N64 Masterpiece: Super Mario 64

I’m still trying to figure out how we skipped from Super Mario 3 to Super Mario 64…


#517 – Super Mario 64 is a landmark game – a revolution in our industry. And recently, we had a young viewer named Rachel who watches our channel faithfully who asked us to “focus on some Mario games that people don’t talk about anymore, like SM64 and SM64 DS.” So that’s exactly what we’re going to do today! Watched some footage as we discuss this incredible step forward in 3D gaming, and see if you don’t have the urge to go and pick up your old three-pronged controller! Footage credit: Super Mario 64 – Matthewmatosis

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What are the Coolest Arcade Sticks?

The coolest arcade stick is the arcade stick that you have with you.


#516 – Arcade sticks, fight sticks – whatever you call them, they’re a surefire way to up your game and strike fear in your opponents’ hearts. But they’re ALSO a great way to express your artistic creativity, and that’s what many creative gamers have chosen to do! In this episode, we’re showing off the handiwork of some very talented folks who have turned their fight sticks into pieces of art!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Who Nintendo’s Target Audience REALLY Is

They would probably say the whole cheesy “5 to 105” line…


#515 – Who does Nintendo have in mind when they are developing their newest games? Is it people like you? Much younger? Older players? That’s the question that Simeon and Scott are examining in today’s episode of Two Button Crew!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How to Host a Gaming Tournament

Go out into the world and be T.O.s!


Gaming tournaments! If you haven’t tried to attend one, you’re missing out! But sometimes, the scene just isn’t there… until you start it. There are probably more Nintendo enthusiasts in your area than you realize, and it just takes some effort and organization to bring those people together. In this episode, Simeon and Scott give you some handy tips for starting your own gaming competition! | Handy Dandy Checklist – Bring: System, game, adapter, controller, TV, laptop, charger, speakers, permanent marker (for marking hands), name tags

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

1-2-Switch: Why It’s #1… and #2!

1-2-Switch, to say it gently, had mixed reactions after its release. We’re going to start this article by analyzing why there seems to be people giving it positive reviews, and many critics bashing it. Once we’re finished looking at that, this article will rank the 1-2-Switch games from best to worst, and sort them into three categories!

To me the issue is simple. It all comes down to audience. League of Legends is a wildly popular strategy game that has taken the world of gaming captive. I’ve tried it, and it’s not my cup of tea. 1-2-Switch is judged harshly because it is being judged by gamers. If you were expecting 1-2-Switch to be a gamer’s game, or even on the level of Mario Party, you are sadly mistaken. From its reveal its intention was clear; don’t look at the screen. With a goal like that, you immediately understand that it’s not aiming to be a video gamer’s game.

This game is PERFECT for any sort of gathering. It is more accessible to everyone than Wii Sports was. It is instantly “get-able”, and most mini-games can be jumped into without any explanation. I have yet to find a non-gamer that did not find it to be a blast.

All these things about audience being said, that does not mean that this game is completely without flaw. There is enough here to keep the crowd entertained for some time, but some experiences were clearly missteps. I believe that all of the 1-2-Switch mini games fall into one of 3 categories: 1) enjoyable games, 2) games, at least, 3) unplayable messes. We’ll start with the best and work our way down to the worst.

Good Mini-Games:

  • 1. Fake Draw: This is the genius of the Switch all in one mini-game. It’s a super simple premise with a little extra strategy added. You need a quick wrist and a trained ear, and it’s perfect to test reaction times.
  • 2. Quick Draw: Surprised to see this next? Don’t be! It’s just a simpler version of Fake Draw that’s 100% about speed. This is the game that everyone should start out with. It’s exciting, and it’s the one to which everyone wants to have a go.
  • 3. Ball Counting: This game by itself made me believe in HD rumble. It may not be the most exciting game, but it requires patience and a gentle hand. Seriously, it makes me believe there are marbles in the Joy-Con.
  • 4. Sword Fight: Sword fighting on Wii Sports Resort was fun, but usually turned into a waggle-fest. The motion sensors in the Joy-Cons are much more accurate, and this combat game is the best of them.
  • 5. Plate Spin: It doesn’t sound like a very exciting game, but your goal is to keep your plate spinning while you knock off your opponent’s. Very entertaining. I only wish I could find more people to play with me…
  • 6. Safe Crack: Another game that does the HD rumble really well, Safe Crack requires precision. The right rumbles become more difficult to detect as the game goes on, making it quite the challenge.
  • 7. Wizard: Is this one cheesy? Yes, yes it is. But it is fun, and requires strategy.
  • 8. Gorilla: I like this mini-game, but few others are in my camp, so I rarely get to show off my apely prowess.
  • 9. Treasure Chest: Once again, a simple premise, but shows off the motion controls of the Joy-Con well.
  • 10. Shave: This one is fun to play and entertaining to watch especially if they throw you the buzz cut challenge!
  • 11. Copy Dance: Give the Joy-Cons to the goofiest and most flexible people in the room for this one. Trust me, it’s hilarious.
  • 12. Air Guitar: This one definitely had to be made, and it is fun to play. Most of the times I’ve played this game the Joy-Con seemed to track the beat well and not reward waggling, but in more recent play sessions, it seemed like the biggest waggler won… Try it a few times for yourself.

