Why Smash Bros. Is Awesome

Two months ago I wrote about why Smash Bros. is stupid. While I stand by what I said, I think it is time to balance out the conversation. There are so many problems with the Smash Bros. series, but there are so many things to love as well. These are just a few reasons to love these games.

  • The Characters. While there are a few characters on everyone’s wishlist that have not made it to a game yet (I’m looking at you, real Geno), Nintendo has done a pretty awesome job bringing out the best fighters from their own games as well as characters from other companies. When they confirmed Sonic in Brawl, I completely lost my mind. The same thing happened again when they showed Mega Man in Smash 4. They even polled the players to ask what characters they wanted to see as DLC, and they listened! Even if you were not familiar with a character when they introduced them (like the Fire Emblem characters), it would be nearly impossible to think of playing these games without them.
  • The uniqueness of each game. Many people complain about Melee being too fast-paced, or Brawl being too janky, but, honestly, I do not think the series would be complete without every single (official) iteration. The original demonstrated that fighting games did not have to be put in a box. Melee showed just how serious a Nintendo fighter could be. Brawl showed how a fighting game’s story mode could be fun and interesting, and gave us the ability to customize it to no end. The 3DS version allowed us to take it on the go (also, one of the top players in our region used his 3DS as a controller on the Wii U version because he was more comfortable with it at the time). The Wii U offering gave us everything we want in a modern fighting game, including online play, balancing patches, and worthwhile DLC.
  • Custom combos. Any fighting game worth its salt has some sort of combo system; one attack leads into another to create a devastating string of hits. Smash Bros is like that, but there isn’t a set system. Any combo has to be “discovered”, and not only that, but almost all of them are situational and can be performed at certain damage percentages. This means that you have to be creative as time progresses; you cannot just use the same combo over and over without any chance of dropping it. Smash Bros. is exciting, dynamic, and will never be formulaic because of this custom combo system.
  • Killing people with Luigi’s down taunt. Hahahaha… Hahaha… HAHAHA! That is great.
  • Low tier heroes. Now, I know that this is nothing new to the fighting game scene, but there is always something exciting about seeing a player do well who plays a character you do not see played often, or a character often considered “bad”. Watching someone tear through the bracket with Ganondorf or seeing Nairo switch to Bowser for certain matchups gets everyone hype! One of my all time favorite memories was a thrown-together tournament in the Brawl days at my college. I made it to grand finals with Ike, and I was up against one of the top players in the region, playing Peach. I ended up winning the match, using my low-tier character. Years later, Scott had the chance to talk with him, and he still recalled the event, mentioning I had a great Ike. That victory meant so much to me, not just for who my opponent was, but for the obstacle I overcame as someone who played a “bad” character.
  • Jank. Yes, I know this was on my list of things that made Smash Bros. stupid, but who does not love to see a nice jank compilation? Things happen in Smash Bros. that would never happen in other fighting games, simply because of the variables involved. A hitbox that extends far past what it should? OK. Characters that randomly start glowing? Sure! Samus’s Up-B killing at 15% or less? Why not?! Part of the fun of Smash Bros. is wondering what unpredictable thing you’re going to see next…. and then raging about it.
  • The Subspace Emissary. I already mentioned this, but, did you know that Brawl had a story mode? It was even pretty good! In fact, probably the most common complaint I hear about Smash 4’s transition from Brawl is that it did not carry over a story mode. It felt like they put time and effort into the stages and the bosses, and might have made a complete game by itself (maybe at a discounted price). I have not played it in a long time, but I can still remember specific parts of the story and how epic the scale of it was.
  • D1. Who does not like D1? No one, that’s who. (He’s the guy that we get the DEEEESSSSSTTTRRRRRRUCTION meme from. If you’ve never heard of it, well, I can’t help you!)
  • A million ways to play. When I play Smash Bros. I typically play it one of two ways: tournament rules singles and tournament rules doubles. I enjoy that. But even if I did not, I would never run out of ways to play Smash Bros.! Break the targets, arcade mode, all items on, custom stages, events, eight players, amiibo, weird token-pushy-offy game, story, board the platforms, Crazy Orders (or whatever it is called), coins, All-Star, multi-man, handicaps, three-on-one, metal+stamina… the list goes on! You could play the different Smash modes forever and never see it all. There are things to collect, secrets to unlock, and styles to invent. Whatever way you play games, the Smash Bros. series has something to offer you.

There are so many things to love about the Smash Bros. series that I could never list them in a readable blog. Share in the comments below what you love about Smash Bros.

