Nintendo and the ‘M’ Rating

Nintendo, especially in recent years, has marketed itself as a family friendly console. This is very apparent when looking at game ratings on their consoles compared to competitors. With the Switch on the way it looks like their could be a slight shift. For the first time in a long time Nintendo is marketing a console to the older generations that grew up with their systems. Could we possibly see more games with mature settings and themes from the big N? Only time will tell.

While I’m very interested to see what Nintendo could do with a mature title, I hope they do it right and add a few simple features to make them more accessible. I recently started Devil’s Third on Wii U because I was interested in checking out a Nintendo published ‘M’ rated game. After booting it up I went directly to the settings to turn on a profanity and gore filter, but much to my surprise no such settings were to be found. This really baffled me. Multiple Xbox games in recent years such as Gears of War and Sunset Overdrive have had these features. I figured if anyone were to have such a feature it would be Nintendo. No such luck. This is something I hope they seriously consider in the future. I don’t play ‘M’ games when my son is around, but now that he gets himself out of bed silently after his nap and comes to find me it’s extremely nice to have the filters on when he sneaks up on me. Not to mention most games these days are a bit over the top when it comes to gore and language.

I also think it’s a bit odd that when it comes to localizing games Nintendo always cuts promiscuous sections or adds clothes to nearly bare characters, but the adult language is still fully intact. Especially when the box art that North America gets an angry or aggressive looking character while then Japanese cover has a cute and cuddly mascot, but I digress…

Why did they decide to change Pit's facial expression?
Why did they decide to change Pit’s facial expression?

 

They have published a handful of ‘M’ rated games such as Geist, Eternal Darkness, Perfect Dark, and Ninja Gaiden 3, but I think it’s time for them to develop one in house. I honestly just want to see what they can come up with. Most Nintendo games don’t focus on the story, but I would love to see a story based Nintendo game with mature settings and hard-hitting themes. They could easily have a filter available in the settings they can nerf it to a ‘T’ rating. Here’s hoping the Switch will give us something like this that Nintendo hasn’t experimented with before.


For more info, check out our video: What Do ESRB Ratings REALLY Mean?

Nintendo Voice Chat Podcast

This podcast occasionally contains too much water…


There are a lot of Nintendo podcasts for fans to listen to, but there is one that rises above the rest and sets itself apart from the competition. That one podcast is Nintendo Voice Chat, a podcast made by IGN and hosted by Jose Otero, Peer Schneider, and Brian Altano. Those three hosts make sure we have a great time every Friday, as well as provide insightful looks into the industry. This podcast is pure Nintendo fan gold, so don’t pass it up. Give it a try! And if you’re just not a podcast listener, they’re really great for taking with you on your commute to work, or for mundane tasks like doing the laundry or the dishes. You’ll be hooked on podcasts and hooked on NVC. Thanks for the great podcast, IGN!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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3 Word Game Descriptions?!

A score of 11 makes us certified Nintendo geniuses!


Are there any video games that you know SO well that you could name them when only a single word is uttered about them? Maybe you could pull it off with a pair or trio of descriptive words about the game? That’s the exact challenge that Simeon and Scott have attempted in this episode. It’s not quite as hard as it sounds, but no proper nouns are allowed. It would make the game all too easy. So, how did they do? You can also play along as you watch – keep track of your score, and post it in the comments section below.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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There’s Two Wires!

This is probably the absolute peak of gaming fun. That’s it – we’ve reached the pinnacle. It’s all down-hill from here.


We don’t have a good explanation for this episode – we really don’t. Let’s just say that a little gem from Simeon and Scott’s past has popped up again, so they’re revisiting a pair of games that brought them a great deal of joy one decade ago. Watch them fumble through the flash games “Double Wire” and “There’s Two Wires” and then try for yourself! Double Wire: http://www.addictinggames.com/action-games/doublewires.jsp There’s 2 Wires: http://www.addictinggames.com/action-games/therestwowires.jsp

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Hilarious Nintendo Knock-Offs

This is probably the most PG-13 we will ever get. Unless you count Simeon repeatedly using the word “fob” for which you’ll want to check out “NES Mario Games on a DDR Dance Pad”!


