the same can be said in reverse for the people that will buy it who have not yet watched the trailer.

Up that number. Fill those shelves. Not being able to get a Switch on launch-day when you’re a die-hard Nintendo fan would be a huge red-flag, and that’s what has happened with the aforementioned hardware launches!


And those are my thoughts! I think my blog post came across in a negative tone, but I’m actually truly excited for this presentation. I think Nintendo will nail it, and I think they’ll surprise me to boot.

Of course, stay tuned at TBC for full coverage of the event. We’ll be making shows and live streaming this weekend!

Zelda: Skyward Sword Review (Wii)

“Yeah, I think it would be great if we totally forgot about the pointer on the Wii Remote and arbitrarily used motion controls…! Dahur!” – Skyward Sword Developers


After battling the game for around a year, Simeon finally declared defeat over the evil Demise and saved Hyrule. It wasn’t a quick trip through this Wii classic, but Simeon was noting his experience along the way and he has returned from the journey to tell us all about it. With the game being recently released for download on Wii U’s eShop, this is a great opportunity to see if a revisit to this game is worth it for you!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

2017 New Years Gaming Resolutions

We are so gonna Smash these goals! Welcome to 2017 everybody!


Goodbye 2016, hello 2017! We did pretty good on our goals from last year, so it’s time to set some all new resolutions for the coming year. And we’re gamers at the core, so each one of our goals is related to bettering ourselves as video game players and Nintendo fans during the next 365 days. We Have recently started playing over watch which is a great game, we even found this website for Overwatch boosting to help make our gaming experience more fun. Did you make any New Year’s Resolutions? What did you think of ours? Let us know in the comments below.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Do You Want? – A Discussion on Gamer Satisfaction

Greetings! I hope you’ve all had a safe holiday season filled with family, friends, and festivities. In celebrating the coming of the new year with resolving to better ourselves, I find it will be helpful to reflect on a holiday we celebrated a few months ago.

While visiting my in-laws for Thanksgiving in beautiful Montana, I flipped through a Christmas catalog. I can’t remember the store, but it was one I was unfamiliar with, and was clearly geared toward an elderly crowd. While skimming the pages, I found this:

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Notice the tagline “Can the expensive game systems offer that?” The answer is, of course, “Not for the low, low price of $49.95, they can’t!” But it really got me thinking; is this a legitimate selling point? Just because a “Handheld Arcade Gaming System” has 140 games, is it worth the money? These sorts of deals bring up memories of things like Action 52, an infamous NES game which bundled 52 poor quality games into a single cartridge, and a CD I had as a kid with 1,000 games on it… only a few of which were worth my time. I hate to assume the worst of this handheld, but experience has taught me skepticism. I ended up going deeper; what makes gamers happy?

Will more games make us happy?

The advertising method of this handheld is based on the assumption that more games > less games. It’s the simple principle of more is more. It’s my guess that most gamers would laugh at this style of advertising. I don’t know about you, but I would rather have one well-crafted adventure than to sort through a mound of games that are unpolished. My game collection is not really that impressive in size. I have a handful of experiences that I enjoy playing again and again, and a lot that I rarely, if ever, return to. So, I think it’s safe to say that, “No, more games will not make us happy.”

Will longer games make us happy?

Recently the crew discussed this in an episode entitled What Length Should a Game Be? Many times, in a game review, how many “hours” the game will be is included. This baffled me at first, as many of the games I grew up on could be played through in one sitting (if you were good enough at it), and the joy of the game came from playing it over and over again. One recent example of a great game despite having a very short length is Portal. I beat it in one sitting, but it left such a huge impact on me that, after my first play-through, I put it in my top 20 favorite games. Some games, on the other extreme, are too long and can feel needlessly drawn-out. Will longer games make us happy? No.

Will branding make us happy?

Hahahaha… No. Just because something has a specific title, character, or developer behind it does not mean it will make us happy.

Will quality make us happy?

