Reactions: Nintendo Switch Online!


Nintendo announced all of their plans for Nintendo Switch Online service, launching in September. The three main pillars were: Cloud Saves, NES games, and Pricing. Some details we already knew, and some just raise more questions. Simeon and Scott dive in deep during this episode of Two Button Crew!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Cat Quest, A Switch Nindie about Cats


It’s an action RPG all about cats! Seriously, this is cool. And there’re a lot of cat puns to enjoy. Thanks to the developers for letting us try outt his game! We’ll have a review up on our channel soon.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Apes of Summer

While the King of Kong scandal, centered on the alleged cheater Billy Mitchel, is heating up, Donkey Kong is yet again taking center stage in a port on the Nintendo Switch, and the timing couldn’t be better for Donkey Kong Country: Tropical Freeze. If you know anything about me, you probably know that I am an absolute sucker for playing games at certain times of the year and this one is a perfect game to pick up in the summer. It starts out in the tropics and the player progresses into the later levels that slowly transition into dark and wintry which feel oddly dystopian. Tropical Freeze happens to be one of my favorite Wii U games. While this statement may not seem that earth shattering (sorry, Wii U), Tropical Freeze puts on a master class of what a platformer should be. It’s a challenging game and when player gets comfortable with one thing, the game throws in something totally new and unexpected. It took everything that was right with Donkey Kong Country Returns and amped up the experience tenfold.

First off, the game is pure beauty. The tropical vistas have never looked better, and the water effects are top notch. For me, the thing that sets this game apart is the ambiance. This is something that is hard to get right, and many developers still haven’t figured it out. It’s amazing how Retro Studios captures the ominous feeling of a dark and scary storm approaching on a clear and beautiful day. This game has the player experience the environment through the use of genius shading, intricate detail of the environment, and what seems to be a real life simulation of weather changes and other natural disasters. Whether the player is swimming deep in the ocean while there is a thunderstorm looming overhead, running through a scorching wild fire, or even bracing through a tornado, there is never a dull moment. What sets this apart from recent Mario side scrollers is that nothing is blocky and linear, it all looks like natural environment and from a development perspective, there is no noticeable copy and pasting of environmental textures going on.

Of course, the ambiance wouldn’t be possible without the music. David Wise, who was the composer for the original DKC Trilogy, captures the same magical feeling through his sweeping and oddly calming scores. Playing through the game, the level that actually gave me goose bumps was Grassland Grooves in the Bright Savannah. This level starts slow and builds up to a grand climax of cheerful music and visuals. It’s not all pleasant though. Some of the music also matches the fear of a raging thunderstorm and it only adds to the intensity. If you don’t believe me that this game has intense music, go ahead and Youtube “Vikings Island Theme” and tell me that isn’t one of the most adrenaline inducing songs you have ever heard.

Like any game, however, it does have some flaws. My biggest gripe is that there isn’t really enough variety between characters. Cranky Kong’s “Duck Tales” pogo-cane technique is fun, but the game never really forced me to utilize it so I usually wound up using Dixie Kong for her twirl technique. I do want to note that it never really subtracted from the gameplay. The other issue with the Wii U version was load times. These were downright awful. Loading a level could take upwards of half a minute, and sometimes it felt even longer. Lastly, some people critique the challenge in this game. Personally, I have no issue with it, but I can see where it would be challenging for newcomers of the series. The Switch version seems to have a solution for every one of these issues. For one, Funky Kong is now a playable character and should take some of that difficulty edge off. I’m not sure how much I will use him, but it’s nonetheless a neat addition. I’m expecting load times to be better based on the new hardware, but that is to be determined.

So if you can’t tell by now, I’m pretty pumped to play this game again. It should be a huge success on the Switch and will give those that didn’t want to get near the Wii-U a crack at a game that was already near perfection. By nature, platformers are great “pick up and play” games, so it should adapt perfectly to the Switch. Up to this point, I haven’t used the Switch portable feature much, but I predict that should change upon release of this game. Though the price point may seem a little steep for a release of an older game, if you have never experienced the joy that is Donkey Kong Country: Tropical Freeze, do yourself a favor, pick it up, and go bananas. (Sorry!)

Mario & Wario (via Super Nt!)