Do I NEED This?: A Gamer’s Guide to De-Cluttering

Recently I have been looking to downsize my video game collection. I am giving away and selling some old consoles, games, and accessories (blasphemy, I know). The fact is, I am a pack rat, but there are just some games that I do not play anymore, and I need to do some de-cluttering. I have had to think long and hard before I made the really difficult decision to toss some of the games in my closet, but the experience has been a freeing one. Not only do I have less “junk” lying around the house, but I no longer feel bound to my possessions, which is extremely freeing. So, if the thought of getting rid of a single game in your collection has you mumbling incoherently in the fetal position, let a fellow gamer lend you a hand.

These are the questions I ask myself of each game/piece of equipment I come across in my sorting adventures.

Do I even like this game?

I have a hard time getting rid of any game. I see that, as a thing, it has to have some sort of monetary value. I purchased it (or it was a gift to me), and, therefore, somebody spent good money on this! I cannot just throw it out, can I?

Well, it turns out I can. I do not really care for sports games, though my older brother did. I have cut a good portion of my clutter size down by being honest with myself, saying, “He might have liked this, and I might have had a good time or two, but I would rather be playing something else if I had the choice.” Remember the good times, but do not be afraid that your memories will fall out of your head if you get rid of something.

I almost wish I had kept this game it was so bad.

Does it work?

This is a similar question to the one above but is usually in reference to hardware. We either think, “I put money/time into this, even though it is broken.” Sometimes we try to rationalize, “I am going to get this fixed, someday!” even though you have no intention (much less the time or money) to actually fix it. I am not saying that broken equipment never has enough sentimental value to keep it solely “for old times’ sake”, but, like with bad games, if the memory is that important to you, it will not go away because your busted GameCube is in the dumpster.

How long has it been vs. how long have I had it?

This one is extremely practical. I have Wii games that I have had for years but never play anymore. They are going out with my next batch of games to be pawned at a small, but reasonable price.

Some games I have, though, just have not been given the chance to outstay their welcome. On one hand, I have hardly played Super Smash Bros. for 3DS since the release of the Wii U version. On the other hand, the game is only a few years old, and I have not had the chance, necessarily, to go “back” to it yet. Maybe I will want Smash Bros. on the go sometime soon. If I am asking myself that in ten years, however, I might have to take a second look.

There is another side to this, of course. Scott has been in the mood to sell his games soon after purchase because he does not see himself returning to the title. He gets the biggest bang for his buck by reselling right away, as opposed to seeing the game collect dust, and trying to get rid of it after the game is out of date.

Do I have this game in a more convenient form (Virtual Console, collections/anthologies, etc.)?

“But this is the original NES cartridge! Playing it on a modern console, even though it has been perfectly faithfully been ported, is just not the same!” This is one that, as a pack rat, I have had to wrestle with constantly. I am getting rid of many of my NES cartridges because I have them on collection elsewhere. Yes, this even includes some of my original series Mega Man games (but not my world record Mega Man 6 cart. That thing is getting framed or something). Collections are not only a great way to make accessing your games more convenient, but they also pave the way to downsizing, which is a good thing.

Is this an outdated version?

This question does not apply to most genres, as, usually, each version of a game brings something completely unique to the table. Fighting games, on the other hand, are often outdated by the next version. Is Marvel Vs. Capcom 3 REALLY worth keeping when you have the Ultimate version? Sure, there is a UI difference, but balancing patches and new characters have just made the update a better game. Let it go.

Do I have alternative console methods?

Because I have a Retron 3 I will probably be getting rid of my NES and SNES. The only downside to saying goodbye to them would be my inability to use my wireless NES multitap (though, if I got a wired one, my problem would be no more).

Retrons and similar consoles allow for ease of access and space saving. Retrons even allow you to use the original console’s controllers.

Also, you might have access to an emulator, like a Raspberry Pi. Not that I am advocating illegal emulation. Or admitting that I use my Raspberry Pi for emulation. I am not.

… Admitting it, that is.

These are some of the considerations that I used in sorting through my video game collection. Take it from someone who has been there: the process may be difficult, but the rewards are well worth it. Tune in next time as we discuss proper console dusting techniques!

Future of 2D Metroid, Wii Shop, Mega Man?!


In the first-ever installment of Live Show News, we’ve got our crystal balls out to talk about the ~future~ of video games! Wii Shop Channel? Mega Man? 2D Metroid? It’s all here, and discussed by Simeon and Scott!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

BotW DLC News, Namco & Square Exclusives!


