Do I NEED This?: A Gamer’s Guide to De-Cluttering

Recently I have been looking to downsize my video game collection. I am giving away and selling some old consoles, games, and accessories (blasphemy, I know). The fact is, I am a pack rat, but there are just some games that I do not play anymore, and I need to do some de-cluttering. I have had to think long and hard before I made the really difficult decision to toss some of the games in my closet, but the experience has been a freeing one. Not only do I have less “junk” lying around the house, but I no longer feel bound to my possessions, which is extremely freeing. So, if the thought of getting rid of a single game in your collection has you mumbling incoherently in the fetal position, let a fellow gamer lend you a hand.

These are the questions I ask myself of each game/piece of equipment I come across in my sorting adventures.

Do I even like this game?

I have a hard time getting rid of any game. I see that, as a thing, it has to have some sort of monetary value. I purchased it (or it was a gift to me), and, therefore, somebody spent good money on this! I cannot just throw it out, can I?

Well, it turns out I can. I do not really care for sports games, though my older brother did. I have cut a good portion of my clutter size down by being honest with myself, saying, “He might have liked this, and I might have had a good time or two, but I would rather be playing something else if I had the choice.” Remember the good times, but do not be afraid that your memories will fall out of your head if you get rid of something.

I almost wish I had kept this game it was so bad.

Does it work?

This is a similar question to the one above but is usually in reference to hardware. We either think, “I put money/time into this, even though it is broken.” Sometimes we try to rationalize, “I am going to get this fixed, someday!” even though you have no intention (much less the time or money) to actually fix it. I am not saying that broken equipment never has enough sentimental value to keep it solely “for old times’ sake”, but, like with bad games, if the memory is that important to you, it will not go away because your busted GameCube is in the dumpster.

How long has it been vs. how long have I had it?

This one is extremely practical. I have Wii games that I have had for years but never play anymore. They are going out with my next batch of games to be pawned at a small, but reasonable price.

Some games I have, though, just have not been given the chance to outstay their welcome. On one hand, I have hardly played Super Smash Bros. for 3DS since the release of the Wii U version. On the other hand, the game is only a few years old, and I have not had the chance, necessarily, to go “back” to it yet. Maybe I will want Smash Bros. on the go sometime soon. If I am asking myself that in ten years, however, I might have to take a second look.

There is another side to this, of course. Scott has been in the mood to sell his games soon after purchase because he does not see himself returning to the title. He gets the biggest bang for his buck by reselling right away, as opposed to seeing the game collect dust, and trying to get rid of it after the game is out of date.

Do I have this game in a more convenient form (Virtual Console, collections/anthologies, etc.)?

“But this is the original NES cartridge! Playing it on a modern console, even though it has been perfectly faithfully been ported, is just not the same!” This is one that, as a pack rat, I have had to wrestle with constantly. I am getting rid of many of my NES cartridges because I have them on collection elsewhere. Yes, this even includes some of my original series Mega Man games (but not my world record Mega Man 6 cart. That thing is getting framed or something). Collections are not only a great way to make accessing your games more convenient, but they also pave the way to downsizing, which is a good thing.

Is this an outdated version?

This question does not apply to most genres, as, usually, each version of a game brings something completely unique to the table. Fighting games, on the other hand, are often outdated by the next version. Is Marvel Vs. Capcom 3 REALLY worth keeping when you have the Ultimate version? Sure, there is a UI difference, but balancing patches and new characters have just made the update a better game. Let it go.

Do I have alternative console methods?

Because I have a Retron 3 I will probably be getting rid of my NES and SNES. The only downside to saying goodbye to them would be my inability to use my wireless NES multitap (though, if I got a wired one, my problem would be no more).

Retrons and similar consoles allow for ease of access and space saving. Retrons even allow you to use the original console’s controllers.

Also, you might have access to an emulator, like a Raspberry Pi. Not that I am advocating illegal emulation. Or admitting that I use my Raspberry Pi for emulation. I am not.

… Admitting it, that is.

These are some of the considerations that I used in sorting through my video game collection. Take it from someone who has been there: the process may be difficult, but the rewards are well worth it. Tune in next time as we discuss proper console dusting techniques!

