Splatoon 2 Global Testfire Impressions

At least this is one game that we can say Nintendo gave us early access to! Har har.


Did you enjoy the Splatoon 2 Global Testfire? We sure did! It’s kind of crazy that the game is already in a fully playable state so far ahead of launch. Hopefully Nintendo used this opportunity to spot any hiccups or shortcomings with servers, but our experience was very smooth! In this video we’ll talk about the stages, weapons, and controls of the surprising squid sequel to the Wii U hit original.

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Pokemon TCG: Old Vs. New Cards

Basic Pokemon Charizard, I choose you! Quick, use Fire Spin for 1 colorless energy!


Simeon and Scott are fans of Nintendo and Pokemon from the golden age. They’re “gen 1ers” if ever there were any. So, naturally, this episode is based entirely on singing the praises of the first few expansions of Pokemon cards and bashing everything that’s come out in the last decade… NO, not really, but there’s a little bit of that. ;) Game Footage Credit: CGRundertow, TheJWittz

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What are the Best 1-2-Switch Games?

6 out of 28 is a passable grade, right?


The compilation of mini-games that launched with the Nintendo Switch is a compilation of party games. The title appears to have had a pretty short development cycle, too. As a result, some of them are very much skippable! But, there are some standout games in the crowd that deserve to be played over and over again, and they’ll make you laugh every time. Here are the best ones!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Did Switch Have Enough Launch Software?

Not only did we MOSTLY forget Just Dance, we COMPLETELY forgot Skylanders. I guess that tells you we are definitively not their target audience…


Another Nintendo console launch has come and gone! New systems are neat, but at the end of the day, it’s the games we care about. We buy our new hardware for the unique experiences that can be had on them. With that said, we are turning our scrutiny to the launch lineup of games that Nintendo and a few third parties prepared for us. Did it cover the bases for a variety of gamers? Is there enough to be satisfied until another batch of releases? Find out our thoughts in today’s episode, and let us know your thoughts in the comments below!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How to Pick a Main: Weighing the Factors of Fighting Game Character Selection

“Who do I pick?”

This is the eternal question when it comes to fighting games. You’ve finished unlocking and now it’s time to make the tough decision: Who will I main? There are so many factors that affect the character or team that you choose in a fighting game. Main selection is very important to competitive play. If you are new to fighting games and don’t quite know where to start, or are just having trouble finding a comfortable match, I hope that this guide will help you. I’m sure it’s not comprehensive, but, as a guy who’s been there, thinking through these elements has helped me find better satisfaction in character selection.

For the sake of contrast I will be using two main examples to help illustrate the process: Super Smash Bros. and Tatsunoko Vs. Capcom. These two games have many differences (one has a single-character selection, the other is a team fighter, etc.) which I hope will give this guide a wider application.

The Producer

Fortunately (and unfortunately), many of the decisions that go into what character you play are made for you before you have any input. What characters actually make it into the game are decided by the producer of the game: his or her ambitions and limitations. The maker(s) of the game have a plethora of deciding factors when it comes to their game’s cast. Some of these are as follows:

  • Availability: “What characters do I have available to me? Do I have to make them from scratch, or can I use characters from the company I work for? Do I have the rights to use guest characters from a number of companies?”
  • Cast size: “How many fighters should my game have? Will having more fighters mean serious balance issues?” In looking at our examples, Smash has a character roster of about fifty-five, while TvC has a maximum count of 26, which is half the amount. Complete balance is impossible (more on tier lists later), but a smaller cast may mean a more well-rounded field.
  • Personal preference: “Do I put certain characters in because I like them more than others? I really like character ‘X’, therefore I will make him pretty good.” Take Metaknight in Smash Bros. Brawl, for instance. Sakurai (the game’s point man) created the character, and seems overly powerful when compared with the rest of the cast. I’m not bitter.
  • Making fans happy: “Fans really seem to like this character, so I might include her. This character wasn’t popular in the last installment, so maybe I’ll remove him.” For the most recent Smash Bros. game, fans got a special treat when Nintendo set up a poll for fans to pick the last character in the roster. Still not bitter.
  • $$$$$: “What character can I put in this game as a selling point? If I use a character from another recent/upcoming release, maybe they’ll buy that game, too. If I add characters as paid DLC, will people buy it?” Sadly, money is what makes the video game world go ’round.

