Graceful Explosion Machine was one of the first Nindies to launch on Switch, and it’s still one of the best. This is an arcade schmup game that puts your skills to the test while treating you to a visual spectacle!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Sometimes You is a video game publisher that’s been making a name for themselves on Nintendo Switch… a name known for publishing poorly made, cheap games to the eShop. Well, Deep Ones is no exception and we’re here to demonstrate exactly why we recommend you skip this game.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Limited Run Games brings popular downloadable indie games to your shelf. That’s right—eShop titles are being printed on real Switch cartridges, and it’s starting now! We give you all the info you need to get involved with expanding your physical game collection.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Flinthook is an indie roguelike game for Nintendo Switch. You play as the titular character, a space pirate, as you grapple-hook and blast your way through enemy ships, stealing treasure and taking down bosses along the way.
It’s a great premise, and the execution is pulled off nicely. The first thing you’ll notice about the game is its presentation; upon booting up Flinthook, you’re greeted with an epic chiptune soundtrack cranked up to maximum volume. This game has STYLE, and that persists through its bold, 32-bit (ish) graphics, funny characters, and fast-paced action. The main character is endearing to watch and exciting to play as.
To give you an idea of the gameplay, imagine a Super Mario Bros. game where you have to get from World 1-1 to 1-4 and beat the boss—all on a single life—before you can advance to the next world. But instead of playing as Mario, you’re steamrolling through levels as Samus, and your arsenal includes a plasma blaster, grappling hook, bombs, and more.
There are a couple more systems layered over the basic gameplay, and those are found between bounty runs. In the Black Market, you can spend the treasure you’ve collected on Perks, which are customizable upgrades for your character. You can boost your life, speed, critical hit chances, and much more.
There are also some other side modes included where you can learn more about the story inside the Lore section, play daily challenges, etc. The core game is really solid, so you’ll be compelled to quickly apply some perks and try the game again. Every run, even when you die, is beneficial and will better equip you for your next attempt.
I had a great time advancing through the many challenges of this game. Sadly, I have to point out that I’ve experienced two game-breaking bugs that crashed my Flinthook run and made me lose all progress. One happened after I had just barely managed to defeat a boss and escape with 10HP. The game shut down and I had to do the entire thing over again. I reached out to the developers and wasn’t told a patch was in the works, but hopefully they’ve tracked down the error by now and have it fixed.
The thing I appreciate most about Flinthook is that they took the roguelike genre and tweaked its formula, making it completely fair. This is a skill-based title where the character powers up at the same rate at which the player grows in knowledge and strategy.
I recommend Flinthook to anyone that’s on the fence about it. It blends some of the best elements of roguelikes, platformers, and side-scrolling shooters. It’s got an awesome sense of identity, from the menus to the color palette to the level design. Flinthook gets an 8 out of 10.
While a swath of indie developers are hurrying to get to the gold rush that is Nintendo Switch eShop, that unfortunately means that some stinkers are going to sneak there way in. Scott has been playing Energy Invasion, Energy Balance, and Alteric for review and sadly, he can’t recommend any of them. In this episode, we’ll give you a quick overview of these games and let you know what to watch out for.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Axiom Verge is a Metroidvania indie game, and the Multiverse Edition is a physical Switch cartridge with a bunch of goodies packed in. We go hands-on with the game as well as unbox the package to show you all the goodness they contain! This is a good one to add to your collection.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Death Squared is a new indie game that takes GREAT advantage of the Switch hardware and its natural bent toward casual cooperative affairs. In this title, players must work together and employ good communication and a healthy amount of caution to survive and clear test-chamber-like puzzles. Spoiler: it’s a blast!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Celeste is a beautiful new indie game available now on the Switch eShop. In this pixelated platformer, you play as Madeline as you attempt to scale the treacherous Celeste Mountain. With a stunning musical soundtrack, a compelling storyline, and tough platforming challenges, it seems this game might just have it all.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
The talented creators at Atooi have brought one of their finest titles to Switch: Xeodrifter, a bite-sized love letter to the Metroidvania genre. This little indie gem is ready to blow your socks off as you traverse the alien landscape, blast baddies, and power up to take on big bosses. We hope to give you a taste of what this title is like, and we definitely recommend you give it a look in the eShop!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Xeodrifter is a retro-styled, Metroid-like game from indie developer Atooi. It’s a bite-sized love-letter to the Metroidvania genre, originally released on the 3DS and newly ported to Nintendo Switch.
You play as a little red guy (or girl? You never know with these games…), equipped with a gun, exploring 4 neighboring planets. You’ll need to unlock equipment and abilities as you go to advance through new areas.
Beating bosses earns you power-ups, and you can configure your blaster on the fly by allocating points to its speed, bullet size, spread, and more. Most other unlockables increase your mobility in fun and useful ways; think along the lines of the Metroid series’ shine-spark or rocket jump, but with its own Xeodrifter-flavored twist. The game prompts some “aha” moments as you’re forced to use these mobility upgrades in tandem for some truly memorable segments.
This game presents a real challenge. Once in a great while you will stumble on an enemy nest where you can farm for life replenishment, but by and large you have to traverse through these alien structures with care and caution, where every hit matters. It regularly took me multiple attempts to get what I needed and make it back to the safety of my gunship before embarking on the next mission.
