Similar to how “we” was suddenly a buzz word after the reveal of Nintendo Wii, it is now off limits to use the word “switch” without a wink-wink nudge-nudge to accompany its use!
We’ve only had a handful of days with the system, but BOY has it left an impression on us! There’s really something special about Nintendo’s Switch console/portable hybrid platform. And having a huge open world Zelda game on it sure doesn’t hurt! It’s very early to have a full review but we’re happy to provide our thoughts so far, and we’d love to hear yours in the comments below. Tell us how your experience has been!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
You don’t need to be real life friends to be Switch friends.
Launch day – March 3rd 2017 – we took two Switch units to the local mall and invited passersby to take a controller and give the new console a spin. We found a lot of people who didn’t buy their own console that were happy to give it a try! Impressions were all very positive.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
The Wii U was a unique offering. Nintendo rolled the dice, and, to most onlookers, it seems as though they lost. As with most things in life, most people’s trash is one eccentric fan’s treasure. What the Wii U lacked in quantity, it made up for in some unrepeatable experiences.
Now, while it’s difficult to say that a game that has come out less than 10 years ago is a classic, these games are definitely worthy of being inducted into the Nintendo Experience. I already highlighted Nintendo Land. It was the perfect tech demo to show what Wii U was all about: the capabilities of the Game Pad and asymmetrical gameplay. These other inductees were selected not for their individuality, but because of their stand-out excellence in already established franchises.
Super Smash Bros. for Wii U had a lot to prove. There were tons of fans of Melee and were let down by Brawl, and needed be to won back. Some, such as myself, loved Brawl, and doubted that the next entry would top such an amazing game (however flawed). It utterly destroyed any expectations put on it.
I applaud the team that worked on this game, not just for a well-put-together art piece, nor a Nintendo fighting game FINALLY ready for online competition, but also for striving for balance. Balance has been lacking in previous series entries, and while there still seem to be tiers of viability, the array of characters from such a large cast that are seen on the top of leader boards is diverse. The use of patches has been good for the most part (though, why they nerfed Luigi’s throw combos I will never know). For such a huge roster balance is hard to maintain, but this team seems to have kept it.
Lastly, I would like to showcase the greatness of Super Mario 3D World. Since Super Mario 64, the 2D and 3D Mario games have been pretty distinct entities. The 3D entries have been more focused on exploring the rich environments while the 2D entries have focused on the classic platforming and fun power-ups. It was fun having the two separate, but now we know, with the right amount of each, they work beautifully together.
That’s it for this month’s Nintendo Experience. If you find yourself without a Switch for awhile, like I do, it’s nice to recognize the amazing experiences we still have at our fingertips.
This is the day that Nintendo fans have been waiting for! Happy Switch day everyone! We hope that everyone who was planning on picking up a console was able to get one. We had a blast going to our midnight release, and we’ve got a Special Edition of Breath of the Wild to unbox.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Scott is now taking eSports sponsorship requests… Anyone?
There are three levels in Super Mario Run that can only be unlocked by collecting each and every secret coin of a certain color. These are the three warp pipe levels of yore, and today, Scott will attempt to beat them. Luigi is his character of choice for his high jumps, and each hidden coin must be retrieved before he is allowed to progress to the next secret level. This is the height of challenge in Nintendo’s newest mobile game, so wish him luck and lend him your strength as he attempts the Ultimate Super Mario Run Challenge.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
We’re gonna be so pro by the end of the series! eSports, come at us, bro!
