Does This Game Bring me Joy? Scott's Thoughts

After multiple articles on downsizing your dusty gaming collection, you’ve probably gotten rid of a bunch of junk, right?

No?

Today’s thought is a simple one, and it can bring you a surprising amount of clarity.

When trying to decide what to keep, throw away, sell, or even what to play next… ask yourself one question:

Does this game bring me joy?

If yes, keep. If no, bye bye.
(Psst… this principal works on movies, clothes, books, pretty much everything. Except living human beings.) Here’s to decluttering!

Make your Gaming Time Matter Scott’s Thoughts

35 hours.
That’s how many I put into Picross S for Nintendo Switch. It was an impulse buy at $8, “cheap” by many standards, but its true expense was my time.

My days contain 24 hours, like yours, but not many are leftover for gaming. What precious little minutes remain for entertainment must be wisely spent, and I failed to do so with Picross.

Don’t get me wrong; I love the series. But this particular title didn’t offer much by way of new or exciting material. My first few hours were motivated by fun, and I played a bit longer in multiplayer, which was a worthwhile experience with friends and family.

The rest of my time was spent out of compulsion. Nintendo has successfully trained me as a collector, so earning the medals on each group of puzzles felt rewarding at first, but ultimately became a chore.
I truly noticed the problem after completing all 150 levels, then immediately setting out to do them again in Mega Picross mode. The SAME puzzles!

I wanted to be 100% done with the game so that I could move on to other, more fun titles.
Therein lies the issue: I didn’t have to complete the game to move on. I should have closed the software, let it rest, and came back in a few weeks or months.

What I endeavor to do in the future, and I encourage you to as well, is make wiser choices with your gaming time.
Maximize your fun. If a game isn’t doing the trick, sell it. If you can’t get rid of it, forget it.

Our time on this planet is short, so recreation should be used for relaxing, improving skills, and most importantly: spending time with people we care about. Whether that’s your friend or your spouse, gaming can be a great way to grow bonds.

You don’t have to prove anything to anyone by being a completionist. For goodness sake, there aren’t even achievements on your Nintendo profile! And you don’t owe it to yourself to slog through a game just because you purchased it. You wouldn’t eat every bite of a meal at a restaurant if it tasted bad, or pained you to swallow, right? The same applies here.

The True Cost of Gaming Scott’s Thoughts

Have you ever stopped and added up your recent gaming purchases, just to see how much your hobby is really costing you?

The Manufacturer Suggested Retail Price (MSRP) is an abbreviation that get’s thrown around a lot oil the gaming industry, indicating what most stores charge for new hardware and software as recommended by the publishers.

However, the amount on a price tag isn’t the true cost associated with gaming.

Price ≠ Cost.

Time: You spend much more time equity on a game compared to what’s come out of your wallet. Even if your job pays minimum wage, your time has a high value on it that is quickly surpassed when sinking hours into the latest open world adventure or competitive shooter. (Related: “Making Your Gaming Time Matter”)

Mood: It takes some maturity and self-awareness to think about how you’re thinking. Oftentimes, video games are liable to alter our moods. We usually like our titles to be somewhat challenging (as opposed to a cake-walk), and there’s a fine line between difficulty that enhances your accomplishment and difficulty that causes frustration. It’s okay to walk away from a game that’s interfering with real life, in any way, shape or form.

Opportunity: Related to time management, opportunity cost is a real thing to consider. Sometimes, it’s good to think about what else you could be doing with your time. In other words, what are games causing you to potentially miss out on? Who could you meet, what could you make, or where could you go?

Health: I’d love to believe that there are no health risks with partaking in Nintendo fandom, but my hands tell me otherwise. Carpal tunnel can set in without proper ergonomics, especially if you spend a considerable amount of time on computers on top of your gaming hobby. Additionally, omitting a short stint in the Wii era, time spent gaming is time spent sitting on your God-given cushions. It’s important to balance digital entertainment with some amount of physical activity (don’t ask my advice on this—I’ll get back to you later).


