TBC 009: Nintendo at the Movies

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Video game related movies are historically… well, just plain awful. But Nintendo has partnered with Illumination Entertainment to bring Mario to the big screen once again. Should we be excited? Scared? Is Mario going to talk? We’ll address all of those questions, as well as talk at length about which video game movies we actually enjoy!
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“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC 007: Switch, Nintendo, and the New Year

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With 2017 coming to a close, it’s time to remember the year fondly. We’ll quickly set our sights on 2018 as well, theorizing what Nintendo’s next moves will be as well as discussing what needs to change about the current Switch situation. Happy New Year everyone, and thanks for being a part of the Podcast Crew!
Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew
Get Your Daily Nintendose of Fandom on our YouTube channel: https://www.youtube.com/TwoButtonCrew
“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

TBC 006: Super Mario Odyssey A Spoiler-Safe Discussion on the latest Mario Adventure

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Super Mario Odyssey is Nintendo’s second HUGE sequel installment on Switch. They’ve been knocking it out of the park this year with Switch software support, and we’re here to talk about what Nintendo did correctly, and what they can learn for the future. Join Scott, Ryan, and Glen for their impressions of Mario & Cappy’s cross-kingdom adventure!
Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew
Get Your Daily Nintendose of Fandom on our YouTube channel: https://www.youtube.com/TwoButtonCrew
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Super Mario Bros. Movie We Never Got in America

As I’m sure you’ve all heard by now, Nintendo has partnered with Illumination Entertainment to produce an animated movie staring everybody’s favorite Italian-American-who-looks-like-a-Mexican plumber, Mario. Of course, given how well the Big N’s last film deal turned out, many fans are understandably anxious about Mario’s return to the big screen. Personally, I don’t think we have to worry about it turning out like 1993’s live-action bomb: that film was plagued with a very troubled production and an obscene number of rewrites that ultimately eroded the quality of the end product. I even wrote an article about the original—and much more faithful—screen play over a year ago.

Hmm…Why do I suddenly feel like I’m forgetting something…? Read more The Super Mario Bros. Movie We Never Got in America

Super Mario Odyssey Spit Shine

Back in August, I finally managed to complete Super Mario Odyssey. While I found much to love about it—the gorgeous and eclectic visuals, the fast-paced story, the fact that Mario is weird again, the myriad of accessibility features, etc., etc.—there was a reason it took me nearly two years to complete. While I definitely intend to replay the game’s story someday, I can say with confidence that completing it is a task I will never undertake again.

As the number of remaining moons dwindled, so too did my enthusiasm. In fact, by the end of my run, I was having more fun grinding for coins in Luigi’s Balloon World so that I could afford the last few moons needed to max out the counter than I did hunting for the ones populating the game’s various worlds. Why was that, and what could Nintendo have done differently to avoid the slog? That’s exactly what I intend to answer in this edition of Spit Shine. Read more Super Mario Odyssey Spit Shine

Mario’s Express Ticket to Subcon An Examination of Mario's Sleep Habits

Disclaimer: I am not a doctor nor an expert on sleep disorders. This article is for entertainment purposes and should not be consulted for medical advice. If you are suffering from a sleep disorder, please consult a specialist.

It’s January again, a time of year when many people resolve to improve themselves and their lives. Long-time Nintendo fans are no strangers to the subject of self improvement. From the Brain Age games to the recent Ring Fit Adventure, Nintendo has a history spanning over a decade of releasing products to improve the health and cognitive well-being of their fan base. There was even a time not too long ago that the Big N toyed with the idea of building a third pillar to their business around the idea of quality-of-life consumer electronics. The only product in this line that we fans ever even heard about, however, was a device that was supposed to improve the user’s quality of sleep. As someone who has trouble maintaining a healthy sleep cycle, I was disappointed when they announced that the project had been canceled.

Now that I think about it, though, I’m not the only one with an odd circadian rhythm. One of Nintendo’s most iconic characters has exhibited strange and potentially worrisome sleep behaviors on multiple occasions: Mario. Ever since his landmark 3D debut, Super Mario 64, Mario has often been depicted as nodding off in a matter of minutes if left inactive. This leads to me wonder: how does he do it, and is it cause for concern? Read more Mario’s Express Ticket to Subcon An Examination of Mario’s Sleep Habits

TBC 024: Rumors, Hype, and Disappointment

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We went a year without a major Nintendo Direct, and every other day the Nintendo fanbase was clawing at different rumors saying that the next big batch of announcements was right around the corner. We are a hungry and passionate fanbase, which has its pros and cons. Scott and Glen are here to discuss the issue in depth, and examine the fanbase’s relationship with Nintendo’s marketing… the fun, the frustrating, and the nonsensical.

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Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 025: Paper Mario: The Origami King

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Paper Mario is back! Whereas the last few entries in the series were not received warmly, Nintendo fans were slightly more optimistic about this particular outing. Maybe because Nintendo has been serving up first party hit after hit on the Switch. Maybe because the developers finally seemed to hear our feedback about certain things like attacks-as-inventory being bad or battle companions being good. Even with a more positive outlook, many decided to sit back and wait for reviews before plopping 60 crisp dollar bills down for this origami adventure. Glen and Scott have spent a lot of time with the title and are here to talk about every detail.

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 026: Spin-Offs!

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Nintendo did it again. They spun-off the Legend of Zelda into Hyrule Warriors, and now Hyrule Warriors is spinning back into Breath of the Wild with the latest entry—Age of Calamity! But what exactly defines a spin-off, and what are some of Nintendo’s best and worst attempts? The TBC band is back together to discuss those very questions. Get listening!

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 037: The Super Mario Bros. Movie

Thumnail for episode 37 of the Two Buton Crew Podcast.
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Mario hasn’t had the best luck with cinematic adaptations, that is until now. The Super Mario Bros. Movie is out and nabbing box office high scores.  Is it worth the hype?  Glen, Nathan, and Scott are here to share their thoughts on Mario’s big return to the big screen.


Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn

TBC 039: Super Mario 64

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Super Mario 64 is a landmark title in video games. It helped usher in the 3D era of gaming, created the template for collectathon platformers, redefined what it meant to be a Mario game, and enchanted generations of Nintendo fans. Join Nathan and Glen as they talk about one of the most influential and beloved video games of all time!

Enjoying the TBC Podcast? We are an ad-free show! Drop a comment, leave a like, or share with a friend.

Check out our old YouTube channel: https://www.youtube.com/TwoButtonCrew

“Two Button Crew Theme” by Katie Straughn