Why Smash Bros. Is Awesome

Two months ago I wrote about why Smash Bros. is stupid. While I stand by what I said, I think it is time to balance out the conversation. There are so many problems with the Smash Bros. series, but there are so many things to love as well. These are just a few reasons to love these games.

  • The Characters. While there are a few characters on everyone’s wishlist that have not made it to a game yet (I’m looking at you, real Geno), Nintendo has done a pretty awesome job bringing out the best fighters from their own games as well as characters from other companies. When they confirmed Sonic in Brawl, I completely lost my mind. The same thing happened again when they showed Mega Man in Smash 4. They even polled the players to ask what characters they wanted to see as DLC, and they listened! Even if you were not familiar with a character when they introduced them (like the Fire Emblem characters), it would be nearly impossible to think of playing these games without them.
  • The uniqueness of each game. Many people complain about Melee being too fast-paced, or Brawl being too janky, but, honestly, I do not think the series would be complete without every single (official) iteration. The original demonstrated that fighting games did not have to be put in a box. Melee showed just how serious a Nintendo fighter could be. Brawl showed how a fighting game’s story mode could be fun and interesting, and gave us the ability to customize it to no end. The 3DS version allowed us to take it on the go (also, one of the top players in our region used his 3DS as a controller on the Wii U version because he was more comfortable with it at the time). The Wii U offering gave us everything we want in a modern fighting game, including online play, balancing patches, and worthwhile DLC.
  • Custom combos. Any fighting game worth its salt has some sort of combo system; one attack leads into another to create a devastating string of hits. Smash Bros is like that, but there isn’t a set system. Any combo has to be “discovered”, and not only that, but almost all of them are situational and can be performed at certain damage percentages. This means that you have to be creative as time progresses; you cannot just use the same combo over and over without any chance of dropping it. Smash Bros. is exciting, dynamic, and will never be formulaic because of this custom combo system.
  • Killing people with Luigi’s down taunt. Hahahaha… Hahaha… HAHAHA! That is great.
  • Low tier heroes. Now, I know that this is nothing new to the fighting game scene, but there is always something exciting about seeing a player do well who plays a character you do not see played often, or a character often considered “bad”. Watching someone tear through the bracket with Ganondorf or seeing Nairo switch to Bowser for certain matchups gets everyone hype! One of my all time favorite memories was a thrown-together tournament in the Brawl days at my college. I made it to grand finals with Ike, and I was up against one of the top players in the region, playing Peach. I ended up winning the match, using my low-tier character. Years later, Scott had the chance to talk with him, and he still recalled the event, mentioning I had a great Ike. That victory meant so much to me, not just for who my opponent was, but for the obstacle I overcame as someone who played a “bad” character.
  • Jank. Yes, I know this was on my list of things that made Smash Bros. stupid, but who does not love to see a nice jank compilation? Things happen in Smash Bros. that would never happen in other fighting games, simply because of the variables involved. A hitbox that extends far past what it should? OK. Characters that randomly start glowing? Sure! Samus’s Up-B killing at 15% or less? Why not?! Part of the fun of Smash Bros. is wondering what unpredictable thing you’re going to see next…. and then raging about it.
  • The Subspace Emissary. I already mentioned this, but, did you know that Brawl had a story mode? It was even pretty good! In fact, probably the most common complaint I hear about Smash 4’s transition from Brawl is that it did not carry over a story mode. It felt like they put time and effort into the stages and the bosses, and might have made a complete game by itself (maybe at a discounted price). I have not played it in a long time, but I can still remember specific parts of the story and how epic the scale of it was.
  • D1. Who does not like D1? No one, that’s who. (He’s the guy that we get the DEEEESSSSSTTTRRRRRRUCTION meme from. If you’ve never heard of it, well, I can’t help you!)
  • A million ways to play. When I play Smash Bros. I typically play it one of two ways: tournament rules singles and tournament rules doubles. I enjoy that. But even if I did not, I would never run out of ways to play Smash Bros.! Break the targets, arcade mode, all items on, custom stages, events, eight players, amiibo, weird token-pushy-offy game, story, board the platforms, Crazy Orders (or whatever it is called), coins, All-Star, multi-man, handicaps, three-on-one, metal+stamina… the list goes on! You could play the different Smash modes forever and never see it all. There are things to collect, secrets to unlock, and styles to invent. Whatever way you play games, the Smash Bros. series has something to offer you.