The short and honest answer is, no.  Let me qualify my answer. Of course, everyone has their own taste in genre, and no one game is guaranteed to please everyone. Also, a triple-A developer is probably going to produce a more enjoyable game than other developers, especially considering all of the app store shovelware out there. But just because a game is well-crafted, even perfect, and should, by all counts, appeal to me, does not mean it will make me happy. Take Ocarina of Time, for instance. I love the Legend of Zelda series. I love Majora’s Mask. Ocarina of Time is widely considered one of the greatest masterpieces of gaming, yet it failed to hold my attention. I’ve tried to get into it on several occasions, yet it always fails to suck me in. Mighty No. 9, on the other hand, isn’t that great of a game, and was extremely disappointing, but I find myself drawn to its unique style, fun level design, and interesting weapons.

To me, I only see one universal guarantee to make a gamer happy: give them a memory. In the end, a gamer will not care if a game is good, or balanced, or polished; he will only care if the game gives him a smile thinking back on it. If you start talking with a gamer long enough, you will hear him start to talk about a game he played in his childhood which, even though the game was probably garbage to everyone else, he remembers fondly because it left an impression. For me, some of those games are Power Rangers Lightspeed Rescue, Electro Man, and other games from my childhood that I remember fondly. I might return to them now and think they’re completely terrible, but the fond memory is something I’ll never lose.

This year, as you resolve to be a better person, make room for a few more resolutions. Resolve to make memories of your gaming experiences, and resolve to remember those games that made you smile.

Miyamoto’s High and Low Points

For every time he raised the Master Sword skyward, he is also waved an imaginary flute around by the end of a Wii Remote…


Shigeru Miyamoto is a wonderful man to whom we owe a great debt of gratitude. However, in his many years as part of the game industry, he has had plenty of time to make a few missteps. And they were MAJOR. Miyamoto is someone who should be celebrated but not worshiped as perfect. Oh no – this is one developer who has seen the gamut of success and failure! Join Simeon and Scott as they explore the Japanese developer and creator of Mario’s history, highlighting the lows and the highs.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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VR with Switch & Head-Mount?!

This is probably the most exciting patent filing since the Switch started leaking!


What if Virtual Reality access was a mere plastic-headset away for Nintendo Switch owners? That dream could become a reality thanks to Nintendo’s latest patent filing. The mechanism described simply requires a Switch console to be inserted into a VR headset in order to immerse the gamer into a virtual world. Will the Switch’s specs be up to snuff for VR? Watch Scott and Simeon examine the patent and discuss the possibilities.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Canceled Zelda Sequel: Wind Waker 2

Sometimes we just need to zip our lips and happily accept what Nintendo thinks is best for us!


Zelda fans, we blew it. After Nintendo released the original Wind Waker game for GameCube, the backlash about the artistic direction was so great that Nintendo not only changed the aesthetics for the next Zelda title, but completely scrapped a concept they were proud of. What we would have gotten instead of Twilight Princess would have been the sequel to Wind Waker. And that sounds pretty nice right about now, doesn’t it? Watch the video for the full scoop on why Nintendo shelved the idea and went in the complete opposite direction.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Legend of Zelda: Link’s Awakening DX Review

After being released in 1993, and re-released in color in 1998, The Legend of Zelda: Link’s Awakening DX is now available on the 3DS Virtual Console. It is developed and published by Nintendo.

Unlike most of the other Legend of Zelda games, Link’s Awakening does not involve you finding or rescuing Princess Zelda. Instead, Link’s ship has crashed on an island after a storm. It’s up to Link to find the eight instruments of the sirens to wake the Wind Fish so he can escape the island. Little does he know, the island holds a secret…

Puzzle solving in the dungeon.
Puzzle solving in the dungeon.

