Fun exercise for the day: Decide which children depicted in the videos you would adopt into your family.
Ah, Christmas. The most wonderful time of the year. We’re just a few days away from Nintendo fans all over the globe, tearing into neatly wrapped packages of NES Classic Editions, amiibo, and 3DS consoles. Before that time we’d like to take a few moments and reflect on the past, when some of the most excitable kids in existence received their own Nintendo gifts that left an unforgettable mark on history. We have these children to thank for entertaining us with their over-the-top displays of joy and gratitude. Let’s get in the Christmas spirit and eagerly anticipate the joy that Nintendo gifts bring!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
After being released in 1993, and re-released in color in 1998, The Legend of Zelda: Link’s Awakening DX is now available on the 3DS Virtual Console. It is developed and published by Nintendo.
Unlike most of the other Legend of Zelda games, Link’s Awakening does not involve you finding or rescuing Princess Zelda. Instead, Link’s ship has crashed on an island after a storm. It’s up to Link to find the eight instruments of the sirens to wake the Wind Fish so he can escape the island. Little does he know, the island holds a secret…
Puzzle solving in the dungeon.
If you’ve played any 2D Legend of Zelda game you know exactly how this plays. If not, it’s pretty basic. You start off in a main overworld and must find your sword. With sword in hand, you make your way to the various dungeons collecting the different instruments. In these dungeons you also collect a large variety of tools to help you along your journey, such as Roc’s Feather which allows you to jump, or the Power Bracelet which helps you move large rocks and pots. The dungeons are filled with puzzles and enemies with each one containing at least one mini-boss and one main boss. There are two main collectibles in Link’s Awakening, Pieces of Heart and Secret Seashells. The pieces of heart increase your overall health for every four you find and every time you collect a Secret Seashell it simply says, “If you find enough of them, something good is bound to happen.”
The DX version of the game includes and extra ‘Color Dungeon’, which if completed instead of rewarding Link with and instrument or Heart Container, gives him a choice between a Blue tunic (Cuts all damage Link takes in half) or a Red Tunic (Doubles all damage Link deals out). These tunics are extremely helpful.
It’s our old pal, Boo!
There are lots of references to other Nintendo games such as Kirby, a Yoshi doll, and a large variety of Mario’s enemies which are seen in wonderfully-done platforming sections.
The graphics are that of almost any Gameboy Color game. I found that this game’s visuals in particular still look simply fantastic and drew me in as much as the newer games.
If you enjoy Zelda games, or even adventure games at all, you owe it to yourself to play this game. The mystery of the story kept me wanting to play more to see everything unfold and captured me more than any other 2D Zelda. I can’t recommend this game enough.
The Legend of Zelda: Link’s Awakening gets 5 opening chests out of 5.
This podcast occasionally contains too much water…
There are a lot of Nintendo podcasts for fans to listen to, but there is one that rises above the rest and sets itself apart from the competition. That one podcast is Nintendo Voice Chat, a podcast made by IGN and hosted by Jose Otero, Peer Schneider, and Brian Altano. Those three hosts make sure we have a great time every Friday, as well as provide insightful looks into the industry. This podcast is pure Nintendo fan gold, so don’t pass it up. Give it a try! And if you’re just not a podcast listener, they’re really great for taking with you on your commute to work, or for mundane tasks like doing the laundry or the dishes. You’ll be hooked on podcasts and hooked on NVC. Thanks for the great podcast, IGN!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
On Thanksgiving day, what could be more appropriate than recounting the generosity of Nintendo for which we are so thankful?
In the USA, today is the wonderful Holiday of Thanksgiving! So in a reflective episode, we take the time to think back on the times that Nintendo has been the most generous. Sure, we understand that they are a business and they have to make money in order to stay afloat and continue to provide us with great experiences… Yet! This video contains some great examples of Nintendo going out of their way to make customers feel valued and important, and for those we are very thankful.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Depper. Large. These are the words you must put in the title of your game if you want it to be a success in Japan.
Some games get the honor of singing the sweet swan song for their console as it passes into history. We’ve found each game that Nintendo and 3rd parties published last for every console – enjoy!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
With the autumn season upon us, what initially comes to mind? For most, probably colder weather, leaves falling, pumpkin spice x (where x = everything), hoodies, haunted houses, Halloween, and so on. I greatly appreciate the fall season and everything that comes with it. In fact, it’s probably my favorite season. But for me, it’s more than black cats and apple cider. It’s a time where I can enjoy certain types of video games at their best. Nintendo is absolutely fantastic at creating games that burst with seasonal energy. That is; games that display the best a season has to offer.
