What You Get from Being TBC’s Patron!

We launched our very own Patreon page!

For almost two years, we’ve been making Nintendo discussion and gameplay videos every single weekday. It’s hard to believe we’ve been going for this long!

Well, it’s time to kick things up a notch and we need your help to make it happen. With a bit more support on our page, we’ll be starting the Two Button Crew podcast! And that’s only the beginning.

Giveaway

USA Residents: Back our page at the $5 tier (or higher) by March 31st to be entered to win one of these three prizes!

1. Breath of the Wild Soundtrack 2. Sheikah Coin 3. Apple Store Exclusive Super Mario Run Pin

Credits

Get your name in the credits of all of our videos for only $1 a month!

Votes

For $3 a month, you become involved in the planning of our show’s content by voting on upcoming videos.

Exclusive Videos

Behind-the-Scenes, bloopers, and bonus videos that won’t be available to the public. $5 per month lands you all these extras!

Tees

You can get your hands (and torsos) on TBC’s exclusive tee shirts, designed and distributed only to our highest tier of Patreon backers. Every 3 months that you support us with $15, you’ll receive an exclusive tee in the mail.
Want to see the first design?

“Warped Pipe” – Celebration of Prop Drops and all things Crew. Exclusively available to Patreon backers.

Did I mention that our rewards use stacking tiers? Each reward tier includes the perks of the previous tier!

So hop on over to our Patreon page and join the Crew with your support.

Good luck in the giveaway!

How Nintendo Handles DLC

Season pass used to be a bad word – now Nintendo’s saying it all the time!


Breath of the Wild may be receiving perfect scores from around the industry, but its recent DLC expansion pass announcement was not met with as much enthusiasm. Simeon and Scott take a look at Nintendo’s downloadable content track record today before discussing the promise of added content for Link’s newest adventure. How are you feeling about the opportunity to pay to play more of Hyrule’s open world? Sound off in the comments below!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Super Bomberman R – Switch Showdown

Hope this game doesn’t just BLOW over.


Not to be overlooked by its first-party contemporaries, Super Bomberman R is a Switch launch title offering from Konami, and it’s a BLAST. Har har. But really, it’s a great game for parties. You can play it with a single joy-con and get a bunch of people playing together in mere minutes. Don’t miss this one!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Trip to a Retro Arcade (Vlog)

Pretty sure we’re the next Steve Weibe.


While Ryan Van Liere was in town for the launch of Nintendo Switch, Simeon and Scott decided to take him out for a night of fun at the local arcade. We played a lot of arcade games, Nintendo and others, and sunk a lot of quarters into the slots. Our skills, you ask? You’ll have to watch and see for yourself.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What are the Best 1-2-Switch Games?

6 out of 28 is a passable grade, right?


The compilation of mini-games that launched with the Nintendo Switch is a compilation of party games. The title appears to have had a pretty short development cycle, too. As a result, some of them are very much skippable! But, there are some standout games in the crowd that deserve to be played over and over again, and they’ll make you laugh every time. Here are the best ones!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Initial Switch Impressions + Early Reviews

Similar to how “we” was suddenly a buzz word after the reveal of Nintendo Wii, it is now off limits to use the word “switch” without a wink-wink nudge-nudge to accompany its use!


We’ve only had a handful of days with the system, but BOY has it left an impression on us! There’s really something special about Nintendo’s Switch console/portable hybrid platform. And having a huge open world Zelda game on it sure doesn’t hurt! It’s very early to have a full review but we’re happy to provide our thoughts so far, and we’d love to hear yours in the comments below. Tell us how your experience has been!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Playing Switch with Strangers

You don’t need to be real life friends to be Switch friends.


Launch day – March 3rd 2017 – we took two Switch units to the local mall and invited passersby to take a controller and give the new console a spin. We found a lot of people who didn’t buy their own console that were happy to give it a try! Impressions were all very positive.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Nintendo Experience: Remembering the Wii U’s Best

The Wii U was a unique offering. Nintendo rolled the dice, and, to most onlookers, it seems as though they lost. As with most things in life, most people’s trash is one eccentric fan’s treasure. What the Wii U lacked in quantity, it made up for in some unrepeatable experiences.

Now, while it’s difficult to say that a game that has come out less than 10 years ago is a classic, these games are definitely worthy of being inducted into the Nintendo Experience. I already highlighted Nintendo Land. It was the perfect tech demo to show what Wii U was all about: the capabilities of the Game Pad and asymmetrical gameplay. These other inductees were selected not for their individuality, but because of their stand-out excellence in already established franchises.