If you’ve played any 2D Legend of Zelda game you know exactly how this plays. If not, it’s pretty basic. You start off in a main overworld and must find your sword. With sword in hand, you make your way to the various dungeons collecting the different instruments. In these dungeons you also collect a large variety of tools to help you along your journey, such as Roc’s Feather which allows you to jump, or the Power Bracelet which helps you move large rocks and pots. The dungeons are filled with puzzles and enemies with each one containing at least one mini-boss and one main boss. There are two main collectibles in Link’s Awakening, Pieces of Heart and Secret Seashells. The pieces of heart increase your overall health for every four you find and every time you collect a Secret Seashell it simply says, “If you find enough of them, something good is bound to happen.”

The DX version of the game includes and extra ‘Color Dungeon’, which if completed instead of rewarding Link with and instrument or Heart Container, gives him a choice between a Blue tunic (Cuts all damage Link takes in half) or a Red Tunic (Doubles all damage Link deals out). These tunics are extremely helpful.

It's out old pal, Boo!
It’s our old pal, Boo!

There are lots of references to other Nintendo games such as Kirby, a Yoshi doll, and a large variety of Mario’s enemies which are seen in wonderfully-done platforming sections.

The graphics are that of almost any Gameboy Color game. I found that this game’s visuals in particular still look simply fantastic and drew me in as much as the newer games.

If you enjoy Zelda games, or even adventure games at all, you owe it to yourself to play this game. The mystery of the story kept me wanting to play more to see everything unfold and captured me more than any other 2D Zelda. I can’t recommend this game enough.

The Legend of Zelda: Link’s Awakening gets 5 opening chests out of 5.

(Link’s Awakening is available for $5.99 on the 3DS eShop and took me a little over 15 hours to complete.)

New Zelda: Breath of the Wild Footage

We think Kass will be playing an instrumental part in finding the game’s shrines!


At the Game Awards, Nintendo’s Reggie Fils-Aimé took the stage and introduced a brand new look at the upcoming Legend of Zelda: Breath of the Wild for Wii U and Nintendo Switch. We couldn’t be more excited about this game, so getting the all-new trailer AND Let’s Play video from the Treehouse was a big treat. We’re here to pick apart the footage and bring you our favorite discoveries!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Best & Funniest Nintendo Game Commercials

All that we need now in life is a Metroid Movie. Nintendo, we know you can do it – you’ve proven it!


Nintendo has had some of the craziest marketing campaigns ever seen on TV! These are a collection of the weirdest, wackiest, craziest commercials created by the Big N itself. You just can’t make this stuff up, but someone evidently did! We take you through the truly weird, the truly scary, and the truly disgusting in this episode of Two Button Crew. Sit back and join us for a trip down memory lane on this Throwback Thursday show.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Classics Never Age

With the release of the NES Classic Edition just a couple days ago, I can’t help but reflect on what makes classic Nintendo games so special. Since those 8-bit days years back, technology has advanced an exponential amount, but yet, we keep going back to the hits of yesteryear. Why is this? In the present day and age of 4K television sets, Nintendo is releasing a system with games over 30 years old. This seems very ironic, and at the same time, it just seems right. For those who don’t know, the NES Classic will include 30 classic NES games, all in HD. It could, of course, be a Holiday filler for Nintendo in what otherwise may be considered a drought, but nonetheless, it’s something I am personally pumped about!

I have to admit that I own 95% of these games already, most of them through virtual console and the ambassador program. That being said, I am still getting an NES Classic. Maybe it’s the fact that all of the games are in an incredible looking shrunken NES, or because you can experience them with a replica NES controller, or maybe because I am way too quick to throw my money at Nintendo. Regardless, this is such a great way to appeal to seasoned gamers who can never get enough, and new gamers wanting to experience these games for the very first time.

