Last week, Simeon and Scott outlined a handful of ways that Super Smash Bros. needs to change things up on Nintendo Switch. This week, we’re examining the other side of the coin: what should stay exactly as it is right now?
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SEGA will be bringing some of their classic titles to Nintendo Switch, and they’ll be downloadable on the eShop along with all the indie titles and Arcade Archives. Which games do we want to see make the jump onto Switch? And what does this service imply for the state of the Virtual Console?
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Sometimes You is a video game publisher that’s been making a name for themselves on Nintendo Switch… a name known for publishing poorly made, cheap games to the eShop. Well, Deep Ones is no exception and we’re here to demonstrate exactly why we recommend you skip this game.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
It seems like a given that Sakurai and co. will include LABO in the new Super Smash Bros. for Nintendo Switch… but how? Will LABO be a playable character, or simply a stage? Will it be kept to only an Assist Trophy, or could the carboard Toy-Con actually appear as items?
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Limited Run Games brings popular downloadable indie games to your shelf. That’s right—eShop titles are being printed on real Switch cartridges, and it’s starting now! We give you all the info you need to get involved with expanding your physical game collection.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Scott never finished beating all the shrines in Legend of Zelda: Breath of the Wild. And there’s one in particular that’s giving him trouble. That’s where you come in! Help Scott finish out his quest to beat all the shrines!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Be careful! There are 3rd party docks out there that will break your Switch and destroy your save files forever. But how did this fiasco occur? And whose responsibility is it? Simeon and Scott are here to bring you the scoop.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Flinthook is an indie roguelike game for Nintendo Switch. You play as the titular character, a space pirate, as you grapple-hook and blast your way through enemy ships, stealing treasure and taking down bosses along the way.
It’s a great premise, and the execution is pulled off nicely. The first thing you’ll notice about the game is its presentation; upon booting up Flinthook, you’re greeted with an epic chiptune soundtrack cranked up to maximum volume. This game has STYLE, and that persists through its bold, 32-bit (ish) graphics, funny characters, and fast-paced action. The main character is endearing to watch and exciting to play as.
To give you an idea of the gameplay, imagine a Super Mario Bros. game where you have to get from World 1-1 to 1-4 and beat the boss—all on a single life—before you can advance to the next world. But instead of playing as Mario, you’re steamrolling through levels as Samus, and your arsenal includes a plasma blaster, grappling hook, bombs, and more.
There are a couple more systems layered over the basic gameplay, and those are found between bounty runs. In the Black Market, you can spend the treasure you’ve collected on Perks, which are customizable upgrades for your character. You can boost your life, speed, critical hit chances, and much more.
There are also some other side modes included where you can learn more about the story inside the Lore section, play daily challenges, etc. The core game is really solid, so you’ll be compelled to quickly apply some perks and try the game again. Every run, even when you die, is beneficial and will better equip you for your next attempt.
I had a great time advancing through the many challenges of this game. Sadly, I have to point out that I’ve experienced two game-breaking bugs that crashed my Flinthook run and made me lose all progress. One happened after I had just barely managed to defeat a boss and escape with 10HP. The game shut down and I had to do the entire thing over again. I reached out to the developers and wasn’t told a patch was in the works, but hopefully they’ve tracked down the error by now and have it fixed.
The thing I appreciate most about Flinthook is that they took the roguelike genre and tweaked its formula, making it completely fair. This is a skill-based title where the character powers up at the same rate at which the player grows in knowledge and strategy.
I recommend Flinthook to anyone that’s on the fence about it. It blends some of the best elements of roguelikes, platformers, and side-scrolling shooters. It’s got an awesome sense of identity, from the menus to the color palette to the level design. Flinthook gets an 8 out of 10.
While a swath of indie developers are hurrying to get to the gold rush that is Nintendo Switch eShop, that unfortunately means that some stinkers are going to sneak there way in. Scott has been playing Energy Invasion, Energy Balance, and Alteric for review and sadly, he can’t recommend any of them. In this episode, we’ll give you a quick overview of these games and let you know what to watch out for.
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Axiom Verge is a Metroidvania indie game, and the Multiverse Edition is a physical Switch cartridge with a bunch of goodies packed in. We go hands-on with the game as well as unbox the package to show you all the goodness they contain! This is a good one to add to your collection.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Back when it first came out in 2014, Octodad: Dadliest Catch quickly became one of my favorite indie games of all time.The goofy premise, inventive gameplay hook, and charming presentation were not only endearing, but felt reminiscent of the creative and experimental cult classics of the GameCube and its contemporaries.Since its initial release on PC, the game has been ported to just about every system that can run it, including the Nintendo Switch.So, does the game still measure up on the Switch?
The game follows the story of a clumsy, but well-meaning, father living suburbia.Despite his best efforts, mayhem and mischief seem to follow him wherever he goes.Between the strange circumstances and his unwillingness to open up about his mysterious past, his wife, Scarlet, can’t help but suspect something’s amiss.His past catches up with him, however, as an old enemy attempts to expose his dark secret to his family and the world.
Wait, did I forget to mention the guy’s secretly an octopus in disguise?Silly me!
Octodad: Dadliest Catch follows the eponymous Octodad as he tries to complete everyday chores without blowing his cover, which is hard for a man with no bones.As to be expected with a game with such a ludicrous premise, the story is humorous, and sometimes even heartwarming.The real appeal of the game’s humor, however, is the physics; watching Octodad stumble through the game’s levels, knocking down everything in his path, is sure to bring a smile to anyone fond of slapstick.
