It’s the first installment of Let’s Play Switch! Simeon and Scott sit down to take SteamWorld Dig 2 for a spin, the newly released digging Metroidvania Nindie title. Is it worth your $20? Yes! Is it worth you watching this entire video? Yes again!
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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In the first-ever installment of Live Show News, we’ve got our crystal balls out to talk about the ~future~ of video games! Wii Shop Channel? Mega Man? 2D Metroid? It’s all here, and discussed by Simeon and Scott!
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Simeon is a bit of a Mega Man whiz. He’s a speedrunner and all-around know-it-all when it comes to the Blue Bomber. But can Scott scour the internet for obscure details about the franchise to take Simeon by surprise? Watch and see!
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
In our previous Mega Man Trivia episode, we proved that Simeon is a master of Mega Man knowledge. This video, today, is here to prove that Simeon’s got just as much skill in-game as he does outside. And for your comparison pleasure, we have Scott, who will contrast Simeon’s awesomeness with pure newbishness.
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Scott’s grandpa just died and left him a farm (Two Button Crew Farm, to be precise) to inherit. After clearing out some dead branches, bushes, and rocks, Scott was ready to plant a few parsnips. But he has no idea what he’s doing, and there’re a bunch of neighbors in the city nearby that he’s yet to meet. Oh, and he hasn’t eaten in 7 days. How will Scott survive? Watch to find out!
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Nintendo, supply, and demand. Three words that don’t always mesh together very well. They’re at it again, this time with the SNES Classic Edition. And when the Public Relations dude at Nintendo seems lost for words, well, the situation must not be pretty. Also, Sonic Forces isn’t shaping up too well on Switch. Unfortunately, a bit of a downer this News week. However, we round things out by talking about the awesome Nintendo World Championships!
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Two months ago I wrote about why Smash Bros. is stupid. While I stand by what I said, I think it is time to balance out the conversation. There are so many problems with the Smash Bros. series, but there are so many things to love as well. These are just a few reasons to love these games.
The Characters. While there are a few characters on everyone’s wishlist that have not made it to a game yet (I’m looking at you, real Geno), Nintendo has done a pretty awesome job bringing out the best fighters from their own games as well as characters from other companies. When they confirmed Sonic in Brawl, I completely lost my mind. The same thing happened again when they showed Mega Man in Smash 4. They even polled the players to ask what characters they wanted to see as DLC, and they listened! Even if you were not familiar with a character when they introduced them (like the Fire Emblem characters), it would be nearly impossible to think of playing these games without them.
The uniqueness of each game. Many people complain about Melee being too fast-paced, or Brawl being too janky, but, honestly, I do not think the series would be complete without every single (official) iteration. The original demonstrated that fighting games did not have to be put in a box. Melee showed just how serious a Nintendo fighter could be. Brawl showed how a fighting game’s story mode could be fun and interesting, and gave us the ability to customize it to no end. The 3DS version allowed us to take it on the go (also, one of the top players in our region used his 3DS as a controller on the Wii U version because he was more comfortable with it at the time). The Wii U offering gave us everything we want in a modern fighting game, including online play, balancing patches, and worthwhile DLC.
Custom combos. Any fighting game worth its salt has some sort of combo system; one attack leads into another to create a devastating string of hits. Smash Bros is like that, but there isn’t a set system. Any combo has to be “discovered”, and not only that, but almost all of them are situational and can be performed at certain damage percentages. This means that you have to be creative as time progresses; you cannot just use the same combo over and over without any chance of dropping it. Smash Bros. is exciting, dynamic, and will never be formulaic because of this custom combo system.
Killing people with Luigi’s down taunt. Hahahaha… Hahaha… HAHAHA! That is great.
Low tier heroes. Now, I know that this is nothing new to the fighting game scene, but there is always something exciting about seeing a player do well who plays a character you do not see played often, or a character often considered “bad”. Watching someone tear through the bracket with Ganondorf or seeing Nairo switch to Bowser for certain matchups gets everyone hype! One of my all time favorite memories was a thrown-together tournament in the Brawl days at my college. I made it to grand finals with Ike, and I was up against one of the top players in the region, playing Peach. I ended up winning the match, using my low-tier character. Years later, Scott had the chance to talk with him, and he still recalled the event, mentioning I had a great Ike. That victory meant so much to me, not just for who my opponent was, but for the obstacle I overcame as someone who played a “bad” character.
Jank. Yes, I know this was on my list of things that made Smash Bros. stupid, but who does not love to see a nice jank compilation? Things happen in Smash Bros. that would never happen in other fighting games, simply because of the variables involved. A hitbox that extends far past what it should? OK. Characters that randomly start glowing? Sure! Samus’s Up-B killing at 15% or less?Why not?! Part of the fun of Smash Bros. is wondering what unpredictable thing you’re going to see next…. and then raging about it.
