Hands-on with King of Cards & Shovel Knight Showdown!


Some big expansions are coming to Shovel Knight: Treasure Trove! Namely, the King of Cards campaign (with card game bonus mode) and Shovel Knight Showdown. The latter is a Smash Bros. like party fighter where you pick from the large cast of Shovel Knight characters and battle it out for gems and K.O.s. It’s a great time, so enjoy the footage and our impressions!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Hands-on with Super Mario Party!


This is actually a really good game—don’t sleep on it! Super Mario Party is a return to form for this franchise, featuring some really clever mini-games, beautiful graphics, and unique ways of using the Switch Joy-Con controllers. This game comes out in less than a month and you’ve got to keep an eye on it!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Hands-on with Smash Bros. Ultimate!


Simeon and Scott are back from PAX West 2018, where they got to go hands on with Super Smash Bros. Ultimate! Impressions of the new and returning characters are here. We also got off-screen footage of the game running, so enjoy this exclusive first look!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Wonder Boy: The Dragon’s Trap 😍


Simeon and Scott boot up this 8-bit Master System game, remade into a beautiful hand-drawn sidescroller. We reviewed it when the game first came out for Switch, but this is more of a casual Let’s Play format!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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PAX West 2018: What to Expect from Nintendo


Nintendo is coming to PAX West, and they’re bringing the “Ultimate” Switch title! Though… overall, their presence might feel a bit lacking. Simeon and Scott discuss, as well as plan out coverage to bring to the Crew!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Thimbleweed Park Review

A few years ago, Gary Winnick and Ron Gilbert wanted to make a spiritual successor to their hit adventure game Maniac Mansion. While many independent developers (and a few bigger studios as well) made their own homages to the point-and-click genre, the prodigal sons had returned to bequeath us with Thimbleweed Park, a love letter to LucasArts games of yore straight from the proverbial source. Initially released in 2017, this tongue-in-cheek hit now finds its way to the Nintendo Switch, perhaps one of the best platforms to play it on.

Set in the distant past (er, 1987), Thimbleweed Park begins with a murder. A body is found in the river of the small Podunk town and two FBI agents are sent to investigate. What follows is a multi-faceted story that takes our protagonists from one end of town to the other in search of clues in a plot that is both funny in a deadpan way and a genuflection of the likes of Twin Peaks or the X-Files. It’s told from multiple points of view, everywhere from a foul-mouthed disrespectful clown to the ghost of an owner of the local pillow factory. The story weaves its way through flashbacks and back in a satisfying manner, bringing plenty of context to what’s truly going on. A nice dash of fourth wall breaking humor and reverent in-jokes round out the package nicely.

Thimbleweed Park stays true to its roots not only in presentation, but in game mechanics as well. If you’ve ever played an adventure game you know the drill: investigate your surroundings, talk to people to infer some clues and use items you’ve picked up to solve puzzles. Rinse, wash, repeat. The game gives you a plethora of ways to maneuver Agents Reyes and Ray and crew that all feel well-suited to the way you want to handle it. Whether with a pro controller or using the touch screen, picking and choosing verbs, inventory or just moving to new locations feel natural. The game also offers both a casual and hard mode, with the differentiator being how many steps it may take to solve a puzzle. Considering there isn’t really a lose state in Thimbleweed Park, it’s worth noting you’ll miss out on a bit of content going with the former option.

For everything Thimbleweed Park has going for it, it does still fall into the trap of being a bit obtuse for its own good, as adventure games are wont to do. For the most part solutions to problems are sensible, it’s just a matter of finding the right item in the right place, which usually requires you to fumble your cursor around each screen until you come upon the magical McGuffin that’ll set the wheels of the game back in motion. Mileage may vary depending on the player and their skill at seeking and finding objects, but you will occasionally get hung up and your patience may wear thin.

Gilbert and Winnick have most definitely channeled their past selves to make Thimbleweed Park the proper descendant Maniac Mansion they’ve been wanting to make. If you’re a fan of SCUMM adventure games, wry humor, plumbers dressed as pigeons and plenty of irreverence we can’t recommend this game enough. If you’re new to the genre and can count on two hands how many times you’ve pointed and clicked in a game…well, we’d recommend Thimbleweed Park as well! It’s intuitive to play, it doesn’t intentionally obfuscate the player and did we mention there’s a couple of plumbers dressed like pigeons? Who doesn’t like pigeons!?


This review comes courtesy of Crew member Matt Mason, @ObtainPotion on Twitter.

TBC 015: eSports and Competitive Gaming

Play

Scott and Glen hop on the microphone to discuss eSports, and the current state of competetive gaming. Why was Nintendo so reluctant to back eSports until the Wii U era? Is the future of tournaments looking more promising with the advent of the Switch?

Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew

Get Your Daily Nintendose of Fandom on our YouTube channel: https://www.youtube.com/TwoButtonCrew

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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Smash Ultimate Direct: 3 New HYPE Things

Well, it came without much warning, but we had a feeling we would see a Nintendo Direct dedicated to Super Smash Bros. Ultimate before its release in December. There were a few things I could gripe about (like the fact that both Zero and Shovel Knight got the Waluigi treatment), but it contained so much to be excited for! As opposed to going into every incredible detail about how what we saw will make the upcoming Smash Bros. game the best yet, I want to just talk about three.

