THE INTERVENTION // TBC Short Film

I have a feeling we haven’t seen the last of him.


#529 – This has been a long time coming. Scott has been noticing some very questionable behavior in Simeon, and there was nothing else to do but sit down and talk it out. Scott decided that it would be best to capture the confrontation on film, so that if worse came to worse, he’d have video proof. What ended up happening, he could never have expected. Watch what came of the intervention.

“Awkward Meeting” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

It’s True: Games ARE Made by Humans Scott’s Thoughts

Something especially cool happened at E3 2017. If you only watched Nintendo’s press conference, you missed it.
Shigeru Miyamoto came out on stage and promoted Mario + Rabbids. But even Miyamoto-san wasn’t the star of that show; Davide Soliani stole the spotlight.

Davide was the lead on developing Mario’s crossover with the Raving Rabbids. As you’ll remember, his passion project got leaked onto the internet and was met with a collective “huh?” from gamers.

It was a demoralizing period for his team, having poured months and months into crafting the perfect crossover that no one knew they wanted. The premature announcement was met with uncertainty.

The team pressed onward, through the disappointing turn of events, and made it to E3 where Kingdom Battle had its proper announcement and another shot at recognition. Nintendo lent Miyamoto for Ubisoft’s stage, as well as dedicated a slot of time in their Treehouse stream to showcase the game.

Sentiment around the game started to turn, but nothing so critical happened as when the camera at Ubisoft’s press conference focused in on Davide.

The developer had given Miyamoto the honor of introducing his game on stage, but Miyamoto turned the praise back to Davide and the crowd got to watch his reaction as tears streamed down his face.

The French game designer was overcome with emotion as his sweat equity had finally culminated in a finished product. But most every developer experiences that sensation. Davide also had the unique opportunity of getting to work with an industry idol, and partner with Nintendo on their own property. To see Miyamoto himself introduce a game that he had conceptualized brought him to tears.

“Don’t cry Ubisoft man” became a meme, a tee-shirt, and a rallying cry for those who wanted to show their support for Ubisoft’s crazy mash-up and the people responsible for creating it.

Sometimes, gamers just need a small reminder that humans create the software. Behind every work is a team of individuals with families, needs, and dreams.

For Davide’s sake, and those like him, measure your tone carefully when offering criticism online. The status quo is harsh, and it takes more effort to be constructive. Go the extra mile.

The Happiest Place on Earth

For many Nintendo fans, it is something of a rite of passage to visit the company’s only retail store in New York City. And when I mean “only”, I really mean it. The New York City store is the only retail storefront open to the public for Nintendo fans in the entire world. Every year, thousands of fans make the trek to the Big Apple to visit it. Why?

Because It’s Special

Nintendo New York (formerly known as the Nintendo World Store) is located in Rockefeller Plaza in the heart of the city. Before it transformed into a general Nintendo store, it was a Pokémon Center. For years, fans have made the drive or flight to visit the store. Sure, many come to New York for many other reasons, but stopping here is always a highlight. Some people, like myself, made the trip from Indiana specifically to go to the store, with other activities planned around it.

The store’s footprint is small… but it’s two stories, so the square footage is pretty sizable in the end. But the moment you walk in, you are in instant awe. Besides the eye-popping merchandise that smacks you in the face, the atmosphere and decorations just make you feel good.

Being the only Nintendo store in existence makes it special. It would still be special if others were to open up – which is what some fans are hoping for with the aforementioned renaming from Nintendo “World” Store to Nintendo “New York”. As it stands now, with only one store, it literally is akin to going to an amusement park, and you will look back on your visit there as fondly as if you had been to one.

Because It’s Fun

The Nintendo New York store is like nothing else. It is the hub of Nintendo goodness – one that you don’t even get when visiting the employees-only headquarters in Redmond, Washington, which I did when living in Seattle. If you are a longtime fan like myself, you will spend about a full minute just standing in the doorway with your mouth agape like I did. It is an amazing sight. The store just has a happy vibe to it – a Nintendo vibe, if you will. You are surrounded by beloved Nintendo characters, demo units, games, clothing and more. Much of the merchandise sold here is exclusive to the store. My traveling companion went wild in here when we went – she spent $471 before tax on plushies, T-Shirts, bags and more.

