Switch is Selling, But 3rd Parties Aren’t Buying


Do you want the good news, or the bad news first? (Well, too late – we already recorded this episode.) As you’ll see in the video, the good news is that Nintendo is on a huge roll with hardware sales. The bad news is, some third parties are still holding out before committing to support the system with games. Will it be too late by the time they get on board?

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Making Time for Gaming As Adults


The great majority of our viewers are adults, so you know what it’s like to try and squeeze a hobby into your schedule. You’re already busy, whether it’s with kids, work, school, or all of the above. How does one set aside time for gaming? What are some things you might have to say “no” to, in order to get that coveted console time in? Simeon and Scott have a few thoughts and ideas to share.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Donkey Kong Country: To Hate, or Not to Hate?


Simeon and Scott are trying to give Donkey Kong Country a fair shake here, even though they’ve never touched the game because of its graphics. Spoiler alert: they end up having a lot of fun and discovering some really challenging parts of the game. Extra spoilers: mine carts are involved. Beware the mine carts.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

There’s a 2D Breath of the Wild on Switch eShop Scott’s Thoughts

On the Nintendo Switch eShop, there’s a 2-dimensional Breath of the Wild for sale.

It’s called SteamWorld Dig 2.

This is an indie title by Image & Form. You don’t have to like steampunk culture or have beaten the original to enjoy this title, it stands on its own as a must-play.

Everything that you loved about the the open-world Zelda adventure is here, in this little downloadable title.

Strictly speaking, Dig 2’s genre is most like a Metroidvania, but fans of Breath of the Wild will feel right at home in the game’s underground caverns.

Did you like defeating shrines? You’re in luck; with caves, puzzles must be completed to earn collectibles and power-ups. Just like shrines, caves feature additional hidden secrets apart from the main objective, for explorers and completionists.

Like Link’s stamina mechanics, the main character (Dorothy) has meters for water and light that the player has to keep an eye on and take into account while trying to reach new areas.

The game can be played nonlinearly, any time you wish to take a break from the main plotline to enhance your strengths.

Filling in Hyrule’s map by locating towers is not unlike uncovering new caverns and locating fast-travel points.

Special abilities can be unlocked that are very similar to the Champion Abilities in Zelda. I activated an especially helpful modification in SteamWorld which I lovingly referred to right away as “Mipha’s Grace.” Even the HUD elements share attributes in common, like how the special abilities indicate on-screen when they are ready to be used.

Don’t miss this title! Even if you don’t feel like you’re ready for “another Breath of the Wild,” keep in mind that this game is much smaller. SteamWorld Dig 2 doesn’t overstay it’s welcome.

It’s also plenty unique, with a creative world, interesting characters, and fun gameplay loops that keep you coming back and digging deeper.

The Secret Selling Point of the Switch Scott’s Thoughts

It’s not what you think it is.

It’s not the games. It’s not the price. It isn’t the user interface or the branding.

The secret selling point is that the Switch is fun to use.
It’s physically fun to play with.

That dumb snapping noise that plays in all the commercials? It underscores one of the core benefits of the experience.

Seeing the hardware’s multiple configurations raises intrigue, then the tactile feedback received when sliding the pieces together does all the convincing.

Nintendo used to say Playing is Believing, but they advanced this concept a step further by creating believers before the console even powers on.

When Ignorance Isn’t Bliss Scott’s Thoughts

They say “ignorance is bliss,” which can be true.
If you’re enjoying a meal that accidentally touched the ground, you’re probably better off not knowing that.
We’re always within a small distance from insects, but if they’re not bothering us… ignorance is bliss.

Other times, being ignorant just leaves you feeling left out. Like for the gamer who’s never played a Final Fantasy title in their life, and the discussion turns to the series.

Here’s what it sounds like to me, someone who has never touched the popular RPG franchise:
“Oh man, when are we ever going to get the proper follow-up to Twelve?”
“You know, Three is actually Six in Japan.”
“I’m holding out hope for Fifteen Two.” (What is this, Cribbage?)
“Why did it take so long for Seven to get remastered?”
“One and Four are available on iOS, but you’ll have to buy an original PlayStation to access Five.” (Clearly, I’m making all of this up.)

