How Nintendo Handles DLC

Season pass used to be a bad word – now Nintendo’s saying it all the time!


Breath of the Wild may be receiving perfect scores from around the industry, but its recent DLC expansion pass announcement was not met with as much enthusiasm. Simeon and Scott take a look at Nintendo’s downloadable content track record today before discussing the promise of added content for Link’s newest adventure. How are you feeling about the opportunity to pay to play more of Hyrule’s open world? Sound off in the comments below!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

6 Ways Nintendo Can Nail the Switch Presentation

In less than a week, Nintendo will be blowing the lid off the Nintendo Switch secrecy container and giving us a complete look at their upcoming console. Nintendo fans are getting an early-E3 gift this year because Nintendo isn’t waiting until the industry’s standard slot for big reveals – they’re launching the console before the summer!

We’re going to see the Switch’s launch games, release date, pricing, and hidden features in just a matter of days.

Like any good Nintendo fan, I’m crossing my fingers for the Big N and hoping that they smash this Presentation out of the park. They’ll be taking the stage and streaming live from Japan (that’s why the broadcast is coming to us at such an odd, late time of night on a Thursday) – and they’re a bit out of practice on the live show front.

I’m relieved to hear that they’re stepping up to the plate and introducing some showmanship to their full Switch unveiling, but I’m equally nervous. Nintendo’s president, Kimishima, has had next to no contact with Nintendo fans since he stepped into the late Iwata’s office. Reggie and Aonuma have been appearing mostly in recorded formats, where multiple takes are allowed to get messaging across right… but not so on a live broadcast. On Reggie’s live appearance with Jimmy Fallon, you could feel a lot of that nervousness in his presentation and hear the stuttering that comes with a lack of practice.

I hope everyone is rehearsing right now – that should be priority #1.

Misgivings aside, what will be the most important part of the presentation is the information, and I’ve arranged a simple list of things Nintendo can do to knock this one out of the park. Their initial reveal trailer was well-crafted and received positively, so here’s what they can do to maintain that momentum and keep the positive buzz around their console-portable hybrid:

Virtual Console Done Right

The launch lineup needs to be strong in quality, but I’ve grown to expect only a handful of games. On a console which almost surely cannot be backwards-compatible via hardware, the VC service is going to need to step in and keep us busy on our shiny new Switches.

Library

The Virtual Console should be the Netflix of gaming.

Something has to be done about the historically abysmal Virtual Console library. The slow drip-feed of mediocre games with email notifications sent weekly just isn’t doing it – and surely Nintendo’s digital sales figures reflect that.
Open this thing up, Nintendo! I would encourage the company to look at a subscription model as opposed to piecemeal sales. The VC should be the Netflix of gaming, where we’re sending them $10 a month to have access to a growing catalog. I guarantee their profits would increase.

Purchase History

If they make me repurchase my digital games one more time, I’ll… well, I won’t. I’ve already boycotted the SNES games on 3DS and I’m sending the message that I won’t double dip for them.

You must reward your loyal customers, not punish them for being early adopters.

Emulation

The NES Classic Edition blows Wii U out of the water as far as emulation goes – the NERD team at Nintendo (Nintendo Europe Research & Development) nailed it, and I don’t think I’ll be able to go back to the dim and muddy appearance of Nintendo’s other methods. Let’s not go halfway with the Switch – go all out and make it a service worth paying for!

Muti-SKU Positioning

Do you forget sometimes, that Wii U was sold in Basic and Deluxe models at launch? This was a new move for Nintendo, but it certainly paid off. What may have seemed like a really high entry price at $350 instead seemed like a worthy upgrade over the Basic console. And what true Nintendo fan (who actually watches these presentations) wants to be “basic”? Sure, the white Wii U sold a handful of consoles but it was primarily there for positioning, and I can’t blame Nintendo for implementing that marketing tactic. In fact, I think it’s smart. It provides a logical choice for casual and hardcore fans alike – and consumers love having choices between product models.

I hope Nintendo continues this trend and offers Basic and Deluxe switch packages.

The basic one would have a console with less storage, Joy-Cons, and a tech-demo game (think Wii Sports/Nintendo Land) packed in, while the deluxe version would have larger storage, a Joy-Con grip, and Breath of the Wild packed in.

