Console Wars – Book Review


Console Wars is a hefty historical fiction book written by Blake J. Harris. It documents the rivalry between Nintendo and Sega, who were scrappy combatants in the 16 bit console wars. Scott has read through all 500 pages of the beastly book, and is here to report back on the experience!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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What Makes Geno So Special? HUH?!


Geno has a cult following, that’s for sure. This weird wooden wizard gained immense popularity after starring as one of the playable characters in Super Mario RPG. But what makes him so special that fans would still be clamoring for him to become playable in Super Smash Bros. titles to this day? Allow us to consult our resident Geno expert to bring you the best answers.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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SHOULD Switch have Virtual Console?


Almost everyone is saying a big, loud, resounding “YES,” Switch needs to have Virtual Console! But Simeon and Scott are both coming at this topic from a different perspective. Before clicking that downvote thumb and leaving a nasty comment, watch the video to the end and see if we present any compelling cases for why Nintendo should abstain from selling their old retro releases to us, once again, on a digital storefront.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Nintendo Making New Switch Peripherals


We selected the BIGGEST news story possible on this *cough* slow *cough* news week. It turns out… Nintendo is actually working on some new peripherals right now! For the Switch! No way, right? Totally unexpected, right? Our minds are blown too.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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The Cuphead Influence

Cuphead was one of my favorite games released in 2017. Everything about it I adored. From the 1930 cartoon style visuals right out of the old Fleischer cartoons to the big band jazz ensembles to the cutthroat difficulty, this game has it all. Alas, it’s not on the Switch, or any Nintendo console for that matter, so you may be wondering why it’s appearing here. The reason is I believe that Cuphead would be an amazing fit on the Switch, and I hope it opens the door to other creative talent to hit the Switch in the future. Before you comment, “But Matt, Cuphead will never come to the Switch because Microsoft helped Studio MDHR fund the game”, I’m aware, so please don’t. The focus of this blog is to simply discuss why Cuphead would be a great fit for the Switch and what sets it apart from most other Indie titles.

It doesn’t take one long to figure out that there are a plethora of Indie titles on the Switch. Unfortunately, for me at least, it’s like wading through a dumpster trying to find jewels. I’m not saying that Indie developers should be discouraged from putting games up, nor dissing any one game in particular. But the majority of the games posted seem as though the developer put almost no thought or effort into the art direction, and some of these games even carry a $20 price tag. It baffles me that someone can put time and effort into something they obviously care about, but aren’t willing to go the extra mile to make it great. I know that indie developers have to deal with an extraordinarily reduced budget, and they don’t have a lot of time to work with. I really do get that, but there is no excuse for some of the games I have seen.

Every boss battle is fresh and meticulously crafted

What makes Cuphead stand out? Well, for one, the level of polish is evident. It looks and feels nearly perfect. Never have I thought that I would enjoy playing a 1930’s cartoon so much. Even though it’s old, it’s new. It’s a fresh concept and they took a risk that paid off. Whenever the debate arises whether or not videogames are art (this discussion warrants its own blog), it’s games like Cuphead that I think of.  Next, the difficulty. Yes, to this day, I have over 400 deaths. That is what it took for me to complete my expert run, and not once did I get upset. For every single one, I accounted for a mistake that I made. Once I corrected my mistake, I moved on until I made the next mistake, where I learned and moved on progressively until a boss or level was defeated.

So what is my point? Simply put, Quality > Quantity. I would rather have one game that takes 3 years to complete than 100 games that take 3 months to complete. I’m not saying that all developers need to remortgage their homes, or draw everything frame by frame like the Moldenhauers of Cuphead, but just a little more time on the presentation and polish go a long way. My hope is that Cuphead will encourage developers to try unique art styles and better yet, follow their dreams. Gamers want quality games where passion is oozing out of everything seen on screen. Unfortunately, Cuphead will likely never see the light of day on the Switch, even though it would be a phenomenal addition to a fairly lackluster Indie library. Nonetheless, hopefully game designers are inspired and this will translate into better quality games. Perhaps you agree, or alternately you’ve been eating up the Switch eShop and loving it. That’s fine too. Whatever the case, I think we can all agree that gamers will always appreciate the extra mile. Hopefully Cuphead and Mugman will pave the way for the future, without dealing with the devil.