The store regularly holds fun launch events for major games. I was there in May of 2015, the day before the launch of the Wii U game Splatoon, and there was already a long line that stretched down the block in what would be almost 24 hours before the store opened on release day. They make game launches a huge deal with lots of fun, special guests, real life games and contests: they even held a mock fashion show for Style Savvy: Fashion Forward for instance. The pictures that accompany this post are from that time, and the interior has changed since the 2016 remodel.

On the second level you will find a small “museum” section. I believe they change them out every so often, but when I was there they had a section dedicated to the history of The Legend of Zelda with every imaginable game, manual, special edition console and accessories in a three section display case. In front of it was a “History of Nintendo Handhelds” exhibit with every portable console on display – even the obscure ones like the Game Boy Light (previously for sale only in Japan) and the Game Boy Micro. There were also a small aisle with individual cases for each of Nintendo’s home consoles from the NES to the Wii U.

The store is just flat out fun. It is fun to be in. I was in there for three full hours from 9am to just after noon, and it felt like I wasn’t there long enough. It’s a store that invites you to play and have fun, and celebrate Nintendo’s rich history without ever feeling too self-congratulatory. There is no Tom Nook stalking you around to pressure you to spend your bells on anything – you are free to be there as long as you want.

Because You Belong

Going to the store is not unlike going to a convention – everyone in there is a huge Nintendo fanatic, and it feels good to be around them. Your mileage may vary, but sometimes for me, it is tough to admit I am a Nintendo fan among my other gaming friends who specialize in Halo and Call of Duty. Nintendo is looked at as a console for kiddies, despite it being the original home to some of the best M-rated games ever like Eternal Darkness, the Resident Evil remake and Resident Evil 4. Admittedly, Nintendo has lagged behind in sheer hardware power for three console generations now, beginning with the Wii, then Wii U and now the Switch. But the draw of the Switch is its hybrid format of being a portable and a home console. I won’t talk about how awesome that is because if you like Nintendo, you are probably already aware.

But when you walk into Nintendo New York, you feel like you belong. No one will laugh at you for preferring Animal Crossing to Battlefield, or you spent over 100 hours playing Mario Kart 8 Deluxe instead of organizing your Destiny clan. And just like going to a Comic-Con, you don’t have to be ashamed of your preferences. The store encourages you to have fun and enjoy yourself, and there is no better place to do it than surrounded by Mushroom Kingdom pipe decorations and giant Bowser statues.

Because It’s the Happiest Place on Earth

Forget Disneyland. The Nintendo New York store is the happiest place on Earth. For all of the reasons I mentioned above – but the bottom line is that it is just fun. It’s like an amusement park without the lines (unless, of course, you are there for a game launch event). The employees are friendly. The shoppers are friendly. The music is friendly. The plushies are all smiling at you, and not in a creepy, Five Nights at Freddy’s way. It is an excuse for kids to be kids, and for adults to be kids again too, because it’s impossible not to become awash in memories of your own childhood when in the store and seeing everything they have to offer.


Eric “Flapjack” Ashley has been a Nintendo fan for almost his entire life! While he also has a special place in his heart for Sega, it is Nintendo that gets him worked up and the franchises that capture his imagination and wonder. Flapjack is hopelessly in love with Animal Crossing. When he is not playing video games, he is a social media guru, assisting numerous organizations with their outreach and promotions, and he is also a big horror movie buff. Follow him on Twitter and Instagram: @flapjackashley.

How Should Nintendo Follow Up Breath of the Wild?

The Legend of Zelda: Breath of the Wild has been out for a month and a half now and I still haven’t beaten it. That’s because after 70 hours I’m intentionally not finishing it quite yet as I don’t want this amazing experience to end. Even now, before experiencing the end-game, I have to wonder: how in the world will Nintendo follow up this masterpiece?

Dungeons

The few main dungeons BotW does have are really good and unique, but their lack of themes that we’re used to combined with overall length of dungeons is something that could be improved upon. Majora’s Mask and Wind Waker both had fewer dungeons than your average Zelda, but thy had more character and intricacy. This is a common thing I’ve heard from fans, and I expect Nintendo to step up the dungeon game in Link’s next open-air outing.

Weapons

I love the wide variety of weapons available, but they don’t last quite long enough. I appreciate the fact that it forces you to use different weapons and switch up your playstyle, but if I find a really great weapon it’s always so hard for me to use it as I don’t want it to break. I hope weapons continue to break in future games as well, but once you leave the beginning area of the game the weapons should last much longer.

