With all of the Mega Man games cancelled, Maverick Hunter was the one we were most excited for. What was it? What happened? Can it return? Hardy Boys: http://lmgtfy.com/?q=hardy+boys
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
It’s rare when a card game can take us away from our video games
Have you ever wondered what it’s like to be on the other side of the epic quest? Today, Scott and Simeon play “Boss Monster”, a card game that puts you in the villain’s position!
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
It’s been 30 years since the original LoZ was released it, which makes it the perfect time to revisit it! Scott gives his impressions after all this time!
Shot by Alex Campbell
“Reformat” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
In our previous Mega Man Trivia episode, we proved that Simeon is a master of Mega Man knowledge. This video, today, is here to prove that Simeon’s got just as much skill in-game as he does outside. And for your comparison pleasure, we have Scott, who will contrast Simeon’s awesomeness with pure newbishness.
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
A pattern is emerging… each week, our Patrons get to vote on which games we stream live. Each week, they pick the hardest ones possible. On this edition of Let’s Play Classics, Simeon and Scott are tasked with conquering the first few levels of Super Castlevania IV on the SNES Classic Edition. Will they abuse the rewind feature? Will they throw their beautiful new controllers in frustration? Find out, and enjoy the show!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
I remember being drawn to the first Paper Mario like a magnet.
It was in a video rental store, and I saw the N64 cartridge sitting on the bottom shelf. I didn’t know why Mario was paper, or why it was turn-based, but I immediately brought it home.
Of course, an RPG like Paper Mario can’t really be explored and beaten during a rental period, so I ended up buying it. I had to! The story, the characters, and the gameplay were so compelling that I had to see the adventure through to the end.
The Thousand Year Door was a beautiful follow-up on GameCube, which I first laid eyes upon at a WalMart. It was one of those demo kiosks where you had to stare up at the ceiling and snap your head backward to see. It continued the wonderful characterizations, thickened the plot, and introduced exciting new transformations for Mario that shook up the gameplay.
Super Paper Mario was memorable. Although stripping out the beloved traditional RPG elements, the game introduced a compelling tale of love and tragedy, alongside an interesting 2D-to-3D mechanic.
And then it all went downhill.
Unique, lovable, captivating characters were replaced with gimmicks of stickers and paint.
This image sums it up well.
The modern entries have their own merit, and bring some amount of charm. But along the way, the franchise lost focus. Paper Mario became more about churning out a quick win for sales and marketing than it was about world-building.
It might have been when the father of Mario gave the Sticker Star team these directions: There were two main things that Miyamoto-san said from the start of the project—”It’s fine without a story, so do we really need one?” and “As much as possible, complete it with only characters from the Super Mario world.” –Iwata Asks
Super Mario Odyssey might be all the rage right now, but Super Mario World was also released this year! On the SNES Classic Edition, of course. Simeon and Scott are taking a trip down memory lane to a game that many still consider the best of its class. Super Mario World changed things dramatically for the Mario series, and introduced many beloved mainstays.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
We were amazed and surprised by the NES Classic Edition. We were relieved and glad for the SNES. Now… what’s next? Gameboy or Nintendo 64? Time will tell, but Two Button Crew is here to stack up the pros and cons of each and determine which is more likely! Agree? Disagree? Let us know in the comments!
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Star Fox 2 is a divisive game. Media outlets tried scoring it, but that was met with much strife over how a cancelled SNES game should be scored in 2017. Let’s put all that aside and actually play the game, shall we? Scott actually makes it way farther than he expected to in this run. Thoughts on the game? Comment below.
“Escape the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Simeon and Scott are trying to give Donkey Kong Country a fair shake here, even though they’ve never touched the game because of its graphics. Spoiler alert: they end up having a lot of fun and discovering some really challenging parts of the game. Extra spoilers: mine carts are involved. Beware the mine carts.
“Escape the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
“It’s so hard to find the NES Classic Edition! Why can’t Nintendo just put all those games on a cartridge and call it a day?”
It was the same story with the Super Nintendo version.
Nintendo fans and collectors, left baffled by supply issues, often bemoan the fact that these collections of retro games aren’t made available for Switch.
What if Classic Editions weren’t miniature reproductions of the original consoles, but simple game carts or eShop downloads?
Pros:
+ More convenient
+ Cheaper
+ Portable
+ Easier to purchase
+ Less clutter
Cons:
– You don’t get the original controllers
– Only lasts one console generation
– Less of a collector’s item
– Not as nostalgic
– Well… you can’t hack it to add more games.
Personally, I’m really glad Nintendo chose to recreate the consoles. I’ve been wanting NES to return to store shelves for a decade, but I never predicted the genius of shrinking it down to the size of your palm and preloading it with games.
I can also now say that I own an SNES, which is the only console I missed while growing up.
It’s easy to beg Nintendo to make things more convenient and cut some corners, but the experience just wouldn’t be the same.