Scott Ranks his 35 Game Switch Collection Scott's Thoughts

1. Legend of Zelda: Breath of the Wild
2. Rocket League
3. Thumper
4. A Robot Named Fight
5. Celeste
6. SteamWorld Dig 2
7. Super Mario Odyssey
8. Shovel Knight: Treasure Trove
9. Bombslinger
10. Splatoon 2
11. Mario + Rabbids: Kingdom Battle
12. Super Meat Boy
13. Flinthook
14. Snipperclips Plus
15. Cave Story +
16. Mega Man Legacy Collection 2
17. Mega Man Legacy Collection
18. SteamWorld Heist: Ultimate Edition
19. Runner3
20. Hyrule Warriors: Definitive Edition
21. Rayman Legends – Definitive Edition
22. Graceful Explosion Machine
23. SteamWorld Dig
24. Mutant Mudds Collection
25. Xeodrifter
26. TumbleSeed
27. Pokken Tournament DX
28. Sonic Mania
29. Mario Kart 8 Deluxe
30. Picross S
31. Wonder Boy: The Dragon’s Trap
32. 1-2-Switch
33. Alteric
34. Energy Invasion
35. Energy Balance

Honorable Mentions (have not yet played)
• Axiom Verge
• Cat Quest
• Skyrim
• Stardew Valley

Why all the Wii U PORTS to Switch?


Switch is sure getting a lot of Wii U ports – have you noticed? What’s the deal with that, and will it ever stop?!

“Exit the Premises” Kevin MacLeod (incompetech.com)
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A Robot Named Fight Review (Switch)

A Robot Named Fight wins an award for the weirdest video game title. Beyond that, it’s also a really good game!

This is a pixel-art, roguelike, Metroidvania. A Metroguevania, if you will.
You would think that these genres are incompatible, with Metroid’s weapon-based progression and roguelike titles’ procedural generation and permadeath. Well, I’m pleased to say that developer Matt Bitner Games pulled it off!

You play as the titular robot, Fight, and are immediately thrown into a scary world where Tutorial Smith (or Tutorial Joe, or some other name depending on your run) gets to impart a small piece of wisdom before he dies. My favorite was “Press B to shoot, pres—Argh—I’m dying—press buttons!” From there, you’re on your own as you traverse through corridors swarming with violent, sentient meat monsters.

Yeah, the game gets a little bit gruesome as you blast baddies apart, with pixelated splatters and surprisingly rolly meat physics. You can turn these effects down in the settings, but it honestly doesn’t help too much… And everything is depicted in roughly 16 bit, so if you can handle the action, there’s plenty of exciting puzzles and hidden weapons to discover.

I love how A Robot Named Fight is smart about the levels it generates. There is a constant sense of purpose and direction, without much emphasis on backtracking, which is nice. Somehow, the game perfectly balances the placement of necessary items, while giving the player an opportunity to feel a little bit lost. The result is a sense of accomplishment as you successfully route yourself through the minimap.

If you’ve played a roguelike, you know what you’re getting into. Death sets you back to square one, although your disparate attempts will unlock hidden items for future runs. This game encourages a more cautious approach to Metroidvania exploration, and it makes every earned energy tank feel like a reward that brings a boost of confidence.

The weapon variety is huge. A Robot Named Fight’s developers were very clever about creating unique items that enhance progression and combat in different ways.

I played a lot of this game with Simeon. It’s primarily a solo affair, although “girlfriend mode” co-op is available. He was particularly fond of the flamethrower, which used a small amount of energy but could blast through terrain, set enemies on fire and burn down obstructions in front of doors.

We had a blast taking turns and seeing how far we could get. A successful run might last you 45 minutes to an hour, but the game is easy to pick up, play, save, and come back to later. A welcome feature was the ability to retry a run you particularly liked by saving the “seed.”

A Robot Named Fight is one of the few games that held our attention so much at Two Button Crew that we just had to keep talking about it and playing it over and over. It kept us from other games we needed to play and we’ve been really excited to recommend it!

A few shortcomings you need to be aware of: the user interface is sadly sub-par. Sometimes randomly generated enemies are concealed by HUD elements. Also, it’s clear that not much time was spent on quality-of-life improvements within menus. For example, you can pause the game with the Plus button but you’ll have to move your thumb over to “A” to continue. Start doesn’t unpause.

Then, there’s the common roguelike issue where things aren’t explained well, which can be frustrating. You’ll find shrines with NPCs that ask you for sacrifices, but it never seems to make them happy and you end up with a curse. This kind of gameplay mechanic discourages players from experimentation, and in a game where health is precious and every stat counts, you can’t afford to throw away resources and downgrade your character.

You quickly learn to avoid these minor issues, and overall, this is an awesome game to have with you on Nintendo Switch. It can be propped up and played with one Joy-Con, thanks to the game’s controls being mapped expertly to the limited amount of buttons. It’s also great to dock and experience on the big screen, with speakers pumping some extremely Samus-y tunes. You almost can’t go wrong with A Robot Named Fight. Two Button Crew gives the game a 9 out of 10.

