5 Ways to Fix Smash’s ONLINE for Switch


Smash Bros. has never had very good online connectivity or modes. It’s time that Nintendo stepped it up and made an experience more comparable to their competitors. Let’s do this! Smash 5 is coming out this year. Let’s get it right, Sakurai.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How are LABO Kits Holding Up?


LABO Kits have been on the market for over a week now, but how are they holding up to the wear & tear of real life? It looks like they are faring well, and Nintendo is prepared to get replacements into the hands of consumers that need them.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

TBC 011: How Reviewing a Game Works

Play

Video game reviews are a big part of the industry. Release dates are anticipated, embargoes are established, and review scores land around the internet simultaneously. Gamers can’t wait to see what the hot new title will score. But how does it all work? What’s the history of game reviews, and what do they really mean? How does one become a game reviewer? We answer all that, and more, in this month’s edition of the Two Button Crew podcast.

Ready for more TBC Podcast? We are an ad-free show, and you can support us on Patreon: http://patreon.com/twobuttoncrew

Get Your Daily Nintendose of Fandom on our YouTube channel: https://www.youtube.com/TwoButtonCrew

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

How Graceful is Graceful Explosion Machine?


Graceful Explosion Machine was one of the first Nindies to launch on Switch, and it’s still one of the best. This is an arcade schmup game that puts your skills to the test while treating you to a visual spectacle!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

DKC2 – Diddy’s Kong Quest (It’s a Pun)


Each week, Patrons of Two Button Crew vote on which classic game we will play live on our stream. This time, DKC2 was the winner! Simeon and Scott have played the original on a previous video, and weren’t too taken with the game’s weird graphics. Will the sequel win them over? Will patron’s feelings be hurt? Watch and find out!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

RANT: Video Game SCORES Can Die


Simeon and Scott don’t agree on everything, but here’s one issue where they come down on the same side: scores in video games are useless. Point systems are a relic of the arcade days and need to be completely wiped from the face of planet gaming. Agree? Disagree? Sound off in the comments!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

5 Ways Smash for Switch Should Be the SAME


Last week, Simeon and Scott outlined a handful of ways that Super Smash Bros. needs to change things up on Nintendo Switch. This week, we’re examining the other side of the coin: what should stay exactly as it is right now?

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Saturn & Dreamcast Wishlist for SEGA Ages


SEGA will be bringing some of their classic titles to Nintendo Switch, and they’ll be downloadable on the eShop along with all the indie titles and Arcade Archives. Which games do we want to see make the jump onto Switch? And what does this service imply for the state of the Virtual Console?

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Do NOT Buy “Deep Ones” for Switch


Sometimes You is a video game publisher that’s been making a name for themselves on Nintendo Switch… a name known for publishing poorly made, cheap games to the eShop. Well, Deep Ones is no exception and we’re here to demonstrate exactly why we recommend you skip this game.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Post Tournament Distress Disorder

“Oh, there’s a Smash Bros. tournament? I’m totally going to win—I beat my friends every time!” said many newcomers to competitive gaming. The rude awakening swiftly followed, as the wide-eyed casual was introduced to brackets and tournament organizers and double elimination and commentators and fist-bumps.

eSports is an entirely different world from the living room rivalries of old. A world where most people lose.

I’ve been losing in Super Smash Bros. competitions for the better part of decade now. I attend tournaments, get beaten, learn a few lessons, and wake up the next day experiencing post tournament distress disorder, a phrase that I coined to describe how it feels inside the crushing cycle of defeat.

Clearly, I must be getting some enjoyment out of these events or else I wouldn’t keep coming back for more. I’m not a glutton for punishment—am I?

After talking to many fellow competitors, it’s safe to say I’m not alone. “I should just quit this game.” “I’m not coming back next month.” “I’m such a scrub.” “This is just a big waste of time and money.” All fairly common remarks to be heard as setups are unplugged and venues packed up.

PTDD normally dissipates in the weeks between big tournaments (or “monthlies”) as Facebook events are created, alliances are formed, top-ranked players make travel plans, and hype rises. But the funk waits to greet you at the threshold of your next elimination. And the cycle repeats.

