Are Stories Important to Nintendo Games?

*Plop*


Nintendo has a ton of fantastic games… but are their stories any good?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Streamlined Turnabout

Note From the Author: The game discussed in this article, Phoenix Wright: Ace Attorney – Duel Destinies, has been rated M for Mature (ages 17+) by the ESRB for the following: violence, blood, suggestive themes, and language. That said, this article focuses only on the game’s mechanics and should be appropriate for all audiences. Please use care and caution when deciding what games are right for you and your family.

I typically don’t play story-heavy games during the school year: they take a long time to beat and all of that pesky suspense and intrigue makes them hard to pull myself away from. So when summer rolled around earlier this year, I decided it was high time I got around to playing a game I’ve been meaning to tackle ever since it came out way back in 2013, Ace Attorney: Dual Destinies.

After slogging through other plot-driven games in the past solely out of pride (I beat games, not the other way around), I figured that I—a busy adult with things to do—simply had grown out of those types of games. As such, I went in to Dual Destinies with fairly low expectations.

AA5_Holdit

It didn’t take me long to remember one crucial piece of information: I like the Ace Attorney series…a lot. This game is no different. While not the strongest entry in the franchise (clumsy writing in places, too much hand-holding, and not nearly enough Trucy Wright), Dual Destinies still managed to impress me, especially where I least expected it: the game mechanics.

Awkward Zombie Trying My Patience Truncated
The game does have an annoying habit of spoon-feeding the player.

The Ace Attorney series is no stranger to introducing new gameplay mechanics and gimmicks, but until Dual Destinies, I honestly can’t think of a game in the franchise that took existing elements and trimmed the fat. Overall, the game has the best pacing and flow of the entire series, which is why I think it’s the perfect candidate for a case study on how to streamline gameplay mechanics. Court is now in session!

Dual Destinies managed to impress me, especially where I least expected it: the game mechanics.

Opening Statement: The Investigation Phase

Cases in the Ace Attorney franchise are generally split into two distinct parts: investigations and court sessions. For anyone not familiar with the franchise, defense attorneys in the Ace Attorney universe are two parts lawyer and one part private investigator. They question witnesses, search for clues, and sneak evidence out of crime scenes when the cops aren’t looking, all to prove their client’s innocence. This portion of the job is represented in gameplay with what’s known as the investigation phase and plays much like a traditional adventure game in the vein of the Monkey Island series or Princess Tomato in the Salad Kingdom. These segments of the game are often the longest, and fittingly, most of the trimming the game does is in these portions.

Defense attorneys in the Ace Attorney universe are two parts lawyer and one part private investigator.

Exhibit A: The Search Command

Like many adventure games, players in Ace Attorney games must search the environment to find items they can use, in this case evidence to prove their client’s innocence. The examine command brings up a cursor that the player can then use to click on objects in the environment to investigate them. Now, not everything the player sees in an area is going to be evidence (Phoenix’s office plant, Mr. Charlie, for instance), and when clicked these objects, instead of advancing the plot, will just trigger some flavor text wherein the protagonist and his plucky sidekick humorously palaver on about the object in question (#TeamStepLadder).

Screenshot of both screens of Phoenix Wright: Ace Attorney.
A typical investigation from the first game.

Now, in games prior to Dual Destinies, every location was searchable, even if there wasn’t any evidence there (I’m looking at you Wright & CO. Law Offices). This meant players were expected to search every area. Just because a murder occurred in, say, a public park doesn’t mean the player won’t end up searching an abandoned doctors office for clues on the whereabouts of the true killer’s lost shoes.

In games prior to Dual Destinies, every location was searchable, even if there wasn’t any evidence there.

Examine UI
While conventional wisdom looks down on limiting what the player can do, sometimes it can improve the overall experience.
Cursor Comparison
The search cursor before and after examining an object.