Thanks to one of our Patrons, Enrique, we have a Super Nt to try out! What does that mean? We can play Super Famicom games from Japan, with an SNES mouse, and plug it in… TO HDMI! Can you believe it? Oh this is going to be a great time. Enjoy!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Pole’s Big Adventure (Japan Only)


This mysterious WiiWare game was annouced by SEGA and seemed to go mysteriously quiet. What really happened was they released it in Japan only and never localized it! Pole’s Big Adventure looked like a super fun and quirky spoof of beloved 8-bit platforming games. We’ll let you know what we missed out on stateside!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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5 Ways Smash for Switch Can Win E3


Nintendo has a huge opportunity to blow the collective socks off of E3 this year. They’re headlining their show with Super Smash Bros. for Nintendo Switch! Simeon and Scott outline a 5 step plan to steal the show.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Nintendo’s New President & His Vision


Furukawa is taking Kimishima’s place as President of Nintendo in a few short months. But what does this mean for the company? Mr. F. has some big plans to earn more money, but the methods in which he wants to do so seem questionable at least. Let’s dive in!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Donkey Kong Tropical Freeze (+ Controversy)


Nintendo decided to rerelase Donkey Kong Country: Tropical Freeze for Nintendo Switch at a high price point… $40 higher than the Wii U Nintendo Selects version, and $10 higher than they charged for the original at launch. This game is now 4 years old… something smells fishy… Oh—nevermind, it’s just some frozen fish.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

8-Bit Batman (NES [But LOOKS Like SNES!])


This game is insane. It’s absolutely nutso-butso, if we’re being completely honest. It’s an NES game that looks like a Super Nintendo title. Sunsoft knocked it out of the park, making a title that’s true to Batman, challenging for the player, beautiful to progress through, and fun to play.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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A Crash Course on Dark Souls


Dark Souls may have slipped to Summer 2018, but that only means that we get more time to prepare for the gauntlet! Known as one of the hardest games ever made, we need to get all the information we possibly can before it hits stores in mere months.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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5 Ways to Fix Smash’s ONLINE for Switch


Smash Bros. has never had very good online connectivity or modes. It’s time that Nintendo stepped it up and made an experience more comparable to their competitors. Let’s do this! Smash 5 is coming out this year. Let’s get it right, Sakurai.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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How are LABO Kits Holding Up?


LABO Kits have been on the market for over a week now, but how are they holding up to the wear & tear of real life? It looks like they are faring well, and Nintendo is prepared to get replacements into the hands of consumers that need them.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How Graceful is Graceful Explosion Machine?


Graceful Explosion Machine was one of the first Nindies to launch on Switch, and it’s still one of the best. This is an arcade schmup game that puts your skills to the test while treating you to a visual spectacle!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Bombslinger Review (Switch) – 8.25/10

Bombslinger is a western-styled roguelike game, all about blowing up baddies.

If this game instantly looks like Bomberman to you, that’s because—well—this game instantly looks like Bomberman. It might be fair to call Bombslinger a clone, but it does introduce plenty of its own unique elements.

First of all, this game has an interesting setting, and fun characters. You play as a cowboy who’s looking to avenge his wife’s death. Like I said—fun. The main character used to be mixed up with the wrong crowd, and when he turns over a new leaf, the old posse wasn’t too happy about that. Now you’ve got to blast your way through 4 levels and take down 7 big bosses.

Bomblinger sports a really interesting graphic style. At first glance it looks like your run-of-the-mill 8-bit art, but from certain angles and cutscenes it looks a bit more “Minecraftian.” You also get some O.G. LoZ vibes as you leave one top-down area of the map to enter another.

There’s a healthy variety of enemies waiting to be blown to smithereens. From old men hobbling around in… underwear? Diapers? Loincloths? Anyway—there’s a handful of vicious animals, bad dudes armed with rifles or machine guns—you name it. The difficulty curve is appropriate and you gradually face more of these challenges as you progress.

Clearing rooms and levels is fun, and you’re rewarded with gold and XP that can be spent on upgrades. The typical Bomberman fare is here, like extra bombs, bigger explosions, and what I lovingly refer to as “kicky-bombs.” But there are some new tools and powers that are more unique and I won’t spoil in this review. I will say it’s not always clear what things do, so trial and error is your friend along the dirt-road to success.

The developers even include a multiplayer mode, so you can take a break from the campaign, slide off your Joy-Con, and basically pretend you’re playing classic Bomberman in ponchos.

My experience wasn’t without bugs, sadly. I found that going into the menu and hitting “restart” would work about half the time, otherwise booting me out of the game and onto my Switch home screen. Fortunately, I never lost progress since I was actively looking to restart my run, so it was only a minor inconvenience.