Dr. Mario history runs deep in Scott’s family. Almost enough to where he could beat levels with his eyes closed by himself – but not quite! He needs a little bit of Simeon’s help, and vice versa! Today the daring duo takes on an incredible challenge, to clear away viruses without the use of their eyes and only the guiding voice of their companion to help. Timing is very important in this puzzle game, and colors MUST be matched if success is to be attained. Lend the Crew your power as you watch – and enjoy!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Tickets to NY, please? This is somewhere we can conceivably hit up before our flight to Japan for Super Nintendo World…
It sounds like a dream: an entire multi-level store dedicated to our favorite brand, Nintendo. But it’s not a dream – it used to be the Pokemon Center, then it was Nintendo World, and now it’s Nintendo NY. And in case you were wondering, it’s based in New York. This magical retailer is run by Nintendo staff, and is decorated to the nines in Nintendo themed goodness! Baby teethers? Check. Games playable before they are released? Check. Guest appearances from famous Nintendo staff? Check. We need to visit this place.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
With Nintendo fully revealing the Nintendo Switch TONIGHT, we couldn’t be more hyped! This is officially our last chance to make predictions pertaining to the launch of the console, its hidden features, and what we might see accompany the hardware at launch! Pass the time waiting for the Presentation by watching this episode and dropping your OWN predictions in the comments section! Related blog: 6 Ways Nintendo Can Nail the Switch Presentation https://twobuttoncrew.com/2017/01/08/6-ways-nintendo-can-nail-the-switch-presentation/
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Free tickets to Japan, Super Nintendo World, and the Tokyo Olympics please. Thanks, Nintendo!
After a great period of silence, Nintendo is finally lifting the curtain a little bit on their theme park! It’s Super Nintendo World, coming to Universal Studios Japan in 2020, just in time for the Tokyo Olympics. These parks will feature Nintendo’s most famous mascots with rides, merchandise, restaurants, and “interactive attractions” featuring the likes of Mario and Zelda! We discuss the latest news, most recent piece of concept art, and the patience needed when dealing with theme parks.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
For every time he raised the Master Sword skyward, he is also waved an imaginary flute around by the end of a Wii Remote…
Shigeru Miyamoto is a wonderful man to whom we owe a great debt of gratitude. However, in his many years as part of the game industry, he has had plenty of time to make a few missteps. And they were MAJOR. Miyamoto is someone who should be celebrated but not worshiped as perfect. Oh no – this is one developer who has seen the gamut of success and failure! Join Simeon and Scott as they explore the Japanese developer and creator of Mario’s history, highlighting the lows and the highs.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Props to you if you already have something like this set up at your house. Send us a picture!
Do you ever find yourself wishing that you could step through your TV screen and live in a Nintendo world? We’re not talking about VR today, but rather something more practical. Scott and Simeon are taking a look at the best Mario-themed rooms around, be they bedrooms, garages, or even bathrooms with portables for your pooping pleasure. Anyone can DIY themselves some of these crafts and decorations, so don’t go on living without some Nintendo themed touches in your life!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Nintendo is known for many things: innovation, quality, terrible third party relations, etc. Throughout the years, the company has cultivated a reputation as highly creative, exacting master artisans. It’s one of the many reasons they’re so beloved by fans around the world. They don’t just make games, they make worlds and characters that are instantly recognizable and overflowing with personality. Creativity is a fundamental part of their identity as a company.
However, in recent years they’ve garnered a reputation among some as a bunch of corporate stiffs who keep churning out the same-old-same-old that they’ve always been, like Activision with Call of Duty, Ubisoft with Assassin’s Creed, or Capcom with…well take your pick. So what’s different? What makes the Nintendo titles of today “corporate cash-ins” instead of visionary, artistic masterpieces? If I had to give my two rupees on the subject, I’d say the issue isn’t that the games are bad or mechanically unsound, it’s that they lack personality.
So what even is personality? What makes it so important? What happens when a game doesn’t have it? Let’s take a look, shall we?
What I Mean by Personality
What is personality? Well, typically the word refers to the psychological concept of a collection of behavioral traits that determine how one sets priorities and reacts to different situations. Seeing as I’m writing about video games, however, that definition isn’t really of much use. For the sake of this article, I’ll just define it as the interplay between a game’s aesthetic choices (visual design, music, story, etc.) and its gameplay that give each game its identity.
Huh…that’s pretty vague, isn’t it? Maybe a visual aid is in order; consider the following image:
Even when packed onto the same cartridge, each game is easily distinguishable.
