Teleroboxer Review (Virtual Boy)

Giant fighting robot… Teleroboxer! Fighting… to save… YOUR EYES!


Two D-Pad Reviews fight on as Ryan reviews Teleroboxer for the Virtual boy!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Octodad Black Friday Shopping – KICKED OUT

Any old excuse to get in the Octodad suit is good enough for us!



All Octodad wanted to do was get some great Black Friday savings on gifts for “his” family – is that too much to ask?! Scott had the honor of donning the costume this time, but we sure weren’t able to shoot for long!

Shot by Alex Campbell

“Reformat” “Marty Gots A Plan” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Makes A Mega Man Game?

Oh! I forgot to mention potentially culturally insensitive stereotypes under boss design!


Welcome to Mega Man week! A full week of talking about everyone’s favorite fighting robot! But just what made Mega Man the franchise we love?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Super Mario 128 Retrospective

Believe us, Nintendo: honesty is the best policy.



Today we look at one of Miyamoto’s mysterious projects: Super Mario 128. What was it? Where did it go? Today we learn the truth.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Octodad: Dadliest Catch Review (Wii U)

Less talking, more flopping.



It’s clear to see that we love the Octodad character, but how well does the game hold up? Join as the crew intereviews Octodad: Dadliest catch for WiiU

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Mega Man 2 Vs. 3

I love te smell of Youtube comment trolling in the morning.


It’s the grand-daddy of all Mega Man debates: Which is superior; Mega Man 2 or 3? It’s time to put granddaddy to rest!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Best Nintendo Spinoffs

Nintendo Milk… Yummmmm…



Nintendo charcters are so lovable that even when they’re not off on a main adventure, you want to tag along with them. Today we count down the top 10 Nintendo spin-off titles that capture the same fun the main entries do.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Top 10 Mega Man Weapons (Classic Series)

Spoiler: Charge Kick is #1


Every Mega Man game has great weapons to get equipped with; these are the best of the best!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Is Mega Man Dead?

Poor poor poor poor Rock. Rollin’ in his grave.


Has Capcom succeeded in killing off the Blue Bomber (while continuing to make money on merchandise)? We discuss!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Excite Truck Showdown

HMM HMM HMM HMM HMMMMMM!!! HMM HMM HMM HMM HMMMMMM!



The Wii’s launch was a mixed bag, but one thing’s for sure: Excite Truck is awesome. Today Simeon and Scott find out who’s the better Excite Trucker.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Simeon Is the Mega Man Master

The puns are strong with this one.


Just HOW good is Simeon at Mega Man? Just HOW much can Scott humiliate himself in comparison? Let’s see!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Nintendo Games with the Worst Controls

When all else fails: Flail.



Controls can make or break a game… Which should say something about these games. Today we discuss the Nintendo games whose controls do not hold up.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Smash Direct Predictions

We’re pretty good at predicting the future, and we assume this is no different.



Characters? Stages? Options? Only time will tell if the Crew’s predictions for the December 2015 Smash Bros. Direct will be correct!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

#05: Chariot Let’s Play + Q&A

That cliff-hanger (and I’m not talking about the game), tho…


The quest plods on! Will our protagonists make it to the sepulcher? What will happen in the rest of Simeon’s story?!?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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2015 Game Awards Reactions

Not everyone is special… but we are!



2015 is almost gone, which means it’s award show time. The Crew recaps a few highlights of this year’s Game Awards show.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Nintendo Is Selling 2nd GamePads?

Double the GamePad, double the fun.



With Nintendo of Japan starting to sell replacement GamePads, the Crew can’t help but wonder what a second GamePad could mean

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Why Smash Bros. Is Awesome

Two months ago I wrote about why Smash Bros. is stupid. While I stand by what I said, I think it is time to balance out the conversation. There are so many problems with the Smash Bros. series, but there are so many things to love as well. These are just a few reasons to love these games.