Items/Abilities

You get all of your key ways of traversing and puzzle solving before you leave the tutorial area this time around. Once again, Nintendo did the right thing for this game by giving all control over to the player. Next time traditional items such as the Grappling Hook, Mole Mits and Ball & Chain make could a return while still giving the player freedom. The way they could do this is color code the key items, and the entrance to certain dungeons and mini-dungeons that require certain items will be color coded (think colored doors in Metroid). The players can still explore how they want, but will have to leave areas for later once they collect the right items.

Nintendo has already said that Link will continue his adventures in an open-air Hyrule, so here’s hoping they can change up a few little things that will make a huge difference in the future. Until then I’ll have to finish Breath of the Wild… someday.

Smash Through History: 64 – Wii U

It would have made FAR too much sense to play the games in chronological order! Nah!


Today is Scott’s 23rd Birthday, and to celebrate, Simeon is giving him the chance to display his skills in all 5 official Super Smash Bros. games. 64, Melee, Brawl, 3DS, and Wii U are all included in this challenge, and the player that wins the majority of rounds is declared the Ultimate Super Smash Bro. Simeon wouldn’t dare humiliate Scott on his Birthday, now would he?

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Switch Games – Remakes/Updates/Sequels?

SplaTWOn, coming to a Nintendo Switch near you, March 2017!


We saw a good handful of games during the Nintendo Switch reveal trailer, but it wasn’t exactly clear which ones were new games and which ones are making a return from the Wii U console. We look at all the clues and present compelling cases for which games are new and which ones are definitive editions!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Pokemon Go Review (Ver. 1)

This game is slightly a big deal.


You didn’t think we would miss doing an episode on the biggest cultural phenomenon since What Does the Fox Say, did you? We are here to talk all things Pokemon, Go, Niantic, Gyms, Servers, and more.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Shovel Knight: Treasure Trove (Switch) Review

Look what gem we dug up.


Shovel Knight: Treasure Trove is available on Nintendo Switch, including the timed-exclusive Specter of Torment campaign! Ryan has been playing the title for review, and has completed the game and assembled all of his thoughts. Watch to see what he thought of this villainous twist on Shovel Knight!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Home of the Indies: Nintendo Switch

After an incredible Indie Showcase that Nintendo aired before the launch of their new platform, the Nintendo Switch, I’m still left thinking about that reel of stellar indie software. The lineup looks fantastic, and in an otherwise barren stretch without software between Zelda and Mario Kart, the indies are going above and beyond in filling in the gaps.

Nintendo really stepped up their game in the way that they are courting independent developers this generation. You can tell. You can feel the excitement emanating from these smaller, self-publishing game creators. Not only is a slew of great games coming to Switch, but the indies are providing exclusives and timed exclusives by the handful.

Nintendo Voice Chat Indie Special

Recently IGN’s Nintendo podcast took a week off their normal format and interviewed some fine folks. They sat down and talked with many of the creators that were featured in Nintendo’s showcase, but also interviewed the employee of Nintendo in charge of managing these releases, all in one informative episode.

While you should definitely give the full show a watch or listen, I took two very important facts away from it:

1: Expect indie games to be enhanced with unique Switch features. Nintendo is helping indies implement the latest and greatest into their titles, and helping make these games more attractive on the Nintendo platform as well.

2: More selectivity is determining what appears on the eShop. It’s not an open invitation for indie developers anymore, but only the best of the best are being let in to the new eShop. This might seem like a step backward in Nintendo’s indie relations, but they’re really just taking an active step in keeping the shovelware out and wooing the best developers in. Damon Baker is the man in charge of Nintendo’s “portfolio management,” so he’ll be making a lot of calls, taking people out to golf, and not taking no for an answer when it comes to getting Nintendo fans access to the smartest indie titles.

Technology Implementation

Nintendo isn’t the only company taking advantage of HD Rumble or the other technologies packed into the Joy-Con controllers. Indies are crazy about this technology, and have reported that Nintendo’s documentation is off-the-charts helpful…

Let me say that again:

Nintendo’s development documenation for Switch is insanely good.

I know – sounds boring to you or me, but developers are going crazy about this. And it means we get better games, faster, so there’s that!

In one example of rapid technology implementation, Tomorrow Corp’s games (World of Goo, Human Resource Machine, Little Inferno) already take advantage of the IR-free Motion Pointer technology before it’s been seen from any other developer, first-party, third-party, or otherwise.