Clearly, these are all Mario games, but because each one has a unique visual style, even people unfamiliar with the franchise can easily tell that each one is a different game (Okay, technically you can get them all on one cartridge, but that’s beside the point). Furthermore, those who’ve played the games will tell you that despite each game staying true to the Mario formula, each game has its own unique mechanics and gameplay quirks that makes the gameplay feel different. That’s basically what I’m getting at when I say personality: a game’s unique look, sound, and feel. It’s why the first Paper Mario is cute and colorful while it’s sequel, The Thousand Year Door, is wry and occasionally dark, or how the claustrophobic corridors and eerie music give the Metroid series its trademark sense of isolation and unease, and so forth.
That’s basically what I’m getting at when I say personality: a game’s unique look, sound, and feel.
For the Want of an Identity
What happens when you have a mechanically airtight game that lacks the personality to set itself apart? You get the New Super Mario Bros. series.
When New Super Mario Bros. first came out on the DS, its deliberately vanilla presentation was—I dare say—welcome, considering it had been roughly fifteen years since Mario’s last new 2D outing. The aesthetic was familiar but modernized, making it a great choice for a game meant to be just that: a throwback with modern graphics and design sensibilities that epitomized what it meant to be “Mario”.
When you eliminate differences in graphical quality and resolution, these games are almost impossible to tell apart at a glance.
So what’s the problem? Nintendo made three nearly identical sequels, that’s what. Make no mistake, each game is excellent in its own right, but they’re all so ridiculously similar in terms of their visuals, gameplay, level themes, and music that they’re practically the same game! The New Super Mario Bros. series is proof that too much of a good thing is entirely possible. I honestly believe that if Nintendo had taken the time to give each game its own unique style—visually, setting-wise, musically, or otherwise—each game would be fondly remembered as classics, but because each game used the same “New” style, each one was more forgettable than the last. Ironically, between this and the lukewarm reception of Yoshi’s New Island, the word new has become Nintendo fan jargon for “safe” and “uninspired”.
The New Super Mario Bros. series is proof that too much of a good thing is entirely possible.
Making Okay Games Great
Alright, so an otherwise great game can lose its appeal without personality, but let’s be real for a moment, a game riddled with questionable design can’t really catch on just because of its personality, right? As proof of the contrary—and possibly of me secretly having a death wish—I present the 1995 cult-classic, EarthBound.
A man falls from the sky, tells you to say “fuzzy pickles”, takes your picture, and flies away. This is relatively normal by EarthBound standards.
Are you still reading? Okay, good.
If I had to summarize the gameplay of EarthBound in one word, I would say it’s serviceable. As R.P.G.s go, there are certainly more streamlined experiences on the Super Nintendo. In terms of core gameplay, EarthBound is very traditional. There are some minor mechanics which distinguish the game, but they honestly don’t affect the overall experience that often.
On top of that, EarthBound features some questionable design. EarthBound‘s interface is archaic, even for the time it was made. Simple actions like talking to people or investigating an object (which are separate actions) take multiple button presses with the default controls. Admittedly, there is a way to automatically do all of that in a single press, but if you didn’t read the manual or hear about it from someone else, you’d never know it’s there, likely because it’s unintuitively mapped to the L-trigger. Aside from that, inventory management is downright tedious, with actions like trading items between party members—or just buying and selling for that matter—taking many more windows, confirmations, and button presses than needed.
EarthBound‘s interface is archaic, even for the time it was made.
The game also has some difficulties with difficulty. Simply put, the game’s difficulty curve is as wild as its enemy designs. The beginning is particularly rough, with grinding being a must. Things do get easier once the other party members start showing up (several hours in), but the game loves to throw curveballs at the player.
And yet, the game is heralded as a masterpiece, and for good reason! Ask any EarthBound fan what makes the game so great, and I guarantee you they’ll mention the game’s quirky atmosphere long before they talk about the mechanics. EarthBound is full of humor, thought provoking themes, and obscene amounts of heart. In a fitting twist, EarthBound defies the usual mantra of “gameplay first” and sells itself almost entirely on its personality. If the game was just another fantasy epic about orphans saving the world from the physical manifestation of darkness—or whatever—I highly doubt anyone would remember it. Personality is what elevates EarthBound above its mechanics and earns it the title of classic.
