We need to talk. I’ve been a part of the Nintendo community for a long time now, and what used to be something to be proud of has me quite ashamed from time to time. The actions I see online are absolutely ridiculous and seem to get more out of hand every Nintendo Direct. Of course, not everyone acts the ways described below, but far, FAR too many do.
Make up your minds, please.
When Nintendo releases new games in the same franchise (Mario, Zelda, etc.) a lot of what I hear is whining for new ideas and new IPs. When Nintendo releases a new game or new IP (Federation Force, Codename: S.T.E.A.M., etc.) I’m also hearing a ton of complaints and hate. If you try a game and decide you don’t like it, that’s completely justified, but when Nintendo announces a game and it’s suddenly the apocalypse… not okay. Nintendo is completely aware you want a new Metroid game, I assure you.
No unreleased game deserves this much hate.
I’m a HUGE fan of the first two Paper Mario games, but couldn’t get into Sticker Star at all. While Color Splash looks more like Sticker Star than a traditional RPG, that doesn’t mean I’m going to attack the game. I’m going to do something revolutionary instead: I’m not going to buy the game. If reviews come out and the game happens to be incredible maybe I’ll change my mind, but there’s no reason whatsoever to throw punches at Nintendo for simply making a game I’m not interested in.
Nintendo is a business.
Why make Paper Mario: Color Splash when Sticker Star wasn’t as well received as the other games in the series? It sold well. Nintendo makes decisions that will first and foremost make them money. They try to please as many people as possible, but you’ll certainly never please everyone, and they know that. If Sticker Star hadn’t sold well either they would have taken a different approach for the next Paper Mario game or the franchise would cease to exist.
Enjoy your (extra) life!
So many people act like the decisions Nintendo makes will make or break their quality of life. Just take a deep breath and calm down. It’s completely possible to not be interested in any games Nintendo is releasing for months (possibly years) on end. Luckily they have such an amazing backlog of games that it should be easy to find something you’ll enjoy. So bust out that dusty N64 and 4 controllers, because Mario is always ready to party with you.
I wont stop being a part of the Nintendo community – it’s in my blood – but I sure hope the overall attitude changes soon.
Some criminals… ahem – artists, have graced the streets and buildings with their artistic touch. We’ve collected all the best and most interesting pieces for your viewing pleasure!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Let’s face it, we’ve all thought that at one point or another. Usually it doesn’t go any further than wishful thinking, though. Sure, some of us might doodle concept art or gameplay ideas in a notebook, a few might even learn to program, but even for those with all of the skills there’s another, more tangible hurdle: the tools. Game development isn’t free and procuring a software development kit (SDK or devkit for short) is often a costly proposition. For those of you not familiar with the game development process, a devkit is a collection of specialized software and hardware used to make and test games. They’re quite expensive: the Wii’s devkit cost around $5000, which at the time was rather cheap compared to the XBox 360’s and PS3’s $20,000 price tag. Now, those of you who are used to making do with free software—like me—are probably thinking, “do I really need all of those fancy tools?”
No.
Homebrew is the process of making software for a system without the original development kit or system distributor’s blessing (more commonly known as a “license”). The term originated among beer aficionados for beer brewed by an individual instead of a commercial brewing house, but now is used in many hobbies—including video games—to refer to unofficial/amateur produced content. Homebrewering shouldn’t be confused with modding or ROM hacking: homebrewing is concerned with making new content for a system, while modding and ROM hacking only intend to change or manipulate an existing game (sometimes to the point where it’s arguably a different game made from the parts of the original).
Homebrew is the process of making software for a system without the original development kit…
What’s Homebrew Like?
Homebrew provides a surprisingly diverse selection of content. There’s homebrew for almost all Nintendo systems, though the type of content varies greatly from system to system. Older systems mostly focus on games, while newer ones–from about the Wii onward–have homebrew for everything from games to system utilities. Let’s take a quick look at some examples.