These titles never really seem to age, and when I say “age,” I mean go out of style. Once in a while I go back to a Nintendo 64 game and the frame rate is just so bad that I have to stop. But NES games (most of them) don’t seem to bother my eyes as much. On top of that, the 8-bit style seems to be trending; that is, it’s cool again. I feel like the classic style is viewed as an art form today. Not only the graphics, but the music as well. Whenever I play a really old game, I always admire all of the limitations that the developers were up against, yet they still managed to provide a fun experience. Some developers are still taking advantage of this. Yacht Club Games recently developed Shovel Knight. I can’t even begin to describe how much I enjoyed my experience with that game. Despite all of the advances in game development techniques and top notch engines, they made Shovel Knight with a very classic feel, sound, and challenge. It sold well – REALLY well. This just supports the argument that graphics are not everything, and in fact, I view them as secondary (but that is a rant for another time).

Not only do these games capture an art style that never gets old, they provide a level of challenge that almost goes unmatched today. I can’t even count the number of times that I spent 40 minutes trying to get through a stage in Kid Icarus and collecting as many hearts as possible to power up, while missing the final jump in a level by a pixel and falling to my death (I’m finished!). The games can be relentless, they can be mean, they can make fun of you, and they can even be unfair. But I feel like this only adds to their personalities. I will never forget the feelings of accomplishment that I achieved when I first defeated Medusa, Mother Brain, and Ganon for the very first time. You have to WORK for it. If you are having a tough time beating a level, there will not be a character pop up to offer help. You have to get better, or there will not be any progression. I understand that Nintendo has to appeal to a much broader crowd now days, and I have absolutely no problem with the helping systems they put in place, but sometimes it’s nice to play a game that respects one’s level of skill.

Nintendo knows that they are sitting on a gold mine of classic games. In my opinion, the NES Classic Edition is a fantastic idea, despite the fact that most of these games have been released countless times in the past. It’s something that old and new gamers alike can enjoy. These games are like wine and cheese. They only get better with age.

Nintendo Switch Reveal Reactions!

HOLY NX, BATMAN! The Nintendo Switch is here!!!


The Nintendo Switch has been revealed! Here are all of our first impressions of the new console, the Joy-Con controllers, the games we saw… and there’s much more to come!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Upsides to Game / Console Delays

One of the most frustrating things we gamers have to deal with is the idea of delays.

Game delays. Console delays. ANNOUNCEMENT DELAYS (hashtag not bitter about NX at all). It happens all of the time in our beloved industry.

I am of the opinion that release dates are shared too early. Developers should keep their cards close to their chest until they are almost ready to play them. It would sure cut down on fan disappointment; that feeling of annoyance and dread when a game you have been looking forward to was about to come out and then gets pushed back into the next year.

This pattern is not going to change any time soon. In fact, most gaming companies are announcing their games ever further ahead of time now: two, three, four, or even five years ahead of when the actual launch ends up taking place.

Game delays are something that we have to learn to deal with.

However, we should not just learn to tolerate these situations, but actually look to the bright side. There are a number of upshots to having release dates moved, and we are going to take a look at each one of them:

Longer to Save Up

As much as we might like to say that gaming is a necessity, we both know that it’s a luxury. Gaming isn’t the cheapest of hobbies, with consoles requiring a considerable chunk of change to purchase and each game being the better half of a Benjamin.

There is a long list of things that my money has to be used for in life before it funnels out into video games. My 3DS and my Wii U often gets what’s left after the more essential things.

NX originally looked like it was slated for holiday 2016… now picture what your finances would look like if you had a brand new console to buy in November. I know that I would have had to make some tough calls earlier in the year if that were the case. Now we have an extra three months to save up, and that should help us have the ability to pad the launch experience with a nice little collection of launch games to take home as well. And with NX coming out after Christmas (and my Birthday in January!) we will have that sweet extra gift cash to apply toward it as well. We’re in good shape.

See, that feels kind of nice, doesn’t it?

Time to Play Backlog

We’ve discussed the finances that come into consideration around the topic of game release delays, but you know what an even more precious and expensive commodity is, more so than money itself?

That would be your time. There’s a fixed amount that you are allotted in a day, a week, a year, and even in your lifetime. We can never buy back the time that we’ve spent.

