Unboxing & Playing Axiom Verge (Switch)


Axiom Verge is a Metroidvania indie game, and the Multiverse Edition is a physical Switch cartridge with a bunch of goodies packed in. We go hands-on with the game as well as unbox the package to show you all the goodness they contain! This is a good one to add to your collection.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

The Toymaker King A Poem

The King of the Mountains ruled the land
His subjects thrived under his caring hand

The King of the Mountains was full of joy
He loved making toys for every girl and boy

The king’s reign was powerful and long
His years on the throne stretched on and on

The king’s universal acclaim was his boast
But there was one individual who loved him most

This boy grew up in the mountainous kingdom
Enjoying his childhood of toys and freedom

This boy grew up quickly, no longer a child
But his love for the king never became mild

His respect for the king grew as he grew old
And thankfulness kept him warm in the cold

No longer content to be thankful inside
The man would thank the king, he did decide

‘I’ll build a great large monument,’ said he
‘A monument that the whole kingdom will see’

The man dropped everything, his mind made
‘I’ll carve out time to carve every day’

That’s exactly what he did atop a mountain peak
Day after day and long week after long week

Hammer and chisel became his only friends
As he formed a statue out of scraps, odds and ends

It took all he had, his time and all his money
And every single day whether rainy or sunny

He sculpted the monument unto perfection
Only the best would convey his affection

Weeks turned to months with his back bent
Until not only months but three years were spent

The man took a step back and admired his work
‘Wait until the king sees this’ he thought with a smirk

A beautiful likeness of the king returned his smile
A wooden and carefully-crafted lifesize profile

‘I’ll cover up the statue, with a curtain conceal
Then gather up the town for the grand reveal’

The man turned to descend the mountain at last
But what he saw next caused his heart to beat fast

Every peak in the kingdom looked like his own
Monuments all over, paying tribute to the throne

He had been too consumed, too busy to see
That every townsperson had the same idea as he

‘I built a monument, come and see, come and see!
I finished my statue of the king,’ cried he

But his neighbors did not listen, hear or heed
They had monuments, and his they did not need

The man’s eyes fell and he began to plea
‘Just one visit to my statue’ he asked on bent knee

Alone he cried on his mountain, face wet with tears
This wasn’t the outcome he imagined in his worst fears

Hours later, the sun rose and with it a new day
The night had washed the man’s sorrows away

‘I’ll try a different approach, another tactic, something new
I’ll invite the king himself, surely he won’t deny me too’

So he entered the throneroom of the toymaker king
And asked ‘Do you have a moment? I made you something’

The old ruler laughed and shook his head
‘There are bigger monuments all around,’ he said

The man stared blankly and stood in silence
Then walked away like a dog without guidance

‘My hard work wasted, all for nothing, all for nought
My time and efforts were useless’ the man thought

‘To think—I loved that king—how foolish could I be?
There’s no love left for him in my heart, believe you me’

Perhaps the man should have slept on it or waited
But his feet were taking him to the likeness he now hated

‘I’ll unmake the monument he never deserved
Nothing in the king’s image should be preserved!’

He stormed up the mountain and threw his tools aside
Destroying the statue would be the next thing he tried

But something stayed his hand and stopped the blow
A simple thought came into his mind and began to grow

The statue would not stand for the king and his audacity
But it represented his own creativity, talent, and tenacity

Slowly, he realized ‘The king was never the key…’
‘It was the journey itself,’ he urged his heart to agree

‘I became what I wanted to be, what I admired
I became whom I loved, to whom I aspired’

He allowed the pride of his craftsmanship to return
A spark of happiness in his heart began to burn

No longer pleading, the man returned to bent knee
And inscribed below the statue, his initials, TBC

Octodad: Dadliest Catch Review (Switch)

Back when it first came out in 2014, Octodad: Dadliest Catch quickly became one of my favorite indie games of all time.  The goofy premise, inventive gameplay hook, and charming presentation were not only endearing, but felt reminiscent of the creative and experimental cult classics of the GameCube and its contemporaries.  Since its initial release on PC, the game has been ported to just about every system that can run it, including the Nintendo Switch.  So, does the game still measure up on the Switch?

The game follows the story of a clumsy, but well-meaning, father living suburbia.  Despite his best efforts, mayhem and mischief seem to follow him wherever he goes.  Between the strange circumstances and his unwillingness to open up about his mysterious past, his wife, Scarlet, can’t help but suspect something’s amiss.  His past catches up with him, however, as an old enemy attempts to expose his dark secret to his family and the world.

Wait, did I forget to mention the guy’s secretly an octopus in disguise?  Silly me!