They say that imitation is the highest form of flattery… so, Nintendo should be feeling quite flattered at this point! Or at the very least, it’s clear that the Wii had a lot of admirers. Simeon and Scott have compiled pictures of all the worst offenders; companies that took Nintendo’s ideas and completely ripped them off. Yes, patents were stepped over in the effort to make a quick buck off of Nintendo’s recognizable properties. The business behind these decisions might be despicable, but the results sure are hilarious!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Power of Personality

Nintendo is known for many things: innovation, quality, terrible third party relations, etc. Throughout the years, the company has cultivated a reputation as highly creative, exacting master artisans. It’s one of the many reasons they’re so beloved by fans around the world. They don’t just make games, they make worlds and characters that are instantly recognizable and overflowing with personality. Creativity is a fundamental part of their identity as a company.

However, in recent years they’ve garnered a reputation among some as a bunch of corporate stiffs who keep churning out the same-old-same-old that they’ve always been, like Activision with Call of Duty, Ubisoft with Assassin’s Creed, or Capcom with…well take your pick. So what’s different? What makes the Nintendo titles of today “corporate cash-ins” instead of visionary, artistic masterpieces? If I had to give my two rupees on the subject, I’d say the issue isn’t that the games are bad or mechanically unsound, it’s that they lack personality.

So what even is personality? What makes it so important? What happens when a game doesn’t have it? Let’s take a look, shall we?

What I Mean by Personality

What is personality? Well, typically the word refers to the psychological concept of a collection of behavioral traits that determine how one sets priorities and reacts to different situations. Seeing as I’m writing about video games, however, that definition isn’t really of much use. For the sake of this article, I’ll just define it as the interplay between a game’s aesthetic choices (visual design, music, story, etc.) and its gameplay that give each game its identity.

Huh…that’s pretty vague, isn’t it? Maybe a visual aid is in order; consider the following image:

Only after cobbling this image together did I realize the small Mario sprite for the All Stars versions of Mario 1 and 3 were palette swaps of each other.
Even when packed onto the same cartridge, each game is easily distinguishable.

Clearly, these are all Mario games, but because each one has a unique visual style, even people unfamiliar with the franchise can easily tell that each one is a different game (Okay, technically you can get them all on one cartridge, but that’s beside the point). Furthermore, those who’ve played the games will tell you that despite each game staying true to the Mario formula, each game has its own unique mechanics and gameplay quirks that makes the gameplay feel different. That’s basically what I’m getting at when I say personality: a game’s unique look, sound, and feel. It’s why the first Paper Mario is cute and colorful while it’s sequel, The Thousand Year Door, is wry and occasionally dark, or how the claustrophobic corridors and eerie music give the Metroid series its trademark sense of isolation and unease, and so forth.

That’s basically what I’m getting at when I say personality: a game’s unique look, sound, and feel.

For the Want of an Identity

What happens when you have a mechanically airtight game that lacks the personality to set itself apart? You get the New Super Mario Bros. series.

When New Super Mario Bros. first came out on the DS, its deliberately vanilla presentation was—I dare say—welcome, considering it had been roughly fifteen years since Mario’s last new 2D outing. The aesthetic was familiar but modernized, making it a great choice for a game meant to be just that: a throwback with modern graphics and design sensibilities that epitomized what it meant to be “Mario”.

PROTIP: If you're having trouble telling screenshots apart, look at the game's U.I.
When you eliminate differences in graphical quality and resolution, these games are almost impossible to tell apart at a glance.

So what’s the problem? Nintendo made three nearly identical sequels, that’s what. Make no mistake, each game is excellent in its own right, but they’re all so ridiculously similar in terms of their visuals, gameplay, level themes, and music that they’re practically the same game! The New Super Mario Bros. series is proof that too much of a good thing is entirely possible. I honestly believe that if Nintendo had taken the time to give each game its own unique style—visually, setting-wise, musically, or otherwise—each game would be fondly remembered as classics, but because each game used the same “New” style, each one was more forgettable than the last. Ironically, between this and the lukewarm reception of Yoshi’s New Island, the word new has become Nintendo fan jargon for “safe” and “uninspired”.

The New Super Mario Bros. series is proof that too much of a good thing is entirely possible.

