Welcome back to the Nintendo Experience! I’m once again expanding the list of necessary games for every Nintendo fan. We’ve since added Photo Dojo to the list as the essential DSi game, and we’re moving on.
For the past few weeks I’ve really been enjoying the indie title Axiom Verge, and while it won’t be making its appearance on the Nintendo Experience, it is a great game. While trudging through the depths of cyberspace… or the subconscious… or another dimension… whatever that setting is, it got me thinking of the game that inspired it.
Super Metroid for the SNES is a Nintendo classic through and through. Originally marketed as Nintendo’s biggest game yet (see our Watching Old Nintendo Commercials episode), it sure does show. The game’s environments and inhabitants are varied and give an awesome sense of exploration and conquest as you traverse the world of Zebes. from your initial encounter with Ridley to the final showdown with Mother Brain, it is an unforgettable thrill-ride.
One of the clear inspirations that Axiom Verge took from Super Metroid is its use of traversal items. Though the two games’ items differ in specific application, they both serve the purpose of making you feel like you have the freedom to go anywhere and everywhere. You may start out feeling like you don’t have much in the way of mobility, but soon enough you’re getting from point A to point B using methods of which you’d never dreamed. The sense of control you have over your character and freedom to explore the environment is truly a great feeling.
It was also nice to recently revisit Donkey Kong Jungle Beat in a recent episode (man, I’m killing it with these shameless self-promotions!). There is something to be said about the Donkey Konga Bongos. While Donkey Konga and its sequel were alright for rhythm games, Nintendo didn’t leave the peripheral to be used for one game only. They decided to do what no one else had thought of: use a rhythm game controller for another kind of game. That’s genius! Have you seen “Guitar Hero Platformer” or “DDR Fighter”? No! Of course, you haven’t because Nintendo has harvested all of the geniuses in the world to come up with those ideas for them.
As far as how the game actually plays, it’s pretty good (nothing ultra groundbreaking besides the control method). But it’s the fact that one day, someone sat down and said “let’s use a set of drums to control a character,” then made it work that lands it a “must play” sticker for me.
Well, that’s it for the Nintendo Experience for now. It feels good to finally see the shelf start to fill out.
We need to talk. I’ve been a part of the Nintendo community for a long time now, and what used to be something to be proud of has me quite ashamed from time to time. The actions I see online are absolutely ridiculous and seem to get more out of hand every Nintendo Direct. Of course, not everyone acts the ways described below, but far, FAR too many do.
Make up your minds, please.
When Nintendo releases new games in the same franchise (Mario, Zelda, etc.) a lot of what I hear is whining for new ideas and new IPs. When Nintendo releases a new game or new IP (Federation Force, Codename: S.T.E.A.M., etc.) I’m also hearing a ton of complaints and hate. If you try a game and decide you don’t like it, that’s completely justified, but when Nintendo announces a game and it’s suddenly the apocalypse… not okay. Nintendo is completely aware you want a new Metroid game, I assure you.
I’m a HUGE fan of the first two Paper Mario games, but couldn’t get into Sticker Star at all. While Color Splash looks more like Sticker Star than a traditional RPG, that doesn’t mean I’m going to attack the game. I’m going to do something revolutionary instead: I’m not going to buy the game. If reviews come out and the game happens to be incredible maybe I’ll change my mind, but there’s no reason whatsoever to throw punches at Nintendo for simply making a game I’m not interested in.
Nintendo is a business.
Why make Paper Mario: Color Splash when Sticker Star wasn’t as well received as the other games in the series? It sold well. Nintendo makes decisions that will first and foremost make them money. They try to please as many people as possible, but you’ll certainly never please everyone, and they know that. If Sticker Star hadn’t sold well either they would have taken a different approach for the next Paper Mario game or the franchise would cease to exist.
Enjoy your (extra) life!
So many people act like the decisions Nintendo makes will make or break their quality of life. Just take a deep breath and calm down. It’s completely possible to not be interested in any games Nintendo is releasing for months (possibly years) on end. Luckily they have such an amazing backlog of games that it should be easy to find something you’ll enjoy. So bust out that dusty N64 and 4 controllers, because Mario is always ready to party with you.
I wont stop being a part of the Nintendo community – it’s in my blood – but I sure hope the overall attitude changes soon.
As little as Nintendo focuses on storylines sometimes, they have still managed to create a number of amazing works of fiction within their games. We present you with the top 10 stories created by Nintendo!
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
What would you give for a 2D sidescrolling Metroid game right about now?
Metroid Dread is a canceled Nintendo project shrouded in secrecy. We have done our best to unearth all existing information and present it to you along with a few new tidbits! Join us as we discuss what could have been…
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Sometimes, Nintendo gives us something good disguised as something we don’t want.
