Super Mario Bros. 3, the Pinnacle of Mario?


The game that MANY would consider the best title on NES is here: Super Mario Bros. 3, the greatest platforming threequel.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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E3 2018 Predictions (BINGO Edition!)


Every year, Simeon and Scott create a Bingo card of E3 predictions. With Nintendo’s press conference being streamed tomorrow, we’ve barely made the cutoff!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Bionic Commando for NES


In our previous video, we tried to guess video games using only 3-word clues. That was not easy. The game we’re playing today is even LESS easy! Bionic Commando was voted (by our Patrons) as today’s Let’s Play Classic pick. When will they ever give us a break to try something easy?!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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TBC 012: Kickstarter Vs. Gaming Industry

Play

This month’s podcast is all about Kickstarter, a website that has made many modern video games possible. Thanks to Kickstarter’s crowdfunding model, fans have had more of a say than ever before in which new gaming projects get greenlit. However, there have been more than a few Kickstarter horror stories as well (including our own), so we’ll dive into all of that and discuss if crowdfunding is really good for the gaming industry, or if we’d be better off without it.

Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew

Get Your Daily Nintendose of Fandom on our YouTube channel: https://www.youtube.com/TwoButtonCrew

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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5 Characters we Need in Smash for Switch


You knew this was coming! In the lead-up to the Super Smash Bros. debut on Nintendo Switch, we’ve been sharing our wish-lists. It was only a matter of time until our top character requests were revealed! Let us know if you agree in the comments.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Star Fox Grand Prix Rumors – Real or Fake?


Is Retro Studios REALLY making a Star Fox racing game for the Switch? It sounds crazy, but all manner of sources around the Internet are reporting it as true. Simeon and Scott share their take on the rumors currently circulating ahead of E3.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Rise and Fall of Retro Studios

What do you think Retro is working on? I wonder if we’ll see their secret project at E3 this year!

Those are the kinds of things you commonly hear about this time of year. The Electronic Entertainment Expo looms ahead, hype rises, and with it come the skyrocketing hopes and expectations of Nintendo fans around the globe.

I’d prefer to burst your bubble now, rather than wait until the press conferences and live streams have died down and another convention happens without a miraculous reveal from the Austin, TX based developers.

Retro Studios isn’t special anymore.

It’s been years since the 2nd party put anything truly meaningful out onto the market. Yes, the trilogy of Metroid Prime games was epic. But since? They helped on some courses for Mario Kart 7. And they’ve made a pair of Donkey Kong platformers.

I’m not here to besmirch the latest Donkey Kong Country games, but you’ve got to admit—they’re a tame affair compared to the hype that surrounded the Metroid series’ simultaneous revival and leap into the third dimension.

Platformers are run-of-the-mill Nintendo fodder. What with the New Super Mario Bros. series, Kirby games, and other shoe-horned franchises like Chibi-Robo and Pikmin, we’re not hurting for 2D side-scrollers by any means. Yet, this is what Nintendo charges their once-lauded team of USA developers with.

Haven’t you grown tired of asking (year after year) what Retro is up to? Crossing your fingers, hoping the time will finally come for the reveal that will blow the wrist straps right off your Joy-Con?

Sorry. It’s in the past. The era has ended.

Designer Mark Pacini left Retro in 2008.
Art director Todd Keller departed in the same year.
Principal technology engineer Jack Mathews went with them.

They formed Armature Studios and created an Arkham game. Coincidentally, have you heard that series has Metroid Prime-like progression?

More recently, senior designer Kynan Pearson exited the company to join 343 Industries, where other former-Retro personnel joined the development of Halo 4.
Senior designer Mike Wikan quit Retro and was hired at id Software.

Kensuke Tanabe, Producer of the Metroid Prime trilogy and modern Donkey Kong Country games, lost touch with the studio and is now acting as Producer for Metroid Prime 4, a title being developed outside of Retro Studios.

Why do you think Nintendo turned to another developer for Prime 4?
It’s because Retro is not what it used to be. You might have an image in your mind’s eye of all the people who made Prime 1-3, huddled around their desks, secretively working away at the Next Big Thing.

Sadly, that’s not reality. There’s been so much turnover in the decade between today and Samus’ last title on Wii. Those developers are spread out across the industry, making games for other consoles.

If you enjoy being disappointed, keep holding out hope for Reggie to say “before we let you go, we’ve got one more trailer to show you that we think you will really enjoy!”

But if you’d rather not board the emotional rollercoaster, learn to be content with two simple things: Karts and Kongs.