Speaking of progress, as you get further and accomplish different feats, you’ll unlock new items to customize your loadout with, and more slots in your inventory. The game rewards you well, and helps equip the main character with better tools to make it to the last boss. There’s even two different endings that you can pick from, not unlike Star Wars: The Force Unleashed, which I reference without hesitation because of course you played that one… right? Anyone?

Overall: Bombslinger is a great time. Whoever had the idea of combining Bomberman mechanics with roguelike systems and western settings deserves a raise… or at least your $12 on the eShop. Bombslinger gets an 8.25 out of 10.

Post Tournament Distress Disorder

“Oh, there’s a Smash Bros. tournament? I’m totally going to win—I beat my friends every time!” said many newcomers to competitive gaming. The rude awakening swiftly followed, as the wide-eyed casual was introduced to brackets and tournament organizers and double elimination and commentators and fist-bumps.

eSports is an entirely different world from the living room rivalries of old. A world where most people lose.

I’ve been losing in Super Smash Bros. competitions for the better part of decade now. I attend tournaments, get beaten, learn a few lessons, and wake up the next day experiencing post tournament distress disorder, a phrase that I coined to describe how it feels inside the crushing cycle of defeat.

Clearly, I must be getting some enjoyment out of these events or else I wouldn’t keep coming back for more. I’m not a glutton for punishment—am I?

After talking to many fellow competitors, it’s safe to say I’m not alone. “I should just quit this game.” “I’m not coming back next month.” “I’m such a scrub.” “This is just a big waste of time and money.” All fairly common remarks to be heard as setups are unplugged and venues packed up.

PTDD normally dissipates in the weeks between big tournaments (or “monthlies”) as Facebook events are created, alliances are formed, top-ranked players make travel plans, and hype rises. But the funk waits to greet you at the threshold of your next elimination. And the cycle repeats.

Expectations Matter

If you are looking to curb the nasty effects of Post Tournament Distress, there are some techniques you can employ. Adjusting your expectations is a good place to start. Realize that your odds of winning the whole thing are slim, and remind yourself that winning isn’t what it’s really about.

Look for ways to improve. Don’t lose hope when your name is called along with someone who outclasses you; be in a constant state of downloading information. See if you can take more ground in the second match, even if you just 25% extra damage.

Set smaller goals. Over three tournaments, you can improve your overall rank if you maintain the right attitude and keep learning.

Choose your Battles

My miniature claim to fame was Ranked 7th best in Eastern WA. It was a lot of hard work to obtain that position, and I was proud of it. But you know what? It was even harder to keep it.

Players in my region really stepped up their game. Multiple weekly practice sessions sprung up all over, and the serious competitors were dedicating half their evenings to invest in their Smash skills.

I decided that this wasn’t my battle to fight. I had gotten married young, accepted a full time job, started side-projects like a daily YouTube channel and writing my own novel. In order to minimize the effects of PTDD, I had to realize that I simply can’t match the effort these other guys are putting in. Their situations are different than mine. I could practice as much as them to try and claw my way up to the #1 spot, but I’d be sacrificing other things in my life that I’m not willing to give up.

Fun on the Sidelines

It’s amazing how much I enjoy everything at the tournament… except for the tournament. The main attraction isn’t the most attractive to me anymore.

Oftentimes there will be crazy side-events, like Crew Battles or Smashketball (a weird mash-up of Smash Bros. and basketball using a custom stage) that are way more fun. These things cost $0 or $1, so the pressure is off and it’s easy to get into the team spirit and cheer people on.

Commentating is also a blast, especially when you’ve built a rapport with your co-host. Sometimes, it’s actually a relief to get booted out of bracket so you can sit down with a headset and help make an awesome live-stream.


If you want to be the very best (like no one ever was), it’s a long and hard road and I wish you good luck.
Otherwise, find every opportunity to release the tension, lower the stakes, and enjoy video gaming for what it is: a reprieve from the grind.

The Super Mario Bros. Movie We Never Got

Confession time, boys and girls! I like the Super Mario Bros. Movie. There, I said it! I admit, it’s probably just residual nostalgia from the many times I watched it as a kid, seeing as how the movie is a horrendous adaptation of the games (which was no less obvious to four-year-old me as it is today). Even then, I think when judged on its own merits, the movie has a sort of cheesy charm: it’s a film made in the early 90s trying so hard to be a mid-to-late 80s styled action-adventure thriller. In my opinion, it works in a weird, probably unintentional way. Regardless, the film has become infamous among gamers, who deride it for—among other things—not being much like the games on which it’s, ahem, “based.”