Don’t feel guilty for spending money, time, and other assets on video games. Like you, it’s my favorite way to have fun! Just try to consider the true cost, and avoid debt… monetary, health, or otherwise.

Online Infrastructure Scott's Thoughts

Forget my two front teeth. All I want for Christmas is a solid online infrastructure for Nintendo Switch!

Add Friends

Can friend codes please go die in a deep, dark, flaming, sulfury smelling hole? Thanks.
There’s no reason that friend codes should still exist. They’re long, impersonal, impractical, and not used in any other modern technological setting.

See Friends

Nintendo has historically been all about the “couch multiplayer” experience, but it’s time those sensibilities were extended to online play. Their preferences don’t excuse them for providing trash solutions over the Internet. When my friend comes online to play a game, I get a little pop-up in the top left corner of my screen… but that’s it! I can’t tap on it, can’t spectate their session, can’t send them a message… nothing. Nintendo could also bring competitive leaderboard features to the forefront by notifying me when my scores are broken by a friend, even before I pop the cartridge in!

Join Friends

It should be easy to play online with my friends, no matter which mode. It should also be painless to make sure we’re on the same Splatoon team, rather than randomly being pitted against each other. Nintendo has always brought friends together, so let’s write the extra lines of code necessary to facilitate that when we aren’t in the same room.

Talk to Friends

Tools. That’s all we need! We just require the tools to speak to our friends, the tools to monitor or restrict that usage for our children, and the ability to use our own equipment. You won’t catch me dead with that horrid squid dongle with a web of cables running every which way… keep it simple.
It shouldn’t matter if we’re playing the same game, either. System-wide party chat has been solved for a couple console generations, so the Big N needs to jump on the bandwagon.

I’m not being too demanding because Nintendo’s competitors have all of this covered already. This is nothing new.
Nintendo starts charging for online play in 2018, and the ramp-up hasn’t looked very promising with how they’ve handled their mobile app and voice chat so far. For crying out loud, Discord has even gone on record saying that Nintendo could contract them to handle this whole infrastructure! There are no more excuses. They have to get this right if they think fans will subscribe to their service.

Let’s Play Vs. Firsthand Experience Scott's Thoughts

Growing up, Let’s Plays didn’t really exist.

It seems like it started with advent of Minecraft, but I might be wrong because the whole scene has never really appealed to me.

To be sure, I can see its draw:

  • See how a game works and plays before you buy (or instead of buying)
  • Enjoy the commentary of an engaging personality on-screen
  • Chat live with other viewers
  • Watch expert players perform speed runs, advanced techniques and find secrets
  • Free entertainment

Even with everything going for it, I just can’t get behind the idea of watching someone else play a video game.

Part of my hesitation is generational; I’m a little bit older than the average LP viewer.

Otherwise, it’s just not how I want to spend my small slice of free time. After work is done, the house is taken care of, and my responsibilities are attended to, I want the controller to be in my hand. That firsthand experience just can’t be replaced.

Ironically, I help run two weekly Let’s Play series, one for Switch and one for Classics. Make sure to tune in live on the weekends!

What if Nintendo Shut Down Tomorrow? Scott's Thoughts

Nintendo is older than your Grandpa, and they’ve stored a lot of money in the bank over the years…

They could afford a couple Wii U disasters in a row—even another Virtual Boy or two—and still be in business.

But hypothetically, let’s say they chose to shut down tomorrow. Upper management wants to take their money, lay everyone off, and close their doors.

I think I would actually be completely fine with this.

Sure, it’d be sad on multiple levels. Many hardworking developers, designers, marketers, production facility workers, and more would lost their jobs.
Loose ends would be left dangling off our favorite franchises, and we’d never know if Mario and Peach finally got married.
We’d always wonder what the next console would look like.

