Nintendo Stole the Show with Super Mario Run

Scott was accidently holding on to the bus and eating a sandwich at the same time, and he was NOT playing Super Mario Run. Amateur.


Nintendo took Apple’s stage at the iPhone 7 event and unveiled Super Mario Run! Here are ALL of our impressions.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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A Debatably Brief Overview of Homebrew

I want to make Nintendo games.

Let’s face it, we’ve all thought that at one point or another. Usually it doesn’t go any further than wishful thinking, though. Sure, some of us might doodle concept art or gameplay ideas in a notebook, a few might even learn to program, but even for those with all of the skills there’s another, more tangible hurdle: the tools. Game development isn’t free and procuring a software development kit (SDK or devkit for short) is often a costly proposition. For those of you not familiar with the game development process, a devkit is a collection of specialized software and hardware used to make and test games. They’re quite expensive: the Wii’s devkit cost around $5000, which at the time was rather cheap compared to the XBox 360’s and PS3’s $20,000 price tag. Now, those of you who are used to making do with free software—like me—are probably thinking, “do I really need all of those fancy tools?”

No.

Homebrew is the process of making software for a system without the original development kit or system distributor’s blessing (more commonly known as a “license”). The term originated among beer aficionados for beer brewed by an individual instead of a commercial brewing house, but now is used in many hobbies—including video games—to refer to unofficial/amateur produced content. Homebrewering shouldn’t be confused with modding or ROM hacking: homebrewing is concerned with making new content for a system, while modding and ROM hacking only intend to change or manipulate an existing game (sometimes to the point where it’s arguably a different game made from the parts of the original).

Homebrew is the process of making software for a system without the original development kit…

What’s Homebrew Like?

Homebrew provides a surprisingly diverse selection of content. There’s homebrew for almost all Nintendo systems, though the type of content varies greatly from system to system. Older systems mostly focus on games, while newer ones–from about the Wii onward–have homebrew for everything from games to system utilities. Let’s take a quick look at some examples.

Games

Blade Buster

Just as “all toasters toast toast [sic]” Nintendo homebrewers homebrew games…duh. Sadly, most of the homebrew games I found in my research are simple, forgettable diversions much like the flash games of the early days of the internet. It’s not that surprising, considering game development on any level is an intricate and time consumptive process. That isn’t to say that all homebrewers lack diligence and ambition. There are still many quality original titles. Notice that I said original titles; a large number of homebrew game projects are simply ports, usually of games whose creators have released the source code to the general public. In fact, the Wii alone has ports of P.C. classics such as Tyrian, Quake, and Jazz Jackrabbit.

 

N-Warp ScreenshotI’m not going to try to enumerate every homebrew project released for a Nintendo system, but for the sake of being thorough, there are some that warrant mention. First up is Blade Buster, a Famicom shoot-em-up notable for its screen filling boss sprites (on an 8-bit console mind you), an insane number of sprites on the screen at a time, and unique time-attack styled gameplay. Next for the Super Nintendo is N-Warp Daisakusen, a game that allows eight—yes, eight—players to compete in a free-for-all brawl. Lastly, I want to mention a puzzle game for the DS named Negative Space which has the player drawing paths to guide two opposite colored blobs to their respective goal flags. The catch? They can only travel through the other’s color, meaning every path you draw for one is an obstacle to the other.

Negative Space
This game is also available as a free download on Android.

Emulators

After games, the most common type of homebrew is emulators. I’m not exactly sure why when emulators are already so prolific on P.C. Maybe people make them because they like the challenge of getting an emulator to function on the constraints of a game console. Maybe it’s to prove that more fully featured emulation is possible on Nintendo systems. Maybe people just think it’s funny to play Playstation games on their Wii. Whatever the reason, most of Nintendo’s modern systems have a multitude of homebrewed emulators available on them.

WiiSX
I can’t be the only one who thinks this is hilarious.

Obviously, many of the homebrewed emulators available online for Nintendo consoles are for older Nintendo systems. As I alluded to in the previous paragraph, however, the homebrewed emulator scene isn’t exclusively concerned with Nintendo systems. On the just Wii alone there are emulators for Sega Genesis/Mega-Drive, Sega Saturn, Playstation 1, CalecoVision, Commodore 64, Atari Lynx, and many, many, many, many, many more. Also, there’s a Super Nintendo emulator that runs on the original 3DS (I knew it!).

Whatever the reason, most of Nintendo’s modern systems have a multitude of homebrewed emulators available on them.

Miscellaneous Software

Not all homebrew projects are game related. Some are just the sort of software you’d find on any computer: music players, web browsers, etc. One such program of note is an art program called Colors! Which was originally developed as homebrew for the DS but has since gotten an official release on multiple systems, including the 3DS eshop. Then there’s software that changes system behaviors. For example, the 3DS has an application that removes the cap on the number of play coins a player can receive in a day. More impressive is a Wii hack that let’s the user change the region of the console—y’know, to play region locked games.

