TBC 015: eSports and Competitive Gaming

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Scott and Glen hop on the microphone to discuss eSports, and the current state of competetive gaming. Why was Nintendo so reluctant to back eSports until the Wii U era? Is the future of tournaments looking more promising with the advent of the Switch?

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“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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PAX West 2018: What to Expect from Nintendo


Nintendo is coming to PAX West, and they’re bringing the “Ultimate” Switch title! Though… overall, their presence might feel a bit lacking. Simeon and Scott discuss, as well as plan out coverage to bring to the Crew!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Wonder Boy: The Dragon’s Trap 😍


Simeon and Scott boot up this 8-bit Master System game, remade into a beautiful hand-drawn sidescroller. We reviewed it when the game first came out for Switch, but this is more of a casual Let’s Play format!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Thimbleweed Park Review

A few years ago, Gary Winnick and Ron Gilbert wanted to make a spiritual successor to their hit adventure game Maniac Mansion. While many independent developers (and a few bigger studios as well) made their own homages to the point-and-click genre, the prodigal sons had returned to bequeath us with Thimbleweed Park, a love letter to LucasArts games of yore straight from the proverbial source. Initially released in 2017, this tongue-in-cheek hit now finds its way to the Nintendo Switch, perhaps one of the best platforms to play it on.

Set in the distant past (er, 1987), Thimbleweed Park begins with a murder. A body is found in the river of the small Podunk town and two FBI agents are sent to investigate. What follows is a multi-faceted story that takes our protagonists from one end of town to the other in search of clues in a plot that is both funny in a deadpan way and a genuflection of the likes of Twin Peaks or the X-Files. It’s told from multiple points of view, everywhere from a foul-mouthed disrespectful clown to the ghost of an owner of the local pillow factory. The story weaves its way through flashbacks and back in a satisfying manner, bringing plenty of context to what’s truly going on. A nice dash of fourth wall breaking humor and reverent in-jokes round out the package nicely.

Thimbleweed Park stays true to its roots not only in presentation, but in game mechanics as well. If you’ve ever played an adventure game you know the drill: investigate your surroundings, talk to people to infer some clues and use items you’ve picked up to solve puzzles. Rinse, wash, repeat. The game gives you a plethora of ways to maneuver Agents Reyes and Ray and crew that all feel well-suited to the way you want to handle it. Whether with a pro controller or using the touch screen, picking and choosing verbs, inventory or just moving to new locations feel natural. The game also offers both a casual and hard mode, with the differentiator being how many steps it may take to solve a puzzle. Considering there isn’t really a lose state in Thimbleweed Park, it’s worth noting you’ll miss out on a bit of content going with the former option.

For everything Thimbleweed Park has going for it, it does still fall into the trap of being a bit obtuse for its own good, as adventure games are wont to do. For the most part solutions to problems are sensible, it’s just a matter of finding the right item in the right place, which usually requires you to fumble your cursor around each screen until you come upon the magical McGuffin that’ll set the wheels of the game back in motion. Mileage may vary depending on the player and their skill at seeking and finding objects, but you will occasionally get hung up and your patience may wear thin.

Gilbert and Winnick have most definitely channeled their past selves to make Thimbleweed Park the proper descendant Maniac Mansion they’ve been wanting to make. If you’re a fan of SCUMM adventure games, wry humor, plumbers dressed as pigeons and plenty of irreverence we can’t recommend this game enough. If you’re new to the genre and can count on two hands how many times you’ve pointed and clicked in a game…well, we’d recommend Thimbleweed Park as well! It’s intuitive to play, it doesn’t intentionally obfuscate the player and did we mention there’s a couple of plumbers dressed like pigeons? Who doesn’t like pigeons!?


This review comes courtesy of Crew member Matt Mason, @ObtainPotion on Twitter.

Smash Ultimate Direct: 3 New HYPE Things

Well, it came without much warning, but we had a feeling we would see a Nintendo Direct dedicated to Super Smash Bros. Ultimate before its release in December. There were a few things I could gripe about (like the fact that both Zero and Shovel Knight got the Waluigi treatment), but it contained so much to be excited for! As opposed to going into every incredible detail about how what we saw will make the upcoming Smash Bros. game the best yet, I want to just talk about three.