On the bright side, however, I would still get to be a Nintendo fan for life. See, the company has already produced thousands of products in the form of games that span generations of hardware. Realistically, I’ve only played a fraction of these experiences.

My collector sensibilities would kick into high-gear, knowing that there was now a cap on the quest.
I could try to play, beat, and 100% every Nintendo game ever made, and I could make videos and podcasts about the journey for years to come.

They’ve supplied me with a lifetime of entertainment.

Why Indies are Better than 3rd Parties Scott’s Thoughts

Do you love huge, generalized sweeping statements? Well, you’re in luck!

Indies are way better than 3rd party developers.

When I play a 1st party Nintendo game, the polish is undeniable. I can practically taste the quality assurance oozing out of every aspect of the game.

Playing a 3rd party title is often a disappointing affair. I’m reminded how much less effort they put into their menus, onboarding new players, readability, and the overall stability of the experience.

Indies, however? I’ve had the pleasure of completing multiple independently-developed games that feel as if they belong in Nintendo’s own stable of IP. They often approach development the same way Nintendo does, creating a unique mechanic and building an entire world around it.

These self-published titles come with lower budgets and therefore have less marketing. They have to compensate with more ambitious pitches; it takes a lot to stand out on the Switch eShop, with handfuls of games being dumped onto the store weekly.

An indie game tries to do less, and with that narrower focus comes a more concentrated dose of polish.

For the most part, independent games are structurally and functionally tight. You can learn what’s expected of you in a matter of seconds, just like an old arcade or NES game.

They are more often labors of love, made by people who don’t come home with a check twice a month from an employer but quit their job to work on the idea that they just can’t get out of their head.

Indie games are less restricted by businessmen who demand a carbon copy of what’s already selling and are free to experiment with art styles and non-traditional music.

Do yourself a favor and enjoy indie games, thereby supporting these small studios. They both need it and deserve it.

Pokemon Snap 2: Now or Never Scott's Thoughts

Pokemon Snap was an unexpected hit on Nintendo 64. Not only did it gather a cult following, but it went beyond that and achieved mainstream popularity.

It was a really simple game; basically an on-rails shooter with a camera instead of guns. Your “head-shots” were awarded based on how centered the pictures were, and you had items to help lure certain monsters out of hiding and into the frame. A truly excellent spin-off.

Nintendo fans haven’t stopped clamoring for a follow-up since it was released. Between then and now we’ve successfully argued our way into getting Earthbound localizations, Operation Rainfall RPGs, a 2D Metroid sequel, and more. But no sign of Pokemon Snap 2.

The Pokemon Company knows that it’s popular. They have heard their fans. Sun & Moon featured a bare-bones mode that nodded to Snap gameplay, but nowhere near enough to satiate the fanbase.

Look, I want a proper Pokemon Snap 2 as much as the next guy, but if we don’t get it on Switch, you can safely let go of that hope.

This is the generation that Nintendo is listening. They’re hungry and scrappy after the financial failure of Wii U, and they’re putting their best foot forward with Switch to provide gamers the experiences they’ve been asking for.

If Nintendo and The Pokemon Company don’t team up to make this happen in the next few years… I’m sorry, it’s just going to live on as a fond memory.

Now or never, Nintendo. Your move!

Are Portable/Console Hybrids the Future? Scott’s Thoughts

NX rumors began shortly after Wii U launched. People were quickly eager for the next big thing.

Closing in on Switch’s first year, and Nintendo fans aren’t fidgeting for news on its successor.
We’re content. Eager for certain game announcements, yes, but satisfied with the hardware.

“What do you want in the next Nintendo console?”
Even enthusiasts are having a hard time answering that. A more powerful Switch, I guess?

And I would agree with that. Friends texted me right after the Switch reveal video, asking me what I thought. My response: What more could you want? It’s got all the buttons, it’s HD, and you can play on your TV or take it anywhere.

