LABO Kits have been on the market for over a week now, but how are they holding up to the wear & tear of real life? It looks like they are faring well, and Nintendo is prepared to get replacements into the hands of consumers that need them.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Graceful Explosion Machine was one of the first Nindies to launch on Switch, and it’s still one of the best. This is an arcade schmup game that puts your skills to the test while treating you to a visual spectacle!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Bombslinger is a western-styled roguelike game, all about blowing up baddies.
If this game instantly looks like Bomberman to you, that’s because—well—this game instantly looks like Bomberman. It might be fair to call Bombslinger a clone, but it does introduce plenty of its own unique elements.
First of all, this game has an interesting setting, and fun characters. You play as a cowboy who’s looking to avenge his wife’s death. Like I said—fun. The main character used to be mixed up with the wrong crowd, and when he turns over a new leaf, the old posse wasn’t too happy about that. Now you’ve got to blast your way through 4 levels and take down 7 big bosses.
Bomblinger sports a really interesting graphic style. At first glance it looks like your run-of-the-mill 8-bit art, but from certain angles and cutscenes it looks a bit more “Minecraftian.” You also get some O.G. LoZ vibes as you leave one top-down area of the map to enter another.
There’s a healthy variety of enemies waiting to be blown to smithereens. From old men hobbling around in… underwear? Diapers? Loincloths? Anyway—there’s a handful of vicious animals, bad dudes armed with rifles or machine guns—you name it. The difficulty curve is appropriate and you gradually face more of these challenges as you progress.
Clearing rooms and levels is fun, and you’re rewarded with gold and XP that can be spent on upgrades. The typical Bomberman fare is here, like extra bombs, bigger explosions, and what I lovingly refer to as “kicky-bombs.” But there are some new tools and powers that are more unique and I won’t spoil in this review. I will say it’s not always clear what things do, so trial and error is your friend along the dirt-road to success.
The developers even include a multiplayer mode, so you can take a break from the campaign, slide off your Joy-Con, and basically pretend you’re playing classic Bomberman in ponchos.
My experience wasn’t without bugs, sadly. I found that going into the menu and hitting “restart” would work about half the time, otherwise booting me out of the game and onto my Switch home screen. Fortunately, I never lost progress since I was actively looking to restart my run, so it was only a minor inconvenience.
Speaking of progress, as you get further and accomplish different feats, you’ll unlock new items to customize your loadout with, and more slots in your inventory. The game rewards you well, and helps equip the main character with better tools to make it to the last boss. There’s even two different endings that you can pick from, not unlike Star Wars: The Force Unleashed, which I reference without hesitation because of course you played that one… right? Anyone?
Overall: Bombslinger is a great time. Whoever had the idea of combining Bomberman mechanics with roguelike systems and western settings deserves a raise… or at least your $12 on the eShop. Bombslinger gets an 8.25 out of 10.
Last week, Simeon and Scott outlined a handful of ways that Super Smash Bros. needs to change things up on Nintendo Switch. This week, we’re examining the other side of the coin: what should stay exactly as it is right now?
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
SEGA will be bringing some of their classic titles to Nintendo Switch, and they’ll be downloadable on the eShop along with all the indie titles and Arcade Archives. Which games do we want to see make the jump onto Switch? And what does this service imply for the state of the Virtual Console?
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Sometimes You is a video game publisher that’s been making a name for themselves on Nintendo Switch… a name known for publishing poorly made, cheap games to the eShop. Well, Deep Ones is no exception and we’re here to demonstrate exactly why we recommend you skip this game.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
It seems like a given that Sakurai and co. will include LABO in the new Super Smash Bros. for Nintendo Switch… but how? Will LABO be a playable character, or simply a stage? Will it be kept to only an Assist Trophy, or could the carboard Toy-Con actually appear as items?
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Limited Run Games brings popular downloadable indie games to your shelf. That’s right—eShop titles are being printed on real Switch cartridges, and it’s starting now! We give you all the info you need to get involved with expanding your physical game collection.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Scott never finished beating all the shrines in Legend of Zelda: Breath of the Wild. And there’s one in particular that’s giving him trouble. That’s where you come in! Help Scott finish out his quest to beat all the shrines!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Flinthook is an indie roguelike game for Nintendo Switch. You play as the titular character, a space pirate, as you grapple-hook and blast your way through enemy ships, stealing treasure and taking down bosses along the way.
It’s a great premise, and the execution is pulled off nicely. The first thing you’ll notice about the game is its presentation; upon booting up Flinthook, you’re greeted with an epic chiptune soundtrack cranked up to maximum volume. This game has STYLE, and that persists through its bold, 32-bit (ish) graphics, funny characters, and fast-paced action. The main character is endearing to watch and exciting to play as.
To give you an idea of the gameplay, imagine a Super Mario Bros. game where you have to get from World 1-1 to 1-4 and beat the boss—all on a single life—before you can advance to the next world. But instead of playing as Mario, you’re steamrolling through levels as Samus, and your arsenal includes a plasma blaster, grappling hook, bombs, and more.
There are a couple more systems layered over the basic gameplay, and those are found between bounty runs. In the Black Market, you can spend the treasure you’ve collected on Perks, which are customizable upgrades for your character. You can boost your life, speed, critical hit chances, and much more.
There are also some other side modes included where you can learn more about the story inside the Lore section, play daily challenges, etc. The core game is really solid, so you’ll be compelled to quickly apply some perks and try the game again. Every run, even when you die, is beneficial and will better equip you for your next attempt.