Game delays keep us a little less busy. We get to take our time, slow down, and enjoy some things that we’ve missed. Nintendo must have one of the most expansive libraries of any publisher out there, and many of us who even call ourselves Nintendo fans have only scratched the surface in many areas of their catalog.

When the game release calendar is sparse for Nintendo, it’s like an invitation from an old friend to come back and enjoy some of those titles that you missed when they first came out. For me, it would be a lot of the Gameboy/Color/Advance library as well as the SNES. I really need to go back and get an education on the 16-bit era games – the rest of the home consoles I have pretty well buttoned up. This “lackluster” holiday lineup from Nintendo should afford me the opportunity to do that!

And hey – if the game is new to you, what’s really the difference?

The Games Get Better

Delays don’t happen just to annoy you. Nintendo probably hates them even more than you yourself. They don’t want to redo release dates and let their fans down. It’s always a tough call.

Games are delayed only when they need it. The developers determine that the experience you would be getting on launch day would not live up to their standards, and they hold it back.

Think of all the respect you have for Nintendo. Think of their reputation. They put out wonderful experiences; polished pieces of software that perform well and rarely get patched. (Note: The same can’t be said for many others in the industry.) If they were to never delay games when the tough calls needed to be made, we would not think of Nintendo and their games the same way that we do today.

You can bet that the time between the original release date and the actual launch are spent with employees working overtime into the evenings and weekends. There’s no twiddling of thumbs happening. Longer development cycles mean more paychecks have to be written before any return on investment or profit is collected. Nintendo takes development time very seriously and does what is best for us – their fans.

We Get to Learn a Little Thing Called Patience

It’s really good for us. Our world tells us to enjoy instant gratification – stream things instantly, get all of our stuff on demand… But game delays are contrary to that mentality. They tell us to wait. Waiting is something that our parents could tell us a lot about – they had to experience it on the daily. Waiting in lines, waiting for movies to come out on VHS to watch them, etc. And they didn’t have cellphones to occupy them during their periods of waiting, either.

If you can become the kind of person that doesn’t get upset about video game delays, you will be a happier person. You can apply that patience to many areas of your life, and you will glean better enjoyment from your days.

It Pays Off in the End

We already talked about game quality above. Here, I’m talking about the actual feeling you get when you come home with the game. If everything went smoothly all the time and games came out exactly when they were initially expected to, we would almost have things too easy.

I was hyped for Super Smash Bros. Brawl, but each time Sakurai had to extend the wait, it heightened my anticipation even more. That game was delayed like two or three times, substantially, and it made my desire grow. Finally getting to release day and getting my hands on that game felt like I had already won some sort of battle before I even took the wrapper off.

***

There are plenty of good reasons that video games are delayed, and there are an equal amount of benefits that we get to experience on the receiving end as gamers. So sit back, enjoy the slower holiday season… play some old games, and cheer on Nintendo, because they’re working hard for us!

A Tour of Scott’s Nintendo Collection

You may have seen a few of these items in the Club Nintendo Swag episode, but there are definitely some new things in this vidoe!


Scott has collected quite a few Nintendo relics over the years, and takes you on a personal, First-Person adventure through his room!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What’s Taking SO Long for NX Reveal?

As a Nintendo fan, I’m frustrated. if I were a Nintendo investor, I would be frustrated AND worried.


The patience of Nintendo fans is dreadfully thin, if not already gone. Nintendo hasn’t let a word slip about the NX for months and we’re expected to be primed for purchase in March! Scott presents three compelling cases for why the video game manufacturer is maintaining tight lips.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Top 10 TBC Episodes (#350!)

A sincere and genuine THANK YOU to our friends in the Crew!


Wow – just wow. Can you believe we have done this 350 times as of today? We’re going to take the time to relive and enjoy the best content that TBC has put out to date. Relax and enjoy some great times!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Nintendo – Would You Rather?

Give it up for Simeon – your next American Ninja Warrior!


On this Fun Friday, we ask each other a series of compelling Would You Rather questions straight out of Nintendo’s franchises!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/