Kid Icarus: Remember to Hold “Up”


Kid Icarus was forward thinking for its time, but it never really earned the title of a great game. It’s fun to play for a little bit, but Simeon and Scott will be pointing out some of the game’s glaring shortcomings, and stick around for the end to discover why the NES Classic Edition version is potentially the worst!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Speech Jammer: Smash Bros. Commentary


What do you get when you combine Super Smash Bros. commentary with a couple of crazy dudes using speech jammer apps? You get kind of a crazy fun video, that’s what! Enjoy.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Luigi’s Balloon World – Super Glitchfest!


What do you think about cheaters? How about people who take advantage of exploits in Super Mario Odyssey’s new balloon mode to hide things out of bounds? We’ll discuss all that, and more, in this week’s Nintendo News segment by Two Button Crew.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Celeste: Scaling The Mountain


Celeste is a beautiful new indie game available now on the Switch eShop. In this pixelated platformer, you play as Madeline as you attempt to scale the treacherous Celeste Mountain. With a stunning musical soundtrack, a compelling storyline, and tough platforming challenges, it seems this game might just have it all.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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The Most SUPER of METROIDs? (SNES)


Simeon and Scott played Xeodrifter earlier this week, a game which probably wouldn’t exist if it weren’t for Super Metroid. In this SNES Samus outing, we take control of the bounty hunter and explore a mysterious world.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Labo Just Gets Better and Better!


Headlining our Nintendo News segment this week is some huge developments on the Labo front. With the unveiling of Toy-Con Garage, it’s starting to look like there will be no limit to our cardboard creativity come April 20th.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Episode #666 – Devil World (NES)


How could we not make a video about Devil World for our 666th episode? We practically had no choice. There was no better time to take a look back at one of Miyamoto’s first creations for the Famicom. This Pac-Man clone had some features that stood out and made it quite unique. Too unique to be brought to North America, in some ways!

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Xeodrifter: Launching into Space


The talented creators at Atooi have brought one of their finest titles to Switch: Xeodrifter, a bite-sized love letter to the Metroidvania genre. This little indie gem is ready to blow your socks off as you traverse the alien landscape, blast baddies, and power up to take on big bosses. We hope to give you a taste of what this title is like, and we definitely recommend you give it a look in the eShop!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Xeodrifter Review (Nintendo Switch)


Xeodrifter is a retro-styled, Metroid-like game from indie developer Atooi. It’s a bite-sized love-letter to the Metroidvania genre, originally released on the 3DS and newly ported to Nintendo Switch.

You play as a little red guy (or girl? You never know with these games…), equipped with a gun, exploring 4 neighboring planets. You’ll need to unlock equipment and abilities as you go to advance through new areas.

Beating bosses earns you power-ups, and you can configure your blaster on the fly by allocating points to its speed, bullet size, spread, and more. Most other unlockables increase your mobility in fun and useful ways; think along the lines of the Metroid series’ shine-spark or rocket jump, but with its own Xeodrifter-flavored twist. The game prompts some “aha” moments as you’re forced to use these mobility upgrades in tandem for some truly memorable segments.

This game presents a real challenge. Once in a great while you will stumble on an enemy nest where you can farm for life replenishment, but by and large you have to traverse through these alien structures with care and caution, where every hit matters. It regularly took me multiple attempts to get what I needed and make it back to the safety of my gunship before embarking on the next mission.

The graphical presentation of Xeodrifter can only be described as simple. When first booting up the game, it didn’t strike me as beautiful when compared to some other modern takes on pixel graphics, but the art style actually did grow on me. For this version, graphics AND rumble were given the “HD” treatment. I also didn’t find myself missing the stereoscopic visuals from the 3D original. However, in the absence of a second screen, a little mini-map in the corner would have saved me a lot of pausing.

One more thing I have filed under the “would have been nice” category is variable jump-height. Whether you quickly tap or hold the jump button down, the character executes the same move and sometimes stays in the air longer than I would have liked. Variable jump height is something the developer has implemented in other games, and that lacking aspect of control did limit my precision.

Overall, I had a fun time with Xeodrifter. The game doesn’t hold your hand, leaving the player to his or her own devices to figure out where to go. In such a compact world, I never felt truly lost. You are encouraged to explore and see where your new weapons can take you.

Some gamers might have a complaint about the boss levels; roughly a half-dozen encounters that use the same giant enemy and attack patterns with increasing difficulty. I actually thought this was a cool analog to my character, as if I was growing more powerful in parallel with my archenemy over multiple showdowns, like you might find with Dark Samus in the Metroid Prime games. The boss fights were another area where this game doesn’t hold back in difficulty, and beating each one felt like an accomplishment.