The Subspace Emissary. I already mentioned this, but, did you know that Brawl had a story mode? It was even pretty good! In fact, probably the most common complaint I hear about Smash 4’s transition from Brawl is that it did not carry over a story mode. It felt like they put time and effort into the stages and the bosses, and might have made a complete game by itself (maybe at a discounted price). I have not played it in a long time, but I can still remember specific parts of the story and how epic the scale of it was.
D1. Who does not like D1? No one, that’s who. (He’s the guy that we get the DEEEESSSSSTTTRRRRRRUCTION meme from. If you’ve never heard of it, well, I can’t help you!)
A million ways to play. When I play Smash Bros. I typically play it one of two ways: tournament rules singles and tournament rules doubles. I enjoy that. But even if I did not, I would never run out of ways to play Smash Bros.! Break the targets, arcade mode, all items on, custom stages, events, eight players, amiibo, weird token-pushy-offy game, story, board the platforms, Crazy Orders (or whatever it is called), coins, All-Star, multi-man, handicaps, three-on-one, metal+stamina… the list goes on! You could play the different Smash modes forever and never see it all. There are things to collect, secrets to unlock, and styles to invent. Whatever way you play games, the Smash Bros. series has something to offer you.
There are so many things to love about the Smash Bros. series that I could never list them in a readable blog. Share in the comments below what you love about Smash Bros.
Fall is already upon us. Leaves are changing, the air is becoming cool and crisp, and good games are seemingly being released left and right. Alas, this blog is not about the season, but about 2017 as a whole. Yes, we have a few more months before it wraps up, but in less than a week, Nintendo’s juggernaut, Super Mario Odyssey will finally be released. I for one cannot wait to sink my teeth into this game. Having already received a perfect score, I think we are in for a fun ride. That being said, I want to focus on what has already been released, and why I think 2017 has been one of the most glorious years for gaming in recent history.
Nintendo is a company that fans expect a lot of. They always seem to set the bar of quality game design higher and higher. Take Breath of the Wild for instance. This game takes the best aspects of the franchise and capitalizes on what makes it great. I felt no greater sense of adventure since I was a young kid playing Super Mario 64 or Ocarina of Time for the first time. This is undoubtedly special, and why so far Breath of the Wild is currently* game of the year for me.
*subject to change
A franchise that was essentially brought back from the dead this year is Metroid. Samus Returns does everything that I was hoping it would. Appealing visuals and tight controls, along with the new melee addition, make for a really addictive journey. I would love to see the developer have free reigns and make a brand-new Metroid game.
This year in particular, smaller, more tightly knit developers are also getting more attention. Sonic Mania is living proof that sometimes, fans know exactly what is best for a franchise. The game was made by only a handful of inspired and passionate people, and look what resulted. The same can be said for the recently released Cuphead. Though not on a Nintendo platform, I couldn’t pass this one up. The 1930’s art style is one that I have never seen before in a game, and pushing through the brutally hard difficulty is so worth it only to experience more. My point is, gamers are starting to appreciate the hand crafted, quality approach, and developers are responding.
A Game of Year Contender for sure. Competition is fierce this year.
The release of the Switch was also monumental, and completely necessary, to erase painful memories of the Wii U era. I love that Nintendo doesn’t feel the need to compete with competitors by powerful processing or graphics, but with intuitive design. A portable home system is something that will pave the way for years to come. When Nintendo becomes irreverent in the industry, Nintendo is at its strongest. We were also fortunate enough to get the SNES classic, so I can replay some of my favorite games of all time the way they were meant to be played.
Perhaps I consider 2017 so impressive because it made franchises relevant again. It made Nintendo relevant again. No, we didn’t get a new Animal Crossing game or a Pikmin game (at least not the type I’d want to see), but we did get a plethora of games that were not afraid to redefine themselves. When I look back on the year and reflect, I see a year of revitalization. A year of redefining what gamers actually want: quality.
We were amazed and surprised by the NES Classic Edition. We were relieved and glad for the SNES. Now… what’s next? Gameboy or Nintendo 64? Time will tell, but Two Button Crew is here to stack up the pros and cons of each and determine which is more likely! Agree? Disagree? Let us know in the comments!
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Star Fox 2 is a divisive game. Media outlets tried scoring it, but that was met with much strife over how a cancelled SNES game should be scored in 2017. Let’s put all that aside and actually play the game, shall we? Scott actually makes it way farther than he expected to in this run. Thoughts on the game? Comment below.
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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We are so gonna Smash these goals! Welcome to 2017 everybody!
Goodbye 2016, hello 2017! We did pretty good on our goals from last year, so it’s time to set some all new resolutions for the coming year. And we’re gamers at the core, so each one of our goals is related to bettering ourselves as video game players and Nintendo fans during the next 365 days. We Have recently started playing over watch which is a great game, we even found this website for Overwatch boosting to help make our gaming experience more fun. Did you make any New Year’s Resolutions? What did you think of ours? Let us know in the comments below.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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