Final Fantasy games are referred to simply by their number designation, which makes conversations around them even harder to follow for newcomers.

When people start talking FF, my eyes glaze over.

Sometimes I wonder if I should play the entire series just to be in the know.

What if Classic Editions were Switch Cartridges? Scott’s Thoughts

“It’s so hard to find the NES Classic Edition! Why can’t Nintendo just put all those games on a cartridge and call it a day?”
It was the same story with the Super Nintendo version.

Nintendo fans and collectors, left baffled by supply issues, often bemoan the fact that these collections of retro games aren’t made available for Switch.

What if Classic Editions weren’t miniature reproductions of the original consoles, but simple game carts or eShop downloads?

Pros:
+ More convenient
+ Cheaper
+ Portable
+ Easier to purchase
+ Less clutter

Cons:
– You don’t get the original controllers
– Only lasts one console generation
– Less of a collector’s item
– Not as nostalgic
– Well… you can’t hack it to add more games.

Personally, I’m really glad Nintendo chose to recreate the consoles. I’ve been wanting NES to return to store shelves for a decade, but I never predicted the genius of shrinking it down to the size of your palm and preloading it with games.

I can also now say that I own an SNES, which is the only console I missed while growing up.

It’s easy to beg Nintendo to make things more convenient and cut some corners, but the experience just wouldn’t be the same.

Don’t Forget the Fun Factor Scott’s Thoughts

I often see newly released games being appraised for their graphics, controls, music, and price.

What the industry needs more of a focus on is simple: fun.

A game can have terrible graphics, no soundtrack, and clunky controls, but still be a lot of fun.
Conversely, a beautiful and imaginative game can be boring and punishing.

Video games are a form of art, but that doesn’t mean they need to be treated with as much weight and gravitas as other mediums.
Some critics don’t understand this and neglect to consider the fun factor, so take review scores with a grain of salt. A 7/10 game might be the most fun you and a friend have ever had.

Dreaming of NintendoCon

Maybe you’ve had the pleasure of attending a convention like PAX or Comic-Con and visiting Nintendo’s booth. Maybe you’ve even made it to E3 and gotten to explore a gigantic section of the show-floor dedicated to Nintendo and outfitted with scenes from Legend of Zelda or Mario.

Now, dream with me: NintendoCon, an entire convention dedicated to Nintendo.
Ingenious, right? If you can handle it, read on for my take on this imaginary event:

Location & Attractions

You know exactly where this needs to be held. That’s right; Super Nintendo World, their very own theme park. Why in the world not? When you’re not partaking in conventional (pun) activities, line up to get on Mario Go Karts or Donkey Kong’s Crazy Coaster.

Nintendo Direct Live

An event of this scale could surpass even Nintendo’s viewership at E3, and would be the perfect place to drop some huge announcements in a pre-recorded presentation, or even a live stage-show. Just picture the crowds as all of Nintendo’s biggest fans are gathered in one place, hanging on every word being spoken and erupting into crazed cheers as the Big N makes their dreams come true.

Previews

After the big announcements, attendees are released to queue up for demo stations. As they say, Playing is Believing and there’s nothing like hands-on time with unreleased games to get fans excited.

Nindies and 3rd Parties

Of course, Nintendo wouldn’t be the only brand represented at their convention. Developers of all sizes could register and set up booths to display their titles running on Switch or 3DS. Naturally, these lines would be much easier to get into and would bring a huge amount of diversity to the playable lineup.

Press Days

Let’s not forget the paid professionals, whose job it is to cover announcements and events. Press should be allowed to set up meetings, interviews, and playable sessions ahead of the public convention access. This would allow them to write up stories, as well as edit and produce videos, gearing up to publish them as soon as embargoes lift when NintendoCon commences in earnest.

Tournaments

eSports are picking up steam with the Big N, and the trend would continue here. The latest fighting games would be on display, with crowds, commentators, and coaches to complete the spectacle.

