The Legend of Zelda: Breath of the Wild has been out for a month and a half now and I still haven’t beaten it. That’s because after 70 hours I’m intentionally not finishing it quite yet as I don’t want this amazing experience to end. Even now, before experiencing the end-game, I have to wonder: how in the world will Nintendo follow up this masterpiece?
Dungeons
The few main dungeons BotW does have are really good and unique, but their lack of themes that we’re used to combined with overall length of dungeons is something that could be improved upon. Majora’s Mask and Wind Waker both had fewer dungeons than your average Zelda, but thy had more character and intricacy. This is a common thing I’ve heard from fans, and I expect Nintendo to step up the dungeon game in Link’s next open-air outing.
Weapons
I love the wide variety of weapons available, but they don’t last quite long enough. I appreciate the fact that it forces you to use different weapons and switch up your playstyle, but if I find a really great weapon it’s always so hard for me to use it as I don’t want it to break. I hope weapons continue to break in future games as well, but once you leave the beginning area of the game the weapons should last much longer.
Items/Abilities
You get all of your key ways of traversing and puzzle solving before you leave the tutorial area this time around. Once again, Nintendo did the right thing for this game by giving all control over to the player. Next time traditional items such as the Grappling Hook, Mole Mits and Ball & Chain make could a return while still giving the player freedom. The way they could do this is color code the key items, and the entrance to certain dungeons and mini-dungeons that require certain items will be color coded (think colored doors in Metroid). The players can still explore how they want, but will have to leave areas for later once they collect the right items.
Nintendo has already said that Link will continue his adventures in an open-air Hyrule, so here’s hoping they can change up a few little things that will make a huge difference in the future. Until then I’ll have to finish Breath of the Wild… someday.
You simply MUST be a podcast listener, we implore you!
#586 – Podcasts are magical. Why? Because fandoms thrive in the format. Where you might not have many real life friends to discuss your favorite shows, games, and topics with, there is ALWAYS a podcast for you to listen to. That’s especially true for the Nintendo community, with an abundance of professional and hobby shows to choose from. We’ve gathered the best suggestions, so get ready to subscribe and thank us later!
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Ah yes, the “nasty month-old Coke,” a staple at Scott’s household.
If you love embarrassing home videos, and/or gaming, you’re in for a treat today! On a recent episode, Scott and Simeon promised that if you gave the show enough likes, we would post an OLD Two Button Crew video that predates the Daily Show for Nintendo Fans. Well, here it is. The Crew harbors an intense hatred for cheaply made, sloppy 3rd Party Controllers that just don’t compare to the real deal. Mad Catz is a well-known culprit of terrible off-brand alternatives, and in this video, a Mad Catz Gamecube controller is destroyed. Literally.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
#529 – This has been a long time coming. Scott has been noticing some very questionable behavior in Simeon, and there was nothing else to do but sit down and talk it out. Scott decided that it would be best to capture the confrontation on film, so that if worse came to worse, he’d have video proof. What ended up happening, he could never have expected. Watch what came of the intervention.
“Awkward Meeting” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
You didn’t think we would miss doing an episode on the biggest cultural phenomenon since What Does the Fox Say, did you? We are here to talk all things Pokemon, Go, Niantic, Gyms, Servers, and more.
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
#514 – E3 silently approaches, drawing nearer every single day. Nintendo has quietly announced the outline of their plans for this year’s expo, focusing mainly on 2017 games for Switch, with some 3DS titles thrown in there too. Some fans are disappointed, hoping for a longer look at the Switch’s upcoming support after so many years of secrecy around the console. Nintendo better pull out some stops to fill in the gap between Splatoon and Mario!
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
#554 – We went to Chicago and visited Nintendo’s Summer of Play event! They had some great games on the floor, cool prizes to win, but most of all… a lot of great Nintendo fans to meet. Come along for the trip with us on this vlog! More videos of the event are to come, so stay subscribed.
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Sincerely, we do wish the best to those who lost their jobs in this process.
Unfortunately, a former video game industry giant has bit the dust. Mad Catz, long known for their affordable hardware alternatives and questionable quality, have filed for bankruptcy. What went wrong, and what does this mean for Nintendo fans? Simeon and Scott are here to discuss the fall-out! Footage Credit: Gamecube Controller – Soundwave Gaming | N64 Controller – N64 Danny | N64 Arcade Stick – RodzSquad Retro Reviews
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
#555 – Subscribe to CND: https://www.youtube.com/user/CaptainNintendoDude – what a cool guy! We got to meet CND at the Chicago Summer of Play event that Nintendo put on, and it wasn’t long before tempers flared and skills had to be proven. “Settle it in ARMS” as they say!
Note: You can’t capture gameplay in handheld mode, so placeholder footage was provided by: Swillo & BimmyQuestion | WhiteHawke
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Thanks to all the awesome peeps that let us bug them in line!