Games
Just as “all toasters toast toast [sic]” Nintendo homebrewers homebrew games…duh. Sadly, most of the homebrew games I found in my research are simple, forgettable diversions much like the flash games of the early days of the internet. It’s not that surprising, considering game development on any level is an intricate and time consumptive process. That isn’t to say that all homebrewers lack diligence and ambition. There are still many quality original titles. Notice that I said original titles; a large number of homebrew game projects are simply ports, usually of games whose creators have released the source code to the general public. In fact, the Wii alone has ports of P.C. classics such as Tyrian, Quake, and Jazz Jackrabbit.
I’m not going to try to enumerate every homebrew project released for a Nintendo system, but for the sake of being thorough, there are some that warrant mention. First up is Blade Buster,a Famicom shoot-em-upnotable for its screen filling boss sprites (on an 8-bit console mind you), an insane number of sprites on the screen at a time, and unique time-attack styled gameplay. Next for the Super Nintendo is N-Warp Daisakusen, a game that allows eight—yes, eight—players to compete in a free-for-all brawl. Lastly, I want to mention a puzzle game for the DS named Negative Space which has the player drawing paths to guide two opposite colored blobs to their respective goal flags. The catch? They can only travel through the other’s color, meaning every path you draw for one is an obstacle to the other.
This game is also available as a free download on Android.
Emulators
After games, the most common type of homebrew is emulators. I’m not exactly sure why when emulators are already so prolific on P.C. Maybe people make them because they like the challenge of getting an emulator to function on the constraints of a game console. Maybe it’s to prove that more fully featured emulation is possible on Nintendo systems. Maybe people just think it’s funny to play Playstation games on their Wii. Whatever the reason, most of Nintendo’s modern systems have a multitude of homebrewed emulators available on them.
I can’t be the only one who thinks this is hilarious.
Obviously, many of the homebrewed emulators available online for Nintendo consoles are for older Nintendo systems. As I alluded to in the previous paragraph, however, the homebrewed emulator scene isn’t exclusively concerned with Nintendo systems. On the just Wii alone there are emulators for Sega Genesis/Mega-Drive, Sega Saturn, Playstation 1, CalecoVision, Commodore 64, Atari Lynx, and many, many, many, many, many more. Also, there’s a Super Nintendo emulator that runs on the original 3DS (I knew it!).
Whatever the reason, most of Nintendo’s modern systems have a multitude of homebrewed emulators available on them.
Miscellaneous Software
Not all homebrew projects are game related. Some are just the sort of software you’d find on any computer: music players, web browsers, etc. One such program of note is an art program called Colors! Which was originally developed as homebrew for the DS but has since gotten an official release on multiple systems, including the 3DS eshop. Then there’s software that changes system behaviors. For example, the 3DS has an application that removes the cap on the number of play coins a player can receive in a day. More impressive is a Wii hack that let’s the user change the region of the console—y’know, to play region locked games.
Linux
Where there’s hardware, there’s Linux. Much like the speed of light or the certainty of death and taxes, it’s one of the constants of our universe. Seriously, any system that’s powerful enough to run Linux sooner or later will. There’s Linux for the GameCube, Linux on the 3DS, Linux for the Wii, a distro is in development for the N64, there’s a version for the DS; heck, even the GameBoy Advance has…Unix?
…Wait, what?
What?
Any system that’s powerful enough to run Linux sooner or later will.
Cool! Let me try!
For those of you who don’t know, I happen to be a programmer, so when I write an article that gives me the opportunity to talk about programming, I’m going to talk about programming. If you think programming is some kind of voodoo (which it isn’t: it’s sorcery), you may want to skip this part.
Still here? Great! Believe it or not, if you’re already comfortable with programming it’s almost as simple as picking the system you want to develop for and a few Google searches. While homebrewing isn’t exactly the go-to past-time among bored nerds, there are several online guides and communities dedicated to the craft: forums, YouTube videos, blogs, and wikis galore! Heck, there’s an entire freebook on WikiBooks about Super Nintendo programming.