The newest entry in the Metroid Prime series has just been released, and the Nintendo fanbase has been in an outcry over it. Is this game worth a shot? Is it worth your time? Watch for all the details on Scott’s experience with the game.
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
What is the difference between a 4/10 and a 2/10? Is a TEN actually a perfect game? And for the love of all that is good and holy – why don’t gamers READ the contents of reviews?!
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
WARNING:The following blog post contains spoilers for Metroid: Other Mand Metroid Fusion.
It’s tough being a Metroid fan. After a promising start, the series goes on hiatus for nearly a decade. Then after a resurgence and several great additions to the franchise, Metroid: Other M comes out and sends everyone into a tizzy. Cue another hiatus, and then after years of waiting, Nintendo finally announces a new entry into the series…and everyone loses it all over again. I don’t particularly like controversies, they have an odd propensity to throw gentlemanly discourse out the window and reduce (presumably) otherwise intelligent individuals to their embarrassingly base, vitriolic nature. That said, there is an issue regarding Metroid: Other M that seems to have slipped through the cracks, and with the aesthetically controversial Metriod Prime: Federation Force releasing this August, I think now would be a good time to get it off my chest and discuss what I think Metroid: Other M‘s real flaw is.
People have criticized Other M for a variety of things: potentially sexist undertones, awkward non-analog controls, Samus’s emotionless voice acting, etc. I, however, either didn’t notice or didn’t mind most of the commonly cited issues when I first played the game. No, there was something else. Something I couldn’t ignore. Something that kept scratching at the back of my mind in the same annoying fashion a house cat lazily paws at its sleeping owner’s face. Something that is never brought up when discussing the game’s flaws. Something that kept running through my moderately attractive head every time I played the game: I’ve seen this before.
To put it bluntly, Metroid: Other M is a rehash of Metroid Fusion.
No seriously, there are just too many similarities. Oddly enough, despite all of the discussion the game has (shine) sparked, no one ever discusses the Goyagma in the room and mentions how suspiciously similar the two games are, even when they’re listing reasons they don’t think the game is good. The only time I’ve seen it brought up was a forum post made shortly after the game was released, and that was quickly dismissed by the site’s other members. So let’s switch to our scan visors and take a closer look.
The Setting
Both games are set shortly after the masterpiece that is Super Metroid. The similarities between settings are more than chronological, however.
In Fusion, the game starts with our girl Sammy escorting a team of xeno-biologists on a mission to survey the metroid home-world, SR-388. After mercilessly blasting a hornoad that could’ve made for a valuable specimen, the creature reveals itself to be an X-parasite in disguise. Samus is infected, hospitalized, and eventually saved by a vaccine made from a DNA sample from the now dead last metroid. Deciding not to question the medical team’s severe misuse of the term vaccine, Samus immediately gets back to work and heads out on her next mission: to investigate a distress signal coming from the BSL (Biological Space Laboratories) Research Station.
The BSL Research Station is a space station-based research facility designed with the study of alien lifeforms in mind. It is equipped with top-of-the-line containment facilities that recreate the environments of the creatures that live in them. Each of these areas are referred to as sectors, are numbered one through six, and recreate a different biome (SR-388, jungle, desert/volcanic, aquatic, ice, and nocturnal).
Other M opens with Samus in a Federation quarantine bay being attended to by Federation medics after her harrowing escape at the end of Super Metroid. After a dry internal monologue and debriefing, Samus is off on her own to…I don’t know, hunt bounties? Anyway, she picks up a “baby’s cry” distress signal and—being the mercenary bounty-hunter that she is—goes to assist with no promise of financial compensation what-so-ever.
Upon arriving at the source of the transmission, Samus finds herself at the Bottle Ship. The Bottle Ship is a space station-based research facility designed with the study of alien lifeforms in mind. It is equipped with top-of-the-line containment facilities that recreate the environments of the creatures that live in them. Each of these areas are referred to as sectors, are numbered one through three, and recreate a different biome (jungle, volcanic, and ice). Sound familiar?
[They are] equipped with top-of-the-line containment facilities that recreate the environments of the creatures that live in them. Each of these areas are referred to as sectors, are numbered […], and recreate a different biome.
To top it all off, even the chamber from which the sectors are accessed are the same: a large room situated below the crew quarters and command center with color coordinated elevators.