How Definitive is Hyrule Warriors (Switch)?


Hyrule Warriors originally launched in 2014 on Wii U, got a second lease on life in 2016 for 3DS, and with another two years comes another version of the game. 2018’s Hyrule Warriors: Definitive Edition brings all the DLC together and all the modes into one stellar package! Simeon and Scott will show you the ropes.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

A Robot Named Fight Review (Switch)

A Robot Named Fight wins an award for the weirdest video game title. Beyond that, it’s also a really good game!

This is a pixel-art, roguelike, Metroidvania. A Metroguevania, if you will.
You would think that these genres are incompatible, with Metroid’s weapon-based progression and roguelike titles’ procedural generation and permadeath. Well, I’m pleased to say that developer Matt Bitner Games pulled it off!

You play as the titular robot, Fight, and are immediately thrown into a scary world where Tutorial Smith (or Tutorial Joe, or some other name depending on your run) gets to impart a small piece of wisdom before he dies. My favorite was “Press B to shoot, pres—Argh—I’m dying—press buttons!” From there, you’re on your own as you traverse through corridors swarming with violent, sentient meat monsters.

Yeah, the game gets a little bit gruesome as you blast baddies apart, with pixelated splatters and surprisingly rolly meat physics. You can turn these effects down in the settings, but it honestly doesn’t help too much… And everything is depicted in roughly 16 bit, so if you can handle the action, there’s plenty of exciting puzzles and hidden weapons to discover.

I love how A Robot Named Fight is smart about the levels it generates. There is a constant sense of purpose and direction, without much emphasis on backtracking, which is nice. Somehow, the game perfectly balances the placement of necessary items, while giving the player an opportunity to feel a little bit lost. The result is a sense of accomplishment as you successfully route yourself through the minimap.

If you’ve played a roguelike, you know what you’re getting into. Death sets you back to square one, although your disparate attempts will unlock hidden items for future runs. This game encourages a more cautious approach to Metroidvania exploration, and it makes every earned energy tank feel like a reward that brings a boost of confidence.

The weapon variety is huge. A Robot Named Fight’s developers were very clever about creating unique items that enhance progression and combat in different ways.

I played a lot of this game with Simeon. It’s primarily a solo affair, although “girlfriend mode” co-op is available. He was particularly fond of the flamethrower, which used a small amount of energy but could blast through terrain, set enemies on fire and burn down obstructions in front of doors.

We had a blast taking turns and seeing how far we could get. A successful run might last you 45 minutes to an hour, but the game is easy to pick up, play, save, and come back to later. A welcome feature was the ability to retry a run you particularly liked by saving the “seed.”

A Robot Named Fight is one of the few games that held our attention so much at Two Button Crew that we just had to keep talking about it and playing it over and over. It kept us from other games we needed to play and we’ve been really excited to recommend it!

A few shortcomings you need to be aware of: the user interface is sadly sub-par. Sometimes randomly generated enemies are concealed by HUD elements. Also, it’s clear that not much time was spent on quality-of-life improvements within menus. For example, you can pause the game with the Plus button but you’ll have to move your thumb over to “A” to continue. Start doesn’t unpause.

Then, there’s the common roguelike issue where things aren’t explained well, which can be frustrating. You’ll find shrines with NPCs that ask you for sacrifices, but it never seems to make them happy and you end up with a curse. This kind of gameplay mechanic discourages players from experimentation, and in a game where health is precious and every stat counts, you can’t afford to throw away resources and downgrade your character.

You quickly learn to avoid these minor issues, and overall, this is an awesome game to have with you on Nintendo Switch. It can be propped up and played with one Joy-Con, thanks to the game’s controls being mapped expertly to the limited amount of buttons. It’s also great to dock and experience on the big screen, with speakers pumping some extremely Samus-y tunes. You almost can’t go wrong with A Robot Named Fight. Two Button Crew gives the game a 9 out of 10.