Super Smash Bros. for Wii U had a lot to prove. There were tons of fans of Melee and were let down by Brawl, and needed be to won back. Some, such as myself, loved Brawl, and doubted that the next entry would top such an amazing game (however flawed). It utterly destroyed any expectations put on it.

I applaud the team that worked on this game, not just for a well-put-together art piece, nor a Nintendo fighting game FINALLY ready for online competition, but also for striving for balance. Balance has been lacking in previous series entries, and while there still seem to be tiers of viability, the array of characters from such a large cast that are seen on the top of leader boards is diverse. The use of patches has been good for the most part (though, why they nerfed Luigi’s throw combos I will never know). For such a huge roster balance is hard to maintain, but this team seems to have kept it.

Lastly, I would like to showcase the greatness of Super Mario 3D World. Since Super Mario 64, the 2D and 3D Mario games have been pretty distinct entities. The 3D entries have been more focused on exploring the rich environments while the 2D entries have focused on the classic platforming and fun power-ups. It was fun having the two separate, but now we know, with the right amount of each, they work beautifully together.

That’s it for this month’s Nintendo Experience. If you find yourself without a Switch for awhile, like I do, it’s nice to recognize the amazing experiences we still have at our fingertips.

How To Beat the Nintendo Scalpers

If you can’t beat ’em… beat ’em!


If you were lucky enough to get your hands on a Switch launch unit – congratulations! If you weren’t, there’s a good chance you’re doing battle with the infamous scalpers that prey upon Nintendo hardware launches. Never fear; we’ve been-there-done-that and we’ve got some great tips for you!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Switch Launch + Zelda Unboxing + Giveaway!

We made it, everyone! Enjoy this day.


This is the day that Nintendo fans have been waiting for! Happy Switch day everyone! We hope that everyone who was planning on picking up a console was able to get one. We had a blast going to our midnight release, and we’ve got a Special Edition of Breath of the Wild to unbox.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

History of Nintendo Arcade Games

We’re gonna be hitting up one of these arcards real soon! Vlog incoming.


Before Nintendo was making the Switch and other video game consoles, they created arcade cabinets with knock-off games inside! It’s true! What’s more, they placed them inside of abandoned bowling alleys. Yes, Nintendo’s history is murkier and muddier than the polished vibe they give off now. Just before plunging into a new era of console-gaming goodness, we take a step back and look at how far we’ve come.

Game Footage Credits: Plush Time Wins | World of Longplays | arronmunroe | TheSkuxxedOne

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What are Your Plans for the Switch Launch?

Waiting for a console launch is kind of like being a fianceé. It’s a very temporary status, can be enjoyable, but the wait is killer.


The Nintendo Switch launch is nigh upon us. At the time of this upload, it’s a Wednesday morning in North America. Tomorrow night, people will be lining up to take home their shiny new console/portable hybrids! What do you plan on doing for Switch Day? Are you going to have trouble sleeping for pure excitement? How late will you stay up with a pair of Joy-Con in hand? WHAT ARE YOUR PLANS?!

Game Capture Credits: DN Classics

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Hacking the Mini NES Classic Edition

We forgot to examine the aspect of fun. This WOULD be fun to do.


Nintendo’s recent rerelease of their very first home console has a design flaw… it’s hackable. That’s right, you can hook it up to your computer and load games onto the hardware that Nintendo never intended you to have access to on the miniature device. This is a great opportunity, but it has legal, technical, and even moral implications that must be examined first! Let us do the research for you and then you can make up your mind after this video. Let us know your stance in the comments!

Nintendo’s stance

Game Capture Credits: Philip J Reed | NakaTeleeli | ColeNL112 | arronmunroe

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Best Patreon Projects for Nintendo Fans

Guys – you gotta admit – that Pokemon theme song cover was pretty ingenious.


Two Button Crew
Nintendo Force
GameXplain
Boundary Break
Nintendo Age
GameOver Jesse

It’s not easy creating loads of content for YouTube and the Nintendo fandom as a whole. It’s a joy, but a burden at the same time – a labor of love! That’s why we’re urging you to support your favorite creators – vote with your wallet to keep them going!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Kirby and Well Rounded Powers

This last June, Kirby: Planet Robobot was released state-side, quickly receiving praise from critics and fans alike. Needless to say—being the avid Kirby fan that I am—I jumped on it six months after the fact because I wanted to complete Mario & Luigi: Paper Jam first. What? Grad school doesn’t leave me with much time to spend on getting through my backlog, okay? Regardless, I’d say, without hesitation, that this is the best of the “modern-style” Kirby games that started with Return to Dreamland. Great music, enough of a plot to keep things interesting, lots of fan-service, and a gimmick that actually meshes with the core gameplay instead of being an intrusive pace-killer. And as with any Kirby game, it features new powers! And they…kind of suck, to be honest.