Zelda at Launch

Nothing has been more frustrating to me than the messaging around this game’s release. Nintendo announced this game in 2014 and has sent nothing but mixed signals since then, delaying the game, saying trust us this will be out in 2015 just after Star Fox (also delayed) and delaying it again. Fine – I actually believe that delays can actually benefit a game – but they STILL aren’t committing to March for us to see Zelda! Yet. It needs to be confirmed for Switch launch day and release on Wii U at the same time.

I don’t even need a whole lot of coverage on the game during this presentation – we’ve been seeing more and more of it for a few years now. It was the only thing at E3. We’re just ready for the game to be available to purchase! The ambiguous “2017” release date that they’ve been very careful to not expound on has got me worried. In order to nail this Switch Presentation, Nintendo needs to confirm that the development is not in fact as troubled as it seems. Imagine the negative buzz around yet another Breath of the Wild delay.

Leave Handholding to the Parents

Alright Nintendo – in the Switch reveal trailer you marketed this console to adults, so you won’t be restricting our online communication, RIGHT?

If they want this game to be popular with the crowd that it looks like they’re targeting, then let’s see it. Let’s see this console come unrestricted out of the box – voice chat, parties, etc. All the features that have been staples in competing products for the last decades.

If parents want to implement controls – great – let them. It is their job, not Nintendo’s.

Preorders The Day Following

Rather self-explanatory. No one is going to want to run out to their store at midnight on a Thursday evening with work the next day – but Friday, that’s a different story! We’re gonna be all hyped up on the Switch from the Presentation and Nintendo better be ready to receive our money! (Well, the retailers – but  you know what I mean.)

Over-Produce

This is absolutely critical. Most of Nintendo’s missteps in the last few years have been production related.

  • Pokemon Go Plus
  • amiibo
  • NES Classic Edition

That bullet list right there represents literally millions of dollars left on the table (and/or scooped up by scalpers) due to under-production.

Nintendo’s been playing far too conservative with their production runs.

They have the capital, so they need to make more of these consoles. 2 million worldwide (the rumored figure) is not enough at launch – the Switch reveal trailer already has that many views! Sure, not everyone who watches the video will get one at launch but the same can be said in reverse for the people that will buy it who have not yet watched the trailer.

Up that number. Fill those shelves. Not being able to get a Switch on launch-day when you’re a die-hard Nintendo fan would be a huge red-flag, and that’s what has happened with the aforementioned hardware launches!


And those are my thoughts! I think my blog post came across in a negative tone, but I’m actually truly excited for this presentation. I think Nintendo will nail it, and I think they’ll surprise me to boot.

Of course, stay tuned at TBC for full coverage of the event. We’ll be making shows and live streaming this weekend!

Zelda: Skyward Sword Review (Wii)

“Yeah, I think it would be great if we totally forgot about the pointer on the Wii Remote and arbitrarily used motion controls…! Dahur!” – Skyward Sword Developers


After battling the game for around a year, Simeon finally declared defeat over the evil Demise and saved Hyrule. It wasn’t a quick trip through this Wii classic, but Simeon was noting his experience along the way and he has returned from the journey to tell us all about it. With the game being recently released for download on Wii U’s eShop, this is a great opportunity to see if a revisit to this game is worth it for you!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Do You Want? – A Discussion on Gamer Satisfaction

Greetings! I hope you’ve all had a safe holiday season filled with family, friends, and festivities. In celebrating the coming of the new year with resolving to better ourselves, I find it will be helpful to reflect on a holiday we celebrated a few months ago.

While visiting my in-laws for Thanksgiving in beautiful Montana, I flipped through a Christmas catalog. I can’t remember the store, but it was one I was unfamiliar with, and was clearly geared toward an elderly crowd. While skimming the pages, I found this:

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Notice the tagline “Can the expensive game systems offer that?” The answer is, of course, “Not for the low, low price of $49.95, they can’t!” But it really got me thinking; is this a legitimate selling point? Just because a “Handheld Arcade Gaming System” has 140 games, is it worth the money? These sorts of deals bring up memories of things like Action 52, an infamous NES game which bundled 52 poor quality games into a single cartridge, and a CD I had as a kid with 1,000 games on it… only a few of which were worth my time. I hate to assume the worst of this handheld, but experience has taught me skepticism. I ended up going deeper; what makes gamers happy?