Of course, every game does it differently. Being the season that it is, I’ll start with the original Luigi’s Mansion for the GameCube. This game is built around one theme: a haunted house. My October would not be complete if I didn’t spend a weekend replaying through this game with the lights off. Not because it’s terrifying, but because for me, this is how the game should be played. I just get so much more out of it. Playing this game on a hot mid-summer night, or when snow is flying just doesn’t feel right. When running through the mansion vacuuming up ghosts and exploring dark rooms, I want to be able to look out my window and see colorful leaves. Another fall favorite of mine is Paper Mario: The Thousand Year Door. Why? This answer why may not be as obvious, but here it is: the chapter “For Pigs the Bell Tolls.” Yes, I know that there is a chapter where Mario travels to a tropical island and where there is snow, but making the trek to the Creepy Steeple (about 5 times), to me, is the most defining chapter. Everything about that section: the music, the characters, the lighting, the setting, creates a perfect Halloween experience.
Admittedly, I am biased when it comes to what season a game should be played because some of it has to do when the game came out, and my nostalgia for a game always peaks based on what time of the year I played through it and enjoyed it for the first time. The Thousand Year Door was released in October (yes, I may be a bit weird about my timely nostalgia). But seriously, if you haven’t experienced this glorious gem, there is no better time than now, and when you get to chapter 4, you’ll know exactly what I’m talking about.
And of course, there are games like Animal Crossing, where the game is set up to follow the time of year no matter what, so it can be played to the maximum level of enjoyment all year. This game has become immensely popular, and I attribute that a lot to what I referred to above as seasonal energy. It just feels right. Nintendo was brilliant to realize this and capitalize off of it. I remember playing the game and running around my town on Halloween looking for Jack, hearing my real world doorbell ring, and passing out candy to kids. This created a full 360° experience for me, and I’ll never forget it.
I won’t make a complete list of games I like to play during specific seasons, but here are just a few others that really stick out: Mario Baseball (spring/summer), Super Mario Sunshine (summer), Banjo Kazooie (fall/winter), Resident Evil 4 (fall), Splatoon (summer), Pikmin (any season – these games capture them all greatly), Wii Sports Resort (summer), Legend of Zelda: The Wind Waker (all but winter), and Kirby’s Epic Yarn (winter).
Lastly, the intention of this write-up is not to tell you when you can and can’t enjoy a game. Of course, this is 100% subjective, and everyone is going to have a different take. If you enjoy cleaning off Isle Delfino in the middle of winter to get some virtual sun and cure those winter blues, more power to you. I would love to hear comments about certain times of year you prefer what games, or if you don’t care at all and anytime is the best time. Now excuse me as I eat a freshly picked honey crisp apple and take on King Boo.
About the author: Matt has been a Nintendo fan since 1996 after his parents got him a Nintendo 64 with Super Mario 64. His love for gaming took off from there with games such as Diddy Kong Racing and Banjo Kazooie. When not playing video games, Matt can be found cycling, golfing, playing with his cat, reading math books, and partaking in anything nerdy. Once in a great while, he even may play a game that is… gulp… out of season.
Super Mario 3D Land is an absolute must-play for all Nintendo fans. It’s worth buying a 3DS for. If you let this game slide past you – track it down! Play it today!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Can’t wait to play Breath of the Wild on the Nintendo Gome!
NX is a codename for Nintendo’s next console/handheld, but what will the system go to market with as an official name? We each take a few swings at predicting the final name of the NX, in hopes of having a correct guess on record!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
The year is 2016. Competing consoles have full-fledged online efforts backing their console and software. Purchases are tracked digitally, automatically, and conveniently. It’s not much different in the smartphone and tablet arena either: buy a game on your iPhone, play it on your iPad. Pretty simple! Pretty commonsensical!
That is until you step foot into the realm of Nintendo, where it’s like pulling teeth to get consoles and handhelds to talk to each other. The realm of Nintendo, where we all have Nintendo Accounts, My Nintendo accounts, and NNIDs, and we only have a vague idea of how those all fit together.
The realm where you buy an old SNES game on your Wii U and it’s not there on your 3DS.
We’re talking about cross-buy, and more specifically, the lack of cross-buy.
Nintendo’s Virtual Console service is celebrating its tenth anniversary this year. After a decade of offering their classic titles for sale digitally, how has Nintendo’s service expanded? Well, the answer is unfortunate: barely.