Stay Fresh!
As I’ve stated prior, Nintendo’s struggled with getting personality right in their games of late. Some franchises—like Mario—are suffering from overexposure while others from Nintendo over-simplifying them in an attempt to be more accessible—thus removing the fun quirks that made them stand out in the first place. Fortunately, many of the Big N’s recent titles show that they haven’t completely lost their creative mojo: the urban, 90’s kid aesthetic of Splatoon, the jazzy sound and Geisel-esque environments of Super Mario 3D World, and the beautiful Ghibli styled world of the up-coming Legend of Zelda: Breath of the Wild, to name a few.
Next to gameplay, personality is the most important aspect of a game. Even if a game has great mechanics, it will quickly be forgotten if it doesn’t have the charm and appeal to leave a lasting impression. Likewise, a game with a lot of character can convince players to look past many of its flaws and hold it as a classic. And while Nintendo sometimes screws up and turns out games that don’t feel like they had much heart put into them, let’s be honest: there’s something about Nintendo that makes us willing to look past such missteps.
About the Author: Glen Straughn is a life-long Nintendo fan whose love of video games has inspired to pursue a career in computer programming. Currently, he is studying to get his masters in Computer Science at Oklahoma State University. He’s an INTJ on the Meyers-Briggs personality spectrum, which in fiction is the personality most often associated with evil geniuses like Professor Moriarty.
Super Mario Run landed on the Apple iPhone and iPad App Store, and hopefully will make its way to Android before too long. It’s not quite the “endless runner” that some people have incorrectly labeled it, but instead is quite the interesting PUZZLE-platformer. This little mobile gem has given us more of a challenge and more enjoyment than we expected, so we’ll break down the whole experience for you in the video to help you decide if the $10 purchase price is worth it.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
It’s no surprise that one of Nintendo’s main Holiday 2016 experiences has to do with Mario doing what he does best: running. Except this time, he is not being controlled by a controller, but the touch of a finger. Mario games have never been very complex in terms of gameplay, and that is likely why Nintendo made their most iconic figure transfer over to iOS devices (Android sometime next year). Mario running and jumping is a Nintendo staple, and even people who could not be more disconnected from video games surely are at least familiar with the physics behind the game. That is why I think it was brilliant for Nintendo to do this. The price point for the full game will turn some of the crowd away, but I predict this is going to be a massive success for Nintendo, and long term, they will be a big contributor to mobile gaming.
So, what’s next? I feel that some franchises will migrate over to mobile better than others. I have a tough time picturing a mobile Zelda game that brings the expansiveness and feeling of adventure that we are all used to with a console. I could possibly see Nintendo bringing it back to the classic style (per Link Between Worlds), but the mobile limitations alone would most likely water down what could be an otherwise rich experience.
Another direction Nintendo could take this would be to remake classic games (Ice Climbers, Balloon Fight, Excitebike, etc.) on mobile devices, since these games tend to have a simpler play style. With the recent release of the NES Classic Edition, these games are on the forefront of Nintendo’s radar, so maybe it’s a possibility that one day they will hit the mobile market. Of course, this is purely speculation, and Nintendo has proven time and time again that speculation usually amounts to no more.
Whatever the case, it will be interesting to see exactly where Nintendo goes with this, because right now, the market is still being tested. Are mobile devices better suited for $1.99 puzzle games, or $9.99 games that have had much more development invested in them. The money will talk, and Nintendo will surely respond. This season, however, the more Mario runs, the happier Nintendo will be. Who knows, he may even pave the way for other franchises.
Next thing you know we’ll be stomping on actual Gamecube controllers.
