Which Games are “Perfect for the Switch”? Scott's Thoughts

“That game is perfect for Switch!”

I’ve heard that phrase every day since the system launched. But what does it mean?

What makes a game perfect for Switch? I started getting a little confused when I heard it simultaneously applied to games like Legend of Zelda: Breath of the Wild and Picross. Two completely different, polar opposite experiences.

  • Is the Switch perfect for long, single-player adventures because you can chip away at them whenever you have time, on the go?
  • Is the Switch perfect for bite-sized games that you can boot up and score a quick-win in a couple minutes?
  • Is Nintendo’s new console a match made in heaven for single player games that you can hold up close and personal?
  • Or is it perfect for multiplayer, competitive games in a LAN setting?

The answer, of course, is yes. Yes to all of the above. Nintendo seems to have caught lightning in a bottle and created a piece of kit that’s begging to have every new release, multiplatform game, indie title, and definitive edition developed for or ported to it.

There has never been a home console or portable that draws games toward it with such a magnetic force, attracting a diverse collection of titles at that.

A new phenomenon has started to happen where multiplatform announcements are discussed as “coming to Switch and other platforms.”

Incoming Super Mario Movie!


Hold the phone – Nintendo’s working on a movie?! Let’s talk about that! And as usual, Nintendo sales are up and more developers are committing to bringing their games to the Switch!

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Why Indies are Better than 3rd Parties Scott’s Thoughts

Do you love huge, generalized sweeping statements? Well, you’re in luck!

Indies are way better than 3rd party developers.

When I play a 1st party Nintendo game, the polish is undeniable. I can practically taste the quality assurance oozing out of every aspect of the game.

Playing a 3rd party title is often a disappointing affair. I’m reminded how much less effort they put into their menus, onboarding new players, readability, and the overall stability of the experience.

Indies, however? I’ve had the pleasure of completing multiple independently-developed games that feel as if they belong in Nintendo’s own stable of IP. They often approach development the same way Nintendo does, creating a unique mechanic and building an entire world around it.

These self-published titles come with lower budgets and therefore have less marketing. They have to compensate with more ambitious pitches; it takes a lot to stand out on the Switch eShop, with handfuls of games being dumped onto the store weekly.

An indie game tries to do less, and with that narrower focus comes a more concentrated dose of polish.

For the most part, independent games are structurally and functionally tight. You can learn what’s expected of you in a matter of seconds, just like an old arcade or NES game.

They are more often labors of love, made by people who don’t come home with a check twice a month from an employer but quit their job to work on the idea that they just can’t get out of their head.

Indie games are less restricted by businessmen who demand a carbon copy of what’s already selling and are free to experiment with art styles and non-traditional music.

Do yourself a favor and enjoy indie games, thereby supporting these small studios. They both need it and deserve it.

It’s True: Games ARE Made by Humans Scott’s Thoughts

Something especially cool happened at E3 2017. If you only watched Nintendo’s press conference, you missed it.
Shigeru Miyamoto came out on stage and promoted Mario + Rabbids. But even Miyamoto-san wasn’t the star of that show; Davide Soliani stole the spotlight.

Davide was the lead on developing Mario’s crossover with the Raving Rabbids. As you’ll remember, his passion project got leaked onto the internet and was met with a collective “huh?” from gamers.

It was a demoralizing period for his team, having poured months and months into crafting the perfect crossover that no one knew they wanted. The premature announcement was met with uncertainty.

The team pressed onward, through the disappointing turn of events, and made it to E3 where Kingdom Battle had its proper announcement and another shot at recognition. Nintendo lent Miyamoto for Ubisoft’s stage, as well as dedicated a slot of time in their Treehouse stream to showcase the game.

Sentiment around the game started to turn, but nothing so critical happened as when the camera at Ubisoft’s press conference focused in on Davide.

The developer had given Miyamoto the honor of introducing his game on stage, but Miyamoto turned the praise back to Davide and the crowd got to watch his reaction as tears streamed down his face.

The French game designer was overcome with emotion as his sweat equity had finally culminated in a finished product. But most every developer experiences that sensation. Davide also had the unique opportunity of getting to work with an industry idol, and partner with Nintendo on their own property. To see Miyamoto himself introduce a game that he had conceptualized brought him to tears.

“Don’t cry Ubisoft man” became a meme, a tee-shirt, and a rallying cry for those who wanted to show their support for Ubisoft’s crazy mash-up and the people responsible for creating it.

Sometimes, gamers just need a small reminder that humans create the software. Behind every work is a team of individuals with families, needs, and dreams.

For Davide’s sake, and those like him, measure your tone carefully when offering criticism online. The status quo is harsh, and it takes more effort to be constructive. Go the extra mile.

THE INTERVENTION // TBC Short Film

I have a feeling we haven’t seen the last of him.


#529 – This has been a long time coming. Scott has been noticing some very questionable behavior in Simeon, and there was nothing else to do but sit down and talk it out. Scott decided that it would be best to capture the confrontation on film, so that if worse came to worse, he’d have video proof. What ended up happening, he could never have expected. Watch what came of the intervention.

“Awkward Meeting” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Should Nintendo Fans Own an Xbox/PlayStation?

For you, does the decision come down to time, money, or both?


Being a Nintendo fan can sometimes feel pretty lonely. We’re kind of a different breed, while the rest of the gaming industry seems to share their own kind of mutual understanding. Well, should we as Nintendo fans try to cross those borders and come home with our own Xbox or PlayStation console so we can experience some of those exclusives and the differences in online ecosystems? There are some definite pros and cons to look at!

Shot by Alex Campbell

“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/