When We Were Newbs

Please forgive us for our ignorance.


#502 – Sure, we might LOOK like pros, but we were once a couple of newbs just like the general populous. We did things back in the day that make our more mature-gamer-selves cringe. But at least we’re man enough to admit those past shortcomings! Have you ever been a newb? Sure you were. Hopefully, you can relate to some of the funny stories we share in today’s episode of the Two Button Crew show!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Goodbye, Game Manuals

Scratch ‘n smell ya later!


#507 – Game manuals are… or were… paper booklets included in game cases. They would contain artwork, instructions, storyline information, maybe even cheatcodes! They were a wealth of entertainment and value, recently reduced to nothing more than black-and-white pamphlets, if not done away with altogether. Manuals, we miss you.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What is the BEST Way to Buy Games?

After you save some serious Benjamins by following this advice, you might just head over to our Patreon page. ;)


#524 – We know how it is! Video games are expensive and cash is tight. That’s why you can’t just buy games from here, there, and everywhere all willy nilly! You gotta go in with a plan, know where you can score the best deal, and save some dough. Don’t buy another game until you watch this full episode!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Gaming Life Hacks Work?

How many hacks would a wouldhack hack?


#571 – So many games to play, such little time. The only way we’re ever going to make it is if we hone our efficiency to a razor sharp edge! That’s where these Gaming Life Hacks come in, to save you time, stress, and in some cases, money. Thank us later! (Or now, in the comments.)

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What is “L is Real 2401”?

I guess we’ll have to wait 384 years to see what this cryptic message means.


#576 – L Is Real. Those 3 mysterious words have echoed in our minds since the Nintendo 64 days, where they showed up in Super Mario 64 and later in Ocarina of Time. But the question still stands: what does it mean? This video goes out to Crew member Rachel!

Footage credit: The Easter Egg Hunter
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Seasonal Gaming

With the autumn season upon us, what initially comes to mind? For most, probably colder weather, leaves falling, pumpkin spice x (where x = everything), hoodies, haunted houses, Halloween, and so on. I greatly appreciate the fall season and everything that comes with it. In fact, it’s probably my favorite season. But for me, it’s more than black cats and apple cider. It’s a time where I can enjoy certain types of video games at their best. Nintendo is absolutely fantastic at creating games that burst with seasonal energy. That is; games that display the best a season has to offer.

Of course, every game does it differently. Being the season that it is, I’ll start with the original Luigi’s Mansion for the GameCube. This game is built around one theme: a haunted house. My October would not be complete if I didn’t spend a weekend replaying through this game with the lights off. Not because it’s terrifying, but because for me, this is how the game should be played. I just get so much more out of it. Playing this game on a hot mid-summer night, or when snow is flying just doesn’t feel right. When running through the mansion vacuuming up ghosts and exploring dark rooms, I want to be able to look out my window and see colorful leaves. Another fall favorite of mine is Paper Mario: The Thousand Year Door. Why? This answer why may not be as obvious, but here it is: the chapter “For Pigs the Bell Tolls.” Yes, I know that there is a chapter where Mario travels to a tropical island and where there is snow, but making the trek to the Creepy Steeple (about 5 times), to me, is the most defining chapter. Everything about that section: the music, the characters, the lighting, the setting, creates a perfect Halloween experience.

Admittedly, I am biased when it comes to what season a game should be played because some of it has to do when the game came out, and my nostalgia for a game always peaks based on what time of the year I played through it and enjoyed it for the first time. The Thousand Year Door was released in October (yes, I may be a bit weird about my timely nostalgia). But seriously, if you haven’t experienced this glorious gem, there is no better time than now, and when you get to chapter 4, you’ll know exactly what I’m talking about.

And of course, there are games like Animal Crossing, where the game is set up to follow the time of year no matter what, so it can be played to the maximum level of enjoyment all year. This game has become immensely popular, and I attribute that a lot to what I referred to above as seasonal energy. It just feels right. Nintendo was brilliant to realize this and capitalize off of it. I remember playing the game and running around my town on Halloween looking for Jack, hearing my real world doorbell ring, and passing out candy to kids. This created a full 360° experience for me, and I’ll never forget it.

I won’t make a complete list of games I like to play during specific seasons, but here are just a few others that really stick out: Mario Baseball (spring/summer), Super Mario Sunshine (summer), Banjo Kazooie (fall/winter), Resident Evil 4 (fall), Splatoon (summer), Pikmin (any season – these games capture them all greatly), Wii Sports Resort (summer), Legend of Zelda: The Wind Waker (all but winter), and Kirby’s Epic Yarn (winter).

