FOX ONLY FD NO ITEMS // Super Smash Bros. Melee


This is it, friends. You’ve arrived at the last segment of the last scheduled Live Show. Normally, we play some NES or SNES to close out the stream, but today we’re playing a newer classic. Though it was released less than 20 years ago, Melee undoubtedly deserves the title of “classic” as its thoroughly embedded itself in the hearts of the competitive faithful.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Flipping Death Review (Switch)

Flipping Death is a very funny game developed by Zoink and published on Nintendo Switch. It looks like a platformer or side-scrolling adventure, but you should think of it more like a point-and-click puzzle game. It’s definitely story-driven; whether you’re watching cutscenes, hearing a recap during loading screens, or experiencing characters bantering back-and-forth during gameplay, the story is always advancing and the world is being built. It starts with the sudden demise of Penny Doewood, who enters the afterlife and is promptly put on substitute reaper duty for Death himself, who wants to take a vacation to the moon. You may have already gathered that Flipping Death is quite the quirky title, and it’s very charming and entertaining as a result.

The entire game is voice-acted, and skillfully so. This is a bonus that might come unexpected to the average fan of Nintendo games. The writing is top-notch, and Flipping Death’s greatest boast is its impeccable humor and timing. Simeon and I have never laughed out loud so much from a video game! You may be tempted to feel impatient as you can read the captions in half the time it takes the voice actors to deliver their lines, but the wait is worth it.

Another plus in the presentation department are the graphics. Zoink chose a really unique art style, which is memorable and looks beautiful on the Switch. One thing I didn’t like as much was the music—sure it fit the game, but there were so few compositions that the soundtrack grew repetitive. Something else to watch out for are the long loading screens in Flipping Death. A narrator will meander through a funny recap of the previous chapter, which makes it bearable, but you’ll want to try to finish one of the game’s eight chapters in a single sitting so you don’t have to endure the same loading screen a second time.

The gameplay is unique, in that you can gather souls as currency and spend them to possess bodies of the living, who inhabit a mirror version of the world. It’s always interesting to try out all the different characters, find out what their move is, and use them to solve puzzles or just fling them around. There’s a great variety of characters who become “playable” in this way, each with their own special twists and inner-dialogue.

Sadly, controls are sub-optimal. Sometimes, Flipping Death doesn’t feel like it was made with the Switch in mind; using Death’s scythe to teleport was a good mechanic idea, but never feels quite natural as you have to use the right stick at the same time as face-buttons and trigger buttons. Some things aren’t consistent between characters (like holding a button to jump). However, It’s nice that the developers included some touch-screen functionality, which makes using the wide map easier.

The Missions and challenges provide a great variety of things to do. There are also plenty of side-quests in each chapter to keep completionists busy. If you get stuck, there’s a hint system readily available which shows you what needs to happen, but not always how. It’s a good balance of negating frustration without making things too easy.

Flipping Death is an appropriate length, which throws a lot of different ideas at you, but doesn’t get redundant or overstay its welcome. For a second play-through, it may be fun to come back to after several years, but hearing the jokes for the first time is the main reason to play. You could also beat the main story, then go back just to clean up sidequests which can be pretty entertaining, especially when you’re tasked with possessing an undead lama and spitting on everyone.

Overall, this game really is funny. Not just during story segments either, but the way characters move, interact, and the things you can do with them. I did experience a bug that made me lose all progress while reviewing the game. Thankfully it was in chapter 1, and the devs were aware and already working on it. This game is one of a kind, and is enjoyable for the story and humor alone. Considering everything, Two Button Crew scores Flipping Death a 7.25 out of 10.

Another Nintendo Direct?! 😱


Nintendo revealed several 2018 games, as well as made announcements for 2019! Animal Crossing? Luigi’s Mansion? Who would have made those predictions?!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Scott’s Most Anticipated 2018 Games


There are only a few months left in the year, but all the best games are coming out in October! Scott ranks his top 5 most anticipated Nintendo Switch games for the remainder of 2018.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

I got a Fake NES Classic & It’s WEIRD


Scott’s Mom bought an “NES Classic Edition” online. Turns out, it’s fake. Maybe the $8 price tag should have been a clue. But it’s still a ton of fun! You won’t believe some of the mods on this thing. Watch and be amazed.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Hollow Knight – Don’t Miss this Platformer


Hollow Knight is a beautifully atmospheric, yet incredibly challenging platformer. It debuted on Switch a few months ago, but it’s still charming any player brave enough to pick it up. Simeon and Scott take the game for a spin and give their impressions!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Fortnite Bundle That Makes NO Sense


Epic Games is releasing Fortnite on Nintendo Switch… PHYSICALLY! For $30. As if having a custom console bundle with Nintendo for the holidays was not enough, they feel the need to get on even more store shelves. This one doesn’t quite add up, especially for the consumer!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Ethics of Custom Robo

WARNING: The following article contains spoilers for Custom Robo (A.K.A. Custom Robo Battle Revolution).