Virtual Console made a small jump from Wii to 3DS with restore points. The next real iteration was on the Wii U, which implemented the 3DS improvements plus customizable controls and a few other small perks.
The nice thing was, it was really easy to transfer your VC games from Wii over to your Wii U console!
Oh – wait… no, it wasn’t. You had to buy them all over again. Sure, Nintendo gave you a slight discount for owning the same software on Wii, and the service recognized that, but rather than letting you access your VC games on Wii U’s home menu with the new perks, you had to pay again or just deal with the outdated features and slog through old emulated Wii menus.
Nintendo doesn’t charge for operating system software updates, why should they charge when Virtual Console technology is upgraded?
I couldn’t believe my ears when I heard the news that Super Nintendo games were coming specifically to the New 3DS as an exclusive feature over the previous generation’s model. You can’t expect me to believe that the original 3DS couldn’t run Super Nintendo games – that would be absurd. But they desperately needed some unique features for the handheld (because they couldn’t make more than one exclusive game for it), so SNES VC titles were the answer.
I own quite a few SNES games on my Wii U, and by this time, Nintendo Network IDs were a thing. They have already been implemented. NNIDs were supposed to be the answer to all our 21st century problems with Nintendo’s online systems – it was supposed to track our purchases, unify the different Nintendo platforms… it was supposed to bring balance to the force!
Yet another implementation of the Virtual Console had arrived with no mention, no promise, not a peep about cross-buy.
I had been frustrated about Nintendo attempting to sell us the same exact retro software over and over again for quite some time, but I held onto hope that Nintendo was going to make good on their word to use NNIDs and make the whole Virtual Console experience more cohesive. When they came out with NNIDs in March (launching alongside Miitomo) and then put SNES games on the handheld, it was finally the straw that broke the camel’s back.
The straw being the terrible value proposition from Nintendo that shows they have a broken business model for their classic titles. The camel’s back being my willingness to put up with it.
I boycotted SNES Virtual Console titles on 3DS, and in fact, I haven’t bought a single VC title in the time since. I’m through with it. I don’t have $8 (per game) x 10 (titles) for every new console iteration they come out with… for the same games!
Let me rephrase that… I do have the money, but I don’t have the will to spend it on this stuff time and time again. I have plenty of nostalgia for Nintendo’s older games, but I won’t allow them to keep using that against me.
It’s not $8 – it’s the principal.
Okay, maybe I am planning on buying the NES Classic Edition! But that’s different…
The point is, I’ve been burned too many times. I’ve invested too much in this broken, excuse for a digital platform called the Virtual Console and seen it count for nothing when new hardware comes out. Nintendo’s online systems and their business sense isn’t smart enough to allow my purchases to carry over, but I am smart enough to avoid the same traps over and over again!
Nintendo, listen closely: You don’t burn your early adopters. You don’t make your die-hard fans pay twice.
You don’t punish people for buying your games early!
You reward these customers. You say: here, you have a big collection of VC games on your Wii? We spent 700 man hours figuring out how to make those transfer over to your Wii U home menu, for free, and now you can keep enjoying those titles just as easily.
You reward your loyal customers. You take the information about their SNES purchases connected with their NNID and you download those games automatically onto their 3DS, so they open it up and see a surprise gift on their menu screen. I know you can do this stuff – you send me random demos all the time.
Because of so many bad past experiences with the Virtual Console, I’ve turned a deaf ear to the service. I won’t be playing another classic Nintendo game digitally until they address this issue.
I’m waiting eagerly for the Nintendo Direct where Kimishima, Reggie, or Bill Trinen takes the stage and announces the new direction for Virtual Console, a cohesive experience where Nintendo respects my investments in their software.
Until then, I’ll be ignoring all press-releases and the insignificant drip-feed of the same old games every week.
At least we don’t have to worry about being obsessed with yet another Picross 3D game.
Nintendo just released Picross 3D Round 2 to the 3DS eShop, and it’s time that we evaluate its merits! We also explain the many differences between 2D and 3D Picross titles. If you’re new to the series, or a veteran, you’re in good hands this episode!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
We need to talk. I’ve been a part of the Nintendo community for a long time now, and what used to be something to be proud of has me quite ashamed from time to time. The actions I see online are absolutely ridiculous and seem to get more out of hand every Nintendo Direct. Of course, not everyone acts the ways described below, but far, FAR too many do.
Make up your minds, please.