Making Okay Games Great

Alright, so an otherwise great game can lose its appeal without personality, but let’s be real for a moment, a game riddled with questionable design can’t really catch on just because of its personality, right? As proof of the contrary—and possibly of me secretly having a death wish—I present the 1995 cult-classic, EarthBound.

"Fuzzy pickles"? What even are those?
A man falls from the sky, tells you to say “fuzzy pickles”, takes your picture, and flies away. This is relatively normal by EarthBound standards.

Are you still reading? Okay, good.

If I had to summarize the gameplay of EarthBound in one word, I would say it’s serviceable. As R.P.G.s go, there are certainly more streamlined experiences on the Super Nintendo. In terms of core gameplay, EarthBound is very traditional. There are some minor mechanics which distinguish the game, but they honestly don’t affect the overall experience that often.

On top of that, EarthBound features some questionable design. EarthBound‘s interface is archaic, even for the time it was made. Simple actions like talking to people or investigating an object (which are separate actions) take multiple button presses with the default controls. Admittedly, there is a way to automatically do all of that in a single press, but if you didn’t read the manual or hear about it from someone else, you’d never know it’s there, likely because it’s unintuitively mapped to the L-trigger. Aside from that, inventory management is downright tedious, with actions like trading items between party members—or just buying and selling for that matter—taking many more windows, confirmations, and button presses than needed.

EarthBound‘s interface is archaic, even for the time it was made.

The game also has some difficulties with difficulty. Simply put, the game’s difficulty curve is as wild as its enemy designs. The beginning is particularly rough, with grinding being a must. Things do get easier once the other party members start showing up (several hours in), but the game loves to throw curveballs at the player.

And yet, the game is heralded as a masterpiece, and for good reason! Ask any EarthBound fan what makes the game so great, and I guarantee you they’ll mention the game’s quirky atmosphere long before they talk about the mechanics. EarthBound is full of humor, thought provoking themes, and obscene amounts of heart. In a fitting twist, EarthBound defies the usual mantra of “gameplay first” and sells itself almost entirely on its personality. If the game was just another fantasy epic about orphans saving the world from the physical manifestation of darkness—or whatever—I highly doubt anyone would remember it. Personality is what elevates EarthBound above its mechanics and earns it the title of classic.

Stay Fresh!

As I’ve stated prior, Nintendo’s struggled with getting personality right in their games of late. Some franchises—like Mario—are suffering from overexposure while others from Nintendo over-simplifying them in an attempt to be more accessible—thus removing the fun quirks that made them stand out in the first place. Fortunately, many of the Big N’s recent titles show that they haven’t completely lost their creative mojo: the urban, 90’s kid aesthetic of Splatoon, the jazzy sound and Geisel-esque environments of Super Mario 3D World, and the beautiful Ghibli styled world of the up-coming Legend of Zelda: Breath of the Wild, to name a few.

Next to gameplay, personality is the most important aspect of a game. Even if a game has great mechanics, it will quickly be forgotten if it doesn’t have the charm and appeal to leave a lasting impression. Likewise, a game with a lot of character can convince players to look past many of its flaws and hold it as a classic. And while Nintendo sometimes screws up and turns out games that don’t feel like they had much heart put into them, let’s be honest: there’s something about Nintendo that makes us willing to look past such missteps.


About the Author: Glen Straughn is a life-long Nintendo fan whose love of video games has inspired to pursue a career in computer programming. Currently, he is studying to get his masters in Computer Science at Oklahoma State University. He’s an INTJ on the Meyers-Briggs personality spectrum, which in fiction is the personality most often associated with evil geniuses like Professor Moriarty.

Games that Would Be Perfect for Switch!

Isn’t it great to see an episode fully hosted by members of the greater Crew body? That intro sure seems out of place though…


The January Switch Presentation is right around the corner, in which Nintendo will fully unveil their new home/portable console hybrid. A huge portion of this presentation is going to be fully dedicated to the games that surround the console’s launch window, because we gamers have to know what software is going to support this new hardware! After all, we only know of Zelda: Breath of the Wild, an unnamed Mario adventure, and a few third-party titles that belong to publishers who have been sworn to secrecy. It’s time to take a close look at what games belong on the Switch as a perfect fit – games that will take advantage of this console’s unique abilities!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What We Want: Animal Crossing Mobile

Well Simeon certainly isn’t in the #AC4LIFE club, now is he?!