Xeodrifter is short. It’s an excellent palate-cleanser between bigger titles, a great option for people who miss the Metroid gameplay loop, and a good effort from a passionate indie developer. For the $10 asking price, I can easily recommend it to fans of the genre. Xeodrifter gets a 7.75/10.

In the Ring with Super Punch-Out!!


Little Mac is one of the littler big stars of Nintendo’s original IP. You don’t hear people begging for new entries in the series often, but fans of the Punch-Out games often speak highly of the few outings he’s had. We’re turning on the SNES Classic Edition to give this game a spin, and see how far we can get in single player mode before being knocked out cold.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Playing Smash Bros… with NO THUMBS


We thought it would be a great idea (or at the very least… entertaining) to attempt a few Smash Bros. matches without using our thumbs. When we streamed this live, our viewers in the chat said they had a hard time distinguishing our playstyle from a normal match! I’d say we adapted pretty well! And for comparison, we show you a couple rounds with all our digits legalized.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Mario Kart Tour – Coming to Mobile!


One of Nintendo’s biggest—and we mean BIGGEST—franchises is coming to an iPhone or Android near you. This is only one of many news stories that Simeon and Scott are here to discuss today, because the world of Nintendo news never seems to slow down. We talk Metroid Prime 4, SteamWorld series, and much, much more.

“Exit the Premises” Kevin MacLeod (incompetech.com)
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Can You SteamWorld Dig It? (Switch)


SteamWorld Dig is a revolutionary indie game that took the 3DS eShop by storm. Now it’s back in high definition on Nintendo Switch, ready to be taken anyway or taken in on the big screen. This game features Rusty, perhaps the most beloved SteamWorld hero. This is Simeon’s first time taking to the dirty, dank underground caverns. How will he fare?

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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5 Labo Toy-Con Nintendo MUST Invent

Nintendo has removed the lid on their latest innovation: Labo. This new way of interacting with video games—through cardboard—could not have been predicted. I always allow room for Nintendo to surprise me with something that would never occur to me, and once again, they did not disappoint. We’ll be unboxing our boxes this April.

Or will we? I’m still not completely sold on the concept. This is no fault of Nintendo’s marketing department; the messaging for Labo is clear: kids and kids-at-heart get to Make, Play, and Discover functioning cardboard creations with the technological help of Nintendo Switch.

I’m no longer a kid, and my heart is still trying to decide how old it is. Were I to invest in multiple sets of cardboard kits, I would definitely need to find a place where I could tuck my creations away to keep them out of my cat’s reach. She would utterly destroy my hard work, and then meow at me with a mischievous glint in her kitty eyes.

But there’s the distinct chance that Nintendo could release Labo kits in the future that would be irresistible. Labo is all about imagination and creativity, right? For the purposes of this blog, I’ve let my imagination run wild and conceived 5 Labo Toy-Con I Would Insta-Buy…

Arcade Stand

You know this needs to be a thing. Arcade games are coming back in a big way thanks to Nintendo Switch. ACA (Arcade Archives) have been releasing arcade ports like crazy, and recently started porting some first-party Mario content as well. Additionally, indies have made a few unique offerings on eShop like Mutant Mudd Collection’s “Mudd Blocks,” Pinball FX, and more—all playable in portrait orientation. If Nintendo were to officially support portrait arcade games by creating a cardboard stand for the console… man, that would be totally tubular!

Camera

Here, I’m essentially asking Nintendo to please give me cheap DSLR lessons. Video games have been a good teacher to me before (I learned the basics of drums on Wii Music with two motion controllers and a balance board for foot pedals). And after kids get done learning piano on a cardboard keyboard, why not move on to photography? Nintendo actually showed a brief glimpse of this product in the initial Labo trailer, though it won’t be available as a product in either of the launch kits. A Joy-Con was shown both in the lens and the main body of the camera. If Nintendo could “gamify” learning the foundations of photography; aperture, exposure… lens… speed? See, I clearly need some help in this department and pointing a cardboard camera at some Pokemon on my TV might just do the trick.

