Let’s Play Affordable Space Adventures! (1/3)

We warned you that this game was epic.


Part 1/3: Simeon and Scott take on their new favorite indie game, and it’s on Wii U! The game is Affordable Space Adventures, an asynchronous delight that will surprise you and challenge you. It’s a must own title, and this three part series is going to demonstrate just how hard the game can get toward the later levels!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What If Mario Kart Was Real Life?

Lakitu save us.


As gamers, it can be easy to let fantasies of game worlds spill into our daily lives. One of those situations takes place behind the wheel. Have you ever wanted a red shell for that jerk in front of you on the highway? Things would sure be a lot more interesting on the road if drivers were given Mario Kart items and Mario Kart rules to play by. Imagine with us! Footage Credits: Super Mario Kart – NintendoComplete | Mario Kart Double Dash – PoisonCranberry | Mario Kart 8 – XCageGame

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Let’s Play Affordable Space Adventures! (2/3)

Enjoy a more uncut (less cut?) experience with this episode.


Part 2/3: Simeon and Scott take on their new favorite indie game, and it’s on Wii U! The game is Affordable Space Adventures, an asynchronous delight that will surprise you and challenge you. It’s a must own title, and this three part series is going to demonstrate just how hard the game can get toward the later levels!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Death of NES Classic Edition + SNES Rumors

Finally, Scott can say that he’s owned an SNES!


You’ve heard all the rumors, right? NES Classic Edition production is being ended, while it seems Nintendo is ramping up for the creation of the SNES Classic Edition. That’s good news; they seem to be starting earlier this year, so if all goes as planned, there should be a lot more Nintendo stocking stuffers to go around this year when they rerelease their “new” retro console. Footage credit: GameXplain

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Let’s Play Affordable Space Adventures! (3/3)

If you don’t like spoilers for this game, then… BUY IT ALREADY!


Part 3/3: Simeon and Scott take on their new favorite indie game, and it’s on Wii U! The game is Affordable Space Adventures, an asynchronous delight that will surprise you and challenge you. It’s a must own title, and this three part series is going to demonstrate just how hard the game can get toward the later levels!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

1-2-Switch: Why It’s #1… and #2!

1-2-Switch, to say it gently, had mixed reactions after its release. We’re going to start this article by analyzing why there seems to be people giving it positive reviews, and many critics bashing it. Once we’re finished looking at that, this article will rank the 1-2-Switch games from best to worst, and sort them into three categories!

To me the issue is simple. It all comes down to audience. League of Legends is a wildly popular strategy game that has taken the world of gaming captive. I’ve tried it, and it’s not my cup of tea. 1-2-Switch is judged harshly because it is being judged by gamers. If you were expecting 1-2-Switch to be a gamer’s game, or even on the level of Mario Party, you are sadly mistaken. From its reveal its intention was clear; don’t look at the screen. With a goal like that, you immediately understand that it’s not aiming to be a video gamer’s game.

This game is PERFECT for any sort of gathering. It is more accessible to everyone than Wii Sports was. It is instantly “get-able”, and most mini-games can be jumped into without any explanation. I have yet to find a non-gamer that did not find it to be a blast.

All these things about audience being said, that does not mean that this game is completely without flaw. There is enough here to keep the crowd entertained for some time, but some experiences were clearly missteps. I believe that all of the 1-2-Switch mini games fall into one of 3 categories: 1) enjoyable games, 2) games, at least, 3) unplayable messes. We’ll start with the best and work our way down to the worst.