Once the game is released, and as long as you have the money to buy the game and all the DLC, it’s finally your turn! How do you even begin to pick? Note that the following doesn’t necessarily go in order, and that they don’t have to happen separately. You may find yourself sliding naturally from one into another or going back and forth between two multiple times. Give the process time and don’t rush it.

The Cool Factor

After watching trailers for a fighting game, there’s usually one character that I want to try out first. I see their fighting style or know them from another game and I naturally gravitate toward that character. Needless to say, I rarely end up sticking with that character. There are some players that stick to a character simply because they like the character and make it work with lots of practice. If you really want to go this way, I wish you luck, but don’t quit a game because a character you love doesn’t gel with you.

Trial and Error

Were you expecting some soul mate, love-at-first-sight mumbo jumbo? Finding the right one is hard work! You should always try out each member of the cast at least once. If you’re playing against someone or see someone playing a character that looks really good or like a lot of fun to play, try that character out next. Don’t expect a character to magically make you good, but once you’ve had a taste of what the whole cast can do, you’ll have a better idea of what you’re looking for. Hopefully you’ll be able to make a list of characters that you enjoy and would like to play. Don’t worry about narrowing down at this stage.

Know Thyself

If you’ve played fighting games before, you may have a “style” of character that you play. You may be a more reserved person who likes to slowly chip away at your opponent from a distance, or you might like to play more rushdown where you stay in your opponent’s face, never giving them a chance to breathe. Know your character archetypes and if you seem to fall into one category or another.  If you are the kind of person that practices combos all day and relies on muscle memory then you might opt for a combo-heavy character. If you are good at reading a situation and baiting your opponent into a trap, then you might spring for a slow but hard-hitting grappler. If you’re new to the scene or can’t seem to find a pattern, you’re not alone; my mains are very much dependent on the game. But it is very helpful to know what kind of character you might gravitate toward.

Superheroes

A practical tip for any video game that you want to be good at is this: Watch the game! Watch people playing whatever game you want to play, whether you frequent the local tournament hotspot or binge online streams. It won’t be long until you pick out your favorite players. Maybe you like their personality or their play style. Watching people having fun playing a game will make you want to play like them and use the characters they use. I love watching Vermanubis play Smash Bros., and since I started watching him I picked up Gannondorf. Scott watches the Smasher Izaw, and whenever he releases a new video, I know I have a new character to learn to play against, because Scott will try him out.

Let Someone Else Pick

By this, I don’t mean that you should hand your controller to someone else and have them pick for you, but rather that you should keep an eye on the competitive scene. The metagame (factors outside of a game that affect the outcome) is always updating for any given game. Tier lists (though always having a subjective element) are a good indication on a character’s relative “goodness” in the current metagame. Some characters are considered “better” than others because of certain attributes that they have, certain combos they can pull off, or just the number of matches they can win against the majority of the cast. Picking a character with better tools may give you an advantage. There are, however, advantages to picking a lower-tier (“worse”) character. For instance, by picking an unpopular character, it is likely that the people you play against will be less familiar with what your character can do, whereas if you were to play as a top-tier character,  your opponent might be familiar with a lot of the character’s tricks and counterpick you. It also helps to know popular characters in your “scene”. Where I live, there are some really good Ganondorf Smash players, so, even though he is low tier, many players are familiar with Ganon’s tools, which put me at another disadvantage. Once again, not bitter.

Gelling

Ultimately, the deciding factor for me whilst picking a main is whether or not a character gels with me. I might see a character that can do something really cool and try it out, only to find that my character doesn’t move the way I expect him to. There is always a learning curve when it comes to getting good with any character, but there is no doubt that you’ll find some characters that just don’t flow with you and others that do. This is something that’s unavoidable. As with finding a “cool” or “good” character, you can always choose to tough it out and make it work, but, personally, I don’t find that abandoning that natural connection that’s present from the start is an advantage. In my eyes, it puts you one step ahead at the beginning. That could have consequences down the line in developing a main, but keep this factor in mind especially when looking for a counterpick, as you won’t be able to put as much time into them.