Octodad: Dadliest Catch follows the eponymous Octodad as he tries to complete everyday chores without blowing his cover, which is hard for a man with no bones.  As to be expected with a game with such a ludicrous premise, the story is humorous, and sometimes even heartwarming.  The real appeal of the game’s humor, however, is the physics; watching Octodad stumble through the game’s levels, knocking down everything in his path, is sure to bring a smile to anyone fond of slapstick.

The game’s core mechanic is its deliberately awkward controls.  This may sound unappealing at first, but the controls are awkward in a way that feels comfortable, if that makes any sense.  Players control Octodad by manipulating his limbs individually.  This extra layer of abstraction can make even simple tasks like walking not only challenging but amusing as well.  The odd controls do mean this game can get frustrating at points, but not nearly as often as you’d think.

The game’s main campaign is on the short side, with even a leisurely play-through only lasting a few hours.  Fortunately, the game comes with two bonus chapters, which, despite being referred to as “shorts”, are some of the longest levels in the game.  Factor in the three hidden neckties in each level—which are often deviously hard to find—and this game has plenty of replay value.

Unfortunately, the Switch version of this game doesn’t come with any extra bells and whistles.  There’s no support for motion control, which feels like a missed opportunity given the nature of the game.  Instead, the game is played using the analog sticks to position Octodad’s arms and legs.  This is entirely a matter of opinion, but I prefer Octodad with a keyboard and mouse.  The different control schemes both offer a very different feel to the game, with the controller favoring large sweeping movements and the mouse being better at executing small, precise motions.

My biggest issue with this game, however, is the graphics.  While it’s understandable that a few sacrifices would have to be made given the limitations of the Switch’s hardware, the way they cut corners can be downright distracting.  Shadows appear ludicrously pixelated, especially when viewed up close.  It’s so bad at times it looks like the game is censoring parts of the screen.  Other issues are a lack of certain visual effects, such as reflections on mirrors or the absence of rain in one level.  Furthermore, the number of objects and N.P.C.s per level has been reduced, leaving levels overall feeling a bit barren.

Lastly, I should note that this version of the game has crashed on me, but it seems to have been an isolated occurrence.

In the end, Octodad: Dadliest Catch is a great game brimming with charm, and I very much enjoyed having the opportunity to play through it again.  That said, the Switch port isn’t the best version out there due to a lack of control options and scaled-down graphics.  If the Switch is the only system you have that can play it, or if portability is a priority, then it’s definitely still worth getting.  Otherwise, I’d recommend you get it on Steam.

The Man, the Myth, the Mr. N64Josh


N64Josh of Nintendo fandom fame is joining us for this episode! This man is a prolific content creator and collector of Nintendo Switch games. It’s our honor to have him on the show, and we know you’ll become a fan as well!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Nintendo Quietly Updating Mario Odyssey?


Maybe you are still working through Super Mario Odyssey’s 999 moons! Perhaps you’ve managed to 100% the game… or have you? Who knows! When Nintendo can silently post new Hint Art online without fanfare, all bets are off!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Racing to the Finish in Mario Kart 8 Deluxe


You’ve seen us play Battle Mode against each other, but you haven’t witnessed a good old race to the death! Simeon and Scott are taking to the racetrack and trying to prove who’s the boss, and who is who’s father.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Fate of 3DS Determined Scott’s Thoughts

For some time now, fans of Nintendo have debated what should be done about 3DS:

“Just let it die.”

“Leverage the fanbase! Make more exclusives!”

“KILL IT! KILL IT NOW WITH HOLY FIRE!”

In the March 8th Nintendo Direct, the Big N made their intentions clear:

3DS will continue to receive ports and remakes into 2019.

Absolutely perfect for the younger generation who aren’t old enough to have played the originals.

Captain Toad, Sushi Striker, Luigi’s Mansion, Mario & Luigi, not exclusives. All playable elsewhere. It services the install base but doesn’t lock out gamers who have moved on.

Smash Bros. as a Service Scott’s Thoughts

I expected a port of Super Smash Bros. for Wii U in 2018. Smash development cycles are too long, and we would never get new entries this close together… those were my thoughts entering into the March 8th Nintendo Direct.

I was wrong; it’s a brand new game.

There are still skeptics, or fans who are simply being cautious not to jump to conclusions. But Nintendo laid it out plainly for us:

  • The game has a working title (not simply “Super Smash Bros. for Switch” in the Smash 4 branding.)
  • Nintendo chose to forgo the transition used at the beginning of every Smash 4 trailer
  • SmashBros.com has been completely started over from scratch
  • The trailer shows only vague outlines of a cast with fewer than 20 characters, not the entire Smash 4 ensemble waiting to welcome the Inklings

It’s really happening. It’s a new console generation, a new Smash Bros. website, a new series of character reveals (who’s staying, who’s leaving, and who’s arriving?)—friends, it’s a new Super Smash Bros. game.