In many ways, we’ve arrived. Similar to the cellular market, where your phone looks about the same as it did 4 or 5 models ago, the Nintendo hardware line is maturing.

Could you imagine a follow-up console to the Switch not being portable? You don’t want to think about that, do you?
Rest assured, the hybrid strategy is here to stay.

With Nintendo, that is.
Competitors like Microsoft and Sony might not adopt it so quickly because of their emphasis on graphical power.

You can think of those companies as desktop PC makers, whereas Nintendo has differentiated itself as the laptop provider. Not leading the charge in technical specifications but in form-factor.

There certainly are advancements still waiting to be made in the gaming industry, make no mistake. In five years or less, we’ll likely have the opportunity to purchase a 4K Switch tablet with VR capabilities.

But Switch represents a revolution in how Nintendo makes their flagship consoles.

Smash Bros. on Switch: Sequel or Remake? Scott's Thoughts

Along with many Super Smash Bros. enthusiasts, I assumed that a port was on its way to Nintendo Switch.

Super Smash Bros. for Wii U felt fresh, recent, and was one of the main reasons to hang onto that console when considering an upgrade.

Now, as the launch of the portable-console hybrid grows more distant, I’m starting to reconsider my stance. Maybe Sakurai, Namco Bandai and co. are not tinkering away at a port, but instead are hard at work on the proper sequel.

It seems unthinkable; in many ways, Super Smash Bros. for 3DS and Wii U felt like the definitive edition of the series, with a wildly huge cast and surprisingly well-balanced gameplay.

But not so fast… those are 2014 titles. In 2018, a remaster might feel less appropriate than a straight-up sequel. Enough time has passed that a true follow-up is definitely on the table for discussion.

I’m honestly happy either way, but I feel like a port would have been released by now, with the launch of the system or especially with the final amiibo of the set.

We might actually be looking at a brand new title soon!

Goodbye, Stereoscopic 3-Dimensional Gaming Scott’s Thoughts

I’m one of the first people to happily wave goodbye to the 3DS.

It’s low-resolution screen looked behind-the-times the moment I laid eyes on it on launch day.
However, there is one aspect of its visuals which I will miss: glasses-free 3D.

Nintendo pulled something incredible off by releasing the only mass-market device employing the technology.
Personally fine-tunable by a slider, no less!

The company also made a wise move in never requiring 3D visuals to advance in any games, ensuring those too young, who had eye problems, or just preferred flat images, weren’t forced to see in 3D.

But boy was it helpful.

Super Mario 3D Land, for example, is a fantastic title that takes full advantage of the unique screen hardware.
I have a harder time lining up precise jumps on my Switch.

Stereoscopic 3D, I‘ll miss you.

Will Nintendo Ever Make a Pro Console? Scott’s Thoughts

Nintendo fans know the drill by now; their products are innovative and fun, but always underpowered.

Competitors are releasing impressive systems that end in “Pro” and “X,” which process teraflops like nobody’s business…

Will the Big N ever enter the computing arms race?

It would certainly make it easier for third-parties to bring their multiplatform software over. Of course, the trade-off is always price, and it seems that Nintendo is unwilling to be the most expensive option on the market.

Historically, that kind of price tag didn’t serve the PS3 well, or the Xbox One in the following generation.

Nintendo has picked their battles wisely, because they know their audience and how to reach them.

2DS and 3DS are the current entry-level offerings, while Switch is their only product on the high-end. What if another tier existed at the top (a third-pillar, so to speak) that appealed to the more spec-savvy crowd?

I’d like to have the option. Nintendo will likely sit back this generation and watch how Microsoft and Sony’s top-of-the-line hardware performs before considering an equivalent.

tldr; no—probably not.

Collecting Vs. Trading Scott’s Thoughts

I have conflicting impulses.