Team Synergy

In games like Tatsunoko Vs Capcom, you not only have to pick one good character, you have to pick a compliment to your character. This might mean picking two good characters, but that doesn’t always work in your favor. You have to take into account what one character on your team might contribute where the other one is lacking. For instance, if my team consists of Zero (a rushdown character) and Jun (another rushdown character), they might be really good individually, but if I’m up against a team of Alex and Frank West I’m going to have a bad time, as both of those characters are grapplers who want me close to them. You also have to keep in mind assists and DHC’s. Zero and Tekkaman Blade are probably two of the best characters by themselves, but their assists are pretty terrible and won’t extend any combos, whereas Ryu’s assist goes well with just about any character needing a combo extension.

Counterpicks and Secondaries

Unless you are the best (at which point you are probably not reading this), or your game has an unimaginably broken character that you play (and maybe even in those situations), you’re probably eventually going to need a counterpick on your side. A counterpick is a character (or sometimes a stage) that is chosen to specifically combat an opponent’s character choice. These are handy to have practiced up so that you can buff up your main’s weak areas (kind of like team synergy, only not). Many characters have a fighting chance against most other characters, but there are a few matchups for each character that make playing him or her a pain. In these cases, it’s nice to have an option toward which to turn to avoid said detrimental matchup. Picking a secondary character can be pretty difficult, because often the characters that you gravitate toward have similar weaknesses to your main. Try to change it up and learn a different character style or archetype. You’ll learn more about your main by playing a new character, too.

Switching Mains and Stagnancy

There may be some conditions that make you want to switch your main. You may settle into a character, then realize he has an outstanding number of bad matchups. A patch might come along and nerf your character into the ground. You may feel like, though you once really liked a character, you’re bored or falling into a rut that you can’t seem to escape. Before you switch mains, I suggest watching some footage of the character being played by a number of different players. Go back into practice mode and try to find some new options for your character. Sometimes it is a good idea to switch mains, but don’t give up on all the hard work you’ve already put into the character. Knowing how to play more than one character, even if it isn’t your main, will give you more matchup knowledge and even more counterpick options.

However you choose to land on your main, I hope you play hard and never give up. Fight on, fellow brawlers, fight on.

Super Bomberman R – Switch Showdown

Hope this game doesn’t just BLOW over.


Not to be overlooked by its first-party contemporaries, Super Bomberman R is a Switch launch title offering from Konami, and it’s a BLAST. Har har. But really, it’s a great game for parties. You can play it with a single joy-con and get a bunch of people playing together in mere minutes. Don’t miss this one!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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How Switch Combines Past Systems

No idea why they didn’t mention the Virtual Boy at all…


The Nintendo Switch is the product of over 30 years of hardware manufacturing. Its designers learned a lot along the way, and have kept the best features of each console that proceeded it. The result is a Nintendo system that has a little bit of everything!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Bomberman Co-Op Mode on Switch

The fume is strong with this one.


Bomberman is the perfect game for the Nintendo Switch – the portable home console that always has two controllers with it! Whether you’re doing some multiplayer showdown matches or teaming up to take on the story mode campaign, it’s always… a… BLAST!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Top 5 Metroid-LIKE Games

If Nintendo’s not gonna do it, someone’s gotta fill that Samus-shaped hole in our hearts.


Metroid fans, we feel your pain… for it is our pain, too. It feels as if Nintendo is neglecting us. And indeed, they may be. BUT – other developers are filling in and bringing us unique experiences that remind us of Samus and her isolated adventures! Indeed, indie developers seem to have taken it upon themselves to give us the classic, 2D, puzzle/shooter/exploration action that we crave. You can’t go wrong with picking any of the titles we discuss in today’s episode!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Best Switch eShop Games at Launch

I love shopping… eShopping, that is.


Don’t forget the downloads! There are some stellar titles on the Switch eShop, even if the launch seemed a little sparse. Quality over quantity, right? Indies and 3rd parties are strongly supporting Nintendo’s efforts right out of the gate this time around, and it’s our responsibility to let them know that their support matters. Vote with your wallet and play these awesome titles!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Are Nintendo’s Different Dev Teams?

And now, more information than you ever wanted to know about the programmer’s offices!


Nintendo may be a hardware producer and a software publisher, but they ALSO develop a plethora of different games amidst their different teams. In this video, we’re taking a look at the different physical offices that Nintendo’s development teams are housed in, which games each group are responsible for, as well as judge if they’re currently on a roll or otherwise haven’t had a hit in a while. Many Nintendo fans don’t stop to consider which different teams are under the umbrella of their development efforts, so take a few minutes and become educated on your favorite video game creators!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Snipperclips Gameplay + Impressions

These is the part of the website where we write little snips of funny text relating to the clips below.