Dual Destinies improves on this feature in several ways. First, the game limits use of the examine command strictly to crime scenes. This means that there’s only ever one searchable location for the player to worry about at a time, unlike previous games that let the player switch between searching multiple areas, each of which could change depending on event flags. More over, the game now has the courtesy to inform players when they’ve found everything they need, which too often wasn’t clear in previous titles. Lastly, Dual Destinies introduced the ever so subtle—but oh-so-useful—addition of having the cursor take the shape of a check mark if the object being highlighted by the player has already been investigated. Considering that many of the conversations triggered when clicking on something could be quite long, even with fast forwarding, this U.I. feature is something longtime fans can appreciate.

And to top it all of, despite the newly imposed restrictions there’s still plenty of that sweet, sweet flavor text.

Exhibit B: The Travel Menu

Locations in the Ace Attorney series are normally static, disconnected, one-screen “rooms” that the player travels between via selection from a menu. It’s about as utilitarian as it gets, and yet Dual Destinies still managed to smooth out the rough edges. See, for whatever reason, previous games in the franchise had a four option limit on the travel menu, meaning the player could only travel to four other locations from any given area. The way the developers got around this—quite frankly arbitrary—limit was to have each area have its own list of destinations. So, for example, if the player wanted to go from the detention center to the crime scene, they may have to travel to back to Wright’s Office, then to the front door of the building the body was found in, and then to the actual crime scene.

Of course, a sleek, afigimatiko-dynamic game like Dual Destinies isn’t about to put the player through all that for something as simple as getting from point A to point B! Enter the magic that is “scrolling”! With this space-aged technique, players now have the uncanny ability to pick any location from anywhere in the game simply by “scrolling” between options! (Restrictions may apply in accordance to plot demands.)

Ace Attorney 5 - Travel UI
The Ace Attorney series is known for its inclusion of supernatural elements; scrolling was only a matter of time.

Exhibit C: The Notebook

Anyone who’s played an old-school adventure game can tell you that the worst thing that’s guaranteed to happen to the player at some point is getting stuck without any clear directions. This is why many modern games of all genres keep an objectives list or provide a character who the player can ask for advice at any time. Unfortunately, until Dual Destinies the Ace Attorney games fell into the old adventure game trap of not always giving the player clear directions on what to do next. To make matters worse, N.P.C.s had an annoying tendency to just up and disappear until the player triggered the right event flag. This led to the player constantly going back and forth after every event to see which N.P.C.s had returned to their post and who had new dialog options.

Ace Attorney 5 - Notebook
Oh right, I was investigating a murder! I should really get back to that…

Dual Destinies introduced an extra section to the court record (basically the player’s inventory screen) for notes—which in this case is more of a checklist than a place for the player to jot down information. Any time the player isn’t sure what to do next, they can just open the court record, hit the notes tab, and be on their way. Admittedly, Dual Destinies’ plot is structured in such a way that the player rarely needs extra input, especially once you factor in the previously listed enhancements, but the handful of times I did need it, I greatly appreciated the fact that I could just hit a few buttons and continue the game instead of wandering around in circles for ten minutes.

Any time the player isn’t sure what to do next, they can just open the court record, hit the notebook tab, and be on their way.

Closing Thoughts

What I hope to get across is how seemingly small changes eventually add up. Small U.I. improvements can help better communicate information to the player, which leads to less time spent on tasks that slow progression. Moreover, limiting when a player can perform certain actions—like investigating their environment—can keep them from getting side-tracked or lost. In Dual Destinies’ case, the end result is the first Ace Attorney game that didn’t have me at a complete loss for what to do next at any point. As I mentioned in the beginning of this article, it’s not necessarily the best game in the series (my personal favorite is Apollo Justice), but I will say right here and now that it’s the best structured and paced, all because the developers weren’t afraid to make some compromises regarding many of the accepted, long-standing conventions of the series. I’ll miss you, dear glut of humorous flavor text, but I can’t deny the game’s pacing is better off without you.


About the author:

Glen is a lifelong Nintendo fan and has been an Ace Attorney enthusiast ever since he first played Apollo Justice: Ace Attorney back in 2008. His love of video games has inspired him to pursue a career in computer programming and is currently studying to get a masters in computer science. Despite his name and choice of professions, he is in no way related to Glen Elg.