Lastly, the intention of this write-up is not to tell you when you can and can’t enjoy a game. Of course, this is 100% subjective, and everyone is going to have a different take. If you enjoy cleaning off Isle Delfino in the middle of winter to get some virtual sun and cure those winter blues, more power to you. I would love to hear comments about certain times of year you prefer what games, or if you don’t care at all and anytime is the best time. Now excuse me as I eat a freshly picked honey crisp apple and take on King Boo.


About the author: Matt has been a Nintendo fan since 1996 after his parents got him a Nintendo 64 with Super Mario 64. His love for gaming took off from there with games such as Diddy Kong Racing and Banjo Kazooie. When not playing video games, Matt can be found cycling, golfing, playing with his cat, reading math books, and partaking in anything nerdy. Once in a great while, he even may play a game that is… gulp… out of season.

D-Pad: 4 Directions of Patented Genius

Remember kids, Up, Down, Left, Left.


#577 – The Directional Pad is something that many gamers take for granted, but it really was a novel invention at the time that Nintendo introduced it. While it’s been largely taken out of the spotlight by analog sticks, the digital input solution still has its own merits. We’re going to discuss its inception, the Nintendo patent, and what their competitors did in response. It’s another interesting history lesson brought to you by Two Button Crew!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Golden Age of Gaming

Remember the good old days?

Longtime fans of Nintendo will often reference the past fondly, maybe even going so far as to say that the company has since lost its way.
Look, I get it. We named this brand “Two Button Crew” out of our nostalgia for Nintendo’s first game console and its simple controls.
But before we continue focusing our infatuation with what has been, I’d like to pose a question: What if the Golden Age is actually now? Have you stopped to wonder if we could be experiencing Nintendo’s best efforts currently?
I think so. Allow me to prove it by examining each era individually, and by the end, you might just agree!

NES

A strong case can be made for Nintendo’s debut home console. It made arcade-worthy experiences accessible in the home; revolutionary at the time. The hardware and controllers were simple and intuitive, and developers used the limitations of the day in creative ways. The resulting game library was expansive, full of memorable games that were easy to pick up, but difficult to conquer. We owe the NES generation for nearly all of the franchises we continue to enjoy.

SNES

The Super Nintendo period was one of refinement and perfection. Just as the console received a “Super” upgrade, so did each of Nintendo’s tentpole series. The Holy Trinity of Super Mario World, Legend of Zelda: A Link to the Past, and Super Metroid is a trifecta of “Best Game Ever” contenders. Titles like these succeeded by taking the formulae of previous games and maturing and enhancing them.

Nintendo 64

How we played video games was forever changed. Dimensionality increased by 50% with the introduction of polygonal 3D, and with the help of the analog stick, we were invited into Nintendo’s imaginative worlds with an all-new plane of immersion.
Another innovation must be credited to the 64: Group gaming. Yes, multiplayer modes existed previously, but this console fully realized the idea by including four controller ports and bringing people together with games like Mario Kart 64, Super Smash Bros., and the Mario Party series.

GameCube

This era was all about modernization. Nintendo’s competitors were beginning to steal the spotlight with their specs, and the Big N didn’t want to fall behind. However, they still wanted to provide the affordable alternative, so the resulting console suffered a bit of a hardware identity crisis. The upgrade from N64 was similar to the one seen between NES and SNES, where the approach remained largely the same but games improved alongside technology.
Nintendo was not afraid to experiment with software on GameCube, bringing us fresh experiences like Luigi’s Mansion, Pikmin, and Animal Crossing. Many classics from this era like Super Smash Bros. Melee, Metroid Prime, and Paper Mario: The Thousand Year Door are viewed as best-in-series games, and are begging to be played to this day.

Wii

Nintendo’s brand awareness exploded. A video game console with two letter i’s became a household name overnight, and Nintendo wasn’t ready. Production of the motion-controlled units couldn’t keep up with demand, and the company had to reevaluate their target audience on the fly. Development and marketing efforts were split between catering to core Nintendo fans and the newly-tapped blue ocean markets. It was great to see Nintendo topping the charts, but some of the decisions came across as tone-deaf to longtime Nintendo fans, like their focus on casual experiences during gaming press conferences.
Certainly, some strong titles were released during this era like Super Mario Galaxy, Metroid Prime 3: Corruption, and Excite Truck (don’t look at me like that!), but the console was crippled by its outdated, low-res graphics and weak online support.