Well, They’re Games…:

Now we take a step down from the good into the… meh.

  • 13. Milk: Yes, it looks ridiculous, but people enjoy laughing at each other. It’s inevitable that this mini-game will continue to be a staple and will be immediately associated with 1-2-Switch till the end of time.

  • 14. Boxing Gym: Requires quick reflexes, but I’m not really certain how well it reads the different punches.

  • 15. Baseball: The presentation on this one is nice. It’s like Wii Sports Baseball, but without looking silly, and you use your ears as opposed to your eyes. It’s all about reading your opponent.

  • 16. Zen: Not moving as a game… I think the premise works, but it’s not exactly a rip-roaring time.

  • 17. Eating Contest: It’s fun to watch people play, but can be really frustrating if you are playing and it does not read your movements. On Nintendo’s behalf I did try putting the camera in front of my hand and puppeting mouth movements and it didn’t work at all, so the camera CAN tell the difference between my mouth and my fingers.

  • 18. Dance Off: It’s a good premise, but copy dance is more entertaining.

  • 19. Samurai Training: Maybe it is just because I am a sore loser, but I do not really care for this game.

  • 20. Beach Flag:  Beach Flag is kind of a waggle-fest that wears you out. I enjoy it, but I haven’t found one other person who does.

  • 21. Runway: Once again, humorous to watch, and it requires technique! I brought 1-2-Switch to school for my students to play one day. One of the boys won EVERY time because he had the hip sway portion absolutely pinpoint perfect.

  • 22. Signal Flag: JUST making the cut as an actual game, this one is about concentration and not plunging a pencil into your ear at how annoying the voices are.

Broken Head-Shakers:

The Switch acting as a mirror of the person playing this mini-game.

None of these are playable. Turn back now.

  • 23. Telephone: Pick up the controller when you hear a certain sound. That’s it. Also, be careful when you do. It is easy to drop the Joy-Cons.

  • 24. Soda Shake: I understand the premise of this game, but apparently, the developers didn’t. The demonstrational video doesn’t explain it at all! When the last guy loses, they all rejoice, including him! I guess they’re just excited to have whatever’s in that bottle… and to be done with this non-game.

  • 25. Table Tennis: Good idea, poor execution. You’re always going to be missing the timing. The Wii Play version was better. And yes, I meant that.

  • 26. Sneaky Dice: This game is so complicated that I had to explain it to anyone I played with after the instructional video, and they still didn’t understand. Flip a coin. You’ll have more fun that way.

  • 27. Joy-Con Rotation: THE most frustrating thing. You play on a table, someone will bump it. You play on the floor, it had better be hardwood and no one should be moving. Like, at all. Even after that, it will give you hypertension, then make you question your life decisions. My recommendation is to dupe two friends into playing it, then standing behind them saying, “Careful, Spongebob. CAREFUL, SPONGEBOB!” and laugh hysterically after they impale your eye with the Joy-Con because it was worth it.

  • 28. Baby: Why? Why did they think this was a good idea. Better yet, what audience were they going for? For people who don’t have kids, is it supposed to be a method of birth control? For people who have had kids, why would they want to relive the most annoying part about having a baby? It’s baffling that anyone thought this would be enjoyable for any audience. Why? WHY!?!?

All in all, there are more good games than bad in this collection, and I think it is the new must-have for any party or large get-together. It showcases what the Joy-Cons can do so well, and for that reason, it is the next necessity in the Nintendo Experience as well.

Thoughts after Making 500 Daily YouTube Videos

Tuesday, May 2nd was the day that Two Button Crew uploaded its 500th episode.