Good Mini-Games:

  • 1. Fake Draw: This is the genius of the Switch all in one mini-game. It’s a super simple premise with a little extra strategy added. You need a quick wrist and a trained ear, and it’s perfect to test reaction times.
  • 2. Quick Draw: Surprised to see this next? Don’t be! It’s just a simpler version of Fake Draw that’s 100% about speed. This is the game that everyone should start out with. It’s exciting, and it’s the one to which everyone wants to have a go.
  • 3. Ball Counting: This game by itself made me believe in HD rumble. It may not be the most exciting game, but it requires patience and a gentle hand. Seriously, it makes me believe there are marbles in the Joy-Con.
  • 4. Sword Fight: Sword fighting on Wii Sports Resort was fun, but usually turned into a waggle-fest. The motion sensors in the Joy-Cons are much more accurate, and this combat game is the best of them.
  • 5. Plate Spin: It doesn’t sound like a very exciting game, but your goal is to keep your plate spinning while you knock off your opponent’s. Very entertaining. I only wish I could find more people to play with me…
  • 6. Safe Crack: Another game that does the HD rumble really well, Safe Crack requires precision. The right rumbles become more difficult to detect as the game goes on, making it quite the challenge.
  • 7. Wizard: Is this one cheesy? Yes, yes it is. But it is fun, and requires strategy.
  • 8. Gorilla: I like this mini-game, but few others are in my camp, so I rarely get to show off my apely prowess.
  • 9. Treasure Chest: Once again, a simple premise, but shows off the motion controls of the Joy-Con well.
  • 10. Shave: This one is fun to play and entertaining to watch especially if they throw you the buzz cut challenge!
  • 11. Copy Dance: Give the Joy-Cons to the goofiest and most flexible people in the room for this one. Trust me, it’s hilarious.
  • 12. Air Guitar: This one definitely had to be made, and it is fun to play. Most of the times I’ve played this game the Joy-Con seemed to track the beat well and not reward waggling, but in more recent play sessions, it seemed like the biggest waggler won… Try it a few times for yourself.

Well, They’re Games…:

Now we take a step down from the good into the… meh.

  • 13. Milk: Yes, it looks ridiculous, but people enjoy laughing at each other. It’s inevitable that this mini-game will continue to be a staple and will be immediately associated with 1-2-Switch till the end of time.

  • 14. Boxing Gym: Requires quick reflexes, but I’m not really certain how well it reads the different punches.

  • 15. Baseball: The presentation on this one is nice. It’s like Wii Sports Baseball, but without looking silly, and you use your ears as opposed to your eyes. It’s all about reading your opponent.

  • 16. Zen: Not moving as a game… I think the premise works, but it’s not exactly a rip-roaring time.

  • 17. Eating Contest: It’s fun to watch people play, but can be really frustrating if you are playing and it does not read your movements. On Nintendo’s behalf I did try putting the camera in front of my hand and puppeting mouth movements and it didn’t work at all, so the camera CAN tell the difference between my mouth and my fingers.

  • 18. Dance Off: It’s a good premise, but copy dance is more entertaining.

  • 19. Samurai Training: Maybe it is just because I am a sore loser, but I do not really care for this game.

  • 20. Beach Flag:  Beach Flag is kind of a waggle-fest that wears you out. I enjoy it, but I haven’t found one other person who does.

  • 21. Runway: Once again, humorous to watch, and it requires technique! I brought 1-2-Switch to school for my students to play one day. One of the boys won EVERY time because he had the hip sway portion absolutely pinpoint perfect.

  • 22. Signal Flag: JUST making the cut as an actual game, this one is about concentration and not plunging a pencil into your ear at how annoying the voices are.

Broken Head-Shakers:

The Switch acting as a mirror of the person playing this mini-game.

None of these are playable. Turn back now.

  • 23. Telephone: Pick up the controller when you hear a certain sound. That’s it. Also, be careful when you do. It is easy to drop the Joy-Cons.

  • 24. Soda Shake: I understand the premise of this game, but apparently, the developers didn’t. The demonstrational video doesn’t explain it at all! When the last guy loses, they all rejoice, including him! I guess they’re just excited to have whatever’s in that bottle… and to be done with this non-game.

  • 25. Table Tennis: Good idea, poor execution. You’re always going to be missing the timing. The Wii Play version was better. And yes, I meant that.