Do NOT Buy “Deep Ones” for Switch


Sometimes You is a video game publisher that’s been making a name for themselves on Nintendo Switch… a name known for publishing poorly made, cheap games to the eShop. Well, Deep Ones is no exception and we’re here to demonstrate exactly why we recommend you skip this game.

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Saturn & Dreamcast Wishlist for SEGA Ages


SEGA will be bringing some of their classic titles to Nintendo Switch, and they’ll be downloadable on the eShop along with all the indie titles and Arcade Archives. Which games do we want to see make the jump onto Switch? And what does this service imply for the state of the Virtual Console?

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5 Ways Smash for Switch Should Be the SAME


Last week, Simeon and Scott outlined a handful of ways that Super Smash Bros. needs to change things up on Nintendo Switch. This week, we’re examining the other side of the coin: what should stay exactly as it is right now?

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Super Smash Bros. Ultimate: 3 Things to be Excited About

After this year’s E3 video presentation, the consensus among the Crew here at TBC is that, as a whole, it was a little disappointing. There were very few “surprises”, and, though we were excited to see Smash Bros., we felt like the amount of time they spent showing us what they showed us was not wisely used. You can see our in-depth E3 reactions here.

Even so, Nintendo can’t present a game for a half-hour at E3 and not show anything to get excited about (don’t. Just… Don’t). In the spirit of contented mess, I wanted to draw attention to three things about Super Smash Bros. Ultimate that should get us excited.

#1: Port-Like Qualities

This may sound like something to gripe about, but I see so many advantages to all of the similarities between Sm4sh and Ultimate. First, some minute balance issues aside, Sm4sh was a fantastic fighting game. My hopes for the upcoming title were that it was either a totally new direction for the series (ala Marvel Vs. Capcom) or a tweaked port, and it looked like the Big N granted my latter wish. Do we really need major “improvements” when what we have is already great? I do not think so.

Second, porting a game with slight changes should take less time and cause fewer problems at the game’s release. For Sakurai’s sake, I hope this is the case. The man’s tireless dedication to his work is legendary, and he needs some sleep.

#2: Attention to Audience

Super Smash Bros. has evolved a lot over time. It started out as a fun new foray into the crossover fighting genre. Melee made the game more competitive. Brawl fleshed out the single player experience as well as made the game more accessible to newcomers. Smash for 3DS and Wii U fleshed out previous imperfections, making it clear that, though party elements are still very much present, it had grown into a well-balanced fighting game.

With the last entry, especially, we saw a shift in the developers listening more to the competitive fans. Even in the simple gesture of placing the stage select before the character select, we see that Ultimate will continue this tradition. They are piecing elements of what made each of the previous entries great and unique together to make happy a crowd that has wanted to see this series taken seriously. Sakurai shaking his head at imbalances, roll staling, ”easy” character unlocking, and more keep me excited for release.

#3: Everybody’s here!

So what if “Echo Fighter” is just an attempt to avoid calling characters “clones”? The fact that every fighter from all previous games is playable right out of the box has me stoked! The fact that Sakurai stated that there will be few new characters does not have me concerned for a number of reasons. First, the amount of free characters is more than any previous game in its final state, and we do not have to pay extra to have that. Second, Sm4sh had a large enough roster as it was. Throwing in more characters makes the game more and more difficult to balance. Lastly, I think Sakurai is not quite being honest with us. The DLC support for the previous game was extensive, and, though the initial bundle might not be teeming with new characters, I am sure we will see more newcomers after first release.

Nintendo’s Direct this year might not have been knock-your-socks-off great, I think there are plenty of things for which to be grateful. I think ultimately (see what I did there?) what I am trying to say is that people who are complaining about the lack of Animal Crossing need to grow up and realize they got a game every year for the past three.

Nintendo’s Bad Good E3 2018 Direct


E3 has come and gone, and sadly not many Nintendo fans feel like they came out the other side in victory. Yes, we got Super Smash Bros. Ultimate, but it felt a little bit off, didn’t it? Simeon and Scott discuss what could have been done better.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Super Smash Bros. Ultimate Revelations!


After a dozen speculative Smash 5 episodes, we’re finally here with our reactions to the real deal! Man, it’s been a ride, and Nintendo blew the lid off of Super Smash Bros. Ultimate at E3 2018.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Getting into Fortnite on Switch


Believe it or not, there are quite a few Nintendo fans who have not played Fortnite. Well, the game is now available for free on the Nintendo Switch eShop, so now is the time to dive in. Here are a few tips for you!