The film has become infamous among gamers, who deride it for not being much like the games on which it’s “based.”

However, this was not always the case. The movie had a long and troubled production, mostly due to differing opinions on which direction the film should take. The end result? Many, many rewrites. Most versions of the script are more or less in the vein of the final product, a sci-fi action-adventure sort of a thing. However, there is one major exception: the first draft. Indeed, the first draft was not a sci-fi action-adventure sort of a thing, but instead a comical romp through a bizarre fantasy world. More to the point, it also included many more nods to the series on which it was, ahem, “based.” So, does accuracy to the source material make this version of the movie better? Let’s find out! Uh, I mean, “let’s-a go!”

I’m pretty sure that’s what the cool kids are saying these days…

Summary

Seeing as how it’s doubtful the average gamer knows about the many rewrites this movie went through, much less bothered to read the original script, I think it’d be a good idea to briefly go over the plot detailed in the aforementioned first script. The movie follows a pretty clear three-act structure, with the first act taking place in Brooklyn, the second in the Mushroom Kingdom, and the third being comprised of the climax and denouement, as one would expect.

Act 1: Brooklyn

The story begins much like the finished movie does: a dark and stormy night, a robed figure, an infant, and some sort of mystical artifact, in this case, a jewel encrusted locket shaped like a mushroom. In this story, however, the nun that answers the door fails to notice the locket, and it consequentially slips out of the basket and into a nearby storm drain. After leaving the child on the door step of a church, the robed figure—in this version an old man—tries to beat a hasty retreat but is blocked by the shadowy figure of the story’s villain, King Koopa. Koopa threatens the man with unimaginable suffering, and the frail old man—being quite old and frail—dies of fright.

Twenty-something years later in modern-day, early 90s Brooklyn, Mario and Luigi are doing what plumbers do: fixing pipes. Or, at least, Mario is, Luigi is daydreaming about the love of his life, a girl that works at a nearby flower shop. Mario, having been hurt by love some unspecified amount of time ago, abrasively attempts to dissuade Luigi from pursuing a relationship.

Quick aside: for maximum enjoyment, I recommend envisioning Mario being played by Bob Hoskins—like he was in the final version of the film—and Luigi being depicted by Danny Wells like he was in the Super Mario Bros. Super Show.

Bob and Danny
Clearly the best casting decision this side of Charles Martinet.

Anyway, Mario and Luigi aren’t exactly in the best shape financially. Mario is deep in debt to a loanshark named “Big Eddie” (pro tip: never loan money from anyone whose name starts with “big”). Further adding to their problems are the differences between each brother: Mario is all business—which is understandable given his circumstances—while Luigi is compulsively generous and prone to messing up while on the job, resulting in more work for Mario. Case in point, after leaving to fetch some tools he left in the van, Mario returns to find that Luigi has turned the pipe they were working on into something akin to a modern art piece.

Later, after fixing the pipe, Luigi heads down to the flower shop to confess his love to Hildy. Wait, Hildy? Why Hildy? I mean, at least Daisy was an established character in Mario canon (albeit an incredibly obscure one back when the movie came out). Whatever, Dai—Hildy is rebuffing the advances of some sleazy dude named Vinnie. Apparently the two went out on a date sometime ago, and Dai—Hildy gave him a black eye. Luigi enters the shop just after Hildy convinces him to leave via argumentum ad tubulum irrigandum. After wussing out of telling Hildy how he feels, an argument breaks out between Hildy and her employer: Hildy put top dollar flowers in a budget wedding bouquet because weddings should be special or something. Afterward, Luigi and Hildy make lunch plans for the next day.

So to summarize, Mario is gruff and cynical, Luigi is warm and whimsical, and Hildy is tough but sweet.

Later that night, after having dinner with his brother (and some arguing), Luigi heads out on the fire escape to look at the city lights. He starts daydreaming (nightdreaming?) about being with Hildy. His happy thoughts are soon interrupted by that most inconsiderate of bugbears, foreshadowing. He imagines Hildy being stolen away by a reptilian claw and then himself holding the locket from opening. He then wakes up in bed, which leads me to question how much of the previous scene even happened. Did Mario and Luigi even have dinner, or was that part a dream too?