Panels

Every good convention has panels, where gamers can sit down, take a break from the hustle and bustle, and learn from industry experts. At NintendoCon, you would be able to watch developers of recently-released games, and titles still in development, discuss what it’s like to be a video game creator. Fans would gain insight on what challenges Nintendo’s internal teams face, as well as be able to take a peek behind-the-scenes of their favorite hobby. Who knows, maybe a few smaller reveals would sneak into these panels as well.

What do you think—would an event like this be irresistible? I hope I’ve painted a picture of how amazing a production like NintendoCon could be. Please lend your own thoughts and ideas in the comments. Hope to see you there in 2023!

Retail Vs. Digital Pricing Scott’s Thoughts

There is a discrepancy.

When you walk into a store and purchase a new video game, you get more in return: a display case, a printed cover and (sometimes) instruction manual, a cartridge housing the game’s data, the ability to lend the copy to a friend, and the option of selling the copy when you’re done with it.

Downloadable versions provide none of the above benefits (though you could definitely argue for the convenience factor). They cost the same as a physical version, but take up more space on your hard drive or memory card, and are far cheaper for the publisher to distribute.

With digital games, creators don’t pay for printing discs or cartridges, packaging, shipping, or shelf-space at stores. They also don’t split any profit with retailers.

You would almost think the downloadable version should be cheaper.

Further confusing the matter are stores like Best Buy and Amazon, where you can actually get retail releases at a steep discount. It feels backward.

The reason Nintendo and its competitors are afraid to cut gamers a deal on digital versions is that it would make retailers upset. Their relationships with WalMart, Target and others would be severely damaged as gamers flocked to online offerings to get the lowest price.

Why doesn’t Nintendo just cut its retail ties and only offer their games digitally?
They’re not ready yet. The majority of sales still take place in brick and mortar, but that is starting to change.

Someday, a Nintendo console might not come equipped with a cartridge slot. And just maybe, downloadable games will be a little cheaper.

(Or not because of inflation, the rising cost of development, server infrastructure, and Nintendo being a business trying to make money. But one can dream.)

#NotMyNintendo Scott’s Thoughts

Nintendo’s reward program has evolved and devolved over the years. There was a really nice sweet-spot during the Wii era, where lots of great games earned you points and those points could be redeemed for awesome physical prizes. I enjoyed that period and collected a lot of exclusive merch that made me feel like a part of the—well—club.

Things are different with today’s program, My Nintendo. The approach pivoted from rewarding surveys to gameplay accomplishments and task completed instead, which is a sensible exchange. However, with the new program, we’ve firmly waved goodbye to physical goodies like tote bags and hanafuda cards, left to spend our Gold and Platinum coins on in-game outfits, themes, and digital wallpapers.

Turns out, it’s no replacement. I was excited at the onset of My Nintendo, as a few games were offered for redemption: WarioWare Touched!, a DS title, and a Zelda-themed Picross game exclusive to the loyalty service.

Eager for more rewards like this, I quickly became disappointed when I found nothing worthwhile to spend my coins on.

Worse, the digital currency was a ticking time-bomb. Expiration dates loomed over my Nintendo piggy-bank, which threatened to disappear if I didn’t hurry up and spend it on a bunch of themes I would never use.

I don’t feel particularly rewarded by Nintendo, which is a problem when you consider that I’m their best customer: a day-one early adopter, a collector, a completionist, and a brand ambassador dedicating my life to working for them free of charge.

If their customer loyalty program isn’t for me, then who is it for?

Make your Gaming Time Matter Scott’s Thoughts

35 hours.
That’s how many I put into Picross S for Nintendo Switch. It was an impulse buy at $8, “cheap” by many standards, but its true expense was my time.

My days contain 24 hours, like yours, but not many are leftover for gaming. What precious little minutes remain for entertainment must be wisely spent, and I failed to do so with Picross.

Don’t get me wrong; I love the series. But this particular title didn’t offer much by way of new or exciting material. My first few hours were motivated by fun, and I played a bit longer in multiplayer, which was a worthwhile experience with friends and family.