I’m a collector. I have multiple shelves in my house dedicated to Nintendo, lined with cases of games, amiibo, preorder bonus merchandise, or Club Nintendo rewards (remember those? They used to be physical).
My biggest console library belongs to Wii, and I hope to outnumber those games with Switch software this generation.

I’m also a tightwad. I prefer saving money over spending it. I don’t mind waiting months or years for things to go on sale before buying.

How does one balance the urge to collect games, when trading or selling them can help financially?
It’s a tough choice.

I’ve purchased 9 Switch games in the system’s first 7 months and sold 3 of them. Sure, it was opposed to my goal of expanding my collection, but they weren’t great games. I’d rather have a small amount of excellent titles than a larger batch where you don’t know what you’re going to get.

When deciding to keep a game or not, first acknowledge that it’s probably disappointed you. If it hadn’t, you likely wouldn’t be debating what to do with it.

Next, this question is super helpful: Do I want to introduce my kids to this?
Whether you’re a parent or not, it helps put things into perspective. Video game collections are best not when they take up a lot of space, but when you can proudly open up a box with your ten-year-old and tell him or her to pick anything; you know you’ll have a great time.

Do I want to play this with my daughter in fifteen years? No, it’s not the best one in the series. Sell this one. We’ll play the older version.

Keep the best, get rid of the rest! You’ll have more space and more money to put toward better experiences.

Related: Simeon’s Guide to Decluttering your Collection

Nintendo Fans are Running the Company Scott's Thoughts

For a few years now, Nintendo execs have been talking about passing the torch. Younger developers are starting to take the reigns on new intellectual property like Splatoon and ARMS, as well as helping more seasoned devs shake up existing franchises that have stagnated.

These youthful employees are of a new generation, cut from a different cloth than Nintendo management has typically been made up of.

They’re Nintendo fans.

Kids who grew up a couple decades ago have been playing the company’s games their whole life, learned how to design and code, then landed a job at the Big N itself.

There’s a lot of respect for Nintendo’s stable of franchises, yet, the new employees aren’t as emotionally attached. That distinction allows for more change, experimentation, and advancement than we have previously seen.

When Nintendo fans run the company, you start seeing decisions that make more sense (to us fellow Nintendo fans). Things that we would actually come up with! Like naming a two-dimensional 3DS the 2DS. Like bringing back Star Fox 2 on a Classic Edition. Like reproducing the excellent GameCube controller for Super Smash Bros. 4.

We’re in good hands!

The Simple Reason Miitomo Failed Scott’s Thoughts

As both a Nintendo fan, and an Apple fan, seeing Miyamoto walk onstage during an iPhone keynote was pretty incredible.
I was on board with the Big N’s foray into mobile gaming from the outset.

Now, three games and a weird social sim later, the partnership with DeNA has proved to be an interesting one.
Development on these iPhone and Android games is sure taking longer than anyone expected, with the set of 5 games from the DeNA partnership still incomplete after multiple delays.

Miitomo turned out as a fun take on social media and online interaction, but was nowhere near snappy enough to have staying power. Social apps are all about long feeds and quick interactions. When tapping Like (or “Yeah” – whatever Nintendo is calling it) takes 15 seconds, it discourages users from coming back.

They’re mobile efforts are bogged down by long loading times, and assets that live on servers rather than the user’s device.
This is not how mobile gaming is supposed to be, and it’s certainly not how social media is supposed to be.

Instant startup followed by a few quick wins. That’s all we usually have time for on our phones.
If there is more time, I’m likely to turn on my Switch instead.

Innovation vs. Iteration Scott's Thoughts

Innovation: to revolutionize, change, transform, or evolve.

Iteration: to repeat, improve, patch, or expand.

Historically, Nintendo is a very iterative company. Most of their characters and concepts came from the mid-80s, when the company created its first batch of games for NES.

For many subsequent generations, they’ve followed the formulae, making a Mario game. A Zelda game. A Metroid game. Sequels got marginally better, improving upon past issues.

They’ve been honing their craft. Perfecting.