I had a great time advancing through the many challenges of this game. Sadly, I have to point out that I’ve experienced two game-breaking bugs that crashed my Flinthook run and made me lose all progress. One happened after I had just barely managed to defeat a boss and escape with 10HP. The game shut down and I had to do the entire thing over again. I reached out to the developers and wasn’t told a patch was in the works, but hopefully they’ve tracked down the error by now and have it fixed.
The thing I appreciate most about Flinthook is that they took the roguelike genre and tweaked its formula, making it completely fair. This is a skill-based title where the character powers up at the same rate at which the player grows in knowledge and strategy.
I recommend Flinthook to anyone that’s on the fence about it. It blends some of the best elements of roguelikes, platformers, and side-scrolling shooters. It’s got an awesome sense of identity, from the menus to the color palette to the level design. Flinthook gets an 8 out of 10.
Be careful! There are 3rd party docks out there that will break your Switch and destroy your save files forever. But how did this fiasco occur? And whose responsibility is it? Simeon and Scott are here to bring you the scoop.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
While a swath of indie developers are hurrying to get to the gold rush that is Nintendo Switch eShop, that unfortunately means that some stinkers are going to sneak there way in. Scott has been playing Energy Invasion, Energy Balance, and Alteric for review and sadly, he can’t recommend any of them. In this episode, we’ll give you a quick overview of these games and let you know what to watch out for.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Axiom Verge is a Metroidvania indie game, and the Multiverse Edition is a physical Switch cartridge with a bunch of goodies packed in. We go hands-on with the game as well as unbox the package to show you all the goodness they contain! This is a good one to add to your collection.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Back when it first came out in 2014, Octodad: Dadliest Catch quickly became one of my favorite indie games of all time.The goofy premise, inventive gameplay hook, and charming presentation were not only endearing, but felt reminiscent of the creative and experimental cult classics of the GameCube and its contemporaries.Since its initial release on PC, the game has been ported to just about every system that can run it, including the Nintendo Switch.So, does the game still measure up on the Switch?
The game follows the story of a clumsy, but well-meaning, father living suburbia.Despite his best efforts, mayhem and mischief seem to follow him wherever he goes.Between the strange circumstances and his unwillingness to open up about his mysterious past, his wife, Scarlet, can’t help but suspect something’s amiss.His past catches up with him, however, as an old enemy attempts to expose his dark secret to his family and the world.
Wait, did I forget to mention the guy’s secretly an octopus in disguise?Silly me!
Octodad: Dadliest Catch follows the eponymous Octodad as he tries to complete everyday chores without blowing his cover, which is hard for a man with no bones.As to be expected with a game with such a ludicrous premise, the story is humorous, and sometimes even heartwarming.The real appeal of the game’s humor, however, is the physics; watching Octodad stumble through the game’s levels, knocking down everything in his path, is sure to bring a smile to anyone fond of slapstick.
The game’s core mechanic is its deliberately awkward controls.This may sound unappealing at first, but the controls are awkward in a way that feels comfortable, if that makes any sense.Players control Octodad by manipulating his limbs individually.This extra layer of abstraction can make even simple tasks like walking not only challenging but amusing as well.The odd controls do mean this game can get frustrating at points, but not nearly as often as you’d think.
The game’s main campaign is on the short side, with even a leisurely play-through only lasting a few hours.Fortunately, the game comes with two bonus chapters, which, despite being referred to as “shorts”, are some of the longest levels in the game.Factor in the three hidden neckties in each level—which are often deviously hard to find—and this game has plenty of replay value.
Unfortunately, the Switch version of this game doesn’t come with any extra bells and whistles.There’s no support for motion control, which feels like a missed opportunity given the nature of the game.Instead, the game is played using the analog sticks to position Octodad’s arms and legs.This is entirely a matter of opinion, but I prefer Octodad with a keyboard and mouse.The different control schemes both offer a very different feel to the game, with the controller favoring large sweeping movements and the mouse being better at executing small, precise motions.
My biggest issue with this game, however, is the graphics.While it’s understandable that a few sacrifices would have to be made given the limitations of the Switch’s hardware, the way they cut corners can be downright distracting.Shadows appear ludicrously pixelated, especially when viewed up close.It’s so bad at times it looks like the game is censoring parts of the screen.Other issues are a lack of certain visual effects, such as reflections on mirrors or the absence of rain in one level.Furthermore, the number of objects and N.P.C.s per level has been reduced, leaving levels overall feeling a bit barren.
Lastly, I should note that this version of the game has crashed on me, but it seems to have been an isolated occurrence.
In the end, Octodad: Dadliest Catch is a great game brimming with charm, and I very much enjoyed having the opportunity to play through it again.That said, the Switch port isn’t the best version out there due to a lack of control options and scaled-down graphics.If the Switch is the only system you have that can play it, or if portability is a priority, then it’s definitely still worth getting.Otherwise, I’d recommend you get it on Steam.
N64Josh of Nintendo fandom fame is joining us for this episode! This man is a prolific content creator and collector of Nintendo Switch games. It’s our honor to have him on the show, and we know you’ll become a fan as well!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Maybe you are still working through Super Mario Odyssey’s 999 moons! Perhaps you’ve managed to 100% the game… or have you? Who knows! When Nintendo can silently post new Hint Art online without fanfare, all bets are off!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
You’ve seen us play Battle Mode against each other, but you haven’t witnessed a good old race to the death! Simeon and Scott are taking to the racetrack and trying to prove who’s the boss, and who is who’s father.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/