Scott Ranks his 35 Game Switch Collection Scott's Thoughts

1. Legend of Zelda: Breath of the Wild
2. Rocket League
3. Thumper
4. A Robot Named Fight
5. Celeste
6. SteamWorld Dig 2
7. Super Mario Odyssey
8. Shovel Knight: Treasure Trove
9. Bombslinger
10. Splatoon 2
11. Mario + Rabbids: Kingdom Battle
12. Super Meat Boy
13. Flinthook
14. Snipperclips Plus
15. Cave Story +
16. Mega Man Legacy Collection 2
17. Mega Man Legacy Collection
18. SteamWorld Heist: Ultimate Edition
19. Runner3
20. Hyrule Warriors: Definitive Edition
21. Rayman Legends – Definitive Edition
22. Graceful Explosion Machine
23. SteamWorld Dig
24. Mutant Mudds Collection
25. Xeodrifter
26. TumbleSeed
27. Pokken Tournament DX
28. Sonic Mania
29. Mario Kart 8 Deluxe
30. Picross S
31. Wonder Boy: The Dragon’s Trap
32. 1-2-Switch
33. Alteric
34. Energy Invasion
35. Energy Balance

Honorable Mentions (have not yet played)
• Axiom Verge
• Cat Quest
• Skyrim
• Stardew Valley

Runner3 Impressions + Review In Progress

I’ve been so excited about Runner3 coming to Nintendo Switch. As a long-time fan of the Bit.Trip series (especially the Runner games), I welcome CommanderVideo to new console/portable hybrid with open arms.

As you have surely noticed, the Switch isn’t hurting for indie titles, so the Commander might be met with some stiff competition, but it’s always good for another developer with as rich a portfolio as Choice Provisions to throw their hat in the ring.

I’m really thankful to be given the opportunity of reviewing Runner3. I excitedly played through the main game and prepared my thoughts thus far, though I am still reserving final judgment. By the end of this write-up, I think you’ll agree with my reasoning.

Scope

Runner3 is ambitious. After essentially introducing the auto-running genre, then perfecting it, the team is now expanding the genre and has included branching paths, vehicles, multiple objectives, non-playable characters, and more. I never expected to have quests or interact with NPCs midlevel in a game like this.

Gameplay

Moment to moment, you know exactly what to expect from a game like this. The core “Runner” gameplay is here and as compelling as ever. You know what you are signing up for, and it’s good.

Music

It wouldn’t be a Choice Provisions game without the pounding soundtrack. I can confidently say that the music is good, though I won’t claim it surpasses the heights of the original Bit.Trip Runner.

Presentation

The creators behind Runner3 sure know how to dress up a game! From entertaining (and fake) advertisements, puppet shows, incredible narration from Charles Martinet, more puns than you can shake a stick at, and clever level names, Runner3 is dripping with personality.

Runner3 is dripping with personality.

Other Good Things

The game definitely sports some fun cameos, like playable Shovel Knight and Charles Martinet—that’s AWESOME!

Play Value

I don’t envy the developers’ task of making a follow-up to games like Runner and Runner2, which are each incredibly difficult and rewarding to master. So where should the threequel pick up as far as difficulty? How long should you spend onboarding newcomers to the series, versus serving experienced fans?

I found myself breezing through the first two worlds somewhat unremarkably. Upon reaching world 3, I felt a noticeable difference where the challenge seemed to hit a sweetspot and the level design felt more inspired. World 3 was really cool… but it was the last world.

Roughly half the levels in Runner3 are “Retro” stages, which you aren’t told how to unlock… but the loading screens start giving you hints about what to do IN them from the start of the game. I found this frustrating, and I’m still trying to locate the VHS which will get me into Retro world 1. I tried reaching out to other reviewers, but they were unable to help. Perhaps I could have pinged the developers, but I felt the need to form my own opinions about how this game does (or doesn’t) guide you through the discovery process.

Crunching a few numbers, you find that the game overall has fewer levels than Runner2, and only a couple more levels than the original Runner.

Replay Value

But just beating the game once from point A to point B doesn’t put a cap on your time with Runner3. Not even close. The replay value in this title is nothing if not dense. I saw credits roll but came nowhere close to conquering the game’s available challenges.

There are lots of attainable achievements for completionists (especially the “not-actually impossible” impossible levels).

Which are pretty much impossible.

… The game stops counting your deaths after 99, by the way.

#NoShame

User Experience

The degree to which you have completed a level isn’t always clear. I can think of many things that MIGHT increase your “grade,” but they would be guesses:

There is gold to collect as well as gems, checkpoints that could be skipped instead of used, collectible items, a score counter that can be boosted by setting off optional rockets along the way, and a bullseye target at the end. It’s not communicated which of these feats correspond to which color of ring on the level select, or color of + icon, or position of said colored + icon. You can go into Stats and it literally records your amount of Perfect, Perfect+, Special, Special+, Special Perfect, Special Perfect+ and “Special Perfect Double+” levels without telling you what the differences are or how to achieve them, so I’m a bit fuzzy on what it takes to 100% this game. I know it’s cute to have those ambiguous ranks, but I felt lost. 