Linux

Where there’s hardware, there’s Linux. Much like the speed of light or the certainty of death and taxes, it’s one of the constants of our universe. Seriously, any system that’s powerful enough to run Linux sooner or later will. There’s Linux for the GameCube, Linux on the 3DS, Linux for the Wii, a distro is in development for the N64, there’s a version for the DS; heck, even the GameBoy Advance has…Unix?

…Wait, what?

GameBoy Advance Unix
What?

Any system that’s powerful enough to run Linux sooner or later will.

Cool! Let me try!

For those of you who don’t know, I happen to be a programmer, so when I write an article that gives me the opportunity to talk about programming, I’m going to talk about programming. If you think programming is some kind of voodoo (which it isn’t: it’s sorcery), you may want to skip this part.

Still here? Great! Believe it or not, if you’re already comfortable with programming it’s almost as simple as picking the system you want to develop for and a few Google searches. While homebrewing isn’t exactly the go-to past-time among bored nerds, there are several online guides and communities dedicated to the craft: forums, YouTube videos, blogs, and wikis galore! Heck, there’s an entire free book on WikiBooks about Super Nintendo programming.

Even though you’re not going to be using The Man’s toolkit, you can’t exactly make a game with just your imagination and wishful thinking (trust me, I’ve tried). You will need software to compile the code you write and, if you’re developing for one of Nintendo’s more recent systems, an API library to interface with the system (getting controller input and such). You’ll also want an emulator. Fortunately, all of these tools can be easily acquired on the internet for free.

 There are several online guides and communities dedicated to the craft: forums, YouTube videos, blogs, and wikis galore!

As for the coding itself, it’s mostly the same as regular programming. For example, I—out of curiosity—browsed through a tutorial on GameBoy Advance homebrewing and was quite relieved (and just a little surprised) to find that the code was hardly distinguishable from any other program written in C. There are certainly nuances to keep in mind—like in the case of the GBA, some memory addresses are reserved for the screen’s RGB values, tracking whether buttons are pressed, and so on. You may also need to go without some modern conveniences (hope you like compiling your code from command-line!). But by-and-large, anyone who’s sufficiently experienced with C and/or C++ should be fine.

Unless you’re developing for an 8 or 16-bit system. In that case I hope you really like 65c816 Assembly!

 

We Haven’t Even Touched the Red Pill

Instead of starting on a proper summation, I’d like to cover my backside real quick and stress that despite this being the longest article I’ve written for Two Button Crew to date, I have only given the barest of overviews of the subject. I encourage you to look further into this, either as someone interested in finding new games to play or someone hoping to make such games. More over, there’s a lot I omitted for length, like how some retail games have been pulled from store shelves because of homebrewers.

Having said all that, it’s a shame homebrew isn’t more popular. I understand why, though: if someone’s going to go to all the trouble to make a game, why make it for a dead system? And if it’s for a modern system, why make a game that they can’t license and sell? But, hey, who knows? Many Nintendo fans have grown up and started making games of their own. As time goes on and more fans get old enough to take an interest in game development, maybe some of them will try to make a few for the systems they played on as kids. Wouldn’t that be something, a flood of new old games?


About the Author:

Glen is a lifelong Nintendo fan whose love of video games has inspired him to pursue a career in computer programming; so much so that he is now studying to get a masters in computer science. He doesn’t understand that the average person isn’t interested in programming and won’t shut up about how awesome it is.

Game of Categories! Nintendo Edition

We totally nailed the song portion.


Which member of the Crew can think on their feet faster? Simeon and Scott are put to the test in a fast-paced (and silly) game of categories.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Bob Ross: The Joy of Painting… DS?

A game that belongs in our collections, but shall never be…


In this happy little episode, Simeon and Scott look back on the great work of Bob Ross and sadly discuss his canceled game – the Joy of Painting for Wii and DS! Watch for some pictures of the Crew attempting their own Bob Ross-inspired works of art.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What if NX has a Modular Controller?

I’ll take some NX news over these patents, rumors, and leakes please…


More patents have surfaced, and they may well indicate the direction that Nintendo NX is heading! We discuss all aspects of what modular controllers could bring to the table for Nintendo gamers.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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Crazy Amiibo Requests

Can we please just have amiibo chips in everything?


Can you ever have too many amiibo? NO! Especially if they are very unique, like the ones we are officially requesting Nintendo to produce. We will preorder promptly when they are announced!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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3DS September Nintendo Direct

Kinda left you with the “meh” aftertase of “bleh,” didn’t it?