Animal Crossing is heading to iPhone and Android before March of 2017, so we better hurry up and get our last minute requests into Nintendo so they can direct the shape of the game! Hah, just kidding. But it would be really nice to see the features that we discuss make it into the final DeNA game. Also, will there be a new Animal Crossing Switch game to accompany the launch of Nintendo’s new hardware? Time will tell!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Super Mario Run Impressions

It’s all about them special coins, yo.


Super Mario Run landed on the Apple iPhone and iPad App Store, and hopefully will make its way to Android before too long. It’s not quite the “endless runner” that some people have incorrectly labeled it, but instead is quite the interesting PUZZLE-platformer. This little mobile gem has given us more of a challenge and more enjoyment than we expected, so we’ll break down the whole experience for you in the video to help you decide if the $10 purchase price is worth it.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Should Sakurai Quit Smash Bros?

You know you’re messed up when you gotta use a third party controller. :(


We love Sakurai, the director of Smash Bros. There’s no question about that. But we do have some real concerns about him that range from the health of his body to the way he manages his employees. It might actually be the case that developing Smash Bros. games isn’t the best thing for him, or for his company! We are going to examine the issue from each angle and do our best to come to an objective conclusion: Should Sakurai quit?

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Which Metroid Prime Game is Best?

The winner is… Metroid Prime HUNTERS! For the best Metroid Prime game on the original DS.


The Metroid Prime trilogy of games that started on Gamecube and ended up Wii are just a phenomenal set of games. It’s hard to pick which one is the best, but that’s exactly what we set out to do in this episode. Whether you remember one particularly fondly or you have a hard time making up your mind, Simeon and Scott introduce some strong arguments for each game and any of them are viable to win! Watch first and then let us know if you agree or disagree in the comments – we want to hear from YOU!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Should Nintendo Fans Own an Xbox/PlayStation?

For you, does the decision come down to time, money, or both?


Being a Nintendo fan can sometimes feel pretty lonely. We’re kind of a different breed, while the rest of the gaming industry seems to share their own kind of mutual understanding. Well, should we as Nintendo fans try to cross those borders and come home with our own Xbox or PlayStation console so we can experience some of those exclusives and the differences in online ecosystems? There are some definite pros and cons to look at!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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6 Ways Nintendo Can Nail the Switch Presentation

In less than a week, Nintendo will be blowing the lid off the Nintendo Switch secrecy container and giving us a complete look at their upcoming console. Nintendo fans are getting an early-E3 gift this year because Nintendo isn’t waiting until the industry’s standard slot for big reveals – they’re launching the console before the summer!

We’re going to see the Switch’s launch games, release date, pricing, and hidden features in just a matter of days.

Like any good Nintendo fan, I’m crossing my fingers for the Big N and hoping that they smash this Presentation out of the park. They’ll be taking the stage and streaming live from Japan (that’s why the broadcast is coming to us at such an odd, late time of night on a Thursday) – and they’re a bit out of practice on the live show front.

I’m relieved to hear that they’re stepping up to the plate and introducing some showmanship to their full Switch unveiling, but I’m equally nervous. Nintendo’s president, Kimishima, has had next to no contact with Nintendo fans since he stepped into the late Iwata’s office. Reggie and Aonuma have been appearing mostly in recorded formats, where multiple takes are allowed to get messaging across right… but not so on a live broadcast. On Reggie’s live appearance with Jimmy Fallon, you could feel a lot of that nervousness in his presentation and hear the stuttering that comes with a lack of practice.

I hope everyone is rehearsing right now – that should be priority #1.

Misgivings aside, what will be the most important part of the presentation is the information, and I’ve arranged a simple list of things Nintendo can do to knock this one out of the park. Their initial reveal trailer was well-crafted and received positively, so here’s what they can do to maintain that momentum and keep the positive buzz around their console-portable hybrid:

Virtual Console Done Right

The launch lineup needs to be strong in quality, but I’ve grown to expect only a handful of games. On a console which almost surely cannot be backwards-compatible via hardware, the VC service is going to need to step in and keep us busy on our shiny new Switches.

Library

The Virtual Console should be the Netflix of gaming.