There’s really nothing too weird for Simeon and Scott to attempt, so long as it pertains to Nintendo gaming. The Crew is taking it to a new level by attempting to beat classic Super Mario Bros stages using only a Gamecube Dance Dance Revolution dance pad. This challenge was suggested by viewer Glen – thanks for the idea! It’s a blast.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Recently, we had a blog post from Crew member Matt talking about the timelessness of the classics; some games age to perfection. Good games that can produce the same joy a decade after they are released are more rare than you would think. It seems that certain “good” games lack the timeless quality that make them enjoyable to play years later or are far surpassed by the games that succeeded them. In honor of the NES Classic edition, we’ll be remembering a few of them in this month’s “Nintendo Experience”.
The next “Experience” inductee is Super Mario Bros. It may not be a favorite of mine, but no one can deny its impact on video games since its release. It showed us what a video game could be. The controls were revolutionary (though now dated. Sorry), and changed the way we saw physics in games. It had so many levels with each presenting a unique challenge to the player. Thankfully, though its influence is undeniable, better things came afterward to replace it.
Some backgrounds were different from others to show time of day. Oooooooh! Aaaaaaaah!
Next up, I’ll be inducting Super Mario Bros. 3 into the Experience. It’s a game that changed everything about Mario, the platforming genre, and video games in general. For years it was the best-selling non-pack-in video game of all-time. The different worlds, the new power-ups, all of the copious secrets; these are just a few of the elements that work together to make this a classic.
It could also hold the key to the Mario timeline. If you pay attention to the stage play motif (such as the curtain rising/falling and Mario exiting the stage at the end of each… stage), it can be seen that the game is just one big production. This could mean that Mario isn’t a plumber, but a character with differing roles depending on the production. This would be akin to many of the great golden era cinema comics, like Charlie Chaplin, Laurel and Hardy, and the Three Stooges, who, while playing the same “character”, would be in vastly different contexts with no fluid storyline. That would explain the sporadic variety of Mario’s activities; he’s just an actor put into different scenarios without an overarching narrative. I digress.
On top of the power-ups and items, Super Mario Bros. 3 has incredible level design. For example, some of Pipe Land’s stages are completely vertical, and when you reach the stage’s sides, they wrap around, as if Mario were circling the inside of the warp pipe. Such a simple idea, yet the possibilities it creates are mind-blowing. Each stage is memorable because it presents a new puzzle and a new challenge. Of course, none of this would matter if the creators had not nailed the most important aspect of game design: control. Whereas the controls of the original, though revolutionary, have not aged very well, Mario 3’s controls are perfectly implemented, and have aged like a nice wheel of brie.
Lastly for this month, Kirby’s Adventure makes the cut.
The intro showed you how to draw Kirby!… If you ever got confused…
If there was one word to describe this game (and also Kirby’s appetite) it would have to be “massive”. There were so many worlds and levels to explore, copious secrets scattered everywhere, boss battles that all required a different strategy, and of course, tons of special abilities. In contrast to his first quest, just about any baddie you inhale will give you an ability that had its own strength and weakness. These powers ranged from the silliness of Hi-Jump and Splash, to the super cool Sword and Back-Drop, to the devastation of the Tornado and UFO, and you wanted to try out each one to see where it would be useful (or just because it looked cool).
Kirby showing off his edgy punk rock Needle hairstyle!
Obviously, the developers have expanded his powers over the years, but this is where Kirby as we now know him got his trademark copy ability.
If you’re a Nintendo fan and haven’t enjoyed these (at least recently), what are you doing?!? Pick them up and play them now!
All that we need now in life is a Metroid Movie. Nintendo, we know you can do it – you’ve proven it!
Nintendo has had some of the craziest marketing campaigns ever seen on TV! These are a collection of the weirdest, wackiest, craziest commercials created by the Big N itself. You just can’t make this stuff up, but someone evidently did! We take you through the truly weird, the truly scary, and the truly disgusting in this episode of Two Button Crew. Sit back and join us for a trip down memory lane on this Throwback Thursday show.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
The Nintendo Switch has been revealed! Here are all of our first impressions of the new console, the Joy-Con controllers, the games we saw… and there’s much more to come!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Super Mario 3D Land is an absolute must-play for all Nintendo fans. It’s worth buying a 3DS for. If you let this game slide past you – track it down! Play it today!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/