Simeon is holding down the fort with his reactions on Nintendo’s newest announcements for the 3DS, covering Super Mario Maker, Poochy and Yoshi, Yokai Watch, and a whole lot more!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
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The Nintendo Experience: Ōkami and Pokémon Red/Blue

When I introduced the Nintendo Experience, I said that it would include around 70 titles or so. I haven’t changed my mind as far as the number of games go, but Scott brought to my attention that if I were to keep my current pace, it would take me approximately 2 ½ forevers to finish, and that’s not counting any games that might be essential coming out between now and then. I figured it might be easier if I spent some of my blog posts to talk about the Nintendo Experience. I still plan on dedicating a few Crew Cuts to them, but I can cover several games per post, so I can actually someday finish this project.

The Nintendo Experience is a list of games that I believe sum up essential Nintendo adventures for any fan to play through.

It’s not a list of Nintendo’s “best games”, per se, but they showcase what makes Nintendo the best game company in the world. They don’t need to be first-party games, or even exclusive games, but they need to use the Nintendo hardware in a unique way if they’re not.

Case in point, the next game joining the Experience is Capcom’s Ōkami for Wii.
Okami

Ōkami was originally released for the PlayStation 2 in 2006 and was ported to the Wii in 2008. It’s a wonderful cell-shaded adventure that plays quite a bit like a Legend of Zelda game. But the gameplay isn’t the best part of the experience; that would go to the presentation. Graphically, the developers have re-created feudal Japan in the style of traditional Japanese paintings. The world is absolutely incredible, and you’ll find yourself running around fields and forests just taking in the prettiness of it all. The orchestral sound track matches the setting, and helps to transport the player into the world.

Okami 2

Next, the story is fantastic. Without giving very much away, you play as Amaterasu, a reincarnation of the sun god Shiranui. You set out on a quest to restore the nature of Nippon that has been thrown into ruin by the forces of evil by collecting different “Celestial Brush” techniques (more on that in a moment). The premise may sound odd, but believe me when I say that the story will suck you in and move you with every twist of the plot.

The thing that makes the Wii version of Ōkami unique and gives it a spot on the Nintendo Experience is the Celestial Brush. One of the key mechanics of the game entails the player stopping the action and using the Wiimote’s pointer to draw a shape on the screen to activate different powers. Need to cut a tree down that’s blocking your path? There’s a technique for that! Need a lily pad to help you walk on water? There’s a technique for that, too! Need a gust of wind to get rid of fowl-smelling air? You’re in luck! Just scrawl the shape where you need it and presto! Sometimes it takes a few tries to get the shape right, but once you get the hang of it, you’ll be Bob-ing your enemies like a Ross.

If you like adventure games and haven’t played Ōkami yet, then pick up a copy and give it a shot. You won’t regret picking it up.

In honor of the recent release of Pokémon GO, another induction from the franchise into the Experience is Pokémon Red/Blue/Green along with their sequel, Yellow.

Pokemon

It’s hard to think of a world without Pokémon, and often times I forget where it all started. After these games were released, the TV show, trading card game, mangas, toys, and more were everywhere (just like GO is doing now).

Pokemon 2

Up to that point, RPGs usually had a pretty limited cast. You might be able to choose a few different combinations of characters for your party, but your choices were pretty limited. Then these games dropped and flipped the game on its head with 151 unique characters available to play as. As long as you could catch them, you could have whatever combination of six (or less) monsters you wanted. Sure the game was unbalanced, and sure, there were plenty of glitches, but the feeling you got when the professor gave you your first starter, or you traded a Pokémon with a friend, or got your first gym badge far outweighs all of the brokenness. If you haven’t played any of the games in the original trilogy, I highly suggest getting the port for your 3DS. It’s just $10! Give it a shot.

That’s it for the Nintendo Experience for now. Signing out!

NE1

#6 Mega Man IV

If only you could reverse those DARN backwards buttons!


What if Mega Man could fly? And what if he could float upward extremely slowly? Let’s answer those burning questions.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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Top 10 Best Nintendo Stories

Wii Fit is the ultimate underdog story.


As little as Nintendo focuses on storylines sometimes, they have still managed to create a number of amazing works of fiction within their games. We present you with the top 10 stories created by Nintendo!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Metroid Dread: Tragic History + New Info

What would you give for a 2D sidescrolling Metroid game right about now?


Metroid Dread is a canceled Nintendo project shrouded in secrecy. We have done our best to unearth all existing information and present it to you along with a few new tidbits! Join us as we discuss what could have been…

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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The Best & Craziest Miyamoto Quotes

It’s a very scary story.


The esteemed Miyamoto-San has not only bestowed a wonderful library of imaginative games upon us, but he has also provided us with some great words of wisdom… and silliness… here are some of our favorite Shigeru Miyamoto quotes!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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Metroid Prime: Federation Force Review

Sometimes, Nintendo gives us something good disguised as something we don’t want.