Mighty No. 9 Apology

Seriously, though, Countershade’s stage is absolute genius.


A while back Simeon reviewed Mighty No. 9 and gave it a 6. Now he’s had a change of heart!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Ranking All Nintendo Consoles Worst to Best (Pt. 2)

It was tough saying one Nintendo console was better than the others.


Today the crew disagrees on the best of what Nintendo has to offer! It’s part 2 of ranking Nintendo’s consoles!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Ranking All Nintendo Consoles Worst to Best (Pt. 1)

We didn’t include the Pokemon Pikachu because… well… It’s embarrassing.


It’s a two-part spectacular! Today, Scott and Simeon agree on the worst of Nintendo’s systems.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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SNES Classic Edition 30 Game Wish List

One can only hope for Star Fox 2.


With the announcement of the NES Classic, it’s inevitable that the big N is going to come out with an SNES Classic sooner or later. Today we’re talking about its inevitable library!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Most Memorable Non-Playable Characters

Scott really needs to finish Metroid Fusion.


They may not be the main protagonist or your sworn enemy, but our games wouldn’t be the same without them. It’s TBC’s most memorable NPCs!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Pokémon Go Meet-up

Recently I got the opportunity to go to a Pokémon Go meet-up in Grand Rapids, Michigan, and let me tell you: it was an absolute blast!

What started out as a Facebook event for a few friends quickly got shared by an astounding amount of people and turned into thousands. The creator of the event had intended it to be 25-30, but the end result was 5,300 going and 7,500 interested. I would easily estimate 6,000 people ended up attending, if not more.

If there are 4 Pokéstops in one area, they will come.
If there are 4 Pokéstops in one area, they will come.

The corner pictured above was standing room only, and was quite a scene to behold. Teams wore clothing and glow-sticks to match their team color and every once in a while trainers would chant their team names.

The best way I can describe it was civilized mayhem. It was awesome.

Everyone was in on Pokémon Go that night. All the local news outlets were there, people made t-shirts and stickers to sell, even the local businesses (if they were smart) were getting in on the action with discounts for hungry or thirsty trainers. Both businesses and trainers were turning almost every Pokéstop into a lure. Everywhere you went Pokémon were popping up constantly. Luckily there are plenty of spots to refill all those Pokéballs you were bound to throw.

Lures galore!
Lures galore!

The sense of community this game brought out in everyone was a really great thing to behold as well. If a rare Pokémon had spawned, someone would always yell it out so others could join in. I was lucky enough to do it once for a Dratini that had spawned by a bridge, and boy did they come running.

If you have a Pokémon Go meet-up near you I highly recommend you check it out. Plus, the more people playing in a given area, the more chance for a rare Pokémon to spawn! I’m more of an introverted person with people I don’t know, but I had a lot of fun talking to fellow trainers I had only just met. This night will easily be going into my (non-existent) gaming scrapbook.


Haven’t tried Pokémon Go yet? Click here to see Scott and Simeon’s thoughts on the game.

#4: Mario Kart: Double Dash!!

I think the map is actually more helpful that way.


What are all these messed up color blobs?? Why, it’s Mario Kart Double Dash, of course!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Looking Back at the N64DD

Of all the games to port to the N64DD… they picked Sea Man.


Today the Crew revisits floppy disk technology as the talk about the N64DD! US Edition Discovery Video: https://www.youtube.com/watch?v=b64Bx0WKh7M

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Smash 4 Highlights Feat. StudMuffin & Pan_head

That tech at 0:50 is utter jank garbage.


If you haven’t figured out yet, Scott and Simeon are pretty big fans of Smash Bros. and today they show you just what big fans they really are!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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R.I.P. Nintendo Wii U (2012-2017)

Play

*Raises lighter and sways*


There comes a time in every console’s life when it’s time to say goodbye. Today we bid farewell to the Wii U and remember fondly it’s brightest moments.

Music: “Wii U-logy” by Ryan Van Liere | Download MP3

Shot by Alex Campbell

Let’s Talk NES Classic Edition!

Stop trying to make Ice Climbers happen. It’s never going to happen.