When Nintendo releases new games in the same franchise (Mario, Zelda, etc.) a lot of what I hear is whining for new ideas and new IPs. When Nintendo releases a new game or new IP (Federation Force, Codename: S.T.E.A.M., etc.) I’m also hearing a ton of complaints and hate. If you try a game and decide you don’t like it, that’s completely justified, but when Nintendo announces a game and it’s suddenly the apocalypse… not okay. Nintendo is completely aware you want a new Metroid game, I assure you.
No unreleased game deserves this much hate.
I’m a HUGE fan of the first two Paper Mario games, but couldn’t get into Sticker Star at all. While Color Splash looks more like Sticker Star than a traditional RPG, that doesn’t mean I’m going to attack the game. I’m going to do something revolutionary instead: I’m not going to buy the game. If reviews come out and the game happens to be incredible maybe I’ll change my mind, but there’s no reason whatsoever to throw punches at Nintendo for simply making a game I’m not interested in.
Nintendo is a business.
Why make Paper Mario: Color Splash when Sticker Star wasn’t as well received as the other games in the series? It sold well. Nintendo makes decisions that will first and foremost make them money. They try to please as many people as possible, but you’ll certainly never please everyone, and they know that. If Sticker Star hadn’t sold well either they would have taken a different approach for the next Paper Mario game or the franchise would cease to exist.
Enjoy your (extra) life!
So many people act like the decisions Nintendo makes will make or break their quality of life. Just take a deep breath and calm down. It’s completely possible to not be interested in any games Nintendo is releasing for months (possibly years) on end. Luckily they have such an amazing backlog of games that it should be easy to find something you’ll enjoy. So bust out that dusty N64 and 4 controllers, because Mario is always ready to party with you.
I wont stop being a part of the Nintendo community – it’s in my blood – but I sure hope the overall attitude changes soon.
Since our first list of New 3DS faceplates, Nintendo and third parties have pumped out a much larger selection for us to pick from! Here are the most artistic faceplates we could gather.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Let’s face it, we’ve all thought that at one point or another. Usually it doesn’t go any further than wishful thinking, though. Sure, some of us might doodle concept art or gameplay ideas in a notebook, a few might even learn to program, but even for those with all of the skills there’s another, more tangible hurdle: the tools. Game development isn’t free and procuring a software development kit (SDK or devkit for short) is often a costly proposition. For those of you not familiar with the game development process, a devkit is a collection of specialized software and hardware used to make and test games. They’re quite expensive: the Wii’s devkit cost around $5000, which at the time was rather cheap compared to the XBox 360’s and PS3’s $20,000 price tag. Now, those of you who are used to making do with free software—like me—are probably thinking, “do I really need all of those fancy tools?”
No.
Homebrew is the process of making software for a system without the original development kit or system distributor’s blessing (more commonly known as a “license”). The term originated among beer aficionados for beer brewed by an individual instead of a commercial brewing house, but now is used in many hobbies—including video games—to refer to unofficial/amateur produced content. Homebrewering shouldn’t be confused with modding or ROM hacking: homebrewing is concerned with making new content for a system, while modding and ROM hacking only intend to change or manipulate an existing game (sometimes to the point where it’s arguably a different game made from the parts of the original).
Homebrew is the process of making software for a system without the original development kit…
What’s Homebrew Like?
Homebrew provides a surprisingly diverse selection of content. There’s homebrew for almost all Nintendo systems, though the type of content varies greatly from system to system. Older systems mostly focus on games, while newer ones–from about the Wii onward–have homebrew for everything from games to system utilities. Let’s take a quick look at some examples.
Games
Just as “all toasters toast toast [sic]” Nintendo homebrewers homebrew games…duh. Sadly, most of the homebrew games I found in my research are simple, forgettable diversions much like the flash games of the early days of the internet. It’s not that surprising, considering game development on any level is an intricate and time consumptive process. That isn’t to say that all homebrewers lack diligence and ambition. There are still many quality original titles. Notice that I said original titles; a large number of homebrew game projects are simply ports, usually of games whose creators have released the source code to the general public. In fact, the Wii alone has ports of P.C. classics such as Tyrian, Quake, and Jazz Jackrabbit.