The only problem with this tradition is that it’s not very exciting. People start saying things like “if you’ve played one, you’ve played them all,” and “they keep recycling the same story over and over again.”

Nintendo Wii was the company’s first major hardware innovation in a long time—and they knew it, naming it codename “Revolution.” We were starting to see a brand that was ready to transform the gaming industry. Funny enough, the console’s success caused the console-maker to follow up with a safe “half-step” successor, but the masses weren’t listening anymore.

The good news is: innovative Nintendo is back, and that culture is seeping into their most beloved franchises. Breath of the Wild and Odyssey took a big leap in evolving the gameplay front. Next, we’ll see bigger shifts in story and presentation.

Buckle up! Your responsibility is being open to the change.

To Backlog or Not to Backlog Scott’s Thoughts

That is the question. The question we are all asking as a new wave of indie titles hits the Nintendo Switch each and every week.
It’s nearly impossible not to fall behind.

To illustrate this point, consider the following group of games: Shovel Knight, TumbleSeed, Thumper, Sonic Mania, SteamWorld Dig 2, Golf Story, and Stardew Valley.
Did you purchase and play all of those?
This is just a quick list of games filed under “DON’T MISS” off the top of my head. Chances are, you’ve let a handful of these slip through the cracks. (If you actually played all of those, I want to shake your hand.)

Each week is a new opportunity to either A) catch up on amazing games in the backlog, or B) play the newest latest game that was released.

Option A feels good because you get to experience that title that’s been sitting on your wish list, enjoy it, and cross it off.
It creates a problem, though, when it causes your backlog to grow. Thanks to the deluge of new releases, truly “catching up” isn’t really an option.

Option B is exciting. You get to buy a brand new game and join in the conversations while it’s still hot. All the Nintendo podcasts and groups are discussing it.
The downside is, it prevents you from getting back to some of those earlier eShop games that received 8s or 9s out of 10.

No matter what we choose, we’re missing out.
How do you pick between shoring up your collection and trying out the latest greatest?

You have better chances of enjoying your purchases, and not regretting them, if you go with the backlog. Hindsight is 20/20, and a few months after a game launches, you know from the way a title is talked about (and IF it’s even remembered) if it’s worth it or not. You probably build a wish list and whittle it down as your perception of each game’s value evolves with time. What’s left is a series of sure-fire hits that you’re bound to enjoy.

Delve into games like that.

The cutting edge is risky, but rewarding. You can get in on a game’s fandom on ground 0 and be a part of a community’s formation. Other times, the game just isn’t what you thought it was and you’re out $10 or $20.

When you have a really good feeling about an indie title, and you can just sense that you will love it, buy it on launch day. Don’t let it pass you by. During those times, the backlog can wait.

Which Nintendo Character Am I? Scott's Thoughts

Today, I endeavor to discover which Nintendo character I identify with. I hope to find the perfect match, one that resonates and rings true. Without further ado…

Mario

I don’t think so. Mario is more like a father figure than an equal. He’s very sporty and multi-talented, which is in contrast to my narrow set of specialized skills. He wears loud clothing (especially in Super Mario Odyssey) and is a brave hero that throws himself into danger without a plan. All around: no. Not at all.

Link

Hyrule’s silent protagonist is a more likely match. He doesn’t waste any breath, which I appreciate, and he is guided by a strong sense of loyalty. Link always tries to do the right thing, and once he has found a noble cause, he applies himself and sees it through. These are all personality traits that I admire and (at least attempt to) share. However, Link is also quite the outdoorsy fellow, and can often be found traversing planes on horseback or scaling imposing mountains. He’s probably too adventurous to be considered my analog.