Wii U

The misbegotten console. In a clear attempt to capitalize on Wii’s success, the branding stayed along with attempts to appeal to the casual crowd. What Nintendo did not anticipate was how sharply those users would pivot to mobile gaming. By the time Nintendo shifted their focus back to their faithful followers to deliver core titles like Super Smash Bros. for Wii U, Super Mario 3D World, and Star Fox Zero, it was too late. Slow sales lead to a lack of 3rd Party and Indie games, leaving fans to wait for 1st Party releases while Nintendo delievered the best games on its more successful 3DS handheld.
Wii U’s GamePad controller was useful for (spatially-limited) off-TV gaming, but its other implementations often got in the way of fun by splitting players’ attention across two screens. Solid software attempts weren’t enough to save Nintendo from the lack of buzz around their system. This console generation firmly knocked Nintendo off their pedestal and left them hungry.

Switch

At present day, Nintendo has launched their new console/handheld hybrid and are following it up with a stream of top-notch software. Legend of Zelda: Breath of the Wild paired with the sleek hardware made an enticing match. Splatoon 2 and Mario Kart 8 Deluxe brought the best experiences from Wii U to where more gamers could enjoy them. A level of hype surrounds Switch that hasn’t been seen since the Wii days over a decade ago, only this time… Nintendo fans are the ones generating the noise. Nintendo appears to be pulling out all the stops to support Switch with mainline entries in their top IP, from Super Mario Odyssey this holiday to Metroid Prime 4 and a Pokemon RPG in the future. If this is how the first few years look, imagine what we’ll be talking about in half a decade.
Indies love the platform… 3rd Parties are coming into the fold… Nintendo hit a real home run with this one, having crafted a console this a joy to play, feel, dock, and reconfigure.

I declare the Golden Age of Gaming… NOW!
We’re living it today, The momentum that Nintendo has entered into this console generation with is insane.
Many people “got it” the instant they watched the reveal trailer. Some critics doubted it at launch, but in the time since, the console has earned its way into the hearts of many unsuspecting fans.

And I believe it’s here to stay. We will likely see more iterative updates for Switch hardware, in line with what Nintendo has always fone with their handhelds. Joy-Con XL, anyone? Switch VR Headset?

Grab yourself some games and enjoy them with friends! Nintendo’s going all in on Switch, so do the same.
Enjoy the Golden Age of Gaming.

Embrace the good new days.

#GamesExplainedBadly

As you can see, we are full of original ideas.


#583 – When you take a game too literally, you come up with some pretty hilarious descriptions! Our job today is to make you laugh by giving you terrible explanations for games. For once, we’re trying NOT to be helpful. And we think you’ll enjoy the results.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Favorite Art Styles in Gaming

Put that in your paint brush and stroke it.


#584 – Are video games art? You bet they are! Or… they CAN be. Simeon and Scott have an eye for artistic expression in games, and today we’ve gathered a list of the best looking games to feast your eyes upon. We hope you enjoy!

Footage credit: CGR Undertow, BradleyNews11, Polygon, IGN, Throneful, Free Emulator

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How to Have Fun Playing Video Games

Now you NEED to have fun – no excuses!


#588 – We wish we could say we have “nothing but love” for video games, but to be honest, sometimes it’s more of a love/hate relationship. Our goal at Two Button Crew has always been to enhance your enjoyment of Nintendo gaming and fandom, so today we’re doing that quite literally: explaining how to have fun while gaming. We’ve got tips for casual and competitive environments, as well as single player gaming. Hope it helps!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Hey! Pikmin Review (3DS)

Finally, the sequel to Hey You Pikachu!


#589 – Hey! Pikmin launched on the 3DS as a big departure from the series. The world of Pikmin has been flattened from 3 dimensions to 2, but how does the gameplay fare after the transition? Is this 3DS title worth tearing you away from your shiny new Switch?

Footage credit: GameXplain

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Nintendo Has Taught Us

Also we’ve learned to dislike money!


#599 – Nintendo has been around our whole lives, and when we take the time to stop and reflect on it, it turns out: we’ve learned quite a lot from the quirky Japanese game publisher. We knew Nintendo was fun and creative, but also a source of life lessons? Why not! Simeon and Scott have a list, as well as some great additions from Two Button Crew patrons. Thanks, Crew!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Video Game Pricing Through the Ages

No wonder Nintendo has so much money!