I’m not going to try to enumerate every homebrew project released for a Nintendo system, but for the sake of being thorough, there are some that warrant mention. First up is Blade Buster,a Famicom shoot-em-upnotable for its screen filling boss sprites (on an 8-bit console mind you), an insane number of sprites on the screen at a time, and unique time-attack styled gameplay. Next for the Super Nintendo is N-Warp Daisakusen, a game that allows eight—yes, eight—players to compete in a free-for-all brawl. Lastly, I want to mention a puzzle game for the DS named Negative Space which has the player drawing paths to guide two opposite colored blobs to their respective goal flags. The catch? They can only travel through the other’s color, meaning every path you draw for one is an obstacle to the other.
This game is also available as a free download on Android.
Emulators
After games, the most common type of homebrew is emulators. I’m not exactly sure why when emulators are already so prolific on P.C. Maybe people make them because they like the challenge of getting an emulator to function on the constraints of a game console. Maybe it’s to prove that more fully featured emulation is possible on Nintendo systems. Maybe people just think it’s funny to play Playstation games on their Wii. Whatever the reason, most of Nintendo’s modern systems have a multitude of homebrewed emulators available on them.
I can’t be the only one who thinks this is hilarious.
Obviously, many of the homebrewed emulators available online for Nintendo consoles are for older Nintendo systems. As I alluded to in the previous paragraph, however, the homebrewed emulator scene isn’t exclusively concerned with Nintendo systems. On the just Wii alone there are emulators for Sega Genesis/Mega-Drive, Sega Saturn, Playstation 1, CalecoVision, Commodore 64, Atari Lynx, and many, many, many, many, many more. Also, there’s a Super Nintendo emulator that runs on the original 3DS (I knew it!).
Whatever the reason, most of Nintendo’s modern systems have a multitude of homebrewed emulators available on them.
Miscellaneous Software
Not all homebrew projects are game related. Some are just the sort of software you’d find on any computer: music players, web browsers, etc. One such program of note is an art program called Colors! Which was originally developed as homebrew for the DS but has since gotten an official release on multiple systems, including the 3DS eshop. Then there’s software that changes system behaviors. For example, the 3DS has an application that removes the cap on the number of play coins a player can receive in a day. More impressive is a Wii hack that let’s the user change the region of the console—y’know, to play region locked games.
Linux
Where there’s hardware, there’s Linux. Much like the speed of light or the certainty of death and taxes, it’s one of the constants of our universe. Seriously, any system that’s powerful enough to run Linux sooner or later will. There’s Linux for the GameCube, Linux on the 3DS, Linux for the Wii, a distro is in development for the N64, there’s a version for the DS; heck, even the GameBoy Advance has…Unix?
…Wait, what?
What?
Any system that’s powerful enough to run Linux sooner or later will.
Cool! Let me try!
For those of you who don’t know, I happen to be a programmer, so when I write an article that gives me the opportunity to talk about programming, I’m going to talk about programming. If you think programming is some kind of voodoo (which it isn’t: it’s sorcery), you may want to skip this part.
Still here? Great! Believe it or not, if you’re already comfortable with programming it’s almost as simple as picking the system you want to develop for and a few Google searches. While homebrewing isn’t exactly the go-to past-time among bored nerds, there are several online guides and communities dedicated to the craft: forums, YouTube videos, blogs, and wikis galore! Heck, there’s an entire freebook on WikiBooks about Super Nintendo programming.
Even though you’re not going to be using The Man’s toolkit, you can’t exactly make a game with just your imagination and wishful thinking (trust me, I’ve tried). You will need software to compile the code you write and, if you’re developing for one of Nintendo’s more recent systems, an API library to interface with the system (getting controller input and such). You’ll also want an emulator. Fortunately, all of these tools can be easily acquired on the internet for free.
There are several online guides and communities dedicated to the craft: forums, YouTube videos, blogs, and wikis galore!
As for the coding itself, it’s mostly the same as regular programming. For example, I—out of curiosity—browsed through a tutorial on GameBoy Advance homebrewing and was quite relieved (and just a little surprised) to find that the code was hardly distinguishable from any other program written in C. There are certainly nuances to keep in mind—like in the case of the GBA, some memory addresses are reserved for the screen’s RGB values, tracking whether buttons are pressed, and so on. You may also need to go without some modern conveniences (hope you like compiling your code from command-line!). But by-and-large, anyone who’s sufficiently experienced with C and/or C++ should be fine.
Unless you’re developing for an 8 or 16-bit system. In that case I hope you really like 65c816 Assembly!