Will more games make us happy?

The advertising method of this handheld is based on the assumption that more games > less games. It’s the simple principle of more is more. It’s my guess that most gamers would laugh at this style of advertising. I don’t know about you, but I would rather have one well-crafted adventure than to sort through a mound of games that are unpolished. My game collection is not really that impressive in size. I have a handful of experiences that I enjoy playing again and again, and a lot that I rarely, if ever, return to. So, I think it’s safe to say that, “No, more games will not make us happy.”

Will longer games make us happy?

Recently the crew discussed this in an episode entitled What Length Should a Game Be? Many times, in a game review, how many “hours” the game will be is included. This baffled me at first, as many of the games I grew up on could be played through in one sitting (if you were good enough at it), and the joy of the game came from playing it over and over again. One recent example of a great game despite having a very short length is Portal. I beat it in one sitting, but it left such a huge impact on me that, after my first play-through, I put it in my top 20 favorite games. Some games, on the other extreme, are too long and can feel needlessly drawn-out. Will longer games make us happy? No.

Will branding make us happy?

Hahahaha… No. Just because something has a specific title, character, or developer behind it does not mean it will make us happy.

Will quality make us happy?

The short and honest answer is, no.  Let me qualify my answer. Of course, everyone has their own taste in genre, and no one game is guaranteed to please everyone. Also, a triple-A developer is probably going to produce a more enjoyable game than other developers, especially considering all of the app store shovelware out there. But just because a game is well-crafted, even perfect, and should, by all counts, appeal to me, does not mean it will make me happy. Take Ocarina of Time, for instance. I love the Legend of Zelda series. I love Majora’s Mask. Ocarina of Time is widely considered one of the greatest masterpieces of gaming, yet it failed to hold my attention. I’ve tried to get into it on several occasions, yet it always fails to suck me in. Mighty No. 9, on the other hand, isn’t that great of a game, and was extremely disappointing, but I find myself drawn to its unique style, fun level design, and interesting weapons.

To me, I only see one universal guarantee to make a gamer happy: give them a memory. In the end, a gamer will not care if a game is good, or balanced, or polished; he will only care if the game gives him a smile thinking back on it. If you start talking with a gamer long enough, you will hear him start to talk about a game he played in his childhood which, even though the game was probably garbage to everyone else, he remembers fondly because it left an impression. For me, some of those games are Power Rangers Lightspeed Rescue, Electro Man, and other games from my childhood that I remember fondly. I might return to them now and think they’re completely terrible, but the fond memory is something I’ll never lose.

This year, as you resolve to be a better person, make room for a few more resolutions. Resolve to make memories of your gaming experiences, and resolve to remember those games that made you smile.

The Canceled Zelda Sequel: Wind Waker 2

Sometimes we just need to zip our lips and happily accept what Nintendo thinks is best for us!


Zelda fans, we blew it. After Nintendo released the original Wind Waker game for GameCube, the backlash about the artistic direction was so great that Nintendo not only changed the aesthetics for the next Zelda title, but completely scrapped a concept they were proud of. What we would have gotten instead of Twilight Princess would have been the sequel to Wind Waker. And that sounds pretty nice right about now, doesn’t it? Watch the video for the full scoop on why Nintendo shelved the idea and went in the complete opposite direction.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

New Zelda: Breath of the Wild Footage

We think Kass will be playing an instrumental part in finding the game’s shrines!


At the Game Awards, Nintendo’s Reggie Fils-Aimé took the stage and introduced a brand new look at the upcoming Legend of Zelda: Breath of the Wild for Wii U and Nintendo Switch. We couldn’t be more excited about this game, so getting the all-new trailer AND Let’s Play video from the Treehouse was a big treat. We’re here to pick apart the footage and bring you our favorite discoveries!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Best & Funniest Nintendo Game Commercials

All that we need now in life is a Metroid Movie. Nintendo, we know you can do it – you’ve proven it!


Nintendo has had some of the craziest marketing campaigns ever seen on TV! These are a collection of the weirdest, wackiest, craziest commercials created by the Big N itself. You just can’t make this stuff up, but someone evidently did! We take you through the truly weird, the truly scary, and the truly disgusting in this episode of Two Button Crew. Sit back and join us for a trip down memory lane on this Throwback Thursday show.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/