It seems like Switch is actually picking up steam with third-parties! Sounds like a lot of exclusives are under development right now, just like Breath of the Wild’s winter DLC is! That, and more on this week’s installment of Nintendo news.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Devolution of Paper Mario Scott's Thoughts

I remember being drawn to the first Paper Mario like a magnet.

It was in a video rental store, and I saw the N64 cartridge sitting on the bottom shelf. I didn’t know why Mario was paper, or why it was turn-based, but I immediately brought it home.

Of course, an RPG like Paper Mario can’t really be explored and beaten during a rental period, so I ended up buying it. I had to! The story, the characters, and the gameplay were so compelling that I had to see the adventure through to the end.

The Thousand Year Door was a beautiful follow-up on GameCube, which I first laid eyes upon at a WalMart. It was one of those demo kiosks where you had to stare up at the ceiling and snap your head backward to see. It continued the wonderful characterizations, thickened the plot, and introduced exciting new transformations for Mario that shook up the gameplay.

Super Paper Mario was memorable. Although stripping out the beloved traditional RPG elements, the game introduced a compelling tale of love and tragedy, alongside an interesting 2D-to-3D mechanic.

And then it all went downhill.

Unique, lovable, captivating characters were replaced with gimmicks of stickers and paint.

This image sums it up well.

The modern entries have their own merit, and bring some amount of charm. But along the way, the franchise lost focus. Paper Mario became more about churning out a quick win for sales and marketing than it was about world-building.

It might have been when the father of Mario gave the Sticker Star team these directions:
There were two main things that Miyamoto-san said from the start of the project—”It’s fine without a story, so do we really need one?” and “As much as possible, complete it with only characters from the Super Mario world.”Iwata Asks

Miyamoto was wrong.

For Real Though—The Joy-Con IR Sensor?! Scott's Thoughts

$50. That’s how much it costs to buy half a controller in the Nintendo Switch era.

Don’t get me wrong! I like the Joy-Con. They’re packed with a lot of technology with plenty of inputs, HD rumble, NFC read/write, and weirdest of all: an IR camera.

This useless feature was announced in January, and was shown off with the ability to detect rock-paper-scissors motions.
I don’t know about you, but I can play rock-paper-scissors in real life, and I’m not particularly eager to face off against a computer opponent.

Oh, and I can’t forget the 1-2-Switch implementation in Eating Contest, which totally works and no one is ever frustrated with.

Sigh.

As usual, Nintendo went overboard and had one too many ideas with their new hardware. The Wii Classic Controller clip comes to mind.

Infrared has been used successfully on Wii, for pointer controls, and on 3DS for amiibo accessory connectivity. This is not one of those times.

Prove me wrong, Nintendo! Your move.

Top 10 Super Mario Power Ups

The Mario team keeps gameplay fresh by constantly coming up with new power ups, so there is always something new to talk about!

The Mario Bros. have had some crazy power ups over the years. There are a select few that outshine all the rest. We present to you – our very favorite Mario Power Ups! Agree or disagree? Comment below!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Bad Wii Steering Controls

Sometimes life gives you an unlucky draw.

Random Nintendo-Platform Game + Random Topic = The Mystery Block.
Simeon sure got a bad matchup this round – Excite Truck + Bad Controls is hard to explain! How did he do? Comment below.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Worst Game Release Delays

Sakurai, I don’t know if you can ever be forgiven for the Brawl delays… nice try with the Sonic the Hedgehog sugarcoating though!

We’ve all experienced the crushing disappointment of a game release delay. Some games had it a lot worse than others! Here are the WORST delays of all time!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Best Nintendo Console Mods

We should host console modding contests someday. Remind us later!

Nintendo fans are some stinkin’ creative peeps. We love to appreciate the hard work and dedication in our community – the results are stunning! Good work, console modders!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Wii Shovelware or Fake Game?

So glad those dark, dark, shovelwarey days are behind us.

The garbage that made it’s way onto Wii discs is just unbelievable. In this episode, Scott & Simeon have to determine if a game name was an actual Wii title, or just made up!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Gaming’s Biggest Plot Twist

A first party rarity – many viewers will likely learn about this game for the first time. But that’s okay! We’ve included footage for your educational pleasure.

Random Nintendo-Platform Game + Random Topic = The Mystery Block. How does Scott explain that Sin & Punishment Star Successor had gaming’s biggest plot twist? How does he explain S&P’s plot, for that matter?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Looking Back: Nintendo Revolution Reveal

We totally bought in to ALL the Nintendo Revolution hype at the time of its original reveal. How much did Nintendo really oversell this concept?