The newest entry in the Metroid Prime series has just been released, and the Nintendo fanbase has been in an outcry over it. Is this game worth a shot? Is it worth your time? Watch for all the details on Scott’s experience with the game.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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What do Game Review Scores REALLY Mean?

This video deserves a 7/10.


What is the difference between a 4/10 and a 2/10? Is a TEN actually a perfect game? And for the love of all that is good and holy – why don’t gamers READ the contents of reviews?!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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Most Replayable Nintendo Games

Ten games you could play forever in a video that you will probably only ever watch one time.


Whether you are an intense completionist or you have a limited gaming budget, sometimes it’s nice to have those “evergreen” games that can be played time after time! We’ve got a great list of Nintendo games for you that just DO NOT get old!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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Pokemon Sun & Moon: Alola Forms

Let’s talk about the giraffe in the room.


Just when you think the Pokemon Team has ran out of creative ideas – they hit us with Gen 1 Alola forms! Is giraffe Exeggutor the craziest of the bunch? What’s up with Psychic Raichu? Gotta discuss ’em all!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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Unboxing: Brawl in the Family Collection

This is one of the nicest pieces of gaming memorabilia to come out of Kickstarter!


It’s our first unboxing! The Brawl in the Family collection is here and it is beautiful! Read Simeon’s favorite BitF comic online: http://brawlinthefamily.keenspot.com/comic/123-armsrace/

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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Whisper Challenge: Nintendo Edition

Simeon cussed on accident, so we bleeped him. What a fob.


Two skilled gamers give their lip-reading abilities a spin as they undergo… the WHISPER CHALLENGE! Can they pick up the Nintendo-related references being mouthed to them?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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Nintendo is Juggling Too Much

As someone who has been a Nintendo fan since I was old enough to hold a controller, I have never seen the company attempting to juggle so many different projects at the same time.

With Nintendo dabbling in so many areas, is it only a matter of time until they start dropping the ball?

Let’s take a moment and examine everything that Nintendo has on their plate, so we can determine if they’ve bitten off more than they can chew:

  • Wii U
  • 3DS
  • NX
  • Amiibo
  • Mobile Games
  • Apparel
  • Frozen Yogurt (no really – I’m serious)
  • Kids’ events in malls (It’s true)
  • Theme Park
  • Films
  • Nintendo Directs
  • NES Classic Edition
  • Rebranding
  • MORE THINGS that we don’t even know about!

It makes me anxious just thinking about all of the things that Nintendo management must deal with on a regular basis, and each and every one of those projects comes with their own set of challenges: public relations, marketing, quality assurance, customer service, and more.

MJWBWFC_PglaLDwBFOf03afOhNtoHKPS

Wisely, Nintendo is not embarking on all of these endeavors alone. With the help of other established companies like DeNA, VANS, and Universal Studios, Nintendo is only shouldering a partial load for some of these projects. Still…

The load adds up quickly.

How many different ways can Nintendo’s attention be split before their products begin to suffer?

We’ve already begun to see the affects of an unfocused Nintendo, I’m afraid. The publisher was banking on a hit success with the Wii U, but the console performed below expectations, causing Nintendo to focus on attaining cash flow through additional means. The key to this extra revenue? Intellectual Property (or IP). Nintendo has invested in their character for decades, and finally decided that the time to cash in… is now.

Nintendo’s famous stable of characters can now be seen in places previously untouched by the company: mobile games, figurine toys, and more.

Is this a bad thing? No. But does it mean that we will get fewer software releases? Inevitably, it must. You’ve felt it on the Wii U and 3DS for the past couple of years.

Can we fault Nintendo for outsourcing some of these projects, like with DeNA and VANS?
Perhaps.

The risk with partnerships is the very integrity of your brand.

There are more companies trying to turn a profit with Nintendo’s own IP now than ever before, and Nintendo has less control over them.

Remember when 5th Cell was given permission to add Mario characters to their Scribblenauts game? It was called Scribblenauts Unlimited, because you could modify whatever nouns you wanted with any adjectives you would like.
Except for the Mario characters.
Angry sweater? Check. Loose goose? Check. Green Mario? No go.

Scribblenauts-Mario_1

Nintendo’s IP used to be sacred, but now it’s plastered on tie-dye, Hawaiian VANS apparel with abandon.

Nintendo can make money through video games, theme parks, apparel and frozen yogurt… but they shouldn’t have done it all at once, with plummeting hardware sales.

The NX should have been priority 1, it should have been unveiled at E3, because it should be on store shelves this Holiday.

Top 10 Entry-Level Games

… “Gateway games”…


Every gamer has a non-gamer in their life who just needs that one game to welcome them into the experience. These are our top 10 go-tos for that purpose.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
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