There are so many things to love about the Smash Bros. series that I could never list them in a readable blog. Share in the comments below what you love about Smash Bros.

Guilty Pleasure Games

Game of Pwns.


#578 – Make sure you watch to the end of this one – Simeon shares something super embarrassing and HILARIOUS!

Footage credit: cobanermani456, kngdmhrts3MvG, Super Best Friends Play

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Smash Bros. Debate: Casual Vs. Competitive

There’s really only one way to determine the winner of this episode… SETTLE IT IN SMASH!


#564 – Crew member Glen makes his Two Button Crew Show debut! You’ve seen him in the comments, you’ve read his blogs, but today here’s here to make a case for casual Super Smash Bros. He’s got an uphill battle to fight in this debate as both Simeon and Scott are seasoned competitive players, and you know what that means… no items, no wonky stages, nothing like that. But Glen says that that goes against the spirit of the game. What do you think? Stick around for the argument and vote in the poll that will pop up at the end.

Footage credit: Kampfellas Smasha

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Why Smash Bros. Is Stupid

If you ever have the chance to talk to Scott, ask him how I feel about Smash Bros. If he happens to recall all of the many times I’ve almost thrown my controller while playing it, he will remember to tell you that I hate those stinking piles of trash, and then probably begin laughing hysterically with memories of my salty tears.

Today, I am going to list reasons I despise the Smash Bros. series. I will not be focusing on one entry, but rather looking at the series as a whole. The list is also not exhaustive. The internet does not contain enough space to list all of this garbage. You may have found some of these same things frustrating, or you may not have. Let me enlighten you to the truth of these monstrosities:

  • The Crotch. I hate the crotch. For those of you who do not know what this means, it is a term I coined some years back referring to the point on the side of a stage (especially noticeable on Brawl’s Final Destination) at which one gets stuck while trying to recover. This was a major problem for Marth before they fixed things in Smash 4, as he would get stuck due to his forward momentum bringing his upward momentum into the crotch. FYI, you can also use crotch as a verb (“Oh, man, I just got crotched!“).
  • The invisible Ceiling, or Y-Cancelling. I’ve seen videos that say that Melee’s invisible ceiling is only noticeable when Luigi is being hit. That is so false. It is also extremely noticeable on Roy’s (and Marth’s) counter moves. That crap was extremely annoying.
  • Teching the sides of walls when you are going straight downward. What is this garbage?
  • Brawl had online. Hahaha! That was a thing! Hahaha! Oh, boy. Remember that funny joke? It was funny.
  • Nerfed Ike in Sm4sh. My favorite character to play in Brawl was Ike. It took a few patches, but Ike is finally at least semi-playable in Sm4sh. They did, however take out the best thing about him, which was that he had no landing lag on N-air, which allowed him to go straight into jab. That moment of landing lag is a killer.
  • Jank. No other competitive fighting game has this much jank, people, especially nowadays. That crap gets patched out. Why Samus’s standing up-B can kill at 0% I will never be able to explain to you.
  • Samus’ Matchups in Sm4sh. Speaking of Samus, she has some ridiculous matchups in the fourth Smash game. Samus may not be the best in the game, but Samus vs. Dorf or Samus vs. Ike is super dumb for the person who is not playing Samus.
  • Sm4sh’s “Voice Acting”. One of the first things I noticed about Sm4sh on release night was that a lot of the characters’ voice clips for the game were the same as Brawl. Now, that in itself is kind of lazy, but I get it. What I do not get is when ONE character has, like, THREE different voices! It’s especially noticeable in Dorf and Fox. You might be trying to recover and hear the sound of a chipmunk squeaking “Fire!”, Then the next moment, after your opponent has two-framed you, you hear the deep guttural bellows of 1,000 manly warriors entering the gates of Hades. What?
  • Playing Brawl on Wii U. It just drops inputs? WHY!? I have never had this problem with ANY other Wii game! Is there a reason? No. It’s just stupid.
  • B-Reversing. The reason I hate B-reversing is probably just a personal thing. I almost never try to do it intentionally, but it always seems to happen at the worst times when I use a grounded up-B. Why?
  • Melee Cultists. The rest of these are more “community” complaints, and for the sake of my own precious time, we all know what this one means. Oh, and if you miss meteor cancelling, just don’t get meteored. Git gud, scrub.
  • EVO making custom moves legal. *Sigh* Why did they have to complicate things so? If you’re not familiar with this fiasco, it goes like this: EVO is the biggest fighting game tournament of the year. All of the important games are there, all of the best fighters are in attendance, so when the EVO people make a rule set, everyone pays attention. In 2015, EVO set the Sm4sh rules to allow for custom moves. We even did one of our first episodes on it. This meant that, until EVO, all of the local tournaments used the new rule set, which meant that each player that was going to bring a set up had to play the stupid extra modes for hours on end trying to unlock all of the custom moves (which, by the way, you could collect multiple of, meaning each time you worked hard for one did not guarantee you would find one you didn’t have) AND set each character’s ten EVO-approved set-ups, which translates to days of work! After all of this local scenes stopped using custom moves after EVO 2015 passed, and the EVO people themselves discontinued this practice.
  • Project M Scene. I understand, if you enjoy a game, have fun with it. But if you want to play a Smash Bros. game that’s more like Melee… play Melee. I see Project M as an abomination. It’s not Melee, and it’s definitely not Brawl any more. Oh, and the fact that the scene pretty much died after it stopped getting updates? I laughed. #sorrynotsorry
  • Project M caught on instead of Balanced Brawl. Balanced Brawl was an attempt to fix the MANY problems that Brawl had, and, do you know what? It was pretty stinking good! It embraced what was good about the game instead of mutating it into an unrecognizable mess.
  • Because, um… uh… Fine. I do not hate Smash Bros. But it does have a bunch of stupid things that make me want to rip my hair out sometimes. Some of those are the same things that make me laugh at how ridiculously zany these games are. So, as much fun as it is to whine about smash Bros., I have to admit, it’s a heck of a lot of fun to rage about.

P.S.: Notice that I was able to write this article without even mentioning tripping. … Darn.

The Nintendo Experience: Pantendo Fighting Masterpieces

Though it’s E3 weekend, and so much is happening, I would like to turn focus to just one of Nintendo’s events: The ARMS Open Invitational. The Big N is getting into the spirit of the season by throwing a tournament for their upcoming title ARMS. Summer fighting game tournaments are nothing new, and since we’re about a month away from EVO 2017 (the biggest, grandest fighting game tournament of the year), I found it appropriate to celebrate all of the riot time festivities by inducting some of the best Pantendo (appearing on Nintendo consoles, including first, second, and third party) fighting games into the Nintendo Experience.

We’ll kick off with an old classic: Soul Calibur II for GameCube. Soul Calibur is a series of 3D fighting games that center around weapons-based combat as opposed to hand-to-hand. If you are familiar with the franchise, you know that they’re usually multi-platform and each platform has its own exclusive character(s). For the second offering, the Playstation 2 version contained Heihachi from the Tekken series, and the Xbox version had the Spawn comic book character. Fortunately, Nintendo fans got the best deal, and Link from the Legend of Zelda series was playable. For that appearance alone this game is worth playing.

The game was a solid fighter and was an arcade classic; perfect for both friendly and serious play. With the exception of Soul Calibur Legends for Wii (of which I had not heard until researching this blog, and is not even a fighting game), this was the only one of the series that made it to a Nintendo console. I suggest you hunt down this old gem and give it a shot.

Next up is a game that should not be foreign to anyone reading this blog: Super Smash Bros. Melee. Whether you prefer this specific version or not (it is not my personal favorite), you cannot deny its impact on Nintendo and Fighting Game Community (FGC) culture.