1. Sakurai Is Using Common Sense

You would think that a company of Nintendo’s stature would apply logic in conducting their business. Moves like the Nintendo Creators Program will quickly prove the opposite. Often the unorthodox thinking of the company’s big players is what makes their games wonderful and unique. Indeed, the wonderfully creative fighting system that is Smash Bros. would not exist without the unique spin Sakurai threw on the fighting game.

However, the Smash series has been plagued by several head-scratching decisions that should have been tossed out right away. For instance, every time you power off and on the game, the ruleset you used for your previous session is completely erased, and you are left with a wonky default that nobody likes. FINALLY, Sakurai has implemented the feature of saving preset rulesets, and forcing you to look at them before you start a match. Just about every fighting game I know saves your rules, and it is about time Smash does, too.

But Sakurai has gone beyond this. As opposed to waiting for correction, he goes one step beyond, taking something that was not lacking before, and pushing it to be the best it could be. “Our game has one of the most expansive sound tracks of all time? Let’s not only allow players to pick music for their stages in the way that makes the most sense, but maybe we should turn the Switch into a boom box so that the players can listen to the music whenever they want?” Integrated crew battles and a beefed-up training mode were not necessarily on everyone’s wish list, but they show that the game was designed with the community in mind.

2. All of the Classics Are Here.

With the insertion of Simon and Richter Belmont, just about all of the developers that were powerhouses in the NES days are represented: Nintendo (of course), SEGA, Capcom, Namco, and now Konami. Not only is it great to see rivalries of old come to peace, but if it was not clear before we can see that anyone can join Smash. Time, obscurity, and party lines are no barricades for the roster. Except Rare characters. That will never happen.

3. Echo Fighters Are… Kind of… Cool?

OK, so maybe Two Button Crew has made fun of Echo Fighters a number of times already, and maybe the distinction between who is an echo fighter and who is not one is kind of arbitrary… but more fighters means more fighters, right? We already know that echo fighters do not take much time to develop. Have you never wished that a character could be tweaked just a little bit? Echoes are a clever way of handling that. Will it make the game more difficult to balance? Well, maybe, but a game that already has as many characters as Ultimate will have is going to be heck to balance anyway. More at less cost is better here.

Needless to say, this fan is ready for one of Nintendo’s greatest releases this fall.

Astro Duel Deluxe Spit Shine

We’ve all heard the saying, “everyone’s a critic.” It’s true, just about anyone can tell you when something’s bad; some can even tell you why it’s bad, but for some strange reason, very few ever take the time to determine how to take something bad, terrible, or simply unpolished and make it shine. Welcome to Spit Shine, a new blog series where I attempt to do just that: find the flaws in games that are good, bad, or anywhere in between and spitball ways to fix those issues while building upon what already works. In short, I’ll be refining games, not redesigning them from the ground up.

Just under a year ago, I published my first game review here at Two Button Crew (assuming you don’t count my That Was a Thing series). Despite ultimately liking the experience Astro Duel Deluxe offered, I couldn’t help but take issue with its lack of content and some staggeringly bad U.I. design. Read more Astro Duel Deluxe Spit Shine

Botched Battle Viewtiful Joe

I’ve mentioned it before, but here in the last year or two I’ve started frequenting used game stores. I’m not entirely sure why, but there’s something about stumbling across an old classic or hidden gem that I never got to experience when it first came out that I find immensely satisfying. And let’s not forget the warm and fuzzy feeling of getting said games for a good price!

One such game is Capcom’s Viewtiful Joe, an ultra-stylish, side-scrolling beat-em-up for the GameCube. I enjoyed it quite a bit, though I think it was probably for the best that I waited until I was an adult to play it. It’s fobbing hard! That said, it’s an enjoyable kind of hard: it gives you a myriad of over-powered abilities but only hints at the best way to use any of them. It takes almost the entire game to figure out how and when to use each of your powers, which makes you feel all the more accomplished once you do. This game’s a good example of being tough but fair…except when it comes to the boss battles, those just plain suck. Read more Botched Battle Viewtiful Joe

The Super Mario Bros. Movie We Never Got in America

As I’m sure you’ve all heard by now, Nintendo has partnered with Illumination Entertainment to produce an animated movie staring everybody’s favorite Italian-American-who-looks-like-a-Mexican plumber, Mario. Of course, given how well the Big N’s last film deal turned out, many fans are understandably anxious about Mario’s return to the big screen. Personally, I don’t think we have to worry about it turning out like 1993’s live-action bomb: that film was plagued with a very troubled production and an obscene number of rewrites that ultimately eroded the quality of the end product. I even wrote an article about the original—and much more faithful—screen play over a year ago.

Hmm…Why do I suddenly feel like I’m forgetting something…? Read more The Super Mario Bros. Movie We Never Got in America

#RoastTBC


We saved up negative comments for 3 years to make this video. Enjoy, and please comment some horrible insults. 🤣

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
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