Indie games that allow full iPad-like touch-screen only controls as an option are also on the way.

Convenient Porting

Indie developers are having extremely efficient experiences in getting their existing games running on Switch hardware, which has historically not been the case with Nintendo platforms. In the IGN interview above, devs stated times between a single hour to two weeks when discussing port timeframes.

Not to mention that development kits are actually on the cheap end of the spectrum for indies! At approximately $450 per kit, it’s hardly a barrier of entry for anyone hoping to see their game running on Nintendo hardware. Finally, the Big N seems to have created a win-win situation with their development environment.

Support Them!

Switch is the perfect console for indie games. It’s easy to develop for, fully-featured hardware, that we can take with us anywhere! Let’s show independent developers that we respect their time and appreciate their efforts by voting with our wallets.

Watch for these upcoming (and some newly released) games:

  • Runner3 from Choice Provisions
  • SteamWorld Dig 2 from Image & Form Games
  • Yooka Laylee from Team 17 and Playtonic Games
  • Blaster Master Zero from Inti Creates
  • Pocket Rumble from Chucklefish Games and Cardboard Robot Games
  • Flipping Death from Zoink Games
  • Mr. Shifty from tinyBuild and Team Shifty
  • Wargroove from Chucklefish Games
  • Stardew Valley from Chucklefish Games and ConcernedApe
  • Shakedown Hawaii from vBlank
  • Graceful Explosion Machine from Vertex Pop
  • Tumbleseed from aeiowu
  • Overcooked: Special Edition from Team 17 and Ghost Town Games
  • The Escapists 2 from Team 17 and Mouldy Toof
  • GoNNER from Raw Fury and Art in Heart
  • Kingdom: Two Crowns from Raw Fury and Noio
  • Dandara from Raw Fury and Long Hat House
  • Shovel Knight: Treasure Trove & Specter of Torment by Yacht Club Games
  • World of Goo by Tomorrow Corp
  • Human Resource Machine by Tomorrow Corp
  • Little Inferno by Tomorrow Corp

Surprise Tumbleseed Challenge!

It’s nice to see the Illuminati branching out into video games for a change.


#523 – Simeon gives the simple-yet-challenging Tumblessed a shot! Will he be able to maneuver the potholes and Illuminati bugs to the farthest reaches of the forest?

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What is a “Rogue-Like” Game?

Nothing more frustrating than dying far into a Rogue-like.


#521 – The 1980 classic Rogue paved the way for many a perilous journey to follow. But when we say “Rogue-like”, what do we actually mean?

Footage Credit: Tumbleseed – Polygon | Has Been Heroes – SwitchForce

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Switch VR Prediction – For The Record

No, the Switch isn’t even on the market yet. (So close!)

Yes, I’m already looking ahead to what’s next.

I want to put a prediction down, timestamped and dated, so that I can say “I told you so!” when it turns out to be true.

Let’s start with the facts before we get into prediction territory (plus I want to keep you in suspense a little while longer.
Many aspects of the Switch were “leaked” by patent sleuths who were keeping an eye on what Nintendo was filing.
At the end of one particular and very long series of patents, we find this:

Ladies and gentleman, that there is a Nintendo Switch Virtual Reality (VR) patent filing!

Were this patent to become a product, its usage would be fairly simple: strap on the headset, slide the Switch tablet into the slot, and play! Individual Joy-Con would be perfect controllers for a VR experience, with motion control, analog sticks, and a handful of face and shoulder buttons.

Really, this filing is quite ingenious. But, Nintendo can’t be credited for this implementation of VR – plenty of Samsung and Google devices have been doing this for years. So, why is Nintendo trying to patent it?
I’m not sure about the answer to that question, but it could be that they are filing for protection of the idea of using a home console itself in a VR headset. Or perhaps, only making a headset for the Switch console would infringe this particular patent. I don’t speak the legalese to give a firm answer, but I can certainly deduce the gaming implications of this document.

After this leak occurred, many fans hoped they would see a Virtual Reality segment during the January Switch Presentation. I knew we wouldn’t.

There’s one big problem with making the above patent a real product: the resolution of the screen. For those that own a PS4 already, PlayStation VR is on the lower end of the cost barrier, and that solution provides a 1920×1080 (full HD) display, which could be considered the bare minimum for virtual reality.

With VR, the screen is mounted very close to your eyes. That’s why Oculus Rift and other VR-equipped smartphones have such high pixel density – you don’t want to be distracted by pixels in the screen a few inches away from your face.