Expectations Matter

If you are looking to curb the nasty effects of Post Tournament Distress, there are some techniques you can employ. Adjusting your expectations is a good place to start. Realize that your odds of winning the whole thing are slim, and remind yourself that winning isn’t what it’s really about.

Look for ways to improve. Don’t lose hope when your name is called along with someone who outclasses you; be in a constant state of downloading information. See if you can take more ground in the second match, even if you just 25% extra damage.

Set smaller goals. Over three tournaments, you can improve your overall rank if you maintain the right attitude and keep learning.

Choose your Battles

My miniature claim to fame was Ranked 7th best in Eastern WA. It was a lot of hard work to obtain that position, and I was proud of it. But you know what? It was even harder to keep it.

Players in my region really stepped up their game. Multiple weekly practice sessions sprung up all over, and the serious competitors were dedicating half their evenings to invest in their Smash skills.

I decided that this wasn’t my battle to fight. I had gotten married young, accepted a full time job, started side-projects like a daily YouTube channel and writing my own novel. In order to minimize the effects of PTDD, I had to realize that I simply can’t match the effort these other guys are putting in. Their situations are different than mine. I could practice as much as them to try and claw my way up to the #1 spot, but I’d be sacrificing other things in my life that I’m not willing to give up.

Fun on the Sidelines

It’s amazing how much I enjoy everything at the tournament… except for the tournament. The main attraction isn’t the most attractive to me anymore.

Oftentimes there will be crazy side-events, like Crew Battles or Smashketball (a weird mash-up of Smash Bros. and basketball using a custom stage) that are way more fun. These things cost $0 or $1, so the pressure is off and it’s easy to get into the team spirit and cheer people on.

Commentating is also a blast, especially when you’ve built a rapport with your co-host. Sometimes, it’s actually a relief to get booted out of bracket so you can sit down with a headset and help make an awesome live-stream.


If you want to be the very best (like no one ever was), it’s a long and hard road and I wish you good luck.
Otherwise, find every opportunity to release the tension, lower the stakes, and enjoy video gaming for what it is: a reprieve from the grind.

How “Plan 9” Ruined Video Games for Me ... and the arduous journey back.

I hate art. Well, to be more correct, I hate the concept of art. I am (as many of you reading this are) a man who likes concrete answers. Numbers. Black and white. Objectivity. Things that escape exactness vex me. With much art (especially of the abstract variety) not only do I not understand it, but I do not understand why I do not understand it. Why can it not be like math: “It is right (or wrong), and this is the reason why it is right (or wrong)”. At least give me a scale of one to ten to deal with, please!

Many of you can sympathize with my pain. Some of you are probably shaking your head, thinking, “You poor, lost soul.” Indeed, today I will tell you the tale of how this poor soul became lost, and how it found its way home. And I promise you that I will tie it back into video games in the end.

Bliss:

This story opens, as many others do, with a small child, happy in his home. He loves video games, movies, and sharing these experiences with his friends and family. This child… was me. I’ve watched comedies from the ‘30’s, the latest Disney releases, and all sorts in between. Of course, some movies I liked better than others and had my favorites, but I always recognized that a film was built to entertain me.

And entertain me they did; I hardly ever remember being bored while watching a movie as a kid. Other children would play, goof off, or run into the other room when a movie was playing. I do not know whether it was some etiquette I learned or a part of my nature, but once the screen flickered on, my eyes were glued. I was mystified at the thought that someone would get up to go to the bathroom or to get snacks in the theater. I still am, actually.

When you are a child things are bigger, magical, and you cannot see the little imperfections. This age of blissful ignorance lasted for some time: years, in fact. I still remember that fateful day when it all changed.

Innocence lost:

My oldest brother brought home a VHS tape from the video rental store (obligatory age joke here) and showed me the box. A phrase akin to “Winner of the Golden Turkey Award!” was displayed across the back. It was a film called Plan 9 from Outer Space, a 1959 b-movie about aliens and zombies. As I held it in my hands he told me, “This is the worst movie ever made.”

My eyes grew wide as he popped it in the VCR and pressed play. I was met by acting so bad I could hardly believe and pie tins held up by fishing line to be passed off as UFO’s. I strained to follow the plot as well as keep my eyes from closing or from looking at the clock. I never did finish the movie, but it had left its forever impression on me.