Hiccups and Hang-Ups

I wanted to love every moment of this game, but I feel that it is my duty to report back honestly about some snags I experienced along the way.

– There are so many long loading screens in this game. If you want to back out from the level select to the menu, you’re going to sit through a lot of these back-to-back.

– Sometimes you can’t switch tracks, and other times they seem to switch for you. Sometimes you die because one track is lower than the other (but you’re supposed to be able to switch at any time).

– Accomplishments aren’t very celebrated. Levels end with some calm, anticlimactic elevator music (even if you had an outstanding run or defeated a boss). After an intense feat and narrowly winning, it feels like a crescendo is in order rather than things fading out with a wet fizzle.

– CommanderVideo is missing some of his moves from previous titles, like holding forward to reflect beats with a shield—that was an awesome mechanic! There is also no loop-de-loops or dancing. [Update: Dancing IS included in this game! Immediately after stumbling upon this action with a shoulder button, I was given a loading screen that informed me about the mechanic.]

– The art style is definitely unique, but can be disappointing in places—like looseness in certain animations, background elements being big and weird but not always nice to look at graphically, etc. I feel like a measure of precision was sacrificed when moving this series from sprite graphics to 3D. This is the kind of game where precision is paramount (yes, their proclivity for alliterations is rubbing off on me).

Value Proposition

This game is more expensive (at $30 digital, $40 physical) than any of the others in the series. Runner 2 is available right now on Wii U for $3. Buy that.

But don’t write off Runner3 for charging more, either. You know it costs a lot of benjamins to get such an acclaimed voice actor to lend his talent. And if you’re willing to grit your teeth, crack your knuckles and rise to the “post-game” challenges, you’re going to have a nice, long stay in this wonderfully wacky world.

And after knocking out those impossible levels and completing your collection of Super Duper Triple Plus Perfects (or whatever), you’ll have plenty of in-game currency to spend on capes, clothes, and other goodies. There are no in-app purchases to be found, which is reassuring in this day and age.

There are no in-app purchases to be found!

In Summary

I had a great time with Runner3. My wife even enjoyed watching me play, and loved the music. (How many games can you say that about in your house?)

But there were undeniably several niggling aspects of the game’s design that kept me out of the flow, whether they were apparent glitches, omissions from past games, or a general sense of not knowing how to do more than advance through the basic levels.

I would have loved to publish a full review on embargo day, but I have yet to access any of the Retro levels.

I think it would be negligent to offer a score on this game after playing only half the content.

You might struggle a lot less than me once Runner3 is available for purchase, with help from a printed manual or online guide. I think those would have come in handy during my play-through (and still will as I continue to explore).

One more note:

Gaming’s landscape has changed a lot since CommanderVideo first graced consoles. On Nintendo Switch, Runner3 is faced with competitors like the incredibly tight and exciting musical levels in Rayman Legends, or the superbly atmospheric rhythym-horror title Thumper. $30 is a tough sell when Runner3 struggles to stack up to the impressive accomplishments of its earlier installments. But if you’re a fan of the series, and/or someone who 100%s their games no matter how difficult, you could hardly go wrong here.


I will definitely report back once I have a better understanding of the game’s full offering. I’d also like to extend a huge thanks to Choice Provisions, and Dant over there, for giving us the hook-ups. I hope this early look at Runner3 helps inform your buying decisions ahead of launch day, May 22nd! And set a reminder for our live steam!

Should I Buy the Super Nt in 2018?


Super Nt is basically a brand new SNES console that outputs to HDMI. It takes your old / original controllers and cartridges and gives you brand new hardware to play them on. OH, AND IT WORKS WITH SUPER FAMICOM STUFF TOO!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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5 Ideas for Smash Switch Controllers


Super Smash Bros. Brawl announced “4 Ways to Play,” and Smash 4 outdid that amount. We’d like to see even more options and variety for the 5th entry of the series!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Reactions: Nintendo Switch Online!


Nintendo announced all of their plans for Nintendo Switch Online service, launching in September. The three main pillars were: Cloud Saves, NES games, and Pricing. Some details we already knew, and some just raise more questions. Simeon and Scott dive in deep during this episode of Two Button Crew!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Cat Quest, A Switch Nindie about Cats


It’s an action RPG all about cats! Seriously, this is cool. And there’re a lot of cat puns to enjoy. Thanks to the developers for letting us try outt his game! We’ll have a review up on our channel soon.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/