  • The Characters. While there are a few characters on everyone’s wishlist that have not made it to a game yet (I’m looking at you, real Geno), Nintendo has done a pretty awesome job bringing out the best fighters from their own games as well as characters from other companies. When they confirmed Sonic in Brawl, I completely lost my mind. The same thing happened again when they showed Mega Man in Smash 4. They even polled the players to ask what characters they wanted to see as DLC, and they listened! Even if you were not familiar with a character when they introduced them (like the Fire Emblem characters), it would be nearly impossible to think of playing these games without them.
  • The uniqueness of each game. Many people complain about Melee being too fast-paced, or Brawl being too janky, but, honestly, I do not think the series would be complete without every single (official) iteration. The original demonstrated that fighting games did not have to be put in a box. Melee showed just how serious a Nintendo fighter could be. Brawl showed how a fighting game’s story mode could be fun and interesting, and gave us the ability to customize it to no end. The 3DS version allowed us to take it on the go (also, one of the top players in our region used his 3DS as a controller on the Wii U version because he was more comfortable with it at the time). The Wii U offering gave us everything we want in a modern fighting game, including online play, balancing patches, and worthwhile DLC.
  • Custom combos. Any fighting game worth its salt has some sort of combo system; one attack leads into another to create a devastating string of hits. Smash Bros is like that, but there isn’t a set system. Any combo has to be “discovered”, and not only that, but almost all of them are situational and can be performed at certain damage percentages. This means that you have to be creative as time progresses; you cannot just use the same combo over and over without any chance of dropping it. Smash Bros. is exciting, dynamic, and will never be formulaic because of this custom combo system.
  • Killing people with Luigi’s down taunt. Hahahaha… Hahaha… HAHAHA! That is great.
  • Low tier heroes. Now, I know that this is nothing new to the fighting game scene, but there is always something exciting about seeing a player do well who plays a character you do not see played often, or a character often considered “bad”. Watching someone tear through the bracket with Ganondorf or seeing Nairo switch to Bowser for certain matchups gets everyone hype! One of my all time favorite memories was a thrown-together tournament in the Brawl days at my college. I made it to grand finals with Ike, and I was up against one of the top players in the region, playing Peach. I ended up winning the match, using my low-tier character. Years later, Scott had the chance to talk with him, and he still recalled the event, mentioning I had a great Ike. That victory meant so much to me, not just for who my opponent was, but for the obstacle I overcame as someone who played a “bad” character.
  • Jank. Yes, I know this was on my list of things that made Smash Bros. stupid, but who does not love to see a nice jank compilation? Things happen in Smash Bros. that would never happen in other fighting games, simply because of the variables involved. A hitbox that extends far past what it should? OK. Characters that randomly start glowing? Sure! Samus’s Up-B killing at 15% or less? Why not?! Part of the fun of Smash Bros. is wondering what unpredictable thing you’re going to see next…. and then raging about it.
  • The Subspace Emissary. I already mentioned this, but, did you know that Brawl had a story mode? It was even pretty good! In fact, probably the most common complaint I hear about Smash 4’s transition from Brawl is that it did not carry over a story mode. It felt like they put time and effort into the stages and the bosses, and might have made a complete game by itself (maybe at a discounted price). I have not played it in a long time, but I can still remember specific parts of the story and how epic the scale of it was.
  • D1. Who does not like D1? No one, that’s who. (He’s the guy that we get the DEEEESSSSSTTTRRRRRRUCTION meme from. If you’ve never heard of it, well, I can’t help you!)
  • A million ways to play. When I play Smash Bros. I typically play it one of two ways: tournament rules singles and tournament rules doubles. I enjoy that. But even if I did not, I would never run out of ways to play Smash Bros.! Break the targets, arcade mode, all items on, custom stages, events, eight players, amiibo, weird token-pushy-offy game, story, board the platforms, Crazy Orders (or whatever it is called), coins, All-Star, multi-man, handicaps, three-on-one, metal+stamina… the list goes on! You could play the different Smash modes forever and never see it all. There are things to collect, secrets to unlock, and styles to invent. Whatever way you play games, the Smash Bros. series has something to offer you.

There are so many things to love about the Smash Bros. series that I could never list them in a readable blog. Share in the comments below what you love about Smash Bros.