Differences Between: NES & Famicom

Also, the Famicom had an add-on to where you could program your own games to a special cassette tape!


You might know that the NES is the worldwide version of Japan’s Famicom system, but do you know that the differences go far deeper?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Rapid Fire Who’s That Pokemon?

The Pokemon is always Chuck Norris.


One of the Crew’s fondest memories is watching the Pokemon cartoon, and guessing “Who’s That Pokemon?” Play along! https://gearoid.me/pokemon

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Pokemon Sun & Moon: Alola Forms

Let’s talk about the giraffe in the room.


Just when you think the Pokemon Team has ran out of creative ideas – they hit us with Gen 1 Alola forms! Is giraffe Exeggutor the craziest of the bunch? What’s up with Psychic Raichu? Gotta discuss ’em all!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Most Replayable Nintendo Games

Ten games you could play forever in a video that you will probably only ever watch one time.


Whether you are an intense completionist or you have a limited gaming budget, sometimes it’s nice to have those “evergreen” games that can be played time after time! We’ve got a great list of Nintendo games for you that just DO NOT get old!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What do Game Review Scores REALLY Mean?

This video deserves a 7/10.


What is the difference between a 4/10 and a 2/10? Is a TEN actually a perfect game? And for the love of all that is good and holy – why don’t gamers READ the contents of reviews?!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Best & Craziest Miyamoto Quotes

It’s a very scary story.


The esteemed Miyamoto-San has not only bestowed a wonderful library of imaginative games upon us, but he has also provided us with some great words of wisdom… and silliness… here are some of our favorite Shigeru Miyamoto quotes!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Top 10 Best Nintendo Stories

Wii Fit is the ultimate underdog story.


As little as Nintendo focuses on storylines sometimes, they have still managed to create a number of amazing works of fiction within their games. We present you with the top 10 stories created by Nintendo!

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

#6 Mega Man IV

If only you could reverse those DARN backwards buttons!


What if Mega Man could fly? And what if he could float upward extremely slowly? Let’s answer those burning questions.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

3DS September Nintendo Direct

Kinda left you with the “meh” aftertase of “bleh,” didn’t it?


Simeon is holding down the fort with his reactions on Nintendo’s newest announcements for the 3DS, covering Super Mario Maker, Poochy and Yoshi, Yokai Watch, and a whole lot more!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Crazy Amiibo Requests

Can we please just have amiibo chips in everything?


Can you ever have too many amiibo? NO! Especially if they are very unique, like the ones we are officially requesting Nintendo to produce. We will preorder promptly when they are announced!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What if NX has a Modular Controller?

I’ll take some NX news over these patents, rumors, and leakes please…


More patents have surfaced, and they may well indicate the direction that Nintendo NX is heading! We discuss all aspects of what modular controllers could bring to the table for Nintendo gamers.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Bob Ross: The Joy of Painting… DS?

A game that belongs in our collections, but shall never be…


In this happy little episode, Simeon and Scott look back on the great work of Bob Ross and sadly discuss his canceled game – the Joy of Painting for Wii and DS! Watch for some pictures of the Crew attempting their own Bob Ross-inspired works of art.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

An Open Letter to Whiny Nintendo Fans

We need to talk. I’ve been a part of the Nintendo community for a long time now, and what used to be something to be proud of has me quite ashamed from time to time. The actions I see online are absolutely ridiculous and seem to get more out of hand every Nintendo Direct. Of course, not everyone acts the ways described below, but far, FAR too many do.

Make up your minds, please.

When Nintendo releases new games in the same franchise (Mario, Zelda, etc.) a lot of what I hear is whining for new ideas and new IPs. When Nintendo releases a new game or new IP (Federation Force, Codename: S.T.E.A.M., etc.) I’m also hearing a ton of complaints and hate. If you try a game and decide you don’t like it, that’s completely justified, but when Nintendo announces a game and it’s suddenly the apocalypse… not okay. Nintendo is completely aware you want a new Metroid game, I assure you.

No unreleased game deserves this much hate.
No unreleased game deserves this much hate.

I’m a HUGE fan of the first two Paper Mario games, but couldn’t get into Sticker Star at all. While Color Splash looks more like Sticker Star than a traditional RPG, that doesn’t mean I’m going to attack the game. I’m going to do something revolutionary instead: I’m not going to buy the game. If reviews come out and the game happens to be incredible maybe I’ll change my mind, but there’s no reason whatsoever to throw punches at Nintendo for simply making a game I’m not interested in.

Nintendo is a business.

Why make Paper Mario: Color Splash when Sticker Star wasn’t as well received as the other games in the series? It sold well. Nintendo makes decisions that will first and foremost make them money. They try to please as many people as possible, but you’ll certainly never please everyone, and they know that. If Sticker Star hadn’t sold well either they would have taken a different approach for the next Paper Mario game or the franchise would cease to exist.

Enjoy your (extra) life!