#556 – The Chicago Summer of Play event was host to some of the coolest Nintendo fans around! We went through the line and talked to some folks and asked them some very deep, very personal questions… about Nintendo! Enjoy.
Note: We lost footage of a few awesome people :( But please check out their channels!
Clashex Games: https://www.youtube.com/user/ClashexGames
ItsMeTNC: https://www.youtube.com/channel/UCbWSIM3i9yHmRHqPMetMAzg
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
SplaTWOn, coming to a Nintendo Switch near you, March 2017!
We saw a good handful of games during the Nintendo Switch reveal trailer, but it wasn’t exactly clear which ones were new games and which ones are making a return from the Wii U console. We look at all the clues and present compelling cases for which games are new and which ones are definitive editions!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Proceed with caution. The footage you are about to view may scar you. You won’t walk away from this episode the same. It may well be the weirdest thing we’ve ever done (and YES, that includes our Octodad skits). Today we’re taking a look at who the most “Batman” characters are that have graced Nintendo consoles. You’ll see what we mean!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Oh, Fan Art. You never really disappoint, do you? There’s always something awesome, detailed, thoughtful, and mildly creepy. In this installment of the TBC show, we’re going to be taking a look at the very best Realistic Pokemon renditions, from artists that have taken the cute, adorable, and lovable anime-styled Pocket Monsters and converted them into truly horrifying, believable beasts that could be seen in the real world. Grab your favorite pillow and hold it tight for comfort, and when you’re ready, proceed…
Shot by Alex Campbell “Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Shovel Knight: Treasure Trove is available on Nintendo Switch, including the timed-exclusive Specter of Torment campaign! Ryan has been playing the title for review, and has completed the game and assembled all of his thoughts. Watch to see what he thought of this villainous twist on Shovel Knight!
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
This is probably the most exciting patent filing since the Switch started leaking!
What if Virtual Reality access was a mere plastic-headset away for Nintendo Switch owners? That dream could become a reality thanks to Nintendo’s latest patent filing. The mechanism described simply requires a Switch console to be inserted into a VR headset in order to immerse the gamer into a virtual world. Will the Switch’s specs be up to snuff for VR? Watch Scott and Simeon examine the patent and discuss the possibilities.
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
No, the Switch isn’t even on the market yet. (So close!)
Yes, I’m already looking ahead to what’s next.
I want to put a prediction down, timestamped and dated, so that I can say “I told you so!” when it turns out to be true.
Let’s start with the facts before we get into prediction territory (plus I want to keep you in suspense a little while longer.
Many aspects of the Switch were “leaked” by patent sleuths who were keeping an eye on what Nintendo was filing.
At the end of one particular and very long series of patents, we find this:
Ladies and gentleman, that there is a Nintendo Switch Virtual Reality (VR) patent filing!
Were this patent to become a product, its usage would be fairly simple: strap on the headset, slide the Switch tablet into the slot, and play! Individual Joy-Con would be perfect controllers for a VR experience, with motion control, analog sticks, and a handful of face and shoulder buttons.
Really, this filing is quite ingenious. But, Nintendo can’t be credited for this implementation of VR – plenty of Samsung and Google devices have been doing this for years. So, why is Nintendo trying to patent it?
I’m not sure about the answer to that question, but it could be that they are filing for protection of the idea of using a home console itself in a VR headset. Or perhaps, only making a headset for the Switch console would infringe this particular patent. I don’t speak the legalese to give a firm answer, but I can certainly deduce the gaming implications of this document.
After this leak occurred, many fans hoped they would see a Virtual Reality segment during the January Switch Presentation. I knew we wouldn’t.
There’s one big problem with making the above patent a real product: the resolution of the screen. For those that own a PS4 already, PlayStation VR is on the lower end of the cost barrier, and that solution provides a 1920×1080 (full HD) display, which could be considered the bare minimum for virtual reality.
With VR, the screen is mounted very close to your eyes. That’s why Oculus Rift and other VR-equipped smartphones have such high pixel density – you don’t want to be distracted by pixels in the screen a few inches away from your face.
This is what would happen if it was done with the current Switch model.
For this reason, I don’t believe we’ll see Nintendo step into the VR market with this iteration of their console… which brings us to my prediction:
I predict: Nintendo will release an upgraded Switch model midway through the console’s lifecycle.
Name: Switch Vision Release Date: Holiday 2020 Resolution: 4k (allowing for 2k to be used on each eye) Headset: Can charge separately, lends extra battery to the tablet Backward Compatibility: Works with all existing games and accessories Exclusive Software: Special VR-enabled games will be produced, 3 main titles from Nintendo (Mario spinoff, Metroid, New IP) SKUs: Purchase the tablet-only for previous Switch owners, or a bundle option for new customers
Can you picture the marketing? Switch Vision – 2020.
The industry is well adjusted to mid-console cycle upgrades. Is this so far-fetched? I don’t believe so, especially with an official patent document showing that Nintendo is at the very least interested in this technology. Of course, many of their patents never see the light of day as finalized products that make it to the market… but…
Should it happen, remember that you heard it here first!