#537 – Video games… kind of an expensive hobby, no? Ever wondered if gaming used to cost more back in the day, or if the prices have only gone up? When you take inflation of the US dollar into account, the information is quite interesting!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Franchise / Revise / Demise

“The game is Wii Mu-” “DIE! DIE! LET IT DIE!”


#538 – In today’s unique episode, we’re pretending that we hold the power to decide a video game’s fate. Should it be franchised, and have multiple sequels moving forward? Should it be remasteres once and left at that? Or should it simply be left to die? We have to assign one fate to each group of three games… what would you choose? Let us know in the comments.
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Dream Jobs at Nintendo

Nintendo, you can reach us on our Contact page.


Who wouldn’t want to work for Nintendo? The company is among the ranks of Apple and Disney, places that seem like they’d be more fun than they are work. Well, Simeon and Scott are writing their own job descriptions in home that a Nintendo employee will watch this video and hook them up. Join us in the comments!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Which Button Am I Pressing? (Blindfolded!)

You’re really pressing my buttons.


Are you so familiar with Nintendo controllers that you could recognize individual buttons without looking?! That’s exactly what Simeon and Scott are attempting today, while blindfoldedly shoving fingers into gaming input devices. Who will win?

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

To Backlog or Not to Backlog Scott’s Thoughts

That is the question. The question we are all asking as a new wave of indie titles hits the Nintendo Switch each and every week.
It’s nearly impossible not to fall behind.

To illustrate this point, consider the following group of games: Shovel Knight, TumbleSeed, Thumper, Sonic Mania, SteamWorld Dig 2, Golf Story, and Stardew Valley.
Did you purchase and play all of those?
This is just a quick list of games filed under “DON’T MISS” off the top of my head. Chances are, you’ve let a handful of these slip through the cracks. (If you actually played all of those, I want to shake your hand.)

Each week is a new opportunity to either A) catch up on amazing games in the backlog, or B) play the newest latest game that was released.

Option A feels good because you get to experience that title that’s been sitting on your wish list, enjoy it, and cross it off.
It creates a problem, though, when it causes your backlog to grow. Thanks to the deluge of new releases, truly “catching up” isn’t really an option.

Option B is exciting. You get to buy a brand new game and join in the conversations while it’s still hot. All the Nintendo podcasts and groups are discussing it.
The downside is, it prevents you from getting back to some of those earlier eShop games that received 8s or 9s out of 10.

No matter what we choose, we’re missing out.
How do you pick between shoring up your collection and trying out the latest greatest?

You have better chances of enjoying your purchases, and not regretting them, if you go with the backlog. Hindsight is 20/20, and a few months after a game launches, you know from the way a title is talked about (and IF it’s even remembered) if it’s worth it or not. You probably build a wish list and whittle it down as your perception of each game’s value evolves with time. What’s left is a series of sure-fire hits that you’re bound to enjoy.

Delve into games like that.

The cutting edge is risky, but rewarding. You can get in on a game’s fandom on ground 0 and be a part of a community’s formation. Other times, the game just isn’t what you thought it was and you’re out $10 or $20.

When you have a really good feeling about an indie title, and you can just sense that you will love it, buy it on launch day. Don’t let it pass you by. During those times, the backlog can wait.

Best Nintendo Boss Fights

This episode is TOTALLY different from our Best Villains episode – trust us!


#580 – Baddies – can’t live with ’em, can’t live without ’em. Today, we’re talking about the chiefs of all baddies, the Bosses. But we’ve already featured our favorite villains in a previous episode of TBC, so today we are focusing on the best battles themselves – the conflicts that were memorable for their setting, challenge, build-up, or conclusion. Enjoy!

Footage credit: PunkDemonNeo, Boss Fight Database, Hazey A, AquaChannelerChris

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

A Toast to 2018

In the coming year, as we forge into the fast-approaching unknown, may the enjoyment we derive from our leisure activities grow. Whenever those opportunities present themselves, however often or not, may they find us smiling. I hope that we find games that make us happy. For some it will be our favorite developers’ newest creative endeavors. Others will rely on retro titles revisited for the “nth” occasion. Console loyalists, PC gamers, mobile gamers, all. May 2018 be a year of gratitude for the art in our medium.

Lastly, may 2018 be the year in which we play together, more than any year before. The love of a community amplifies mirth. Join me in raising a glass (filled whatever it is you toast with). To the Crew and all other gamers out there. May we have a blessed 2018.