Of course, we laughed at how horrible it was. Eventually, though, the laughter subsided, and I was left with the question echoing in my head: “How could something be ‘the worst’?” Quite a simple question on its face, but it carries a lot of weight with it. By calling something “the worst”, you admit that a movie can be “bad”. From here all that needs to be decided is the metric which one uses to determine what is good and what is bad, and to what extent either is displayed. If you have watched “Dead Poets Society”, you may have already caught my fallacy. Unfortunately for me, my propensity to measure in finite terms took me for a longer drive than would be pleasant.

The Cynic:

For some years I tried in vain to measure the virtue of each art piece I consumed: movies, books, and especially video games. Not only did I point out why things I liked were great, but I could tell you as a fact why your choice was inferior. It did not help me that often my choice of company had similarly staunch opinions. If my knowledge ever fell short, they would be sure to educate me on what was the “best”.

It was during this period that Two Button Crew was in its primordial stages. It may or may not have had the same name, but Scott and I had started game journalism and reviews. We did not really have any “in” with Nintendo (or any following to speak of, for that matter), but that never kept us from producing content. We made blogs, podcasts, and even let’s-plays of Nintendo’s most recent. Scott’s frequent trips to Game Stop also got us a sweet deal: one of the managers let Scott take home a review copy of some recent games for a time. We would scrutinize them, looking for each imperfection in any jewel we were handed. Every new game became a performer, and we sat as the audience with a handful of tomatoes should it have any slip-ups. I even went so far so as to draw up a formula to determine a game’s definitive score in search, not of the best game, but of the perfect game. My philosophy told me that a perfect game could only come from one of two genres. Does all of this seem a little pretentious?

Needless to say, the search for a perfect game was a futile exercise. Video games became homework instead of leisure. Critics are supposed to expose errors, I thought. I had mistaken a critic for a cynic.

Surrendering the Yardstick:

Eventually, Scott noticed that playing video games no longer made us happy. It had become a chore. I remember him asking me, “Why aren’t video games fun anymore?” We both breathed a sigh and admitted our error. We were so focused on the negative. Video game reviews are meant to help others have fun, not to make a statement of truth to be etched into the obelisk of morality. We made a pact to each other to have fun playing games again.

And it worked! Over the next years I began not only enjoying games more, but my movies, too (I stopped reading books for fun. School can do that to you, kids). Every time I watch a movie I try to identify the things I like as well as things I dislike. It drives my wife nuts when I tell her that I like a movie, and then spend a half hour explaining the problems I had with it. Critical thinking, not cynicism, enhances my enjoyment of media. I see criticism, discerning consumption, like eating a meal: sure I could scarf down my steak, but I will enjoy it much more if I chew each bite, taking in the texture and smell as I appreciate the unique situation around me. Whether you find me in a fancy restaurant or a dive, I hope you see a smile on my face as I take in that one-of-a-kind moment. The same goes for media. Even from the two movies I hate most I picked out a few things I liked.

Does this mean that I think that video game reviews are pointless? No. Do I think we should throw out rating scales? No, I don’t. My hope is that this journey has made me a better reviewer with a better rating scale. What I do think, however, is that each game is an experience. That experience will leave you with a memory. Don’t let anyone take that memory from you.

Smashin’ It Old-School (Smash 64)


It’s episode #700 of Two Button Crew! For Let’s Play Classics on this special occasion, we’re going to enjoy one of our favorites from the olden days. Smash 64. Almost everyone has some good memories with this title!

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

LABO in Smash 5: Character? Items?


It seems like a given that Sakurai and co. will include LABO in the new Super Smash Bros. for Nintendo Switch… but how? Will LABO be a playable character, or simply a stage? Will it be kept to only an Assist Trophy, or could the carboard Toy-Con actually appear as items?

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

What was “EVR Race” by Nintendo?


EVR Race is quite possibly the first arcade game Nintendo ever made! It’s likely you’ve never heard of it, so sit back and receive yourself an education about this whacky horse-racing game made by the Big N in 1975.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Limited Run Games for Switch!


Limited Run Games brings popular downloadable indie games to your shelf. That’s right—eShop titles are being printed on real Switch cartridges, and it’s starting now! We give you all the info you need to get involved with expanding your physical game collection.

“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/