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Pre-E3 Nerves

It’s that time of the year again! E3 2018 is just a couple days away, and the excitement around the gaming community is quickly escalating. Every year when I get out of bed on the day of Nintendo’s E3 press conference (Direct, as of late), I’m essentially a kid waking up on Christmas morning. The anticipation is high, and I can’t wait for the flurry of announcements that Nintendo has been holding from the public for months. The reason why I have what I refer to as “E3 Jitters”, is because Nintendo is known for taking their fans on an emotional roller coaster during E3. Whenever I expect to hear something, they announce something completely different and unexpected. I understand from a marketing and competitive standpoint that this puts them at an advantage, but it usually drives me and a lot of the fan base crazy. However, I would argue this spontaneity just adds to the anticipation. Nintendo really is like a box of chocolates. The games are usually sweet, but you NEVER know what you are going to get.

He’s a power guy, what can I say?

From Reggie officially being classified as overweight, to Cammie Dunaway awkwardly throwing virtual Frisbees at dogs, to Iwata announcing the vitality sensor, to Ravidrums and the entire Wii Music catastrophe, we’ve seen it all. Of course, they’ve had their high notes as well, such as when Miyamoto came on stage for the Twilight Princess announcement. From the lows to the highs, I can say it has always been a ride that I anticipate greatly, despite often leaving disappointed.  Nonetheless, E3 has provided some fantastic entertainment value, and Nintendo certainly isn’t the only company to have E3 blunders. Just look up Ubisoft’s Mr. Caffeine. He managed to singlehandedly make every single person in the audience uncomfortable just in a matter of seconds. That’s almost impressive.

Yes, it was as rough as it looks.

This year the usual suspects are of course Smash Bros. for the Switch and Metroid Prime 4. Though I’m excited for both of these games and this may put me in the minority, I hope there is minimal coverage on both. We haven’t seen any gameplay for either, so a pair of 5 minute gameplay videos would be just enough to get me excited, and then they can move on to the next announcement. When Nintendo bogs down their E3 showcase with announcements that gamers already know, to me, that is filler. Let’s just have a video or small demonstration of what we already know is coming and move on. Nintendo, among other competitors, have been known to spend way too much time talking about sales numbers, though this has been less of a problem lately.

Absolutely no disrespect toward the late Mr. Iwata, but this idea was just bad. Really bad.

Besides the obvious heavy hitters, I’m sure there will be at least some coverage on Pokémon Let’s Go!, Mario Tennis Aces, and Go Vacation for Switch. I wouldn’t mind some actual Super Mario Odyssey DLC (come on Isle Delfino), or possibly even expansions for Breath of the Wild, but these might be stretching it a bit. There may be some coverage on their new online service and downloadable games. I don’t mind Indie games either, as long as this section is short and sweet. Of course, as I mentioned above, Nintendo always rides the wave of the unexpected, so we’ll just have to wait with anticipation.

I do want to point out that Nintendo is not only selling to gamers, but investors. Companies selling to this odd mix can create some of the best, and most awkward moments in gaming history. Whatever be the case for 2018, I’m sure we’re in for a ride.  When I wake up on E3 morning, I’m going to be hoping for an Animal Crossing Switch or Pikmin 4 announcement under my theoretical E3 Tree. What are you most anticipating this year?

My body is ready.

How Definitive is Hyrule Warriors (Switch)?


Hyrule Warriors originally launched in 2014 on Wii U, got a second lease on life in 2016 for 3DS, and with another two years comes another version of the game. 2018’s Hyrule Warriors: Definitive Edition brings all the DLC together and all the modes into one stellar package! Simeon and Scott will show you the ropes.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Star Fox Grand Prix Rumors – Real or Fake?


Is Retro Studios REALLY making a Star Fox racing game for the Switch? It sounds crazy, but all manner of sources around the Internet are reporting it as true. Simeon and Scott share their take on the rumors currently circulating ahead of E3.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Starlink: Battle for Atlas feat. Star Fox


Ubisoft is partnering with Nintendo once again and borrowing one of their IP! This time, Star Fox joins the lineup in Starlink: Battle for Atlas, an open world space shooter with some pretty awesome graphics. Here are our impressions…

“Exit the Premises” Kevin MacLeod (incompetech.com)
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TBC 007: Switch, Nintendo, and the New Year

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With 2017 coming to a close, it’s time to remember the year fondly. We’ll quickly set our sights on 2018 as well, theorizing what Nintendo’s next moves will be as well as discussing what needs to change about the current Switch situation. Happy New Year everyone, and thanks for being a part of the Podcast Crew!
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“Exit the Premises” Kevin MacLeod (incompetech.com)
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TBC 006: Super Mario Odyssey A Spoiler-Safe Discussion on the latest Mario Adventure

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Super Mario Odyssey is Nintendo’s second HUGE sequel installment on Switch. They’ve been knocking it out of the park this year with Switch software support, and we’re here to talk about what Nintendo did correctly, and what they can learn for the future. Join Scott, Ryan, and Glen for their impressions of Mario & Cappy’s cross-kingdom adventure!
Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew
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“Escape the Premises” Kevin MacLeod (incompetech.com)
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