The rest of my time was spent out of compulsion. Nintendo has successfully trained me as a collector, so earning the medals on each group of puzzles felt rewarding at first, but ultimately became a chore.
I truly noticed the problem after completing all 150 levels, then immediately setting out to do them again in Mega Picross mode. The SAME puzzles!

I wanted to be 100% done with the game so that I could move on to other, more fun titles.
Therein lies the issue: I didn’t have to complete the game to move on. I should have closed the software, let it rest, and came back in a few weeks or months.

What I endeavor to do in the future, and I encourage you to as well, is make wiser choices with your gaming time.
Maximize your fun. If a game isn’t doing the trick, sell it. If you can’t get rid of it, forget it.

Our time on this planet is short, so recreation should be used for relaxing, improving skills, and most importantly: spending time with people we care about. Whether that’s your friend or your spouse, gaming can be a great way to grow bonds.

You don’t have to prove anything to anyone by being a completionist. For goodness sake, there aren’t even achievements on your Nintendo profile! And you don’t owe it to yourself to slog through a game just because you purchased it. You wouldn’t eat every bite of a meal at a restaurant if it tasted bad, or pained you to swallow, right? The same applies here.

Why Indies are Better than 3rd Parties Scott’s Thoughts

Do you love huge, generalized sweeping statements? Well, you’re in luck!

Indies are way better than 3rd party developers.

When I play a 1st party Nintendo game, the polish is undeniable. I can practically taste the quality assurance oozing out of every aspect of the game.

Playing a 3rd party title is often a disappointing affair. I’m reminded how much less effort they put into their menus, onboarding new players, readability, and the overall stability of the experience.

Indies, however? I’ve had the pleasure of completing multiple independently-developed games that feel as if they belong in Nintendo’s own stable of IP. They often approach development the same way Nintendo does, creating a unique mechanic and building an entire world around it.

These self-published titles come with lower budgets and therefore have less marketing. They have to compensate with more ambitious pitches; it takes a lot to stand out on the Switch eShop, with handfuls of games being dumped onto the store weekly.

An indie game tries to do less, and with that narrower focus comes a more concentrated dose of polish.

For the most part, independent games are structurally and functionally tight. You can learn what’s expected of you in a matter of seconds, just like an old arcade or NES game.

They are more often labors of love, made by people who don’t come home with a check twice a month from an employer but quit their job to work on the idea that they just can’t get out of their head.

Indie games are less restricted by businessmen who demand a carbon copy of what’s already selling and are free to experiment with art styles and non-traditional music.

Do yourself a favor and enjoy indie games, thereby supporting these small studios. They both need it and deserve it.

Are Portable/Console Hybrids the Future? Scott’s Thoughts

NX rumors began shortly after Wii U launched. People were quickly eager for the next big thing.

Closing in on Switch’s first year, and Nintendo fans aren’t fidgeting for news on its successor.
We’re content. Eager for certain game announcements, yes, but satisfied with the hardware.

“What do you want in the next Nintendo console?”
Even enthusiasts are having a hard time answering that. A more powerful Switch, I guess?

And I would agree with that. Friends texted me right after the Switch reveal video, asking me what I thought. My response: What more could you want? It’s got all the buttons, it’s HD, and you can play on your TV or take it anywhere.

In many ways, we’ve arrived. Similar to the cellular market, where your phone looks about the same as it did 4 or 5 models ago, the Nintendo hardware line is maturing.

Could you imagine a follow-up console to the Switch not being portable? You don’t want to think about that, do you?
Rest assured, the hybrid strategy is here to stay.

With Nintendo, that is.
Competitors like Microsoft and Sony might not adopt it so quickly because of their emphasis on graphical power.

You can think of those companies as desktop PC makers, whereas Nintendo has differentiated itself as the laptop provider. Not leading the charge in technical specifications but in form-factor.

There certainly are advancements still waiting to be made in the gaming industry, make no mistake. In five years or less, we’ll likely have the opportunity to purchase a 4K Switch tablet with VR capabilities.

But Switch represents a revolution in how Nintendo makes their flagship consoles.

Goodbye, Stereoscopic 3-Dimensional Gaming Scott’s Thoughts

I’m one of the first people to happily wave goodbye to the 3DS.