This monumental milestone dwarfs everything that has come and gone before! It’s hard to believe that we’ve made a show every weekday for the last 500 weekdays. Just amazing.

Simeon and I (Scott) are almost two years older than when we started, and we’ve grown from a team of 2 to a team of 7 (don’t worry if you can’t name everybody – we’ll introduce them properly soon).

The show has stayed largely the same, although the set has changed, we’ve witnessed the launch of a new Nintendo console, and we’ve changed day jobs.

Oh, and YouTube has changed a dozen times or so.

Here, I’m going to take a few moments and share the things I’ve learned over the last 500 episodes:

You Can Attract the Right Viewers and Build A Community

TBC doesn’t have a huge following, but the quality of our viewers is astounding. There are all kind of stigmas about YouTube comment sections, but none of them apply to our viewers. By avoiding growth shortcuts, follow-for-follow techniques, and by engaging with Nintendo fans, we’ve collected a tight-knit group of like-minded Nintendo fans. Our patience has paid off! We wouldn’t change the connections we’ve made for a big number of mysterious subscribers.

You Can Help People By Providing Entertainment

Our daily show is a mixture of information, entertainment, gameplay, competitions, and the like. But the source material is consistently one thing: video games. Sometimes it’s tempting to feel like all the time we pour into this effort is frivolous compared to more altruistic endeavors, but we’ve found something surprising along the way: we have helped people. Our viewers have chaotic and sometimes difficult lives, and our channel has proved to be a safe-haven of positivity for them. We love making consistent, top-quality content that you can count on, no matter what’s going on in real life.

You Have to Serve Others to Succeed

There are no benefits for creators to reap without helping others. At first, becoming a YouTuber seems like a pretty grand gig. Make content, people will watch, numbers will go up, and you’ll gain credibility and perks in the industry. Right?

No.

Those motives aren’t sustainable. Attach your motivation to helping your audience, and then you can wake up every day, put others before yourself, and make something truly great while improving others’ lives.

You Have to Be Ready to Adapt

YouTube changes the rules constantly, tinkering with their algorithms to keep viewers engaged and to increase their own revenue. Sometimes these changes are in the favor of creators, and other times they’re not. It’s important that we don’t rely on YouTube too much, but that we diversify our sources of support.

Persistence Pays Off

Things that we have invested in for years are just now starting to pay off. It’s all about the long game. I’ll look back on this post another 500 episodes from now and smile at how things have changed.

Here’s to 500 more!

Pokemon Card Showdown – TCG Battle!

The resolution’s not bad – your eyes are just not working properly today!


#503 – Simeon and Scott used to play Pokemon cards before they played much video games. Those were the… old days! And today we’re going to relive some of that fun, while Simeon uses a legacy Pokemon card deck and Scott challenges him with a brand new set of cards. Watch as they attach energy, play trainers, evolve, and kill each other by flipping coins.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

When We Were Newbs

Please forgive us for our ignorance.


#502 – Sure, we might LOOK like pros, but we were once a couple of newbs just like the general populous. We did things back in the day that make our more mature-gamer-selves cringe. But at least we’re man enough to admit those past shortcomings! Have you ever been a newb? Sure you were. Hopefully, you can relate to some of the funny stories we share in today’s episode of the Two Button Crew show!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Game Compilations Should Be Made?

It’s time that the entire gaming industry started paying attention to what we want!


#501 – Compilations, or “sets” of games on a single disc or cartridge, are things that we don’t often think about. They’re great when they come out, but gamers will often pine for sequels or remakes before asking for a solid compilation. Today’s Two Button Crew episode is all about dream-compilations that Nintendo should make! Footage credit: Mario Kart 64 – EightBitHD | Metroid Zero Mission – BrainScratch Commentaries | ExciteBots Trick Racing – Rodriguezjr Gaming | Super Mario Galaxy Bouldergeist Boss Fight – Boss Fight Database | Wii Sports Resort Frisbee Golf – WiiLikeToPlay | Kid Icarus – ShiryuGL

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

EPISODE 500! “Why We Do This Show”

500 episodes x 10 minutes per show = 83 hours of glorious Two Button Crew content. <3


#500 – The Two Button Crew show has just reached a MASSIVE milestone: today’s upload equals 500 shows on this channel. We’re halfway to a thousand, and we’re having a blast! But when someone shows up consistently and does something every day for 500 days in a row, you have to stop and ask what causes them to keep up all the hard work. That’s exactly what Simeon and Scott are talking about today, as they try their best to explain what it is that keeps TBC going. On this very special occasion, we’d like to thank you, the viewer who is reading this description, for your ongoing support. We do this for you.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Mario Kart 8 Deluxe Showdown

This episode was a real BLAST! We were so happy, it was like we were floating on BALLOONS!