Official box art

Melee was released in 2001, and has remained relevant since, having what is possibly the longest, most-permeating tournament longevity of any fighting game ever. People continue to play competitively to this day, and it has found its way into the EVO tournament lineup six times (counting this year’s upcoming tournament) and has churned out record-breaking turnouts. Melee is the fighting powerhouse you cannot ignore.

Lastly, I would like to discuss a pushed-aside Wii gem known as Tatsunoko Vs. Capcom: Ultimate All-Stars.

The saga of TvC is an interesting, but sad tale. The original version of the game, Tatsunoko Vs. Capcom: Cross Generation of Heroes, saw some of Capcom’s best-known brawlers facing off against characters from popular Japanese anime studio Tatsunoko (probably best-known in the states for Karas and Samurai Pizza Cats). Since many of Tatsunoko’s characters were unfamiliar to the rest of the world, the game was only released in Japan and the Wii featured region lock, the rest of the world was missing out on a fighting game produced by the community’s best developer. The outcry was so great that Capcom not only decided to relent and release world-wide a year later, but to polish the game up and add new characters. Fighters who owned a Wii were overjoyed, but therein lie the crux. Many people who were serious about fighting games (especially Capcom fighters) had already found satisfaction in one of the other consoles (PS3 or Xbox 360) with Street Fighter IV, and with the announcement of Marvel Vs. Capcom 3 (for which TvC seemed a test run) for those consoles, there was little incentive to invest in this game. It soon faded into obscurity after reaching the EVO stage once in 2010.

All of this is a shame, because the game is not only technically challenging, but also one of the most balanced fighters ever made. If you scour the internet for TvC tier lists, you will find a few opinions. Almost all of them will rank the giants (Gold Lightan and PTX-40A) as dead last, or at least bottom tier. They’re a huge target, slow, and you do not get a partner to help you out. But if you look at the top eight finishers in the EVO tournament, you will see three of them used giants in their run to the top. In fact, you will see a lot of variety, which is not common in a lot of fighting games. You usually see a few characters over and over again because those characters have a natural advantage over the rest of the cast. TvC was one balanced mamma-jamma, and I love returning to it whenever I can.

… Can I get a chant? (Sequel! Sequel! Sequel! Sequel…)

That is all for this special fighting game edition of the Nintendo Experience. Pick these classics up and go the distance.

Should Games Have Unlockable Content?

Pre-high-speed internet culture may be foreign to you, and we may be nostalgic, but we’d never go back.


#520 – Unlocking stuff used to be the highlight of the gaming experience. It was like finding a buried treasure with each new character or stage discovered. Nowadays, especially with party games, the hunt is less and less exciting. Should Nintendo keep this pattern?

Footage Credit: Super Smash Bros. – The Co-Op Clan | Mario Kart DS – Thomas J. Ashwell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Smash 4 – I’m a Beast at Tournaments

And thus, Scott was the most humble Smasher in all of history.


#511 – With a big Smash 4 tournament coming up, Scott gets some confessions off his chest… like how good he is at the game!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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How to Host a Gaming Tournament

Go out into the world and be T.O.s!


Gaming tournaments! If you haven’t tried to attend one, you’re missing out! But sometimes, the scene just isn’t there… until you start it. There are probably more Nintendo enthusiasts in your area than you realize, and it just takes some effort and organization to bring those people together. In this episode, Simeon and Scott give you some handy tips for starting your own gaming competition! | Handy Dandy Checklist – Bring: System, game, adapter, controller, TV, laptop, charger, speakers, permanent marker (for marking hands), name tags

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Nintendo’s Top-Selling Wii U Titles

Nothing more thrilling than game sale figures, amiright?


You might be very surprised at the sales records that some of the best Wii U games set. While not regarded as a financial success by most, the Wii U platform was home to some of Nintendo’s most polished work. And the sales figures and various attach rates prove that! Come with Simeon and Scott for a walk down monetary lane as they look at some dollars and cents.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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How Nintendo Handles DLC

Season pass used to be a bad word – now Nintendo’s saying it all the time!