The next day, Luigi bumps into some of Big Eddie’s goons. They start hassling him until Mario steps in. Mario assures Eddie and his thugs he’s got a job lined up and he’ll be able to pay them soon. Mario then heads to the City Engineer’s office. Unfortunately, the City Engineer won’t even look at Mario’s proposal for the unspecified project until Mario pays a bribe. Mario, of course, refuses to stoop to bribery. After a debate on business ethics, the meeting inevitably concludes with the defenestration of the City Engineer’s golf bag.

Afterward, Luigi is telling some of the neighborhood children a story about a fisherman who outwitted a wrathful genie by daring him to enter a bottle. Mario, already having a bad day, dismisses the tale. Luigi attempts to cheer his brother up by telling Mario he found them a (pro bono) job fixing a leak in the basement of the church from the opening. During the job, they accidentally break open a sewer pipe, out of which comes the locket. Luigi immediately recognizes it as the one from his dream, and Mario immediately recognizes it as his ticket out of debt.

The next day, an unusual fellow tells Hildy he’s a detective working for her parents, and they would like to meet her. Previously believing herself to be an orphan, Hildy readily agrees. Meanwhile, Mario meets with Big Eddie to pay off his debt using the locket. Unfortunately, Luigi switched the locket with a rock when Mario wasn’t looking, which Big Eddie doesn’t find amusing. Back in the flower shop, Luigi shows up for his lunch date only to catch the Hildy right before she leaves with the strange man. Quickly realizing something’s amiss, Luigi chases after their cab in the Mario Bros.’s van. Mario, trying to escape Big Eddie’s goons, tries to escape to the van and after a brief chase only barely manages to hop in the back. Luigi chases the cab to an alley and continues his pursuit on foot. Mario follows him and they enter an abandoned diner with a large pipe jutting from the floor in the kitchen. They enter the pipe and are quickly whisked away.

Act 2: The Mushroom Kingdom

They exit on the other side of the pipe in…well, the movie never specifies, but we’ll just say the Mushroom Kingdom. After a brief scuffle over the locket and an encounter with some Piranha Plants, the brothers start wandering about, trying to determine where they are. They eventually stumble across Toad, who’s attached to a metronome-like deathtrap. They free him and he decides to tag along.

I should mention that this depiction of Toad is more or less the same as his portrayal in The Super Mario Bros. Super Show, but with a little less chutzpa in the face of danger. I’ll leave it to you to decide just how annoying that sounds.

The brothers eventually catch up to Hildy and the strange man, who then changes form to reveal himself to be none other than King Koopa (why can’t they ever just call him Bowser?). Luigi rushes off to save her, and—having no plan or weapons—gets himself and Mario captured. King Koopa leaves with Princess Hildy (she’s apparently a princess now) in tow while Mario and Luigi are to be executed via ballista. They just barely manage to show their executioners—who happen to be of a bearded human-like race known as “Yeelahs”—the locket before the trigger is pulled. Upon seeing the locket, the Yeelah proclaim the Mario Bros. the heroes of prophecy (is it just me, or are prophesies more common in movies than the Bible?). They then direct the trio to a nearby village to meet a wizard.

They meet the wizard, Woltan, and after some convincing, he sends them on a quest to the Pit of No Return to retrieve his wand. Meanwhile, Toad sends a message stating the brothers are still alive to Koopa via rocket-powered carrier turtle. Woltan gives Luigi three silver coins and sends the three on their way. As Mario’s complaining about never wanting to go on any quest, Luigi gives a beggar the three silver coins and receives a magic bean in return.

Meanwhile at Koopa’s castle, Koopa elaborates that he needs Princess Hildy to willingly marry him so that he can get his claws on the Crown of Invincibility. After briefly and awkwardly attempting to use charm and wit to persuade her, he defaults to love-potion laced chocolates, because apparently, it’s consensual when she’s under the effects of a love potion. The script cuts back to the progression of this plot point several times, presumably to provide a sense of urgency, but I’m not going to bother.

After camping out for the night, the Mario Bros. (and Toad) eventually stumble across a group of “toadstoolians” (i.e. Toads) working as slaves for King Koopa. This is followed by a chase scene in which the Mario Bros. have to run from the Hammer Bros., who’ve been sent to assassinate them. After escaping the Hammer Bros. and some more of Koopa’s minions, they find an egg in the woods which hatches into a “brontosaurus-like” creature. It’s actually a Yoshi, but is never referred to as such. It imprints on Mario, who shoos it away. After some more hiking, they (finally) come to the cave’s entrance. They enter, navigate some traps: including Thwomps and a strangely out-of-place Bob-omb, and enter a treasure chamber where the wand is. While in the treasure chamber, Luigi finds a jar of mushroom powder, and Toad takes a red leaf.

brontosaurusyoshi
Pictured: a comparison of some promotional artwork of a Brontosaurus (left) and an artist’s rendition of what a T. Yoshisaur Munchakoopas may have looked like (right).