1. Sakurai Is Using Common Sense

You would think that a company of Nintendo’s stature would apply logic in conducting their business. Moves like the Nintendo Creators Program will quickly prove the opposite. Often the unorthodox thinking of the company’s big players is what makes their games wonderful and unique. Indeed, the wonderfully creative fighting system that is Smash Bros. would not exist without the unique spin Sakurai threw on the fighting game.

However, the Smash series has been plagued by several head-scratching decisions that should have been tossed out right away. For instance, every time you power off and on the game, the ruleset you used for your previous session is completely erased, and you are left with a wonky default that nobody likes. FINALLY, Sakurai has implemented the feature of saving preset rulesets, and forcing you to look at them before you start a match. Just about every fighting game I know saves your rules, and it is about time Smash does, too.

But Sakurai has gone beyond this. As opposed to waiting for correction, he goes one step beyond, taking something that was not lacking before, and pushing it to be the best it could be. “Our game has one of the most expansive sound tracks of all time? Let’s not only allow players to pick music for their stages in the way that makes the most sense, but maybe we should turn the Switch into a boom box so that the players can listen to the music whenever they want?” Integrated crew battles and a beefed-up training mode were not necessarily on everyone’s wish list, but they show that the game was designed with the community in mind.

2. All of the Classics Are Here.

With the insertion of Simon and Richter Belmont, just about all of the developers that were powerhouses in the NES days are represented: Nintendo (of course), SEGA, Capcom, Namco, and now Konami. Not only is it great to see rivalries of old come to peace, but if it was not clear before we can see that anyone can join Smash. Time, obscurity, and party lines are no barricades for the roster. Except Rare characters. That will never happen.

3. Echo Fighters Are… Kind of… Cool?

OK, so maybe Two Button Crew has made fun of Echo Fighters a number of times already, and maybe the distinction between who is an echo fighter and who is not one is kind of arbitrary… but more fighters means more fighters, right? We already know that echo fighters do not take much time to develop. Have you never wished that a character could be tweaked just a little bit? Echoes are a clever way of handling that. Will it make the game more difficult to balance? Well, maybe, but a game that already has as many characters as Ultimate will have is going to be heck to balance anyway. More at less cost is better here.

Needless to say, this fan is ready for one of Nintendo’s greatest releases this fall.

TBC TMNT II TAG LP FTW


Sorry for the overly complicated title, but… made you click! Translated into English, that’s “Two Button Crew Teenage Mutant Ninja Turtles II: The Arcade Game Let’s Play For the Win. Got it?

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

#RoastTBC


We saved up negative comments for 3 years to make this video. Enjoy, and please comment some horrible insults. 🤣

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

LABO Toy-Con #03: Vehicles Revealed!


Nintendo surprise-dropped a LABO announcement on Thursday night, so we scrambled to prepare some thoughts and make this video for you! LABO Kit #03: Vehicles is an interesting, and somewhat compelling, offering from the Big N. Take to the land, sea, and sky with your cardboard contraptions, and feel free to take a P2 along for the ride.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Should I Sell my Wii U to Buy a Switch in 2018?


It’s a tough choice, one that you may have been agonizing over for quite some time. Simeon and Scott are here to examine the issue and help you make the best decision possible!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

TBC 014: NF Interview with Lucas M. Thomas

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Lucas M. Thomas is editor in chief of Nintendo Force magazine, and he’s here for a deep dive into his mind! We had a great time asking him all manner of questions, from what its like to manage a team of Nintendo writers, to what program he uses to put together the pages of the magazine, what he thinks of their competitors, etc. We learn a lot about Lucas and NF magazine in this episode, and hope you will enjoy it as well!

Are We the WORST at Splatoon 2?


Quick answer: Yes. Splatoon 2 launched one year ago, and it’s time to check back in with the game and see if we can stand on our own two squiddy legs against the competition!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Donkey Kong Country 3 – The Threequel!


You know the drill! Our viewers love the Donkey Kong Country series, but Simeon and Scott are lukewarm on it. We feel all alone on this, out there playing to the beat of our own konga drum. But never fear! We find plenty of things to appreciate about the series and this Dixie-specific outing.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/