And as with any Kirby game, Planet Robobot features new powers! And they kind of suck, to be honest.

Okay, now that I’ve gotten the requisite suck pun out of the way, let’s talk powers. Kirby’s copy abilities were first introduced in Kirby’s Adventure, released in 1993 for the Famicom and NES. These abilities gave Kirby a single attack that imitated the ability of an enemy character. The concept remained much the same until Kirby Super Star in 1996 when most—but not all—copy abilities were given a variety of techniques the pink protagonist could perform based on what button combination the player inputted. Some abilities have traditionally had very few individual attacks, while others let the player revel in a vast array of possibilities. For the most part, entries in the franchise have followed one of the two aforementioned schemes, with the Super Star style being more prevalent as well as what the recent titles use.

So, let’s examine how the evolution of this system effects powers individually and each game’s gameplay as a whole.

Number of Attacks

As stated before, the number of available moves in each ability’s repertoire has increased from the copy mechanic’s introduction. In Kirby’s Adventure, each power only had one attack (though one could argue backdrop and U.F.O. are exceptions). This allowed players to easily pick their favorites and avoid those they didn’t like. This also, unfortunately, meant that powers easily got stale and that few, if any, abilities stood out as particularly fun. Strangely, I’d argue that the game made it work; since no one power (or at the least, commonly available one) stood out as “the fun one” the player wasn’t inclined to become attached to what he currently had, meaning he would be more willing to part with it, making for more dynamic gameplay.

And an adorable picture of Kirby being a narcissist.
Kirby’s Adventure only provided one page for it’s copy ability descriptions, most of it flavor text.

Kirby Super Star changed this by assigning multiple attacks to most copy abilities. This drastically changed the dynamic as now each power became far less situational. Copy abilities on average had somewhere between four and seven attacks and a list of them was conveniently provided on the pause screen. I must commend the designers, as most of the abilities are fun to use with only a handful of duds. That said, the expanded move set does mean players are going to find some abilities more fun than others, meaning they’ll be less willing to part with them which ultimately discourages the varied gameplay Kirby’s Adventure had.

Then there’s the current generation of Kirby games. For brevity’s sake, I’m only going discuss the current gen powers featured in Kirby: Planet Robobot (and probably totally not because I’m too lazy to switch cartridges on my 3DS or boot up my Wii). The number of moves for this new set of powers typically weighs in around eight to eleven, with a few of the attacks being variations of or similar in function to others. This produces a state of decision paralysis when trying to learn the new abilities, especially when two attacks are similar. For the majority of new abilities, I would look at the move list and think to myself, “surely there’s a proper time or context for this attack.” Unfortunately, there often isn’t, at least not that I can see. Notably, most of the older abilities are similar to their previous iterations, if not completely untouched. In my opinion, this makes the classics more approachable gameplay-wise as most of them are easier to learn with attacks that have a clear and easily understood purpose. The one new copy ability in the game I genuinely liked, ESP, happened to be the one with the simplest move set.

...which probably means yo-yo will never make another appearance...
Coincidentally, this ability’s costume also resembles one of my favorite powers from Kirby Super Star.

Copy Ability Versatility and Variety

So what does having a wide array of moves do for Kirby’s copy abilities? In short, more moves theoretically increases the versatility of the ability. If one move allows Kirby to easily dispatch a foe in front of him and another move defeats opponents above him, the player is equipped to handle two different scenarios. There are two main factors in determining a copy ability’s versatility: range and what I like to call “angle of attack”, with the presence of a defensive ability making for a third factor of nominal importance.

There are two main factors in determining a copy ability’s versatility: range and what I like to call “angle of attack”.

Range is self-explanatory; it’s simply how far the attack reaches. Short range attacks require Kirby to be near his target to be effective; long range allows Kirby to rain cute death upon his foes from a safe distance. Simple. Angle of attack isn’t much more complicated. Heck, I’ve already given an example of it in the previous paragraph. It simply determines where the opponent has to be for the attack to hit him. In the context of Kirby, there four basic angles of attack: upwards, sideways, downwards, and radius attacks—the last of which refers to attacks that strike in all directions (they’re common enough to warrant their own classification). Of the two, angle of attack has the most influence over an ability’s versatility.