Snipperclips is a Switch exclusive game that makes excellent use of the system’s unique Joy-Con controllers. Playable alone and doubly fun with friends, this devious puzzler is charming, creative, and challenging – the “Three Cs” of puzzle games! What more could you want? Watch Ryan and Scott play through some of the tough levels as they discuss the game’s merits.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Why We’ll Miss Wii U

GamePads are about to gather a lot of dust.


Before we officially say hello to the Switch, it’s time to pay our respects one FINAL time to the home console that has entertained us for the last four and a half years. The console that brought us asymmetrical multiplayer, tablet gaming. The console that is home to some of Nintendo’s finest gaming innovations in history! Wii U, you may not be remembered as a commercial success, but we will sincerely miss you! And here is why…

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Our Favorite Upcoming Nindie Games Are

No pun in this snippet – the Nindies really are knocking it out of the park on this console!


Wow, if you like indie games, you’re in for a treat with the Nintendo Switch! A large swath of games is incoming throughout this month and the next few to come. Nintendo is taking a more active role in curating relationships with indie developers, and only letting the top quality content through to the eShop. That’s why Nintendo’s Nindie presentation a few weeks ago was jam-packed with exciting and engaging titles. Here are our favorites!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Fun Ways to Pass the Time Until Launch!

Or you know – you could just be content and enjoy your life.


One week. Only 7 days to go! You know EXACTLY what we’re talking about here – the launch of the Nintendo Switch! There’s one agonizing week separating us from being brand new console owners. Well, what are YOU going to do with that week? We all have the same amount of time – how will you choose to spend it? This video is here to help you maximize the fun in your next 168 hours of your life… after that point, you won’t need our help anymore. ;) Enjoy!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Should 3DS Have a Future?

Simeon and Scott – judges of consoles’ and portables’ fates alike!


3DS originally launched in 2011. That’s a long time ago for a handheld! In the time since it’s been revitalized with its “New” branding and features, but the platform is still looking long in the tooth, especially when examined next to the new Nintendo Switch. Switch almost leaves 3DS in the dust, and that’s exactly what Simeon and Scott are discussing in today’s installment of the Two Button Crew show; should 3DS have a future?

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Fire Emblem Heroes Impressions & Gameplay

Fire Emblem – gotta catch ’em all! With… your magical bow… that summons heroes from out of space and time…?


Fire Emblem has landed on mobile phones! Doesn’t this seem like such a short time after Super Mario Run? We’re already heading back to the App Store for another Nintendo game. But this time it’s not just for a single transaction, no, Nintendo wants you to bolster your team of Heroes by buying orbs. Can the game be played without spending money, or are you in for a world of hurt against the higher level enemies? Is the game enjoyable with its smaller maps and accessible storyline? Ryan and Scott are here today to talk all about it!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Best Patreon Projects for Nintendo Fans

Guys – you gotta admit – that Pokemon theme song cover was pretty ingenious.


Two Button Crew
Nintendo Force
GameXplain
Boundary Break
Nintendo Age
GameOver Jesse

It’s not easy creating loads of content for YouTube and the Nintendo fandom as a whole. It’s a joy, but a burden at the same time – a labor of love! That’s why we’re urging you to support your favorite creators – vote with your wallet to keep them going!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Wii U Masterpiece: Affordable Space Adventures

You DON’T own this game?! Are you even human???


Of course, it’s spring 2017 and the hype is centered in on Nintendo Switch… but there’s an indie Wii U game that we just couldn’t help but tell you guys all about. It’s called Affordable Space Adventure, and it DESERVES you to play it! We can’t speak highly enough of it, so we’ve bestowed upon it the rare designation of “masterpiece” and this video practically begs you to give it a download! Footage Credit to DreamcastGuy!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Hacking the Mini NES Classic Edition

We forgot to examine the aspect of fun. This WOULD be fun to do.


Nintendo’s recent rerelease of their very first home console has a design flaw… it’s hackable. That’s right, you can hook it up to your computer and load games onto the hardware that Nintendo never intended you to have access to on the miniature device. This is a great opportunity, but it has legal, technical, and even moral implications that must be examined first! Let us do the research for you and then you can make up your mind after this video. Let us know your stance in the comments!

Nintendo’s stance

Game Capture Credits: Philip J Reed | NakaTeleeli | ColeNL112 | arronmunroe

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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