This is what would happen if it was done with the current Switch model.

For this reason, I don’t believe we’ll see Nintendo step into the VR market with this iteration of their console… which brings us to my prediction:

I predict: Nintendo will release an upgraded Switch model midway through the console’s lifecycle.

Name: Switch Vision
Release Date: Holiday 2020
Resolution: 4k (allowing for 2k to be used on each eye)
Headset: Can charge separately, lends extra battery to the tablet
Backward Compatibility: Works with all existing games and accessories
Exclusive Software: Special VR-enabled games will be produced, 3 main titles from Nintendo (Mario spinoff, Metroid, New IP)
SKUs: Purchase the tablet-only for previous Switch owners, or a bundle option for new customers

Can you picture the marketing? Switch Vision – 2020.

The industry is well adjusted to mid-console cycle upgrades. Is this so far-fetched? I don’t believe so, especially with an official patent document showing that Nintendo is at the very least interested in this technology. Of course, many of their patents never see the light of day as finalized products that make it to the market… but…

Should it happen, remember that you heard it here first!

Analyzing Nintendo’s 2017 E3 Plans

We’ve got all the deets on lock!


#514 – E3 silently approaches, drawing nearer every single day. Nintendo has quietly announced the outline of their plans for this year’s expo, focusing mainly on 2017 games for Switch, with some 3DS titles thrown in there too. Some fans are disappointed, hoping for a longer look at the Switch’s upcoming support after so many years of secrecy around the console. Nintendo better pull out some stops to fill in the gap between Splatoon and Mario!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Summer of Play Q&A | TBC on Location

Thanks to all the awesome peeps that let us bug them in line!


#556 – The Chicago Summer of Play event was host to some of the coolest Nintendo fans around! We went through the line and talked to some folks and asked them some very deep, very personal questions… about Nintendo! Enjoy.

Note: We lost footage of a few awesome people :( But please check out their channels!
Clashex Games: https://www.youtube.com/user/ClashexGames
ItsMeTNC: https://www.youtube.com/channel/UCbWSIM3i9yHmRHqPMetMAzg

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC vs. CND | TBC on Location

Let the record show! ;)


#555 – Subscribe to CND: https://www.youtube.com/user/CaptainNintendoDude – what a cool guy! We got to meet CND at the Chicago Summer of Play event that Nintendo put on, and it wasn’t long before tempers flared and skills had to be proven. “Settle it in ARMS” as they say!

Note: You can’t capture gameplay in handheld mode, so placeholder footage was provided by: Swillo & BimmyQuestion | WhiteHawke

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Chicago Summer of Play Vlog | TBC on Location

This makes us professional vloggers, right?


#554 – We went to Chicago and visited Nintendo’s Summer of Play event! They had some great games on the floor, cool prizes to win, but most of all… a lot of great Nintendo fans to meet. Come along for the trip with us on this vlog! More videos of the event are to come, so stay subscribed.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Pokken DLC Wishlist

It’s unanimous: Scyther and Tyranitar confirmed


Even though Pokken is already great, we’ve already thought of how to make it better! We want these DLC characters in Pokken!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Fun with Fusing Pokemon

When Hitmonchan is not Hitmonchan…


What’s better than two Pokemon? One Pokemon made by mashing the two together! We’ve explored the mad science that is Pokemon Fusion!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Best of: Realistic Pokemon

Realistic Pokemon IRL video, anyone?


Oh, Fan Art. You never really disappoint, do you? There’s always something awesome, detailed, thoughtful, and mildly creepy. In this installment of the TBC show, we’re going to be taking a look at the very best Realistic Pokemon renditions, from artists that have taken the cute, adorable, and lovable anime-styled Pocket Monsters and converted them into truly horrifying, believable beasts that could be seen in the real world. Grab your favorite pillow and hold it tight for comfort, and when you’re ready, proceed…

Check out Realistic Pokemon Devianart

Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Best Podcasts for Nintendo Fans

You simply MUST be a podcast listener, we implore you!


#586 – Podcasts are magical. Why? Because fandoms thrive in the format. Where you might not have many real life friends to discuss your favorite shows, games, and topics with, there is ALWAYS a podcast for you to listen to. That’s especially true for the Nintendo community, with an abundance of professional and hobby shows to choose from. We’ve gathered the best suggestions, so get ready to subscribe and thank us later!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/