Donkey Kong

This big brown brute is way too strong to resemble me. He’s bigger, faster, and stronger, too, after all. I am none of those things.
DK is also easily pleased. All he needs is a pile of bananas to be content. First of all, I hate bananas because they make my mouth itchy. Second, I’m not in touch with the “simple pleasures” of life. I require technology, innovation, and the cutting edge. I wouldn’t no what to do with a stack of fruit in the jungle. Donkey kong can keep his lifestyle and I’ll keep mine, thank you very much!

Samus

Another strong contender, because like Link, Samus doesn’t say a whole lot. This is pleasing to my introverted tendencies. We’re both completely happy with alone time; in fact, this bounty hunter pretty much blasts anything alive until it stops moving. She doesn’t spend a lot of time outdoors, and she’s on top of the latest tech. I think we’d get along well.
There’s a pretty big difference that separates us, though. Samus is compassionate, and when push comes to shove, she lets even the most vicious creatures live when it means that their race will be spared. I don’t share that same level of empathy, unfortunately. But she’s currently leading the pack!

Captain Falcon

Captain Falcon enjoys everything I don’t; cars, speeding, rivalries, working out, yelling loudly, taunting people, wearing skin-tight unitards, and I could go on. Suffice it to say: FALCON NO!

Kirby

While I do enjoy eating a lot of food, the similarities end there. I am not round, cute, smiley, or cuddly, and I don’t look like a girl.

Tom Nook

Okay, this is a possibility. I do have an affinity for money, and I enjoy some aspects of business and entrepreneurship. But I hope I don’t match this raccoon’s level of greed, because he’s gone so far as to break child labor laws and employ underage animals at his store. He’s also after your real life $ bills now in Animal Crossing: Pocket Camp. Please tell me that I am not like Tom Nook.

Captain Olimar

He traverses alien planets and commands little living plants around all day (until the annoying timer runs out). I don’t think I’ve ever done anything like this.

Fox McCloud

I’m running out of options here, but Fox is promising. He also likes technology, leads a team, accepts missions and gets them done, etc. He’s got this huge amount of self-confidence and determination though, that I’m not sure I measure up to. Fox also spent a long leg of his life outside the cockpit, galavanting around Dinosaur Planet and acting like a low-rent hero of Hyrule.

However, there was one man (bird) that refused to leave the cockpit…
This guy knows what up. He prefers the air, and that’s where he stays (when he’s not shooting people up in Assault or smacking them silly in Smash Bros.). He has a narrow but deep skillset and can always be relied upon for bombs. He has a quick wit and isn’t afraid to crack a joke even in the face of danger. He appears cold on the outside, but deep down he cares for his friends and is always bummed when they get shot out of the sky. Falco is a loyal, skilled, sarcastic and cool wingman. I am Falco Lombardi!

Switch Presentation 1 Year Anniversary Scott's Thoughts

One year ago, Nintendo held a live-streamed stage show in Tokyo, Japan. It was a multi-regional effort, with groups of translators working feverishly behind the scenes to help introduce the world to Nintendo Switch… I remember the day fondly.

We had been told the new console was supposed to come out sometime in March, and all we had was a brief video of the hardware being played by a group of attractive millenials—not a lot to go off. We had no idea as to the extent of the Joy-Con’s abilities, which games were going to be launch titles, what would come in the hardware box, how everything would be priced… it was an odd situation to be in as a Nintendo fan, planning to purchase the Switch in two months’ time, but being largely in the dark.

It was good to see Nintendo president Kimishima take the stage. Although he had stepped into the role shortly after Iwata’s passing, this January presentation was truly the first time that the company’s new leader addressed fans directly.
He’s not a showman; Kimishima is more of a down-to-earth businessman. He demonstrated some smart presentation skills by outlining all the important details first: release date, price, region-locking (or lack thereof!), and paid online services were all touched on at the beginning.

I’ve been trained over the years that when Nintendo says “release date March” that it usually means “launching around March 31st, might as well be April” so the earlier-than-expected release date of March 3rd instantly pleased me. The console’s price point was satisfying (though I’m still taken aback by how much accessories cost). Shortly after setting the facts straight, the president stepped aside and allowed developers to take over the show and focus on the fun!