The game’s core mechanic is its deliberately awkward controls.This may sound unappealing at first, but the controls are awkward in a way that feels comfortable, if that makes any sense.Players control Octodad by manipulating his limbs individually.This extra layer of abstraction can make even simple tasks like walking not only challenging but amusing as well.The odd controls do mean this game can get frustrating at points, but not nearly as often as you’d think.
The game’s main campaign is on the short side, with even a leisurely play-through only lasting a few hours.Fortunately, the game comes with two bonus chapters, which, despite being referred to as “shorts”, are some of the longest levels in the game.Factor in the three hidden neckties in each level—which are often deviously hard to find—and this game has plenty of replay value.
Unfortunately, the Switch version of this game doesn’t come with any extra bells and whistles.There’s no support for motion control, which feels like a missed opportunity given the nature of the game.Instead, the game is played using the analog sticks to position Octodad’s arms and legs.This is entirely a matter of opinion, but I prefer Octodad with a keyboard and mouse.The different control schemes both offer a very different feel to the game, with the controller favoring large sweeping movements and the mouse being better at executing small, precise motions.
My biggest issue with this game, however, is the graphics.While it’s understandable that a few sacrifices would have to be made given the limitations of the Switch’s hardware, the way they cut corners can be downright distracting.Shadows appear ludicrously pixelated, especially when viewed up close.It’s so bad at times it looks like the game is censoring parts of the screen.Other issues are a lack of certain visual effects, such as reflections on mirrors or the absence of rain in one level.Furthermore, the number of objects and N.P.C.s per level has been reduced, leaving levels overall feeling a bit barren.
Lastly, I should note that this version of the game has crashed on me, but it seems to have been an isolated occurrence.
In the end, Octodad: Dadliest Catch is a great game brimming with charm, and I very much enjoyed having the opportunity to play through it again.That said, the Switch port isn’t the best version out there due to a lack of control options and scaled-down graphics.If the Switch is the only system you have that can play it, or if portability is a priority, then it’s definitely still worth getting.Otherwise, I’d recommend you get it on Steam.
N64Josh of Nintendo fandom fame is joining us for this episode! This man is a prolific content creator and collector of Nintendo Switch games. It’s our honor to have him on the show, and we know you’ll become a fan as well!
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Maybe you are still working through Super Mario Odyssey’s 999 moons! Perhaps you’ve managed to 100% the game… or have you? Who knows! When Nintendo can silently post new Hint Art online without fanfare, all bets are off!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
You’ve seen us play Battle Mode against each other, but you haven’t witnessed a good old race to the death! Simeon and Scott are taking to the racetrack and trying to prove who’s the boss, and who is who’s father.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
I expected a port of Super Smash Bros. for Wii U in 2018. Smash development cycles are too long, and we would never get new entries this close together… those were my thoughts entering into the March 8th Nintendo Direct.
I was wrong; it’s a brand new game.
There are still skeptics, or fans who are simply being cautious not to jump to conclusions. But Nintendo laid it out plainly for us:
The game has a working title (not simply “Super Smash Bros. for Switch” in the Smash 4 branding.)
Nintendo chose to forgo the transition used at the beginning of every Smash 4 trailer
SmashBros.com has been completely started over from scratch
The trailer shows only vague outlines of a cast with fewer than 20 characters, not the entire Smash 4 ensemble waiting to welcome the Inklings
It’s really happening. It’s a new console generation, a new Smash Bros. website, a new series of character reveals (who’s staying, who’s leaving, and who’s arriving?)—friends, it’s a new Super Smash Bros. game.
And the cherry on top? 2018.
It seems impossible. How would Nintendo have time to develop a new title from the ground up? The Wii U and 3DS entries only came out during the tail end of 2014.
The answer: The developers probably didn’t start from scratch. For one thing, this new game could very well use the Smash 4 engine. They finally struck the perfect balanced formula that resonated with casual players and eSports alike (not easy), so Sakurai and his team won’t be quick to abandon the engine.
Smash 5 likely won’t launch with a beefy lineup of 50 characters, either. I think the group of brawlers shown in the trailer was deliberately small.
Super Smash Bros. could easily be sold to us as a service. Think of all the popular games these days that add content gradually—the “Splatoon approach,” if you will.
I wouldn’t be surprised to see Smash launch alongside Nintendo’s paid online service in September to help promote the program. I also would not be surprised if Smash, in September, feels like a half a game.
Sakurai could keep the hype train of character reveals steaming along the tracks for—well—years!
P.S. Why didn’t Nintendo save this bombshell announcement for E3? Because it’s going to be the central theme of their booth, and booth decorations are literally impossible to prevent from leaking. We knew about Breath of the Wild and Odyssey before Nintendo decked out their corner of E3 in previous years, and the same will go for Smash this time. The lid is going to be absolutely blown off this game at E3 2018, only months ahead of launch!
The March Nintendo Direct dropped on us like a bomb and we’re pretty stoked about it! In fact, Simeon even made the statement “after the Switch, video games can just stop.” He might be on to something! Smash 5 could literally be the best game ever made. –
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Luigi’s Balloon World is here, and it’s Nintendo’s gift to YouTubers! It was seriously a ton of fun to have viewers submit codes so we could try and hunt down your balloons! Some Crew members had extremely clever hiding spots. We’ll have to do this again sometime soon!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/