Outside, they’re greeted by Koopa and his minions. Koopa shoves Luigi and Toad off the ledge at the edge of the cave, sending them plummeting to their doom. Fortunately for our heroes, Luigi and Toad have the raccoon-leaf from earlier and use it to land safely. Mario, thinking his brother is dead, swears vengeance on Koopa as the Yoshi from earlier comes to his rescue. After the two escape from Koopa’s troops, Mario says goodbye to the Yoshi as it goes to be with its real mother.

Act 3: Koopa’s Castle

On his way to Koopa’s castle, Mario comes across the beggar Luigi got the magic bean from. The beggar reveals himself to be Woltan. Mario returns the wand and they head off to defeat Koopa. Koopa’s chief wizard, Beedleman, senses that Woltan has regained his powers and summons a storm to slow them down. As the storm brews, Mario takes cover, but Woltan tells him that there is nothing to fear because his magic is strong enough to protect them from the storm. Immediately afterward he’s vaporized by a bolt of lightning (Okay, I got to admit that’s pretty funny). Anyway, Mario continues onward, alone.

Mario arrives at Koopa’s castle and rushes in. Luigi and Toad, who escaped the caves by sprouting the magic bean from earlier into a vine they could climb, see him run in but are too far away to call out to him. Inside, Mario finds the place unexpectedly deserted. He seeks out Hildy, following her cries for help. He follows the voice only to find that (all together now) it’s a trap! After delivering the famous “the princess is in another castle” line (which is probably the most clever allusion to the games in the whole movie), Mario is taken away in chains. Fortunately, his captivity is brief as Luigi rescues him en route to the dungeon of Koopa’s real castle.

Now reunited, the brothers sneak into Koopa’s castle. The duo knock out some guards, steal their uniforms, and inadvertently stumble into King Koopa’s bachelor’s party. The king mistakes them for jesters and demands a song. After improvising a tune, the brothers sneak off to find Hildy. Upon finding her, they are shocked to find that the once sweet Hildy has been transformed into a “grotesque wench” (way too much makeup, long claw-like fingernails, etc.) by the chocolates. Hildy only barely recognizes Luigi before the guards barge in and take the Mario Bros. to the dungeon.

In the dungeon, our two heroes await their fate: in the morning the floor—which is made of ice—will melt and they will plunge into a pool of man-eating fish. Without anything better to do, Luigi resorts to having a real-talk with Mario. Turns out, the only reason Luigi still lives with Mario is because he promised their mother that he would look after Mario, because all Mario cared about was money and work.

The next morning, the ice begins to crack, Toad finally decides to check and see what’s taking our heroes so long, and Koopa’s wedding begins. Just as the remaining ice becomes too small to support both Mario Bros., Toad shows up. He manages to trick the dungeon’s guard into eating a poison mushroom, thereby straight up murdering him, and then rushes to the brothers aid.

does-this-look-like-the-face-of-mercy
Does this look like the face of mercy?

Mario and company barge into the wedding. Unfortunately, Koopa is able to finish the ceremony while the protagonists are busy fighting through the guards. Just after Hildy says “I do,” Luigi breaks the spell on her via the mushroom powder he obtained in the Cave of No Return. Now the rightful-ish ruler of the kingdom, Koopa takes the crown and uses its power to begin turning Luigi to stone. Mario hefts Luigi’s petrified body and attempts to escape with Toad and Hildy. Just before his petrification completes, Luigi reminds Mario of the story of the genie and the fisherman.

As they escape, there’s a largely pointless confrontation with a pair of chain-chomps and a rather cool implementation of roto-disks. Eventually, the group is chased into an underground chamber…full of magma. Duh.