Nintendo has just announced the NES Classic coming to stores this holiday season! Are you as excited as we are?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Boy and the Knight (A Poem)

The fighter breathed in slowly in the darkened locker room.
His eyes drew to the hallway down which the arena loomed.
He’d trained for this very moment for innumerable days.
He let his breath out slowly as he also dropped his gaze.
His past had come to haunt him; or rather, his father’s did.
It was in the old man’s shadow that up ‘til now he hid.
He rose from the wooden bench as he slammed the locker door.
His mind was clear and focused as he slowly crossed the floor.

His father was a great man; one of the best there’d ever been.
He’d proudly held the people’s flag for years and years on end.
The women and children’s love he kept, the men’s respect he’d earned.
But even a champion’s fire burns out; a lesson he finally learned.
And now his boy had come of age, his turn had come at last
To earn the title for himself, to honor his father’s past.
Any time he’d walk the street the people called his name.
They smiled as they recalled his dad and said “You’ll do the same!”

He heard them calling for him as he traveled down the hall.
His pace was slow and steady as cheers echoed off the walls.
But as he plodded down the corridor that led down to the ring,
The distance to his destination got further, so it seemed.
He started to jog faster ‘til he ran as if he fled.
The image of his father was burned into his head.
As he neared the final door that led to the battleground,
He’d realized he could no longer hear the cheering of the crowd.

He swung the door wide open and he stepped into the light.
Instead of the cheering fans expected he saw a very different sight.
The crowd was filled with anger, spitefulness, and scorn.
The faces that used to smile at him now a scowl wore.
The booing increased with every step as he approached the field.
He looked across at his opponent who rose up from his kneel.
The enemy wore full armor and a horned helmet on his head.
He lifted his oddly-shaped sword. “I’ve looked forward to this”, he said.

The warrior that stood before him was the one who’d succeeded his Pa.
The boy took his battle stance, he set his eyes and jaw.
“I’ll prove them wrong,” he determined, “Today’s my day to shine!”
The crowed fell deadly silent ‘til they heard the air horn whine.
The boy immediately charged the knight, his weapon flashed to life.
The knight was ready for the attack and deflected with his knife.
“Is that all you have?” The knight laughed. “I expected more from you.”
The knight lunged with his weapon aloft, the boy’s head which to hew.

The boy quickly dodged the strike with blindingly quick speed.
“One thing you didn’t count on: my Pa wasn’t quick like me!”
He continued to rush around the ring, too fast to keep track,
Until the knight took a well-aimed swing that knocked him on his back.
Light was all that he could see as he lay there on the floor.
The knight drew near and placed his blade upon the boy’s core.
He kneeled down next to him, and with a look of sadness in his eyes,
He said, “I’m… disappointed.” And then began to rise.

The air was still in the Colosseum and the knight just turned and walked.
The seats were slowly emptied. No one dared to talk.
The boy just lay there on the mat. He knew everybody’d left.
One word stuck in his heart, and like a foil it cleft.

“Disappointed”.

NES Remix 2 *Gold Challenge*

Who’s fob? Meta Knight is fob.


This is just a plain old session of gaming with the Crew! No Let’s Play, no glitching, and no agenda. Sit back and enjoy! Help make TBC better! twobuttoncrew.com/survey

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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10 Worst Nintendo Gimmicks

Some of these were really cool ideas… but they just weren’t cool enough.


Nintendo has tried many gimmicks in their day: some have worked, others… Well, we’re talking about them today! Help make TBC better! twobuttoncrew.com/survey

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Overly Specific Zelda Genres!

Sometimes you do something so often that you just forget how to show.


If you thought “Open Air Adventure” was a specific genre, wait till you hear what we’ve done to the rest of the franchise! Help make TBC better! twobuttoncrew.com/survey

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Pokemon Go Review (Ver. 1)

This game is slightly a big deal.


You didn’t think we would miss doing an episode on the biggest cultural phenomenon since What Does the Fox Say, did you? We are here to talk all things Pokemon, Go, Niantic, Gyms, Servers, and more.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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