Breath of the Wild may be receiving perfect scores from around the industry, but its recent DLC expansion pass announcement was not met with as much enthusiasm. Simeon and Scott take a look at Nintendo’s downloadable content track record today before discussing the promise of added content for Link’s newest adventure. How are you feeling about the opportunity to pay to play more of Hyrule’s open world? Sound off in the comments below!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Nintendo Experience: Remembering the Wii U’s Best

The Wii U was a unique offering. Nintendo rolled the dice, and, to most onlookers, it seems as though they lost. As with most things in life, most people’s trash is one eccentric fan’s treasure. What the Wii U lacked in quantity, it made up for in some unrepeatable experiences.

Now, while it’s difficult to say that a game that has come out less than 10 years ago is a classic, these games are definitely worthy of being inducted into the Nintendo Experience. I already highlighted Nintendo Land. It was the perfect tech demo to show what Wii U was all about: the capabilities of the Game Pad and asymmetrical gameplay. These other inductees were selected not for their individuality, but because of their stand-out excellence in already established franchises.

Super Smash Bros. for Wii U had a lot to prove. There were tons of fans of Melee and were let down by Brawl, and needed be to won back. Some, such as myself, loved Brawl, and doubted that the next entry would top such an amazing game (however flawed). It utterly destroyed any expectations put on it.

I applaud the team that worked on this game, not just for a well-put-together art piece, nor a Nintendo fighting game FINALLY ready for online competition, but also for striving for balance. Balance has been lacking in previous series entries, and while there still seem to be tiers of viability, the array of characters from such a large cast that are seen on the top of leader boards is diverse. The use of patches has been good for the most part (though, why they nerfed Luigi’s throw combos I will never know). For such a huge roster balance is hard to maintain, but this team seems to have kept it.

Lastly, I would like to showcase the greatness of Super Mario 3D World. Since Super Mario 64, the 2D and 3D Mario games have been pretty distinct entities. The 3D entries have been more focused on exploring the rich environments while the 2D entries have focused on the classic platforming and fun power-ups. It was fun having the two separate, but now we know, with the right amount of each, they work beautifully together.

That’s it for this month’s Nintendo Experience. If you find yourself without a Switch for awhile, like I do, it’s nice to recognize the amazing experiences we still have at our fingertips.

Should Sakurai Quit Smash Bros?

You know you’re messed up when you gotta use a third party controller. :(


We love Sakurai, the director of Smash Bros. There’s no question about that. But we do have some real concerns about him that range from the health of his body to the way he manages his employees. It might actually be the case that developing Smash Bros. games isn’t the best thing for him, or for his company! We are going to examine the issue from each angle and do our best to come to an objective conclusion: Should Sakurai quit?

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Games that Would Be Perfect for Switch!

Isn’t it great to see an episode fully hosted by members of the greater Crew body? That intro sure seems out of place though…


The January Switch Presentation is right around the corner, in which Nintendo will fully unveil their new home/portable console hybrid. A huge portion of this presentation is going to be fully dedicated to the games that surround the console’s launch window, because we gamers have to know what software is going to support this new hardware! After all, we only know of Zelda: Breath of the Wild, an unnamed Mario adventure, and a few third-party titles that belong to publishers who have been sworn to secrecy. It’s time to take a close look at what games belong on the Switch as a perfect fit – games that will take advantage of this console’s unique abilities!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What We Want: Smash Tournament Edition

We’d really appreciate it if there were some new default settings… LIKE STOCK MATCHES! GAAAAAAHHHHHH!


We enter a lot of Super Smash Bros. tournaments, and take it from us: the setup is an absolute pain. Oh, we gamers adapt. We make it work. But Nintendo could sure make things easier on their most hardcore fans by throwing us a bone in the form of a tournament special edition of their most competitive franchise: Super Smash Bros. And think about it – this is the perfect time for just such a revision to come into being; as Nintendo is theoretically ramping up their 2014 version for a Switch re-release.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Which Nintendo Series Evolved Most?

It takes BILLIONS of years for games to get good – duh.


Nintendo and their franchises have been around longer than the two of us, so which series have evolved the most during that time?

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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