We Haven’t Even Touched the Red Pill
Instead of starting on a proper summation, I’d like to cover my backside real quick and stress that despite this being the longest article I’ve written for Two Button Crew to date, I have only given the barest of overviews of the subject. I encourage you to look further into this, either as someone interested in finding new games to play or someone hoping to make such games. More over, there’s a lot I omitted for length, like how some retail games have been pulled from store shelves because of homebrewers.
Having said all that, it’s a shame homebrew isn’t more popular. I understand why, though: if someone’s going to go to all the trouble to make a game, why make it for a dead system? And if it’s for a modern system, why make a game that they can’t license and sell? But, hey, who knows? Many Nintendo fans have grown up and started making games of their own. As time goes on and more fans get old enough to take an interest in game development, maybe some of them will try to make a few for the systems they played on as kids. Wouldn’t that be something, a flood of new old games?
About the Author:
Glen is a lifelong Nintendo fan whose love of video games has inspired him to pursue a career in computer programming; so much so that he is now studying to get a masters in computer science. He doesn’t understand that the average person isn’t interested in programming and won’t shut up about how awesome it is.
Kinda left you with the “meh” aftertase of “bleh,” didn’t it?
Simeon is holding down the fort with his reactions on Nintendo’s newest announcements for the 3DS, covering Super Mario Maker, Poochy and Yoshi, Yokai Watch, and a whole lot more!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
What would you give for a 2D sidescrolling Metroid game right about now?
Metroid Dread is a canceled Nintendo project shrouded in secrecy. We have done our best to unearth all existing information and present it to you along with a few new tidbits! Join us as we discuss what could have been…
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Sometimes, Nintendo gives us something good disguised as something we don’t want.
The newest entry in the Metroid Prime series has just been released, and the Nintendo fanbase has been in an outcry over it. Is this game worth a shot? Is it worth your time? Watch for all the details on Scott’s experience with the game.
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
What is the difference between a 4/10 and a 2/10? Is a TEN actually a perfect game? And for the love of all that is good and holy – why don’t gamers READ the contents of reviews?!
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Just when you think the Pokemon Team has ran out of creative ideas – they hit us with Gen 1 Alola forms! Is giraffe Exeggutor the craziest of the bunch? What’s up with Psychic Raichu? Gotta discuss ’em all!
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
As someone who has been a Nintendo fan since I was old enough to hold a controller, I have never seen the company attempting to juggle so many different projects at the same time.
With Nintendo dabbling in so many areas, is it only a matter of time until they start dropping the ball?
Let’s take a moment and examine everything that Nintendo has on their plate, so we can determine if they’ve bitten off more than they can chew:
It makes me anxious just thinking about all of the things that Nintendo management must deal with on a regular basis, and each and every one of those projects comes with their own set of challenges: public relations, marketing, quality assurance, customer service, and more.
Wisely, Nintendo is not embarking on all of these endeavors alone. With the help of other established companies like DeNA, VANS, and Universal Studios, Nintendo is only shouldering a partial load for some of these projects. Still…
The load adds up quickly.
How many different ways can Nintendo’s attention be split before their products begin to suffer?
We’ve already begun to see the affects of an unfocused Nintendo, I’m afraid. The publisher was banking on a hit success with the Wii U, but the console performed below expectations, causing Nintendo to focus on attaining cash flow through additional means. The key to this extra revenue? Intellectual Property (or IP). Nintendo has invested in their character for decades, and finally decided that the time to cash in… is now.
Nintendo’s famous stable of characters can now be seen in places previously untouched by the company: mobile games, figurine toys, and more.
Is this a bad thing? No. But does it mean that we will get fewer software releases? Inevitably, it must. You’ve felt it on the Wii U and 3DS for the past couple of years.
Can we fault Nintendo for outsourcing some of these projects, like with DeNA and VANS?
Perhaps.
The risk with partnerships is the very integrity of your brand.
There are more companies trying to turn a profit with Nintendo’s own IP now than ever before, and Nintendo has less control over them.
Remember when 5th Cell was given permission to add Mario characters to their Scribblenauts game? It was called Scribblenauts Unlimited, because you could modify whatever nouns you wanted with any adjectives you would like. Except for the Mario characters.
Angry sweater? Check. Loose goose? Check. Green Mario? No go.
Nintendo’s IP used to be sacred, but now it’s plastered on tie-dye, Hawaiian VANS apparel with abandon.
Nintendo can make money through video games, theme parks, apparel and frozen yogurt… but they shouldn’t have done it all at once, with plummeting hardware sales.
The NX should have been priority 1, it should have been unveiled at E3, because it should be on store shelves this Holiday.