Sequels typically have one of three purposes. They are either meant to continue a story, to make a game more “current” or sensible to modern trends (we see this often with fighting games), or to simply improve the original. Usually, a combination of those three purposes can be seen when a sequel is announced with new features or characters to make you want to buy the next edition; I mean, if it were the same game, or an intentionally worse game, there would be little motivation to purchase it. Sometimes, the sequel is different enough to motivate us to return to it regularly, whether that be for the story, level design, or some other reason. For many games, though, especially in competitive series, when a sequel is released the previous title is abandoned almost completely. I find it helpful, occasionally to return to the oft-inferior predecessors to see just how far we have come and maybe appreciate something we lost along the way to where we are now.
Today, I will be comparing Mario Kart 8 Deluxe on Switch to Super Mario Kart for SNES. It is handy that Nintendo has just re-released the latter via SNES Classic, so if you want to experience the difference that 20+ years makes to a sequel, Nintendo has made it easier (as long as you can get your hands on one)! There are so many ways in which the series has improved, but I would like to focus on the ways that the original has some advantages over the most recent entry. Also note, some of these features are shared by other entries in the series but were phased out at some point along the way.
1. Simplicity
I know that “simplicity” is my fancy word for “fewer features”, but hear me out. When you boot up Mario Kart 8, you are greeted with a host of options and customization possibilities which the game may or may not explain to you. Yes, the options may seem primitive, and MK8D has its own options to make it easier for newcomers, but it is still a lot to process when you first boot it up.
With SMK, there are eight characters, each with their own attributes. No need to worry about whether the kart choice is the best or whether your tires are giving you the best advantage. Each character is a little different. Mario and Luigi are well-rounded, while Bowser takes it slower but has much more control. It makes it easy for someone who has never played to pick up a controller and not have to worry about harming their chances with a customization choice.
2: “Retry” button
Flow is important in multiplayer games. You want to keep the action quickly moving with few interruptions. In MK8D you first have to set the number of races in each set, which means you have a definite start and end to the set. After those races, the game kicks you out to the main menu and you start over again. In SMK, unless you decide to play a cup, the game sets you loose to play as many races as you want in a row, only keeping an overall win counter.
When my wife and I play Mario Kart, we often find ourselves wanting a rematch on the same track. MK8D kicks you back to the track select screen each time (a product of setting the number of races you play), whereas SMK gives you the option for an immediate replay without any loading time. I know this seems like a nit-pick, but having to go back through a menu when you want a quick rematch takes you out of the experience a little bit.
3: Donkey Kong Jr.
It has been a while since this little guy has been swept under the rug. A forgotten relic of a bygone era. Rest in peace, little buddy.
4: The Feather
Now, I know the feather is present in MK8D, but they removed it from the racing mode, which took away much of its usefulness. Need to make a shortcut? Use a feather. Need to cut a corner especially tight? Use a feather. Need to get out of the way of a red shell? … Well, that leads into my next point.
5: Dodging
Items are kind of the bane of my existence in MK8D. If someone hurls a red shell at you (unless you have properly-placed protection, of course), it will hit you. It will snake around just about every corner and object, break all speed barriers, and it will hit you. In SMK, as long as you are paying attention, you can duck around a corner to outsmart it. You can fly into the air using a feather, because, as it should be, shells stay on the ground. Also, if you are especially skilled (or lucky), you can place a well-timed hop to dodge a shell on its way toward you. The newest entry removes just about any skill element to this dynamic. Your fate is sealed.
6: NO BLUE SHELL
Ever been bumping along in first place, no one is around, you are having the lap of a lifetime. Then, the dinging starts. You know what that means…
When the Blue Shell is coming for you.
The blue shell is on its way to ruin your day. Now, I do want to point out two things. One, the blue shell was implemented to give everyone a chance at winning a race. But does that mean the blue shell should be as common as it is? Perhaps once every third race is more appropriate (as more of a “Hail Mary” than an “Oh, I’ll just wait till whoever is in last throws one”). Second, MK8 did introduce the “boom box” (I honestly do not care what its actual name is) to give the assaultee a possible defensive mechanism. These seem to be more rare than the blue shells, though.
Super Mario Kart, if I am not mistaken, is the only game in the series without the blue shell. This means that not only is the game kind to beginners (keeping the options simple so they can jump in right away), but it also rewards the skill of experienced players without punishing them for their hard work.
Mario Kart 8 Deluxe is a great game to play, and I recommend it if you have not yet picked it up. Sometimes we fail to appreciate the features we have lost along the way, though, and I am glad we will always have the classics.
There is no excuse for the existance of these poor, poor products.
Third Parties have really done a disservice to Nintendo fans over the years, manufacturing junky controllers that make no sense and fall apart. At least we can have a good laugh about it now!
Shot by Alex Campbell
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/