I was on board with Switch from the moment the show began. One of the first things described about the new console is how it was conceived of a combination of elements from Nintendo’s past consoles; a little DNA from all prior systems made its way into the formation of Nintendo Switch. Throughout the show, I was quite surprised how much of the Wii I recognized in the Joy-Con controllers and games like 1-2-Switch.

It was really fun seeing the wide variety of software being developed for Switch. We finally got closure on some of the initial teases with Mario kart and Splatoon, figuring out which games were sequels and which were ports. Nintendo sure dragged out the Breath of the Wild release date, though—clearly having a bit of fun at the audience’s expense. (When the jibing ends with the revelation that we get a gigantic open-world Zelda game at console launch, we quickly forgive them for stringing us along.)

My attention was rapt on the presentation from start to finish. Fellow Crew member Ryan had to work during the live stream, so he entrusted me with his online accounts and payment information in order to snag a pre-order in his absence. I was refreshing webpages like a madman, hoping that Nintendo would allow their retailers to take pre-orders that night and praying that I could go through the checkout process fast enough.

I needed TWO consoles, one for myself and one for my poor friend who had the remainder of a night shift left before he could catch up on the news. Here’s the problem, though: we weren’t expecting the neon Joy-Con bundle to be announced, so now I didn’t know what to pre-order (I couldn’t reach him by phone)! I was even having trouble making up my own mind as to which bundle I preferred.

Best-Buy updated their website with Switch pre-orders and my fingers flew across the keyboard like a blur. Before I let out my pent-up breath, two neon Switch consoles were in my digital shopping cart. Proud of myself for securing the goods, I went to lay down and try to get some sleep after all the wild excitement.
A few hours later, Ryan gets home and starts watching the Switch presentation. I receive a text that reads “Please tell me you ordered the grey Joy-Con bundle!”

Are Monthly Switch Releases Sustainable? Scott’s Thoughts

Since Nintendo launched Switch in March, they’ve quickly built out the library with solid 1st party hits.

Select 3rd parties, and a swath of independent developers, have also been instrumental in filling out the gaps.

From Legend of Zelda: Breath of the Wild to Super Mario Odyssey, one can’t help but be impressed with how this hardware’s first year has been supported by stellar software.

For the first time in many years, consumers are actually starting to say “there are just too many good games. I wish they would delay some of these.”

Who can possibly manage to play Odyssey, Skyrim, and Xenoblade all back-to-back?

What’s more,  how will Nintendo maintain this breakneck development pace?

Here’s the important factor to keep in mind: Switch has a team of software designers about twice the size that Wii U had. Where did all these extra developers come from?
Well, Nintendo merged the 3DS and Wii U departments together shortly after R&D on Switch began, bringing home and portable development under one roof.

3DS is seeing it’s last days as more and more resources are allocated to developing new experiences on Nintendo’s hybrid console. And they’re selling like crazy.

I expect the manic pace to continue for the foreseeable future. It won’t be a gigantic new title like Super Mario Odyssey dropping each month, but I could see twelve releases spread over a year like so:

  • 2 Wii U/ ports (think: Smash Bros.)
  • 1 HD remake (think: Kid Icarus Uprising)
  • 1 Kirby
  • 1 Yoshi
  • 2 big franchise sequels (Mario, Metroid, Zelda, Donkey Kong, Splatoon, etc.)
  • 1 new IP (a la ARMS)
  • 1 partnership with a 3rd party (like Rabbids)
  • 1 collection (BoxBoy would work well)
  • 1 party game (people must be getting tired of 1-2-Switch, right?)
  • 1 crazy announcement no one could ever predict

And that’s twelve games right there. As you can see, it’s totally doable for the Big N to publish something every 4-5 weeks.
The only question remains: can our wallets and schedules keep up with the runaway hype-train?