The Antagonists
Both games also have similar antagonists. Anyone who’s played Fusion can tell you about the paranoia inducing terror that is SA-X. Heck, I still sometimes have nightmares about it. For readers who don’t know, SA-X is the X-Parasite’s mimicry of Samus: it has all of her powers, her knowledge, and—most of all—her suit. Throughout the game, it wanders the BSL, constantly attempting to sabotage Samus’s mission. It destroys machinery, doorways, it even tries to induce a meltdown in the station’s reactor. While the being makes a few onscreen appearances, it usually sticks to the shadows. Throughout the game, SA-X is a threat that seems to be around every corner, just out of sight.
Other M has a similar enemy: the Deleter. The Deleter is a mysterious entity that operates in the shadows. He/she/it constantly attempts to thwart Samus and her allies’ efforts to get to the bottom of what went down on the Bottle Ship by sabotaging equipment, jamming communications, and even systematically eliminating Adam Malkovich’s soldiers one-by-one. Trying to identify and stop the Deleter is one of the major plot elements of the game, much like stopping SA-X is in Fusion.
But Other M doesn’t just have similar antagonists to Fusion, it even goes so far as to copy one of Fusion‘s most iconic bosses: Nightmare. Nightmare is a large, gravity-warping bio-weapon that gave Samus the gravity suit in Fusion. Its battle is one of the longest and most difficult in the game, and as to be expected the fight occurs near the end of the game. The boss returns in Other M, and just like in Fusion is fought near the end of the game. The only real difference is that Fusion bothers to build it up as a major threat, while Other M just shoe horns it into the game.
And then there’s Ridley…who’s in almost every game, so he isn’t worth mentioning. Moving on!
Adam Malkovich
Yet another of the similarities between Fusion and Other M is Adam and his role. In Fusion, Samus’s new ship comes with an on board A.I. that she nicknames Adam after a former commanding officer. Adam is Samus’s guide throughout the game, offering objectives and providing suit upgrades. Adam is eventually revealed to be an uploaded personality and is—in fact—the real (artificially simulated) Adam Malkovich. The real (not artificially-simulated) Adam appears in Other M. In that game he points out objectives to Samus and authorizes use of her various suit features, similar to in Fusion.
The two games also both depict him as potentially untrustworthy. Fusion shows that Adam, and the Federation at large, have a hidden agenda that they’re keeping a secret from Samus. This can also be said of Other M, though it is more ambiguously framed. Adam clearly knows more about the situation at hand than Samus, which is a major source of tension in the game’s story. Other M even goes so far as to depict Adam as a candidate for the true identity of the Deleter. All of this conspiracy mumbo-jumbo leads to my final point…
Surprise! It’s Full of Metroids!
Both game’s have a secret, hidden sector. It’s full of metroids. The Federation is cloning them. They want to use them as bio-weapons. The secret part of the space station is jettisoned into space. Samus fights an adult metroid.
Despite what my very critical overview may suggest, I rather enjoyed Metroid: Other M. It certainly had a number of problems, but the end product still had tight controls, good gameplay, and great production values; overall an enjoyable experience. Unfortunately, as a prequel to Fusion, it’s an abysmal mess that introduces many, many plot-holes. I’d go so far to say it serves as a cautionary tale of how not to do a prequel. All of the similarities make Samus’s reaction to the events of Fusion completely unbelievable. She acts like it’s her first time stumbling across a secret metroid cloning project, or dealing with an enigmatic saboteur, or fighting Nightmare! It’s almost as if Other M was an attempt to rewrite Fusion in hopes of removing the latter from the series continuity like a lab full of metroids from a space-station. But I’ll admit, that’s a bit of a stretch. It’s not like the Big N is some sort of large, secretive collective that would conspire to do something like repeatedly clone Metroids to further their own ends, right?
Glen is a lifelong Nintendo fan whose first foray into the Metroid Franchise was Metroid Fusion. His love of video games has inspired him to pursue a career in computer programming and is currently studying to get a masters in computer science. And yes, he really does sometimes have nightmares about SA-X.
At this point, Metroid fans would settle for that rumored Star Fox crossover…
If you could take two Nintendo franchises and create your own glorious mashup, what would it be? Here are Scott and Simeon’s pitches! Which one would you rather play?
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
As Nintendo fans, this is one of the tough realities we have to live with. Nintendo has so many great IPs that they can’t possibly seem to focus on them all enough. There are worse problems to have!
Unfortunately, Nintendo can’t seem to split their attention evenly across all their great IPs. Some just get left in the dust. Today we discuss the top 5 franchises that have felt the cold touch of neglect.
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Simeon and Scott have yet to cosplay… that should probably change this Halloween!
With Comic-Con having just recently passed this year, it’s time to celebrate the wonderful world of cosplay! We’ve founds some of the best costumes on the internet. Enjoy.
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/