  • 26. Sneaky Dice: This game is so complicated that I had to explain it to anyone I played with after the instructional video, and they still didn’t understand. Flip a coin. You’ll have more fun that way.

  • 27. Joy-Con Rotation: THE most frustrating thing. You play on a table, someone will bump it. You play on the floor, it had better be hardwood and no one should be moving. Like, at all. Even after that, it will give you hypertension, then make you question your life decisions. My recommendation is to dupe two friends into playing it, then standing behind them saying, “Careful, Spongebob. CAREFUL, SPONGEBOB!” and laugh hysterically after they impale your eye with the Joy-Con because it was worth it.

  • 28. Baby: Why? Why did they think this was a good idea. Better yet, what audience were they going for? For people who don’t have kids, is it supposed to be a method of birth control? For people who have had kids, why would they want to relive the most annoying part about having a baby? It’s baffling that anyone thought this would be enjoyable for any audience. Why? WHY!?!?

All in all, there are more good games than bad in this collection, and I think it is the new must-have for any party or large get-together. It showcases what the Joy-Cons can do so well, and for that reason, it is the next necessity in the Nintendo Experience as well.

Ranking The Worst Games of All Time

You can count on us to make the best worst videos!


#504 – You know us: Two Button Crew, a couple of smiley, upbeat Nintendo fans. But every once in a while, we have to take a trip to the dark side and examine the negatives of Nintendo fandom. Today, in honor of Simeon’s Birthday(?), he and Scott are engaging in quite the challenge: to identify the worst games on each of a handful of Nintendo consoles.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Nintendo Switch Launch Survival Guide

This is our very first collab video with Nintendo Force – kicking off a long tradition of guest appearances on their channel!


March 3rd looms ahead! The excitement is real, but don’t let your guard down. It’s important to go into launch day (or launch midnight release, rather) with a plan! Even if you already have a preorder, there are certian precautionary steps that you can take to ensure you have the best console-buying experience possible. Don’t blow it! This opportunity only comes once or twice a decade. Simeon and Scott are here to speak from experience and give you the best tips on waiting in line, getting the accessories you need, and maximizing your schedule around the new Nintendo Switch release.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Mario Kart Rock Paper Scissors

As you can see, our childhoods were clearly very entertaining.


Sometimes, plain old Rock Paper Scissors gets really boring. That’s when you have to invent your own version! And with Mario Kart 8 Deluxe releasing in North America yesterday, what better way to play RPS than with Mario Kart items? Indeed, the weapons in the Mario Kart series are balanced not unlike rock, paper, or scissors, where some are more effective against others, and can be countered by others still. Join Simeon and Scott as they do what they do best – goof off!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Will ARMS be Competitively Deep?

Will ARMS have legs?


#505 – It’s the burning question on Nintendo fans’ minds as we approach E3 2017 – is the next first-party offering going to have enough depth to sink my teeth into? Is it worth the $60 price tag? In this show, Simeon and Scott examining the evidence to support both sides of the argument.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Where Will YOU Play Switch?

The toilet. Just say it. You’re gonna play this thing on the pot.


Our gaming lives are about to change! Having a console that can be played at home, taken on the go, and placed right back in the dock without interruption introduces whole new possibilities for us. When in YOUR life are you going to have gaming that you didn’t have before? Is the Switch about to make your otherwise long days more enjoyable? Simeon and Scott are here with a few practical examples as we endure what’s left of the wait until launch!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Mario Kart 8 Deluxe Showdown

This episode was a real BLAST! We were so happy, it was like we were floating on BALLOONS!


MARIO KART 8 DELUXE! It’s all the rage, being Nintendo’s latest first-party release on Switch! And it’s an outstanding game, but we knew that of course, from playing the Wii U version. You may have caught us streaming online, but what you’ve yet to see is Scott and Simeon facing off in a kart duel. That’s right, with our Patreon supporter’s input, we’ve picked two battle modes to duke it out in. Are you #TeamSim or #TeamScott?

