Nintendo’s Job ≠ Parents’ Job Scott's Thoughts

I grew up with three parents: Mom, Dad, and Nintendo.

My mother and father were great—kept me out of trouble, let me earn trust, and gave me some slack on the leash.

Nintendo, on the other hand, has always been the stereotypical helicopter parent.

And still is.

When I moved out of my Mom and Dad’s house, I took my Nintendo games with me. Along with them, I brought some overbearing restrictions along for the ride.

I got my own place to live, my own car to ride, and my own job to cover my bills. That’s what we call “adulting.” Unfortunately, I still feel like a kid when I try to play online and use the limited internet services built into Nintendo systems.

This company from Japan thinks it’s their job to raise me. It’s not, and it never was.

If Nintendo wants to provide a parental control app—great. The one for Switch has some neat features. That needs to be the end of their responsibilities, so parents can do the rest.

It would sure be nice to talk to my friends… or even my competitors if I want to!

The Simple Reason Miitomo Failed Scott’s Thoughts

As both a Nintendo fan, and an Apple fan, seeing Miyamoto walk onstage during an iPhone keynote was pretty incredible.
I was on board with the Big N’s foray into mobile gaming from the outset.

Now, three games and a weird social sim later, the partnership with DeNA has proved to be an interesting one.
Development on these iPhone and Android games is sure taking longer than anyone expected, with the set of 5 games from the DeNA partnership still incomplete after multiple delays.

Miitomo turned out as a fun take on social media and online interaction, but was nowhere near snappy enough to have staying power. Social apps are all about long feeds and quick interactions. When tapping Like (or “Yeah” – whatever Nintendo is calling it) takes 15 seconds, it discourages users from coming back.

They’re mobile efforts are bogged down by long loading times, and assets that live on servers rather than the user’s device.
This is not how mobile gaming is supposed to be, and it’s certainly not how social media is supposed to be.

Instant startup followed by a few quick wins. That’s all we usually have time for on our phones.
If there is more time, I’m likely to turn on my Switch instead.

Heads-Up: Two Button Crew Edition!

Slightly self-indulgent? Never!


#593 – Buckle up and prepare for some inside jokes! Today we’re playing Heads-Up: Two Button Crew Edition in the app’s Create Your Own Deck mode. Simeon and Scott challenge each other to recall words from Nintendo and TBC lexicons. Can they reach each other’s minds? And more importantly… can you keep up?

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Ultimate Super Mario Run Challenge

Scott is now taking eSports sponsorship requests… Anyone?


There are three levels in Super Mario Run that can only be unlocked by collecting each and every secret coin of a certain color. These are the three warp pipe levels of yore, and today, Scott will attempt to beat them. Luigi is his character of choice for his high jumps, and each hidden coin must be retrieved before he is allowed to progress to the next secret level. This is the height of challenge in Nintendo’s newest mobile game, so wish him luck and lend him your strength as he attempts the Ultimate Super Mario Run Challenge.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Super Mario Run Impressions

It’s all about them special coins, yo.


Super Mario Run landed on the Apple iPhone and iPad App Store, and hopefully will make its way to Android before too long. It’s not quite the “endless runner” that some people have incorrectly labeled it, but instead is quite the interesting PUZZLE-platformer. This little mobile gem has given us more of a challenge and more enjoyment than we expected, so we’ll break down the whole experience for you in the video to help you decide if the $10 purchase price is worth it.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Nintendo Stole the Show with Super Mario Run

Scott was accidently holding on to the bus and eating a sandwich at the same time, and he was NOT playing Super Mario Run. Amateur.


Nintendo took Apple’s stage at the iPhone 7 event and unveiled Super Mario Run! Here are ALL of our impressions.

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Pokemon Go Review (Ver. 1)

This game is slightly a big deal.


You didn’t think we would miss doing an episode on the biggest cultural phenomenon since What Does the Fox Say, did you? We are here to talk all things Pokemon, Go, Niantic, Gyms, Servers, and more.

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Pokemon Go: Hype or No Hype?

All aboard the hype train! TOOT TOOT!


We got to see a little more of the upcoming Pokemon GO at E3! Are you team hype, or team gripe?

Shot by Alex Campbell

“Reformat” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/