It seems that no list of “Best Under-Rated Gamecube Games” is complete without some mention of the ‘Cube’s cult-classic robot gladiator simulator, Custom Robo. It’s so common for fans of Nintendo’s sixth generation console to lament the game’s lack of mainstream success, that it makes me question how a game so widely praised could have under-performed in first place. I mean, it seems everyone who owned a Gamecube recommends it. Of course, I’m not going to discourage people from lauding it: it truly is a (not terribly well-hidden) gem.

Custom Robo isn’t just one of my favorite games on the ‘Cube because of its intense action or strategic depth, however. It’s also the first game to get me to actively contemplate the implications of the events of its story. Read more The Ethics of Custom Robo

Calling GameStop: A Simulation


We’ve all done it. We’ve called GameStop with a question, listened to the employee’s big speel at the beginning, then been disappointed by their answer. Yet we keep calling. It’s the definition of insanity! In order to point out the absurdity of this cycle, Simeon and Scott have created a simulation of calling GameStop which will be demonstrated for you in this video.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Which Nintendo Series Needs a REBOOT?


Nintendo has rebooted several of their franchises, but there are so many that are left in the dust! And it’s sad to see some of our favorite characters and series trapped in the past. Simeon and Scott each compiled a list of the games they want to see Nintendo bring back with a fresh coat of paint.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Rise and Fall of Retro Studios

What do you think Retro is working on? I wonder if we’ll see their secret project at E3 this year!

Those are the kinds of things you commonly hear about this time of year. The Electronic Entertainment Expo looms ahead, hype rises, and with it come the skyrocketing hopes and expectations of Nintendo fans around the globe.

I’d prefer to burst your bubble now, rather than wait until the press conferences and live streams have died down and another convention happens without a miraculous reveal from the Austin, TX based developers.

Retro Studios isn’t special anymore.

It’s been years since the 2nd party put anything truly meaningful out onto the market. Yes, the trilogy of Metroid Prime games was epic. But since? They helped on some courses for Mario Kart 7. And they’ve made a pair of Donkey Kong platformers.

I’m not here to besmirch the latest Donkey Kong Country games, but you’ve got to admit—they’re a tame affair compared to the hype that surrounded the Metroid series’ simultaneous revival and leap into the third dimension.

Platformers are run-of-the-mill Nintendo fodder. What with the New Super Mario Bros. series, Kirby games, and other shoe-horned franchises like Chibi-Robo and Pikmin, we’re not hurting for 2D side-scrollers by any means. Yet, this is what Nintendo charges their once-lauded team of USA developers with.

Haven’t you grown tired of asking (year after year) what Retro is up to? Crossing your fingers, hoping the time will finally come for the reveal that will blow the wrist straps right off your Joy-Con?

Sorry. It’s in the past. The era has ended.

Designer Mark Pacini left Retro in 2008.
Art director Todd Keller departed in the same year.
Principal technology engineer Jack Mathews went with them.

They formed Armature Studios and created an Arkham game. Coincidentally, have you heard that series has Metroid Prime-like progression?

More recently, senior designer Kynan Pearson exited the company to join 343 Industries, where other former-Retro personnel joined the development of Halo 4.
Senior designer Mike Wikan quit Retro and was hired at id Software.

Kensuke Tanabe, Producer of the Metroid Prime trilogy and modern Donkey Kong Country games, lost touch with the studio and is now acting as Producer for Metroid Prime 4, a title being developed outside of Retro Studios.

Why do you think Nintendo turned to another developer for Prime 4?
It’s because Retro is not what it used to be. You might have an image in your mind’s eye of all the people who made Prime 1-3, huddled around their desks, secretively working away at the Next Big Thing.

Sadly, that’s not reality. There’s been so much turnover in the decade between today and Samus’ last title on Wii. Those developers are spread out across the industry, making games for other consoles.

If you enjoy being disappointed, keep holding out hope for Reggie to say “before we let you go, we’ve got one more trailer to show you that we think you will really enjoy!”

But if you’d rather not board the emotional rollercoaster, learn to be content with two simple things: Karts and Kongs.