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Will Happen to “Handheld” Games on Switch?

Are we kissing handheld gaming goodbye?


#506 – The lines have been blurred. Where once there was a clear distinction between a home console title and a portable one, the Switch has made everything far more vague. Where will the sequels to Nintendo’s traditional handheld titles live? Will there be a price difference for these experiences on Switch? And what truly defines a handheld game in the current gaming generation? All this discussion, and more, in this episode of the Two Button Crew show.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How To Beat the Nintendo Scalpers

If you can’t beat ’em… beat ’em!


If you were lucky enough to get your hands on a Switch launch unit – congratulations! If you weren’t, there’s a good chance you’re doing battle with the infamous scalpers that prey upon Nintendo hardware launches. Never fear; we’ve been-there-done-that and we’ve got some great tips for you!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

EPISODE 500! “Why We Do This Show”

500 episodes x 10 minutes per show = 83 hours of glorious Two Button Crew content. <3


#500 – The Two Button Crew show has just reached a MASSIVE milestone: today’s upload equals 500 shows on this channel. We’re halfway to a thousand, and we’re having a blast! But when someone shows up consistently and does something every day for 500 days in a row, you have to stop and ask what causes them to keep up all the hard work. That’s exactly what Simeon and Scott are talking about today, as they try their best to explain what it is that keeps TBC going. On this very special occasion, we’d like to thank you, the viewer who is reading this description, for your ongoing support. We do this for you.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Goodbye, Game Manuals

Scratch ‘n smell ya later!


#507 – Game manuals are… or were… paper booklets included in game cases. They would contain artwork, instructions, storyline information, maybe even cheatcodes! They were a wealth of entertainment and value, recently reduced to nothing more than black-and-white pamphlets, if not done away with altogether. Manuals, we miss you.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Game Compilations Should Be Made?

It’s time that the entire gaming industry started paying attention to what we want!


#501 – Compilations, or “sets” of games on a single disc or cartridge, are things that we don’t often think about. They’re great when they come out, but gamers will often pine for sequels or remakes before asking for a solid compilation. Today’s Two Button Crew episode is all about dream-compilations that Nintendo should make! Footage credit: Mario Kart 64 – EightBitHD | Metroid Zero Mission – BrainScratch Commentaries | ExciteBots Trick Racing – Rodriguezjr Gaming | Super Mario Galaxy Bouldergeist Boss Fight – Boss Fight Database | Wii Sports Resort Frisbee Golf – WiiLikeToPlay | Kid Icarus – ShiryuGL

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Caption This! Nintendo Photo Challenge

We apologize. But not really.


#508 – Oh dear. We’ve done it… we’ve gathered the internet’s most awkward Nintendo screenshots and we’ve put horribly hilarious captions to them! See if you can top ours by leaving your own in the comments.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

E3 2017 Bingo Predictions!

How long do we have to keep being right in order for us to become paid industry analysts that make snarky remakrs for a living?


#528 – Each year, before the Electronic Entertainment Expo, Simeon and Scott take a stab at a swath of predictions! Nintendo will be streaming some bombshell announcements during their press conference / Nintendo Direct, and we’ve created a bingo board to keep track of our correct predictions! Can we score 5 in a row? Middle space is free!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Problem with Mechanics-First Development

Star Fox Zero was kind of a disaster.
Miyamoto was tasked with leading the development of a game that would prove the Wii U GamePad’s worth—a controller that featured dual analog sticks, NFC, all the face and shoulder buttons you could ask for, and… oh yeah, a second screen.