Even though you’re not going to be using The Man’s toolkit, you can’t exactly make a game with just your imagination and wishful thinking (trust me, I’ve tried). You will need software to compile the code you write and, if you’re developing for one of Nintendo’s more recent systems, an API library to interface with the system (getting controller input and such). You’ll also want an emulator. Fortunately, all of these tools can be easily acquired on the internet for free.
There are several online guides and communities dedicated to the craft: forums, YouTube videos, blogs, and wikis galore!
As for the coding itself, it’s mostly the same as regular programming. For example, I—out of curiosity—browsed through a tutorial on GameBoy Advance homebrewing and was quite relieved (and just a little surprised) to find that the code was hardly distinguishable from any other program written in C. There are certainly nuances to keep in mind—like in the case of the GBA, some memory addresses are reserved for the screen’s RGB values, tracking whether buttons are pressed, and so on. You may also need to go without some modern conveniences (hope you like compiling your code from command-line!). But by-and-large, anyone who’s sufficiently experienced with C and/or C++ should be fine.
Unless you’re developing for an 8 or 16-bit system. In that case I hope you really like 65c816 Assembly!
We Haven’t Even Touched the Red Pill
Instead of starting on a proper summation, I’d like to cover my backside real quick and stress that despite this being the longest article I’ve written for Two Button Crew to date, I have only given the barest of overviews of the subject. I encourage you to look further into this, either as someone interested in finding new games to play or someone hoping to make such games. More over, there’s a lot I omitted for length, like how some retail games have been pulled from store shelves because of homebrewers.
Having said all that, it’s a shame homebrew isn’t more popular. I understand why, though: if someone’s going to go to all the trouble to make a game, why make it for a dead system? And if it’s for a modern system, why make a game that they can’t license and sell? But, hey, who knows? Many Nintendo fans have grown up and started making games of their own. As time goes on and more fans get old enough to take an interest in game development, maybe some of them will try to make a few for the systems they played on as kids. Wouldn’t that be something, a flood of new old games?
About the Author:
Glen is a lifelong Nintendo fan whose love of video games has inspired him to pursue a career in computer programming; so much so that he is now studying to get a masters in computer science. He doesn’t understand that the average person isn’t interested in programming and won’t shut up about how awesome it is.
This may just lead to the NES-eyeball epidemic of 2016.
The NES Classic Edition is afflicted with short cords. We’re talking 3 feet long controller cables. What is a gamer to do in this situation? We’ve got three options for you.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
A sincere and genuine THANK YOU to our friends in the Crew!
Wow – just wow. Can you believe we have done this 350 times as of today? We’re going to take the time to relive and enjoy the best content that TBC has put out to date. Relax and enjoy some great times!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Depper. Large. These are the words you must put in the title of your game if you want it to be a success in Japan.
Some games get the honor of singing the sweet swan song for their console as it passes into history. We’ve found each game that Nintendo and 3rd parties published last for every console – enjoy!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Poor Ryan, using the Wii Message Board as his primary texting app!
Nintendo’s Wii console is about to celebrate its 10th anniversary! We’re definitely feeling the celebratory spirit at the Crew, so you will hear us talking a lot about the Wii in the next few weeks as the system turns ten years old. Today, Ryan is hosting the show to discuss the Wii’s best Channels and his fond memories with them. From the music in the Wii Shop channel to the stiff competition on Check Mii Out, there was always fun to be had just a channel away after booting your Wii up. We’re sure Ryan’s not the only one who remembers the piercing blue light of getting a notification on the Wii Message Board, either!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Since our first list of New 3DS faceplates, Nintendo and third parties have pumped out a much larger selection for us to pick from! Here are the most artistic faceplates we could gather.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
He is the easiest person to interview, as in, most easy-going!