Samus Aran’s Arm Cannon

Did I just blow your mind? Because with a cardboard Samus Canon, you can bet that some heads would be exploding. Imagine shooting with 1:1 pointer controls, but instead of holding a remote in your hand, your arm is the weapon. And with a mounted Joy-Con within reach, you’d be able to use your free hand for inputs like changing beams, calling in an attack from your gunship, and more. Just like our favorite bounty hunter does in-game.
Don’t get me wrong; I’m not saying that I want to play through Metroid Prime 4 dressed up like a poor cosplayer. The Prime series must be treated with great care and respect. But a Labo spinoff title (a la Nintendo Land) would be incredibly enticing.

Poltergust / Flashlight Combo

With a new coat of paint and a few different extensions, the Robot suit’s backpack could easily be transformed into Luigi’s Poltergust Vacuum. Having donned Luigi’s equipment, we would be scouring haunted mansions like never before. We’d be in the action. We’d be flashing lights and sucking baddies like no tomorrow. And HD Rumble could make us feel like we’re actually lugging around specters on our spines.

VR Goggles

While first viewing Nintendo’s promotional video for Labo, I thought that VR was becoming a reality for Nintendo fans. I was wrong, and the headset I saw was simply a decorative visor for Project Giant Robo—I mean—the cardboard robot suit. It’s probably wise for Nintendo to hold off on Virtual Reality for the time-being. With the Switch tablet’s 720p resolution, it’s not quite pixel-dense enough to hold up under the demands of VR. However, I believe that Switch and Labo are both initiatives that will last longer than a single traditional console generation. In 5 years, we might have a 4K Switch and a nice cardboard set of goggles to hold it. When that happens, Nintendo will transport us to another world.


There you have it! 5 Toy-Con that would be in my cart before I could say “Lab…Oh…No…”
What do you want Nintendo to craft from cardboard in the future?

SteamWorld Dig Review (Switch)

SteamWorld Dig is indie developer Image & Form’s first claim to fame. Originally released on 3DS in 2013, Dig was universally “dug” around the industry. On February 1st, 2018, Nintendo fans get another chance to play this instant classic on Switch.

SteamWorld Dig joins its sequel and SteamWorld Heist, on the eShop. The main differences between the original Dig and Dig 2 are that, 1: this game is shorter, and 2: the underground labyrinths are randomly generated. It’s kind of like having your own village in Animal Crossing, where all the same features are present, but their placements are determined by an algorithm. This is helpful for people like me who have beaten the game before, to have a fresh experience upon revisiting the steampunk world.

You play as Rusty as you navigate the Earth’s underbelly, mining deeper and deeper under the surface. As you traverse, you’ll gather gems and ore along the way. Once your pouch is full, or your lantern runs out, you will return to the town above, sell your goods, and use the money you earned to upgrade equipment. (By the way, the non-playable robot who you sell to is Dorothy, who goes on to star in SteamWorld Dig 2.) Stronger tools allow you to dig deeper, unlocking more sections of the world in a creative spin on the Metroidvania gameplay loop. Continuing to advance, you will discover caves featuring puzzles that have a predetermined design.

This pattern of digging, mining, spending, upgrading, and repeating is the core of SteamWorld Dig. And it’s a strong core. Few games rival it in instantly hooking the player. The soundtrack is solid (even eliciting memories of Metroid Prime at times), controls and interface are extremely user friendly, and everything periphery melts away as you focus on your goal. However, one aspect of the game sticks out like a sore thumb—and that is combat, which is neither compelling nor rewarding. Rudimentary enemy patterns and limited offensive options leave you feeling lucky when you succeed, but more often, just wishing you could avoid enemies altogether. On that note, with the right tools you can hurry and strike some baddies before they hatch, preventing a cumbersome encounter.

Combat is a mere distraction and not an essential part of the experience, which continues to be a weakness in the series. That’s just about the lone complaint there is to find in this game. Although, I have to wonder if Image & Form could have spent longer to make this a more enticing package. The developers have come a long way and learned many lessons since this game was released. Originally, SteamWorld Dig was finalized at the point just before their team went bankrupt. They’ve gone on record saying that it wasn’t wholly completed to their liking. This port was an opportunity to enhance or add value, but the devs instead opted to do a quick and dirty port.

Okay—the port isn’t dirty at all, but how could I resist that pun with a game about digging? To be clear, the game runs and looks great on Switch. And with no additional bells or whistles, they’ve created an affordable entryway into the wonderful SteamWorld lineup of games. This is worth picking up if you’ve somehow skipped the series, or if you’ve been missing Rusty, his original adventure, and the grassroots origin of one of the best developers on Nintendo eShop. You’d be hard-pressed to play this game without a grin on your face.

SteamWorld Dig gets an 8/10.