As I’m sure you’ve already figured out, the copy abilities in Kirby’s Adventure provide only one angle of attack of set range. High-jump attacks opponents above Kirby at close-range (though Kirby covers a long distance in the process), while spark attacks enemies within a short radius of Kirby. Kirby Super Star expands the role of most copy powers, allowing Kirby to make use of multiple angles of attack with a single ability. That said, most powers are still limited in range or angle of attack, requiring the player to plan around his ability’s limitations or find one more suited for the situation at hand. For the ones that do provide good coverage of all angles, they are usually rare or have some sort of drawback, like yo-yo’s long attack animations.

Here’s where my second issue with more recent copy abilities comes into play: they’re too well rounded. Most of the new abilities include attacks for every angle and often times multiple ranges too. Lacking weaknesses actually makes them less fun, not necessarily because it makes the game too easy (it’s Kirby; it’s always easy) but because they all feel very samey. Even some of the older powers have received similar revisions, like the unnecessary addition of an upward attack to the stone ability’s move list. Admittedly, this is a rather technical complaint and probably doesn’t apply to everyone.

Lacking weaknesses actually makes copy abilities less fun.

Refinement is a Subtractive Process

Despite most of its new powers not being particularly interesting, Planet Robobot actually does adhere to the limited copy ability design that I’m advocating, specifically the robobot powers. Each robobot copy ability has a very limited moveset, and as a result, each one feels unique. And just so it’s clear that I’m not being a nostalgia-blind curmudgeon, I like most the ideas for each ability (leaf and archer were long overdue), and I think if Hal streamlined the abilities so that they fulfilled a unique niche, instead of every niche, they would have some real winners.

I just love the armor's tiny feet! I don't even know why; I just think the suit's proportions are cool.
The robobot armor’s sword ability only has three attacks. Three incredibly satisfying, easy-to-use attacks.

For those familiar with my previous work, these points probably sound quite similar to my second article, The Streamlined Turnabout. While feature-rich games and mechanics are great (especially from a marketing perspective), continually adding ideas runs the risk of producing bloat. Much like cutting and polishing a diamond to make it shine, video games can greatly benefit from the occasional trim.


About the Author: Glen is a lifelong Nintendo fan whose love of video games has inspired him to pursue a career in computer programming. He is currently studying for his masters in Computer Science at Oklahoma State University. His first Kirby game was Kirby 64, which led to a lot of confusion when trying to figure out how to make combo abilities in Kirby Super Star.

Where Will YOU Play Switch?

The toilet. Just say it. You’re gonna play this thing on the pot.


Our gaming lives are about to change! Having a console that can be played at home, taken on the go, and placed right back in the dock without interruption introduces whole new possibilities for us. When in YOUR life are you going to have gaming that you didn’t have before? Is the Switch about to make your otherwise long days more enjoyable? Simeon and Scott are here with a few practical examples as we endure what’s left of the wait until launch!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Fun Ways to Pass the Time Until Launch!

Or you know – you could just be content and enjoy your life.


One week. Only 7 days to go! You know EXACTLY what we’re talking about here – the launch of the Nintendo Switch! There’s one agonizing week separating us from being brand new console owners. Well, what are YOU going to do with that week? We all have the same amount of time – how will you choose to spend it? This video is here to help you maximize the fun in your next 168 hours of your life… after that point, you won’t need our help anymore. ;) Enjoy!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Why We’ll Miss Wii U

GamePads are about to gather a lot of dust.


Before we officially say hello to the Switch, it’s time to pay our respects one FINAL time to the home console that has entertained us for the last four and a half years. The console that brought us asymmetrical multiplayer, tablet gaming. The console that is home to some of Nintendo’s finest gaming innovations in history! Wii U, you may not be remembered as a commercial success, but we will sincerely miss you! And here is why…

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Are Nintendo’s Different Dev Teams?

And now, more information than you ever wanted to know about the programmer’s offices!


Nintendo may be a hardware producer and a software publisher, but they ALSO develop a plethora of different games amidst their different teams. In this video, we’re taking a look at the different physical offices that Nintendo’s development teams are housed in, which games each group are responsible for, as well as judge if they’re currently on a roll or otherwise haven’t had a hit in a while. Many Nintendo fans don’t stop to consider which different teams are under the umbrella of their development efforts, so take a few minutes and become educated on your favorite video game creators!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Top 5 Metroid-LIKE Games

If Nintendo’s not gonna do it, someone’s gotta fill that Samus-shaped hole in our hearts.


Metroid fans, we feel your pain… for it is our pain, too. It feels as if Nintendo is neglecting us. And indeed, they may be. BUT – other developers are filling in and bringing us unique experiences that remind us of Samus and her isolated adventures! Indeed, indie developers seem to have taken it upon themselves to give us the classic, 2D, puzzle/shooter/exploration action that we crave. You can’t go wrong with picking any of the titles we discuss in today’s episode!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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