Subscribe to the amazing show – Boundary Break at www.youtube.com/c/shesez – where you get to see parts of your favorite games that you’ve never seen before!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Do you think we have way too much fun on the show? There’s a good chance of that.
Can we get each other to guess the Nintendo person/place/thing we are thinking of without using any words? We tried, and the results were quite humorous…
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Ten games you could play forever in a video that you will probably only ever watch one time.
Whether you are an intense completionist or you have a limited gaming budget, sometimes it’s nice to have those “evergreen” games that can be played time after time! We’ve got a great list of Nintendo games for you that just DO NOT get old!
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
As I was considering a topic for this blog, I realized two things. Firstly, I realized that I had already written a blog titled “October’s Nintendo Experience“, so it would be either redundant or I would have to lie and call it “November’s Nintendo Experience.” Secondly, I realized, of course, that the publication of this blog will arrive on the eve of two holidays, and it would be culturally ignorant of me not to address them.
Matt wrote a blog recently called “Seasonal Gaming” (a recommended read), and he spoke about how he enjoys certain games during certain times of year. Sometimes this is due to seasonal weather (Sun, snow, etc.), but sometimes it is due to the holidays surrounding the season. For instance, he enjoys Luigi’s Mansion this time of year because of the spooky theme paralleling the Halloween holiday. This got me thinking: If we celebrate Halloweeen with certain video games, why not other festivities?
Certainly, many people associate Halloween with all sorts of creepy stuff: spooky decorations and costumes, horror movies and scary games. Be it Resident Evil or Slender, if it’s scary, it’s in season this time of year. But to me it begs the question: Why don’t we do the same with other holidays?
Sure, Christmas has its movies and a handful of games… kind of (if you consider “Elf Bowling” a game…?). But we don’t say, “This game is about hope and cheer, ergo, we shall play this game during Christmas!” Many games have “ice” or “snow” sections, but very few (on Nintendo consoles, at least) that are focused on said climates or seasons. For New Years, we do not go, “Okami is a game about rebirth and fresh starts. Let’s pop it in!” Or, at least, I’ve never heard anyone say that. I’ve yet to play New Super Luigi U on St. Patrick’s day (my wife’s favorite holiday), nor have I ever played Whack-A-Mole on Groundhog’s Day. The only holidays I could see myself celebrating with a certain kind of game are holidays created by games: Wii day (November 19th), and Dreamcast Day (September 9th, which, sadly, I missed this year).
This train of thought has led me to two realizations. First, even though I’m not a fan of it, Halloween has an interesting distinction as a holiday in relation to media. Its themes tie into whole genres of both films and video games, enough that it creates a special opportunity to enjoy them. Second, it has opened my eyes to the fact that there is a vast, unexplored territory of holiday gaming. Maybe this year, as a Crew, we’ll play Okami for New Years. Perhaps I’ll celebrate Boxing Day with a few of my favorite fighting games. And you can bet that I’ll be playing Mega Man x Street Fighter on Memorial Day.
Maybe this will never be a thing, and a certain spooky festival will always be the exception to the rule, but I couldn’t let the moment to point out this anomaly pass. So, If you are celebrating Halloween, I hope you party safely and responsibly. Or, if you’re like me, happy Reformation Day! Now, if you’ll excuse me, I’m going to rent Luther and hammer some nails into doors.
How much sense do you think the command “backwards backwards foreward foreward” makes to you when you’re blindfolded?
If Super Monkey Ball 2 on the Nintendo Gamecube isn’t a big enough challenge for you, try to Beat It Blind! That’s the exact challenge that Scott and Simeon have before them today, using only the guidance of each other’s voice to complete the level. It’s no easy task, but they’ve proven in previous installments that teamwork can carry them across the finish line.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
What is the difference between a 4/10 and a 2/10? Is a TEN actually a perfect game? And for the love of all that is good and holy – why don’t gamers READ the contents of reviews?!
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/