So many people act like the decisions Nintendo makes will make or break their quality of life. Just take a deep breath and calm down. It’s completely possible to not be interested in any games Nintendo is releasing for months (possibly years) on end. Luckily they have such an amazing backlog of games that it should be easy to find something you’ll enjoy. So bust out that dusty N64 and 4 controllers, because Mario is always ready to party with you.

I wont stop being a part of the Nintendo community – it’s in my blood – but I sure hope the overall attitude changes soon.

/endrant


Check out our non-biased review of Metroid Prime: Federation Force and our rant on game review scores.

A Debatably Brief Overview of Homebrew

I want to make Nintendo games.

Let’s face it, we’ve all thought that at one point or another. Usually it doesn’t go any further than wishful thinking, though. Sure, some of us might doodle concept art or gameplay ideas in a notebook, a few might even learn to program, but even for those with all of the skills there’s another, more tangible hurdle: the tools. Game development isn’t free and procuring a software development kit (SDK or devkit for short) is often a costly proposition. For those of you not familiar with the game development process, a devkit is a collection of specialized software and hardware used to make and test games. They’re quite expensive: the Wii’s devkit cost around $5000, which at the time was rather cheap compared to the XBox 360’s and PS3’s $20,000 price tag. Now, those of you who are used to making do with free software—like me—are probably thinking, “do I really need all of those fancy tools?”

No.

Homebrew is the process of making software for a system without the original development kit or system distributor’s blessing (more commonly known as a “license”). The term originated among beer aficionados for beer brewed by an individual instead of a commercial brewing house, but now is used in many hobbies—including video games—to refer to unofficial/amateur produced content. Homebrewering shouldn’t be confused with modding or ROM hacking: homebrewing is concerned with making new content for a system, while modding and ROM hacking only intend to change or manipulate an existing game (sometimes to the point where it’s arguably a different game made from the parts of the original).

Homebrew is the process of making software for a system without the original development kit…

What’s Homebrew Like?

Homebrew provides a surprisingly diverse selection of content. There’s homebrew for almost all Nintendo systems, though the type of content varies greatly from system to system. Older systems mostly focus on games, while newer ones–from about the Wii onward–have homebrew for everything from games to system utilities. Let’s take a quick look at some examples.

Games

Blade Buster

Just as “all toasters toast toast [sic]” Nintendo homebrewers homebrew games…duh. Sadly, most of the homebrew games I found in my research are simple, forgettable diversions much like the flash games of the early days of the internet. It’s not that surprising, considering game development on any level is an intricate and time consumptive process. That isn’t to say that all homebrewers lack diligence and ambition. There are still many quality original titles. Notice that I said original titles; a large number of homebrew game projects are simply ports, usually of games whose creators have released the source code to the general public. In fact, the Wii alone has ports of P.C. classics such as Tyrian, Quake, and Jazz Jackrabbit.

 

N-Warp ScreenshotI’m not going to try to enumerate every homebrew project released for a Nintendo system, but for the sake of being thorough, there are some that warrant mention. First up is Blade Buster, a Famicom shoot-em-up notable for its screen filling boss sprites (on an 8-bit console mind you), an insane number of sprites on the screen at a time, and unique time-attack styled gameplay. Next for the Super Nintendo is N-Warp Daisakusen, a game that allows eight—yes, eight—players to compete in a free-for-all brawl. Lastly, I want to mention a puzzle game for the DS named Negative Space which has the player drawing paths to guide two opposite colored blobs to their respective goal flags. The catch? They can only travel through the other’s color, meaning every path you draw for one is an obstacle to the other.

Negative Space
This game is also available as a free download on Android.

Emulators

After games, the most common type of homebrew is emulators. I’m not exactly sure why when emulators are already so prolific on P.C. Maybe people make them because they like the challenge of getting an emulator to function on the constraints of a game console. Maybe it’s to prove that more fully featured emulation is possible on Nintendo systems. Maybe people just think it’s funny to play Playstation games on their Wii. Whatever the reason, most of Nintendo’s modern systems have a multitude of homebrewed emulators available on them.

WiiSX
I can’t be the only one who thinks this is hilarious.

Obviously, many of the homebrewed emulators available online for Nintendo consoles are for older Nintendo systems. As I alluded to in the previous paragraph, however, the homebrewed emulator scene isn’t exclusively concerned with Nintendo systems. On the just Wii alone there are emulators for Sega Genesis/Mega-Drive, Sega Saturn, Playstation 1, CalecoVision, Commodore 64, Atari Lynx, and many, many, many, many, many more. Also, there’s a Super Nintendo emulator that runs on the original 3DS (I knew it!).

Whatever the reason, most of Nintendo’s modern systems have a multitude of homebrewed emulators available on them.

Miscellaneous Software

Not all homebrew projects are game related. Some are just the sort of software you’d find on any computer: music players, web browsers, etc. One such program of note is an art program called Colors! Which was originally developed as homebrew for the DS but has since gotten an official release on multiple systems, including the 3DS eshop. Then there’s software that changes system behaviors. For example, the 3DS has an application that removes the cap on the number of play coins a player can receive in a day. More impressive is a Wii hack that let’s the user change the region of the console—y’know, to play region locked games.