When Nintendo unveiled the Revolution, the technology demonstrated blew us away. As the product slowly morphed into what we now know as the Wii, some things under-delivered. We take a look at what the Nintendo Revolution was supposed to be!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Top 4 Tragically Canceled Nintendo Games

Seriously people, Kickstart these game concepts up again. We will back you.

For all the great games that do see the light of day, there’s always the handful of projects that never make it to store shelves. And some of them are greatly missed. Watch for our top 4 picks of the most tragic game cancelations!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Metroid: Other M – Success or Failure?

We agree that Metroid: Other M deserves a lot more credit than it gets, so it was really fun to go against popular opinion here and try to convince the masses. Give Other M another chance!

One of the most polarizing games of last generation was Metroid: Other M. A drastic new direction from Nintendo we met with harsh critical and fan reception. We share some different perspectives on this unique entry in the Metroid franchise!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How Switch Combines Past Systems

No idea why they didn’t mention the Virtual Boy at all…


The Nintendo Switch is the product of over 30 years of hardware manufacturing. Its designers learned a lot along the way, and have kept the best features of each console that proceeded it. The result is a Nintendo system that has a little bit of everything!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

A Wii and a Van

The Wii was an awesome console. I admit that I was skeptical at first, but as with the DS, I eventually grew to love it and its amazing library. What made it even better, however, was the inclusion of the Virtual Console service, which let me revisit old favorites and experience classics I had missed out on the first time around. There was just one problem: it required a broadband internet connection.

I received my Wii shortly after moving to rural Oklahoma. Just so some of you don’t get the wrong idea about the OK great state of Oklahoma, high-speed internet is fairly common in towns, even back in 2006. That said, my family decided to move into a house about ten to twelve miles outside of town, which was out of the range of service of every broadband I.S.P. in the region. Heck, until just a couple of years ago, my folks were still on dial-up!

This made purchasing Virtual Console games an absolute pain. I would have to disconnect my Wii, place it in a bag, and (assuming my destination didn’t already have a TV I could use) lug a television with me, then haul everything somewhere I was allowed to use the WiFi or hook up a L.A.N. adapter, make my purchase, and then reverse the whole process when it was time to leave. Bear in mind this was back in 2006-2007 when flat-screen TVs weren’t ubiquitous, which is to say all I had access to was a bulky C.R.T. TV.

And yes, I actually did do this.

I didn’t like doing it this way: it was exhausting and tedious. Fortunately, I come from a long line of engineers, so coming up with creative solutions to difficult problems comes naturally for me. When my family got a new Dodge Caravan with a built-in DVD player and screen, I saw an opportunity to optimize.

The mini-van had standard component cable ports, so getting the Wii to interface with the screen wasn’t a problem. What was a problem, however, was powering the Wii. Most automobiles don’t have standard two-pronged AC power-outlets, which meant I had to find an apparatus to let me plug my Wii into the car’s 12-volt socket. After a little trouble finding the right keywords to get Amazon’s search algorithm to cooperate, I managed to get one for a decent price.

Now that I had all of the hardware, all I needed was a WiFi connection. Fortunately, E.C.U., the local university, has free campus-wide WiFi; even better, it isn’t password protected. All I had to do was drive the family van into town—usually late in the afternoon or evening once all of the parking spaces had opened up—boot up the Wii, connect it to the university’s WiFi, and download the game I wanted.

Sadly, by the time I formulated this plan and had everything I needed, the Wii’s life cycle was about halfway through, and I had bought most of games I really wanted. Come to think of it, the only games I bought this way were Super Street Fighter II and Secret of Mana.

Regardless, my adventures in wardriving make for a good story and fond memories.

Can Switch Outsell Wii?!

Sure Kimishima! Whatever you say…


The new President of Nintendo has made some bold claims. Mr Kimishima believes that lightning has struck twice, and that Nintendo Switch can outsell even the Wii. Those are some big boots to fill! Simeon and Scott are here to discuss the implications of his statement, and determine whether or not those kind of sales figures are a possibility in today’s gaming climate.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Why We Are Nintendo Fans

Because Nintendo does what everywon’t.


When is the last time you stopped and asked yourself the question: Why AM I a Nintendo fan? That’s exactly what we’re doing on the NF YouTube channel today – join in the comments!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Best Nintendo Buttons Of All Time

Maybe one day, buttons will slide in and out of controllers just like Joy-Con on a Switch, and everyone can be happy.


Buttons. Do you like click? Sponge? Analog, or digital? Diamond layout, or some shaped like beans? For every button Nintendo makes, there are a plethora of preferences. Which controllers or handhelds have the buttons that you like most? Do you agree with Scott or Simeon’s picks – or neither?! Let us know in the comment section!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/