Something has to be done about the historically abysmal Virtual Console library. The slow drip-feed of mediocre games with email notifications sent weekly just isn’t doing it – and surely Nintendo’s digital sales figures reflect that.
Open this thing up, Nintendo! I would encourage the company to look at a subscription model as opposed to piecemeal sales. The VC should be the Netflix of gaming, where we’re sending them $10 a month to have access to a growing catalog. I guarantee their profits would increase.

Purchase History

If they make me repurchase my digital games one more time, I’ll… well, I won’t. I’ve already boycotted the SNES games on 3DS and I’m sending the message that I won’t double dip for them.

You must reward your loyal customers, not punish them for being early adopters.

Emulation

The NES Classic Edition blows Wii U out of the water as far as emulation goes – the NERD team at Nintendo (Nintendo Europe Research & Development) nailed it, and I don’t think I’ll be able to go back to the dim and muddy appearance of Nintendo’s other methods. Let’s not go halfway with the Switch – go all out and make it a service worth paying for!

Muti-SKU Positioning

Do you forget sometimes, that Wii U was sold in Basic and Deluxe models at launch? This was a new move for Nintendo, but it certainly paid off. What may have seemed like a really high entry price at $350 instead seemed like a worthy upgrade over the Basic console. And what true Nintendo fan (who actually watches these presentations) wants to be “basic”? Sure, the white Wii U sold a handful of consoles but it was primarily there for positioning, and I can’t blame Nintendo for implementing that marketing tactic. In fact, I think it’s smart. It provides a logical choice for casual and hardcore fans alike – and consumers love having choices between product models.

I hope Nintendo continues this trend and offers Basic and Deluxe switch packages.

The basic one would have a console with less storage, Joy-Cons, and a tech-demo game (think Wii Sports/Nintendo Land) packed in, while the deluxe version would have larger storage, a Joy-Con grip, and Breath of the Wild packed in.

Zelda at Launch

Nothing has been more frustrating to me than the messaging around this game’s release. Nintendo announced this game in 2014 and has sent nothing but mixed signals since then, delaying the game, saying trust us this will be out in 2015 just after Star Fox (also delayed) and delaying it again. Fine – I actually believe that delays can actually benefit a game – but they STILL aren’t committing to March for us to see Zelda! Yet. It needs to be confirmed for Switch launch day and release on Wii U at the same time.

I don’t even need a whole lot of coverage on the game during this presentation – we’ve been seeing more and more of it for a few years now. It was the only thing at E3. We’re just ready for the game to be available to purchase! The ambiguous “2017” release date that they’ve been very careful to not expound on has got me worried. In order to nail this Switch Presentation, Nintendo needs to confirm that the development is not in fact as troubled as it seems. Imagine the negative buzz around yet another Breath of the Wild delay.

Leave Handholding to the Parents

Alright Nintendo – in the Switch reveal trailer you marketed this console to adults, so you won’t be restricting our online communication, RIGHT?

If they want this game to be popular with the crowd that it looks like they’re targeting, then let’s see it. Let’s see this console come unrestricted out of the box – voice chat, parties, etc. All the features that have been staples in competing products for the last decades.

If parents want to implement controls – great – let them. It is their job, not Nintendo’s.

Preorders The Day Following

Rather self-explanatory. No one is going to want to run out to their store at midnight on a Thursday evening with work the next day – but Friday, that’s a different story! We’re gonna be all hyped up on the Switch from the Presentation and Nintendo better be ready to receive our money! (Well, the retailers – but  you know what I mean.)

Over-Produce

This is absolutely critical. Most of Nintendo’s missteps in the last few years have been production related.

  • Pokemon Go Plus
  • amiibo
  • NES Classic Edition

That bullet list right there represents literally millions of dollars left on the table (and/or scooped up by scalpers) due to under-production.

Nintendo’s been playing far too conservative with their production runs.

They have the capital, so they need to make more of these consoles. 2 million worldwide (the rumored figure) is not enough at launch – the Switch reveal trailer already has that many views! Sure, not everyone who watches the video will get one at launch but the same can be said in reverse for the people that will buy it who have not yet watched the trailer.

Up that number. Fill those shelves. Not being able to get a Switch on launch-day when you’re a die-hard Nintendo fan would be a huge red-flag, and that’s what has happened with the aforementioned hardware launches!