Our heroes attempt to cross a rickety rope bridge when Koopa finally catches up to them. Mario directs the others to take Luigi and get to safety. Koopa, at first, tries to use illusions to defeat Mario. When that doesn’t work, he uses his magic to pull Mario toward him and deliver a powerful uppercut. Mario is sent flying and only barely manages to grab onto the bridge. With his opponent now dangling precariously above a pool of magma, Koopa approaches to deliver the coup de grace. Just before Koopa cuts the rope Mario is hanging on, Mario remembers the story of the fisherman and the genie. Mario says that even though he may be small, he’ll always be bigger than Koopa. Koopa, of course, uses the crown’s power to grow. Mario continues to egg him on but Koopa becomes wise to Mario’s ploy and begins levitating to avoid destroying the bridge with his weight. That wasn’t Mario’s plan, however: Mario tells King Koopa that his shoe is untied and Koopa reflexively looks down, thus causing the crown that is now many times too small to fit on his head to slip off. Koopa plummets into the magma and everyone (including his former henchmen) rejoice. But suddenly, a giant flaming head emerges from the fire. Mario does the only logical thing in this situation and…tells Koopa that it’s over and he just needs to give it a rest? With one last furious roar, Koopa takes Mario’s advice and finally dies.

Woltan reappears and reveals that he was actually the former king of the Mushroom Kingdom all along. Later, in the field of pipes that will take our heroes home, the King gives a speech congratulating the Mario Bros. and Toad and presents them with medals. He then gives Hildy permission to return to Brooklyn so she can be with Luigi, stating that he will simply remarry and produce another heir to the throne. That’s a…surprisingly practical way of resolving that plot issue. Anyway, after saying their goodbyes, Mario, Luigi, and Hildy all return to Brooklyn.

Three months later, the trio are eating dinner at an Italian restaurant. Hildy and Luigi are now married, and Mario is finally out of debt. The newly-wed couple ask Mario if he’s seeing anyone. Just as he starts to explain—while he’s very happy for them—he’s not interested in a relationship for himself, he spies an attractive woman sitting by herself who happens to resemble a bit character who I didn’t bother mentioning before now because she only exists for the sake of this one call back. We see Mario walk up to her and start a conversation through the front window of the restaurant as the camera begins to pull back, revealing the Mario Bros. van whose side now reads “Super Mario Bros.: Ace Plumbers.”

The End.

Analysis and Review

So, this story is obviously more faithful to the source material, therefore it’s clearly better, right? Eehhhh…

Okay, first things first, movies are a collaborative effort: they are the end product of many people’s input and passion. For that reason, it’s hard to judge a hypothetical film solely on a script alone. Many factors can influence the quality of a movie: direction, acting, editing, the list goes on and on. So for this reason, I’m judging this assuming the performers never miss a beat, the director has some actual talent, and no scenes were cut for length. With that in mind…

Let’s start with the positives. Some of the jokes are actually really funny. I like that this script has a rather dark sense of humor in places, like having Woltan vaporized with little warning or fanfare. Some of the one-liners are fairly clever (though most are a little cheesy) and—if properly acted and edited—the slapstick could potentially be almost on par with something like Looney Toons or the good seasons of SpongeBob. Over all, many of the jokes have potential, and they do a good job of establishing a wry, yet light-hearted tone.

Over all, many of the jokes have potential, and they do a good job of establishing a wry, yet light-hearted tone.

I also like the dynamic between Mario and Luigi. Having Mario resent Luigi for no reason other than the latter is a responsibility the former never asked for may not be the most original idea, but I think it was a very interesting direction and made for a surprisingly deep and psychological take on the characters. Also, let’s not forget the reveal near the end in which Luigi admits to having similar feelings regarding Mario, which I thought was a good pay off for their character arcs.

Lastly, I liked that they made an effort to make the movie’s world resemble the games’. The thought of seeing a live action Super Mario Bros. that more closely resembles the games is enough to make me salivate.

Now the bad, few of the other characters other than Mario and Luigi get much character development. With the possible exception of Toad, none of the side characters really change or grow throughout the course of the story. Hildy remains tough but sweet, Woltan’s only change is that we discover he’s really the king, and Koopa’s not fleshed out much as a villain. This last one’s particularly infuriating because Koopa at one point mentions how his father had everything taken from him and his family was reduced to living in abject poverty. Taken by whom? King Woltan? That moment raised so many questions: questions I was very much looking forward to having answered, and they never mentioned it ever again! Easily the most aggravating thing in this script!