It’s low-resolution screen looked behind-the-times the moment I laid eyes on it on launch day.
However, there is one aspect of its visuals which I will miss: glasses-free 3D.

Nintendo pulled something incredible off by releasing the only mass-market device employing the technology.
Personally fine-tunable by a slider, no less!

The company also made a wise move in never requiring 3D visuals to advance in any games, ensuring those too young, who had eye problems, or just preferred flat images, weren’t forced to see in 3D.

But boy was it helpful.

Super Mario 3D Land, for example, is a fantastic title that takes full advantage of the unique screen hardware.
I have a harder time lining up precise jumps on my Switch.

Stereoscopic 3D, I‘ll miss you.

Collecting Vs. Trading Scott’s Thoughts

I have conflicting impulses.

I’m a collector. I have multiple shelves in my house dedicated to Nintendo, lined with cases of games, amiibo, preorder bonus merchandise, or Club Nintendo rewards (remember those? They used to be physical).
My biggest console library belongs to Wii, and I hope to outnumber those games with Switch software this generation.

I’m also a tightwad. I prefer saving money over spending it. I don’t mind waiting months or years for things to go on sale before buying.

How does one balance the urge to collect games, when trading or selling them can help financially?
It’s a tough choice.

I’ve purchased 9 Switch games in the system’s first 7 months and sold 3 of them. Sure, it was opposed to my goal of expanding my collection, but they weren’t great games. I’d rather have a small amount of excellent titles than a larger batch where you don’t know what you’re going to get.

When deciding to keep a game or not, first acknowledge that it’s probably disappointed you. If it hadn’t, you likely wouldn’t be debating what to do with it.

Next, this question is super helpful: Do I want to introduce my kids to this?
Whether you’re a parent or not, it helps put things into perspective. Video game collections are best not when they take up a lot of space, but when you can proudly open up a box with your ten-year-old and tell him or her to pick anything; you know you’ll have a great time.

Do I want to play this with my daughter in fifteen years? No, it’s not the best one in the series. Sell this one. We’ll play the older version.

Keep the best, get rid of the rest! You’ll have more space and more money to put toward better experiences.

Related: Simeon’s Guide to Decluttering your Collection

The Simple Reason Miitomo Failed Scott’s Thoughts

As both a Nintendo fan, and an Apple fan, seeing Miyamoto walk onstage during an iPhone keynote was pretty incredible.
I was on board with the Big N’s foray into mobile gaming from the outset.

Now, three games and a weird social sim later, the partnership with DeNA has proved to be an interesting one.
Development on these iPhone and Android games is sure taking longer than anyone expected, with the set of 5 games from the DeNA partnership still incomplete after multiple delays.

Miitomo turned out as a fun take on social media and online interaction, but was nowhere near snappy enough to have staying power. Social apps are all about long feeds and quick interactions. When tapping Like (or “Yeah” – whatever Nintendo is calling it) takes 15 seconds, it discourages users from coming back.

They’re mobile efforts are bogged down by long loading times, and assets that live on servers rather than the user’s device.
This is not how mobile gaming is supposed to be, and it’s certainly not how social media is supposed to be.

Instant startup followed by a few quick wins. That’s all we usually have time for on our phones.
If there is more time, I’m likely to turn on my Switch instead.

Welcome to Your Future: DLC Expansion Passes Scott’s Thoughts

Nintendo has been diversifying their income of late. Not content to only sell you a console per generation and a shelf-full of games, offerings have increased to amiibo, special editions, and add-on downloadable content.

Rather than earning $40 off of Metroid: Samus Returns customers in North America, Nintendo was given twice the amount by hardcore fans who bought the limited box-set and amiibo two-pack.

There’s a new pricing model on the rise, and Nintendo calls it the DLC Expansion Pass.
Some might remember Legend of Zelda: Breath of the Wild as the game that introduced the Expansion Pass to us, but this method of DLC delivery was first utilized in Mario Kart 8 on Wii U, where two major add-ons were sold in one bundle and fulfilled over time.

Of course, Nintendo is one of the last companies in the industry to adopt the practice, but now that they have, there’s no looking back.