The master chef was given an armful of ingredients and told that he had to use them all, and what we got was not very tasty. The result:
Complicated controls. Star Fox games used to be played with a single analog stick that controlled the vehicle’s movements (in all directions) as well as the aiming at the same time. In fact, the SNES accomplished this with only a D-Pad before the 64 version! The Wii U sequel(?) suffered from too many input methods when controls were spread out across both analog sticks and the gyroscope motion controller. It was simply too many leaps at once.
The game was built around its “unique” control scheme and the types of puzzles that accompanied. Some interesting new ideas were birthed, and yes, players could overcome the learning curve and pilot effectively using the GamePad… even enjoy themselves… but for everyone who mastered the game, three other players were turned away by its obtuseness.
Rehashing of story & scenarios. The developers under Miyamoto (with help from Platinum Games) put so much effort into the mechanics of this new Star Fox entry, that they neglected the storytelling and presentation aspect, opting yet again to return to the tired tale of Fox moping about his Dad, Peppy insensitively bringing him up, and killing Andross. The title “Zero” was meant to convey that this was not a true prequel or sequel, but a reimagining of the original.

The developers put so much effort into the mechanics of Star Fox Zero, that they neglected the storytelling and presentation aspect.

And at the end of the day, the gaming industry talked about Star Fox Zero for a few weeks. It got some good reviews from those who put up with its controls, got some bad reviews by the people who did not get it, and then people moved on. It had “zero” staying power, so to speak.
Nintendo fans had been asking for more Star Fox, but we didn’t like the game that we got.

A deeper problem becomes clear: Sometimes, Nintendo will not make a game until they have a concept that uses their controllers in an “interesting” way.
Don’t believe me? This is exactly what is happening with games like F-Zero right now.
An unfortunate quote from the mouth of Miyamoto: “If we create a new type of controller interface, and we find a controller interface that’s particularly suited for F-Zero, then maybe we’ll do something with it in the future.”

This is a problem.

Mechanics-first development lends itself to some glaring issues…

Gimmicky games. There is only so much you can change about how video games are controlled over the span of a few decades. Sure, there is more than one way to skin a cat, but there are not unlimited ways. Analog sticks and buttons have become a mainstay in gaming for a reason: they’re good. Standard controllers have reliable, fast, easy methods of input that do not require huge learning curves. Sticking with the status quo allows players to forget that there is a controller in their hands and become immersed in the game itself. That immersion could manifest in a sense of awe at the world around their character, or even within the game’s story (if the game has a decent story worth paying attention to, that is).
Abandoned franchises. Keeping a control scheme is no reason not to create a sequel. It is absurd.

Nintendo has one of the most valuable stables of intellectual properties and franchises on the planet, yet they historically do not give proper franchise care across the board. Games like the aforementioned F-Zero have not seen a sequel in a decade, and games like Metroid were experimented on so hard that the resulting explosion left the series locked away (until this year’s miraculous E3).

I appreciate Nintendo as innovators. Their foray into the early days of motion-control on Wii paid off with interesting new physical mechanics, and mixing up the Mario formula in Galaxy 1 & 2 resulted in some mind-bending gameplay mechanics.

My advice to Nintendo would be: “Hey—when you have a creative new take, act on it. When you don’t, that’s okay too! Still make games!”
Denying sequels without new mechanics is a double standard. Nintendo does not always adhere to this mechanics-first mantra… they will quickly break it, in fact, if a franchise is printing enough money. New Super Mario Bros. and its rapid accompaniment of successors, much? Fire Emblem and its similarly-played versions, anyone? The Big N did not hold those games back for innovative sentiment.

And I am glad they didn’t, because as Nintendo fans… sometimes we just need MORE of the SAME!
Like Advance Wars.
Like Pikmin (of the “not hey” variety).
The only reasonable conditions that I can see for creating a traditional follow-up are:

  • Include improvements over the last game.
  • Improve the PRESENTATION! (storyline, art style, you know… the things Nintendo usually recycles).

I will address one last thing here: If Nintendo gave us “more of the same,” we wouldn’t have Breath of the Wild.
Good point! This is different: Prior to the revolution of open-world Zelda, the series’ formula was perfected.

Nintendo, Make sequels with the same mechanics until the formula is perfected, THEN innovate!

You will know when the formula is perfected because fans will stop asking for more and they will ask for a change.