And those are my thoughts! I think my blog post came across in a negative tone, but I’m actually truly excited for this presentation. I think Nintendo will nail it, and I think they’ll surprise me to boot.

Of course, stay tuned at TBC for full coverage of the event. We’ll be making shows and live streaming this weekend!

NES Mario Games on a DDR Dance Pad

Next thing you know we’ll be stomping on actual Gamecube controllers.


There’s really nothing too weird for Simeon and Scott to attempt, so long as it pertains to Nintendo gaming. The Crew is taking it to a new level by attempting to beat classic Super Mario Bros stages using only a Gamecube Dance Dance Revolution dance pad. This challenge was suggested by viewer Glen – thanks for the idea! It’s a blast.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Length Should a Game Be?

Not too long… not too short… juuuuuust riiiiiight!


The length of a video game’s campaign or story mode can be a deciding factor in purchases these days. We as gamers want to feel like we are getting our full money’s worth when we invest in a new title. But some games just end up feeling way too long, and another problem arises when our time is not being respected by the developer. There has to be some kind of happy medium, where games don’t take too long to beat and they also don’t feel too short!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Canceled Zelda Sequel: Wind Waker 2

Sometimes we just need to zip our lips and happily accept what Nintendo thinks is best for us!


Zelda fans, we blew it. After Nintendo released the original Wind Waker game for GameCube, the backlash about the artistic direction was so great that Nintendo not only changed the aesthetics for the next Zelda title, but completely scrapped a concept they were proud of. What we would have gotten instead of Twilight Princess would have been the sequel to Wind Waker. And that sounds pretty nice right about now, doesn’t it? Watch the video for the full scoop on why Nintendo shelved the idea and went in the complete opposite direction.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Best & Funniest Nintendo Game Commercials

All that we need now in life is a Metroid Movie. Nintendo, we know you can do it – you’ve proven it!


Nintendo has had some of the craziest marketing campaigns ever seen on TV! These are a collection of the weirdest, wackiest, craziest commercials created by the Big N itself. You just can’t make this stuff up, but someone evidently did! We take you through the truly weird, the truly scary, and the truly disgusting in this episode of Two Button Crew. Sit back and join us for a trip down memory lane on this Throwback Thursday show.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Gamer Gift Guide: ThinkGeek 2016

Opening up a P.O. box before this episode would have been a great little piece of foresight.


Christmas 2016 is nigh upon us and many gamers are scrambling to fill out their wish lists with the right goods. Simultaneously, parents are scratching their heads wondering what to get their gamer children for the Holidays. We’ve got you covered and you can take care of this shopping trip completely online! Thanks to ThinkGeek, it can be your one-stop shop for some of the best Nintendo merch out there.

NES Backpack

Hylian Shield Mug

8 Bit Tie

Retro Fighters 2-in-1 Gamepad

Zelda Journal

Super Mario Adventures Graphic Novel

Zelda Watch

Block Lamp

Mario Monopoly

Hylian Crest Infinity Scarf

Super Famicom

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Best Nintendo Christmas Present Reactions

Fun exercise for the day: Decide which children depicted in the videos you would adopt into your family.


Ah, Christmas. The most wonderful time of the year. We’re just a few days away from Nintendo fans all over the globe, tearing into neatly wrapped packages of NES Classic Editions, amiibo, and 3DS consoles. Before that time we’d like to take a few moments and reflect on the past, when some of the most excitable kids in existence received their own Nintendo gifts that left an unforgettable mark on history. We have these children to thank for entertaining us with their over-the-top displays of joy and gratitude. Let’s get in the Christmas spirit and eagerly anticipate the joy that Nintendo gifts bring!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Wii 10th Anniversary (Join Our 24hr Stream!)

November 19th, 2006. A date that is near and dear to the heart of Two Button Crew. Wii Day, we solute you.


Today is the day! A historic day in history, where gamers across the nation stood in line to receive their Nintendo Wii at midnight. This is the 10th anniversary of Nintendo’s revolutionary console, introducing motion controls, IR pointing, nunchucks, and Miis to the world! This is the console that brought us the likes of Super Mario Galaxy, Metroid Prime 3: Corruption, and Legend of Zelda: Twilight Princess. There is much to celebrate as we head into November 19th!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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