Linux

Where there’s hardware, there’s Linux. Much like the speed of light or the certainty of death and taxes, it’s one of the constants of our universe. Seriously, any system that’s powerful enough to run Linux sooner or later will. There’s Linux for the GameCube, Linux on the 3DS, Linux for the Wii, a distro is in development for the N64, there’s a version for the DS; heck, even the GameBoy Advance has…Unix?

…Wait, what?

GameBoy Advance Unix
What?

Any system that’s powerful enough to run Linux sooner or later will.

Cool! Let me try!

For those of you who don’t know, I happen to be a programmer, so when I write an article that gives me the opportunity to talk about programming, I’m going to talk about programming. If you think programming is some kind of voodoo (which it isn’t: it’s sorcery), you may want to skip this part.

Still here? Great! Believe it or not, if you’re already comfortable with programming it’s almost as simple as picking the system you want to develop for and a few Google searches. While homebrewing isn’t exactly the go-to past-time among bored nerds, there are several online guides and communities dedicated to the craft: forums, YouTube videos, blogs, and wikis galore! Heck, there’s an entire free book on WikiBooks about Super Nintendo programming.

Even though you’re not going to be using The Man’s toolkit, you can’t exactly make a game with just your imagination and wishful thinking (trust me, I’ve tried). You will need software to compile the code you write and, if you’re developing for one of Nintendo’s more recent systems, an API library to interface with the system (getting controller input and such). You’ll also want an emulator. Fortunately, all of these tools can be easily acquired on the internet for free.

 There are several online guides and communities dedicated to the craft: forums, YouTube videos, blogs, and wikis galore!

As for the coding itself, it’s mostly the same as regular programming. For example, I—out of curiosity—browsed through a tutorial on GameBoy Advance homebrewing and was quite relieved (and just a little surprised) to find that the code was hardly distinguishable from any other program written in C. There are certainly nuances to keep in mind—like in the case of the GBA, some memory addresses are reserved for the screen’s RGB values, tracking whether buttons are pressed, and so on. You may also need to go without some modern conveniences (hope you like compiling your code from command-line!). But by-and-large, anyone who’s sufficiently experienced with C and/or C++ should be fine.

Unless you’re developing for an 8 or 16-bit system. In that case I hope you really like 65c816 Assembly!

 

We Haven’t Even Touched the Red Pill

Instead of starting on a proper summation, I’d like to cover my backside real quick and stress that despite this being the longest article I’ve written for Two Button Crew to date, I have only given the barest of overviews of the subject. I encourage you to look further into this, either as someone interested in finding new games to play or someone hoping to make such games. More over, there’s a lot I omitted for length, like how some retail games have been pulled from store shelves because of homebrewers.

Having said all that, it’s a shame homebrew isn’t more popular. I understand why, though: if someone’s going to go to all the trouble to make a game, why make it for a dead system? And if it’s for a modern system, why make a game that they can’t license and sell? But, hey, who knows? Many Nintendo fans have grown up and started making games of their own. As time goes on and more fans get old enough to take an interest in game development, maybe some of them will try to make a few for the systems they played on as kids. Wouldn’t that be something, a flood of new old games?


About the Author:

Glen is a lifelong Nintendo fan whose love of video games has inspired him to pursue a career in computer programming; so much so that he is now studying to get a masters in computer science. He doesn’t understand that the average person isn’t interested in programming and won’t shut up about how awesome it is.

Nintendo Stole the Show with Super Mario Run

Scott was accidently holding on to the bus and eating a sandwich at the same time, and he was NOT playing Super Mario Run. Amateur.


Nintendo took Apple’s stage at the iPhone 7 event and unveiled Super Mario Run! Here are ALL of our impressions.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

3D Mario Hub-Levels Ranked

We’re such softies.


This episode was viewer-requested, and we’re happy to do it! We’re ranking the 3D Mario overworlds from worst to best.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What are the Best New 3DS Faceplates? #2

Sorry that Simeon is so racist. :(


Since our first list of New 3DS faceplates, Nintendo and third parties have pumped out a much larger selection for us to pick from! Here are the most artistic faceplates we could gather.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Curious Case of the Classic Controller Clip

Can’t wait to land that interview with a Nintendo executive so that we can ask about this.


Once upon a time, Nintendo released a controller with a mysterious clip on the backside… AND NEVER DID -ANYTHING- WITH IT!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Nintendo – Would You Rather?

Give it up for Simeon – your next American Ninja Warrior!


On this Fun Friday, we ask each other a series of compelling Would You Rather questions straight out of Nintendo’s franchises!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Nintendo Issuing Copyright Infringements L & R

Our sincere condolences for those who have had their free games taken down.


After Nintendo has gone on a Cease & Desist rampage and posted a job for an IP Police, we make a video in response to all the games and fan-content being taken down around the web.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/