MARIO KART 8 DELUXE! It’s all the rage, being Nintendo’s latest first-party release on Switch! And it’s an outstanding game, but we knew that of course, from playing the Wii U version. You may have caught us streaming online, but what you’ve yet to see is Scott and Simeon facing off in a kart duel. That’s right, with our Patreon supporter’s input, we’ve picked two battle modes to duke it out in. Are you #TeamSim or #TeamScott?

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Mario Kart Rock Paper Scissors

As you can see, our childhoods were clearly very entertaining.


Sometimes, plain old Rock Paper Scissors gets really boring. That’s when you have to invent your own version! And with Mario Kart 8 Deluxe releasing in North America yesterday, what better way to play RPS than with Mario Kart items? Indeed, the weapons in the Mario Kart series are balanced not unlike rock, paper, or scissors, where some are more effective against others, and can be countered by others still. Join Simeon and Scott as they do what they do best – goof off!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

A Wii and a Van

The Wii was an awesome console. I admit that I was skeptical at first, but as with the DS, I eventually grew to love it and its amazing library. What made it even better, however, was the inclusion of the Virtual Console service, which let me revisit old favorites and experience classics I had missed out on the first time around. There was just one problem: it required a broadband internet connection.

I received my Wii shortly after moving to rural Oklahoma. Just so some of you don’t get the wrong idea about the OK great state of Oklahoma, high-speed internet is fairly common in towns, even back in 2006. That said, my family decided to move into a house about ten to twelve miles outside of town, which was out of the range of service of every broadband I.S.P. in the region. Heck, until just a couple of years ago, my folks were still on dial-up!

This made purchasing Virtual Console games an absolute pain. I would have to disconnect my Wii, place it in a bag, and (assuming my destination didn’t already have a TV I could use) lug a television with me, then haul everything somewhere I was allowed to use the WiFi or hook up a L.A.N. adapter, make my purchase, and then reverse the whole process when it was time to leave. Bear in mind this was back in 2006-2007 when flat-screen TVs weren’t ubiquitous, which is to say all I had access to was a bulky C.R.T. TV.

And yes, I actually did do this.

I didn’t like doing it this way: it was exhausting and tedious. Fortunately, I come from a long line of engineers, so coming up with creative solutions to difficult problems comes naturally for me. When my family got a new Dodge Caravan with a built-in DVD player and screen, I saw an opportunity to optimize.

The mini-van had standard component cable ports, so getting the Wii to interface with the screen wasn’t a problem. What was a problem, however, was powering the Wii. Most automobiles don’t have standard two-pronged AC power-outlets, which meant I had to find an apparatus to let me plug my Wii into the car’s 12-volt socket. After a little trouble finding the right keywords to get Amazon’s search algorithm to cooperate, I managed to get one for a decent price.

Now that I had all of the hardware, all I needed was a WiFi connection. Fortunately, E.C.U., the local university, has free campus-wide WiFi; even better, it isn’t password protected. All I had to do was drive the family van into town—usually late in the afternoon or evening once all of the parking spaces had opened up—boot up the Wii, connect it to the university’s WiFi, and download the game I wanted.

Sadly, by the time I formulated this plan and had everything I needed, the Wii’s life cycle was about halfway through, and I had bought most of games I really wanted. Come to think of it, the only games I bought this way were Super Street Fighter II and Secret of Mana.

Regardless, my adventures in wardriving make for a good story and fond memories.

Death of NES Classic Edition + SNES Rumors

Finally, Scott can say that he’s owned an SNES!


You’ve heard all the rumors, right? NES Classic Edition production is being ended, while it seems Nintendo is ramping up for the creation of the SNES Classic Edition. That’s good news; they seem to be starting earlier this year, so if all goes as planned, there should be a lot more Nintendo stocking stuffers to go around this year when they rerelease their “new” retro console. Footage credit: GameXplain

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What If Mario Kart Was Real Life?

Lakitu save us.