And the cherry on top? 2018.

It seems impossible. How would Nintendo have time to develop a new title from the ground up? The Wii U and 3DS entries only came out during the tail end of 2014.

The answer: The developers probably didn’t start from scratch. For one thing, this new game could very well use the Smash 4 engine. They finally struck the perfect balanced formula that resonated with casual players and eSports alike (not easy), so Sakurai and his team won’t be quick to abandon the engine.

Smash 5 likely won’t launch with a beefy lineup of 50 characters, either. I think the group of brawlers shown in the trailer was deliberately small.

Super Smash Bros. could easily be sold to us as a service. Think of all the popular games these days that add content gradually—the “Splatoon approach,” if you will.

I wouldn’t be surprised to see Smash launch alongside Nintendo’s paid online service in September to help promote the program. I also would not be surprised if Smash, in September, feels like a half a game.

Sakurai could keep the hype train of character reveals steaming along the tracks for—well—years!

P.S. Why didn’t Nintendo save this bombshell announcement for E3? Because it’s going to be the central theme of their booth, and booth decorations are literally impossible to prevent from leaking. We knew about Breath of the Wild and Odyssey before Nintendo decked out their corner of E3 in previous years, and the same will go for Smash this time. The lid is going to be absolutely blown off this game at E3 2018, only months ahead of launch!

Nintendo’s 10 Worst Games Ever Made


You can’t win ’em all. Even the esteemed House of Mario produces some games that end up at the bottom of the barrel. We’re using Metacritic to take a look at Nintendo’s bottom 10 of all time!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

March Direct Impressions. Also, SMASH!!!!!!


The March Nintendo Direct dropped on us like a bomb and we’re pretty stoked about it! In fact, Simeon even made the statement “after the Switch, video games can just stop.” He might be on to something! Smash 5 could literally be the best game ever made. –

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Luigi’s Balloon World – Lost Kingdom Hunting


Luigi’s Balloon World is here, and it’s Nintendo’s gift to YouTubers! It was seriously a ton of fun to have viewers submit codes so we could try and hunt down your balloons! Some Crew members had extremely clever hiding spots. We’ll have to do this again sometime soon!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Death Squared: Try Not to Die


Death Squared is a new indie game that takes GREAT advantage of the Switch hardware and its natural bent toward casual cooperative affairs. In this title, players must work together and employ good communication and a healthy amount of caution to survive and clear test-chamber-like puzzles. Spoiler: it’s a blast!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Console Wars – Book Review


Console Wars is a hefty historical fiction book written by Blake J. Harris. It documents the rivalry between Nintendo and Sega, who were scrappy combatants in the 16 bit console wars. Scott has read through all 500 pages of the beastly book, and is here to report back on the experience!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What Makes Geno So Special? HUH?!


Geno has a cult following, that’s for sure. This weird wooden wizard gained immense popularity after starring as one of the playable characters in Super Mario RPG. But what makes him so special that fans would still be clamoring for him to become playable in Super Smash Bros. titles to this day? Allow us to consult our resident Geno expert to bring you the best answers.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

SHOULD Switch have Virtual Console?


Almost everyone is saying a big, loud, resounding “YES,” Switch needs to have Virtual Console! But Simeon and Scott are both coming at this topic from a different perspective. Before clicking that downvote thumb and leaving a nasty comment, watch the video to the end and see if we present any compelling cases for why Nintendo should abstain from selling their old retro releases to us, once again, on a digital storefront.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Nintendo Making New Switch Peripherals


We selected the BIGGEST news story possible on this *cough* slow *cough* news week. It turns out… Nintendo is actually working on some new peripherals right now! For the Switch! No way, right? Totally unexpected, right? Our minds are blown too.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Kid Icarus: Remember to Hold “Up”


Kid Icarus was forward thinking for its time, but it never really earned the title of a great game. It’s fun to play for a little bit, but Simeon and Scott will be pointing out some of the game’s glaring shortcomings, and stick around for the end to discover why the NES Classic Edition version is potentially the worst!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

TBC 009: Nintendo at the Movies

Play

Video game related movies are historically… well, just plain awful. But Nintendo has partnered with Illumination Entertainment to bring Mario to the big screen once again. Should we be excited? Scared? Is Mario going to talk? We’ll address all of those questions, as well as talk at length about which video game movies we actually enjoy!
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“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Speech Jammer: Smash Bros. Commentary


What do you get when you combine Super Smash Bros. commentary with a couple of crazy dudes using speech jammer apps? You get kind of a crazy fun video, that’s what! Enjoy.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/