Seeing the success of Mario Kart 8 and Breath of the Wild, Nintendo and Ubisoft created an Expansion Pass strategy for Mario + Rabbids and Fire Emblem Warriors.

It’s a brilliant business model for a number of reasons.

  • Players are encouraged to purchase additional content as early as day 1, when excitement for the game is at its peak.
  • The people most likely to give a business money are the ones who are already giving it money.
  • Revenue earned from advance DLC purchases fund continued development, where teams can keep working with existing assets for some time, rather than switching to a more expensive project from scratch.
  • Expansion Pass owners are extremely unlikely to sell their game for some time, delivering a blow to the used market.
  • 100% of DLC sales go straight to Nintendo, not split with a retailer.
  • Prevents the base sticker price from climbing.

The benefits are self-explanatory, but the final one could use some unpacking.
High-definition video games have been $60 for a considerable amount of time (over a decade). Nintendo gamers held onto the $50 threshold a bit longer thanks to Wii’s standard definition output.

The cost of a video game feels high. It’s the better half of a hundred dollars. But it has remained low relative to two major factors:
1) Development costs are rising, not declining. 2) Inflation is constantly active.

Watch our Pricing Through The Ages video to get an idea of how quickly the dollar loses value. You need more “money” to purchase the candy bar today than you did five years ago. Despite this, software prices remain steady.

That’s why Nintendo has been diversifying, and the Expansion Pass is a win-win strategy. Gamers get to support the developers of titles they care about, and Nintendo gets to stay in business!

The Copious Console Color Curse Scott’s Thoughts

If you’ve ever bought a Nintendo handheld, this has happened to you: you saved up, bought your system, and seemingly the next day Nintendo releases the hardware in a different color.

This is becoming a problem for Switch owners as well. Early adopters had the choice between grey or Neon Joy-Con, but little did we know that Nintendo would release not one but two console bundles with exclusive controller colors… in just over 6 months!

It’s just common practice for the Big N. They revitalize sales by injecting new collectible colors into the market.

People say that the install-base for 3DS is 60-70 million. It’s not.
That’s how many systems have sold, period, not unique users.

The question becomes, when do you buy the system? When do you wait for a different color or edition? Galaxy, Samus, creamsicle, you name it… it could be on the way; right around the corner, three years from now. Or never.

Lucky for you, I have the perfect answer!
Oh wait—no, I don’t. It’s entirely subjective, but here’s what I personally like to do: as an early adopter, purchase one of the first editions. Skip all the other bundles and plastic dyes until the actual internal hardware is improved.
For example, I bought the original blue 3DS (the one that looked like a tiered cake). I didn’t upgrade until the New 3DS XL was released (and no, they haven’t convinced me to downgrade to any model of 2DS).

In a perfect world, Nintendo would handle this a lot differently. See, releasing the best stuff midway into a platform’s lifecycle is bad for your early adopters. It teaches fans the lesson “always wait to buy—the best is yet to come.”

To combat that: release all the best editions at the start. Make them “limited,” invite the masses onto the platform and let them choose from many different configurations. Once early adopters have been satisfied, narrow down the offering. Make it simple and easy for latecomers to choose a SKU.

The objection here is that console launches are hard, and releasing multiple colors complicates the production and fulfillment side of things.
I acknowledge that, but Nintendo already has production issues, so why not work on those and kill two birds with one stone?
They need to start sitting on inventory until they have enough to appease day-one buyers anyway. A conversation for another day.

I propose a method that will reward Nintendo’s loyal customers, not punish them and teach them to wait and buy.

2017 New Years Gaming Resolutions

We are so gonna Smash these goals! Welcome to 2017 everybody!


Goodbye 2016, hello 2017! We did pretty good on our goals from last year, so it’s time to set some all new resolutions for the coming year. And we’re gamers at the core, so each one of our goals is related to bettering ourselves as video game players and Nintendo fans during the next 365 days. We Have recently started playing over watch which is a great game, we even found this website for Overwatch boosting to help make our gaming experience more fun. Did you make any New Year’s Resolutions? What did you think of ours? Let us know in the comments below.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/