As gamers, it can be easy to let fantasies of game worlds spill into our daily lives. One of those situations takes place behind the wheel. Have you ever wanted a red shell for that jerk in front of you on the highway? Things would sure be a lot more interesting on the road if drivers were given Mario Kart items and Mario Kart rules to play by. Imagine with us! Footage Credits: Super Mario Kart – NintendoComplete | Mario Kart Double Dash – PoisonCranberry | Mario Kart 8 – XCageGame

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Best Nintendo Buttons Of All Time

Maybe one day, buttons will slide in and out of controllers just like Joy-Con on a Switch, and everyone can be happy.


Buttons. Do you like click? Sponge? Analog, or digital? Diamond layout, or some shaped like beans? For every button Nintendo makes, there are a plethora of preferences. Which controllers or handhelds have the buttons that you like most? Do you agree with Scott or Simeon’s picks – or neither?! Let us know in the comment section!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What 3rd Party Games We Want on Switch

Let a man dream.


Most fans of Nintendo have come to accept the “fact” that 3rd party support is weak on Nintendo systems. It’s mostly true, and it’s very unfortunate. We wish other companies would support the Switch more, and there are some great games we feel that we’re missing out on! We’ve made a list of all the best, hot 3d party games that we want to play on our Nintendo hardware!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Nintendo Strategy – Does it Work?

Every single year I find myself wondering, speculating, and analyzing what Nintendo is going to release next. I’m about 0 for 300 in predictions. Two Button Crew recently posted something on Facebook that made me laugh, but also made me wonder why Nintendo operates the way they do. What I mean by that is they never do what anyone is expecting. They are probably the most unpredictable company I have ever known. Yet, they are probably the company I have given the most money to. What is the driving force (from a business perspective) behind Nintendo’s decisions and how they market them?

 

 

The biggest thing I can think of is innovation. To be innovative, a company has to be different. Nintendo cannot reform the gaming industry by following the same old formula. Unfortunately, this also means that some fans are going to be let down because Nintendo tends to take what they love and either leave it in the dust, or change it just enough so it doesn’t feel old. An example of this for me is Paper Mario: The Thousand Year Door. I loved that game. I would love nothing more than a true sequel. Since that game came out, we’ve gotten Super Paper Mario, Paper Mario: Sticker Star, and Paper Mario: Color Splash. Each subsequent game I just mentioned gets closer and closer to the formula that makes The Thousand Year Door, but none of those games kept my interest because of changes made by developers to keep the games “fresh”. Not all changes are bad though (I’m looking at you, Breath of the Wild). When Nintendo takes change and gets it right, that is when nothing else in the industry can come close. And it’s not just about software, the same applies to hardware. The Wii essentially revolutionized gaming, and the Switch so far is a success story as well. Nintendo is basically the cleanup hitter in the lineup. They hit more home runs than anyone, and they can hit them farther. Unfortunately, that also means they are likely going to strike out more than anyone.

The other thing that Nintendo doesn’t really seem to care about is competition. They are 100% independent when it comes to the decisions their competitors make. This is a very ambitious move, but not one that comes without risk. A company as large and with as big of a fan base as Nintendo can get away with this. They don’t have to keep making the same old games and systems because they don’t care about disrupting the status quo in the industry. People expect a new Gears of War game that does not stray far from the formula, because that is what Microsoft is good at making (I’m not saying it’s a bad series). There is very little risk for Microsoft here, because they can look at past sales, and without straying from the formula within the game, they can predict and model how profitable the game will be. My intent is not to start a console war, but in my opinion, no other competitor innovates like Nintendo. This is simply because other companies do not want to partake in the risk Nintendo takes on when they test the waters of the market.

 

 

I’ll always love Nintendo, and there are times when I’ll hate them. It’s just the way Nintendo works, and it will not change anytime soon because it’s how they operate. Innovation is what all companies should strive for, but Nintendo takes it to a whole different level.  It’s a business model that would drive most companies into bankruptcy sooner than you can say “Mario Kart”. Innovation is something that does come with a cost, but one thing I can be confident in is that Nintendo will be innovating the industry and making my favorite games and consoles for years to come.

April Fools: Prank Calling Nintendo

No really! We prank called Nintendo! We’re not fooling you!


What better way to celebrate April Fools than to give your favorite company a call? We phoned a couple different customer service reps, and they were very helpful… even in the face of the complete nonsense that we were throwing at them. Note: Each Nintendo employee was given a perfect survery by Simeon and Scott.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Why We Are Nintendo Fans

Because Nintendo does what everywon’t.


When is the last time you stopped and asked yourself the question: Why AM I a Nintendo fan? That’s exactly what we’re doing on the NF YouTube channel today – join in the comments!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/