Next were some miscellaneous issues. Firstly, you probably noticed there were quite a few scenes that I only mentioned in passing. Well, that’s because a lot of scenes don’t really add much to the story and were effectively padding. Next, the story doesn’t quite know who its protagonist is. I know of two basic ways of determining who’s the story’s hero: “who drives the plot?” and “who undergoes the most character development?” For most of the film, Luigi’s driving the plot, but Mario undergoes most of the character development, but toward the end the movie changes gears and has Mario do both. I don’t think this is too big of a deal, seeing this is the Super Mario Bros. movie, and thus the writers may have just figured both brothers should share the spotlight, but even then it came across as a tad unfocused. Lastly, the movie shows its age in some of the worst ways possible: parts of it are painfully cheesy and cliché-ridden. It’s very clearly a product of the 90s.

A lot of scenes don’t really add much to the story.

Now for the Reznor in the room: the efforts to reference the games are often times distracting. I know that doesn’t sound right, so hear me out. The script makes an effort to reference the games, but it’s incredibly inconsistent in how it does so. I’m not against there being new ideas—especially considering this script was written in ’91 and there was a lot less material to go off of—but there are missed opportunities all over the place. For example, they never call the Mushroom Kingdom the Mushroom Kingdom, or Hildy “Princess Toadstool”—even as a title. Also, why have the majority of Koopa’s army be comprised of Yeelahs instead just having Yeelahs be the conquered peasants (I’m not anti-Yeelah, but give me my gosh-darn Koopa Troopas!)?

Because of this, the movie’s references feel kind of half-hearted: like they only included them out of necessity. Heck, some come across as completely shoe-horned, like the bob-omb in the Pit of No Return or the Chain-Chomps in Koopa’s castle: both come completely out of nowhere and add very little to the plot. While reading this, I got the impression there were times where the writers stopped and said, “wait, weren’t we writing a Super Mario Bros. movie? Oh crud! Quick, put in a character from the games.”

This may sound really weird, but I think the movie we got is easier for me to judge on its own merits than this one because it doesn’t try as hard to connect itself to the games, meaning I have to overcome less bias to accept it as its own thing. Because the first draft includes so many references to my favorite video game franchise of all time, I want it to be even more faithful.

Because the first draft includes so many references to my favorite video game franchise of all time, I want it to be even more faithful.

Verdict

In its current state? It’s okay. I don’t think it would’ve been as controversial as the version that made it to theaters, though. It would probably be seen much the same way as Street Fighter: The Movie is. Either way, it’s nothing spectacular. I do think with some revisions, some trimming, a good director, and talented actors, it could be quite good. I liked most of the stuff in Brooklyn, and I think the climax works pretty well, but the second act drags and is lacking in the Mario charm I expect.

All in all, while it may be fun to speculate, I don’t think we’d be much better off with this version of the movie. But hey, Nintendo’s said they’re going to start licensing the movie rights to their franchises, so maybe a good Super Mario Bros. movie isn’t that far down the road.

Wait, you thought the title was a reference to Super Mario Bros.: Peach-Hime Kyushutsu Dai Sakusen! and I meant “The Super Mario Bros. Movie We Never Got In America”?

Mario: The Great Mission to Save Princess Peach VHS Cover

 

Whoops…


You can read the first draft’s script (and many others) here: http://www.smbmovie.com/SMBArchive/preproduction/script.htm


About the author: Glen is a lifelong Nintendo fan whose love of video games has inspired him to pursue a career in computer programming; so much so that he is currently studying to get his masters in computer science. He also likes the Street Fighter movie for much the same reasons he likes The Super Mario Bros. Movie, cementing the fact he has questionable taste in films.

DKC2 – Diddy’s Kong Quest (It’s a Pun)


Each week, Patrons of Two Button Crew vote on which classic game we will play live on our stream. This time, DKC2 was the winner! Simeon and Scott have played the original on a previous video, and weren’t too taken with the game’s weird graphics. Will the sequel win them over? Will patron’s feelings be hurt? Watch and find out!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

RANT: Video Game SCORES Can Die


Simeon and Scott don’t agree on everything, but here’s one issue where they come down on the same side: scores in video games are useless. Point systems are a relic of the arcade days and need to be completely wiped from the face of planet gaming. Agree? Disagree? Sound off in the comments!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

5 Ways Smash for Switch Should Be the SAME


Last week, Simeon and Scott outlined a handful of ways that Super Smash Bros. needs to change things up on Nintendo Switch. This week, we’re examining the other side of the coin: what should stay exactly as it is right now?

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Saturn & Dreamcast Wishlist for SEGA Ages


SEGA will be bringing some of their classic titles to Nintendo Switch, and they’ll be downloadable on the eShop along with all the indie titles and Arcade Archives. Which games do we want to see make the jump onto Switch? And what does this service imply for the state of the Virtual Console?

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/