The graphical presentation of Xeodrifter can only be described as simple. When first booting up the game, it didn’t strike me as beautiful when compared to some other modern takes on pixel graphics, but the art style actually did grow on me. For this version, graphics AND rumble were given the “HD” treatment. I also didn’t find myself missing the stereoscopic visuals from the 3D original. However, in the absence of a second screen, a little mini-map in the corner would have saved me a lot of pausing.
One more thing I have filed under the “would have been nice” category is variable jump-height. Whether you quickly tap or hold the jump button down, the character executes the same move and sometimes stays in the air longer than I would have liked. Variable jump height is something the developer has implemented in other games, and that lacking aspect of control did limit my precision.
Overall, I had a fun time with Xeodrifter. The game doesn’t hold your hand, leaving the player to his or her own devices to figure out where to go. In such a compact world, I never felt truly lost. You are encouraged to explore and see where your new weapons can take you.
Some gamers might have a complaint about the boss levels; roughly a half-dozen encounters that use the same giant enemy and attack patterns with increasing difficulty. I actually thought this was a cool analog to my character, as if I was growing more powerful in parallel with my archenemy over multiple showdowns, like you might find with Dark Samus in the Metroid Prime games. The boss fights were another area where this game doesn’t hold back in difficulty, and beating each one felt like an accomplishment.
Xeodrifter is short. It’s an excellent palate-cleanser between bigger titles, a great option for people who miss the Metroid gameplay loop, and a good effort from a passionate indie developer. For the $10 asking price, I can easily recommend it to fans of the genre. Xeodrifter gets a 7.75/10.
SteamWorld Dig is a revolutionary indie game that took the 3DS eShop by storm. Now it’s back in high definition on Nintendo Switch, ready to be taken anyway or taken in on the big screen. This game features Rusty, perhaps the most beloved SteamWorld hero. This is Simeon’s first time taking to the dirty, dank underground caverns. How will he fare?
“Exit the Premises” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
SteamWorld Dig is indie developer Image & Form’s first claim to fame. Originally released on 3DS in 2013, Dig was universally “dug” around the industry. On February 1st, 2018, Nintendo fans get another chance to play this instant classic on Switch.
SteamWorld Dig joins its sequel and SteamWorld Heist, on the eShop. The main differences between the original Dig and Dig 2 are that, 1: this game is shorter, and 2: the underground labyrinths are randomly generated. It’s kind of like having your own village in Animal Crossing, where all the same features are present, but their placements are determined by an algorithm. This is helpful for people like me who have beaten the game before, to have a fresh experience upon revisiting the steampunk world.
You play as Rusty as you navigate the Earth’s underbelly, mining deeper and deeper under the surface. As you traverse, you’ll gather gems and ore along the way. Once your pouch is full, or your lantern runs out, you will return to the town above, sell your goods, and use the money you earned to upgrade equipment. (By the way, the non-playable robot who you sell to is Dorothy, who goes on to star in SteamWorld Dig 2.) Stronger tools allow you to dig deeper, unlocking more sections of the world in a creative spin on the Metroidvania gameplay loop. Continuing to advance, you will discover caves featuring puzzles that have a predetermined design.
This pattern of digging, mining, spending, upgrading, and repeating is the core of SteamWorld Dig. And it’s a strong core. Few games rival it in instantly hooking the player. The soundtrack is solid (even eliciting memories of Metroid Prime at times), controls and interface are extremely user friendly, and everything periphery melts away as you focus on your goal. However, one aspect of the game sticks out like a sore thumb—and that is combat, which is neither compelling nor rewarding. Rudimentary enemy patterns and limited offensive options leave you feeling lucky when you succeed, but more often, just wishing you could avoid enemies altogether. On that note, with the right tools you can hurry and strike some baddies before they hatch, preventing a cumbersome encounter.
Combat is a mere distraction and not an essential part of the experience, which continues to be a weakness in the series. That’s just about the lone complaint there is to find in this game. Although, I have to wonder if Image & Form could have spent longer to make this a more enticing package. The developers have come a long way and learned many lessons since this game was released. Originally, SteamWorld Dig was finalized at the point just before their team went bankrupt. They’ve gone on record saying that it wasn’t wholly completed to their liking. This port was an opportunity to enhance or add value, but the devs instead opted to do a quick and dirty port.
Okay—the port isn’t dirty at all, but how could I resist that pun with a game about digging? To be clear, the game runs and looks great on Switch. And with no additional bells or whistles, they’ve created an affordable entryway into the wonderful SteamWorld lineup of games. This is worth picking up if you’ve somehow skipped the series, or if you’ve been missing Rusty, his original adventure, and the grassroots origin of one of the best developers on Nintendo eShop. You’d be hard-pressed to play this game without a grin on your face.
The creators of World of Goo and Human Resource Machine are back at it again with the newly announced Seven Billion Humans! Also, stick around for Simeon and Scott to discuss the closure of Miitomo, Nintendo’s first foray into the mobile app market. That, and more, on today’s Nintendo News episode with Two Button Crew!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
Super Meat Boy is a classic indie game, finally slurping and splashing its way onto Nintendo Switch.
This cruel platformer is infamous for its steep difficulty and unforgiving level design. Sounds like my kind of game!
The first time I hit the jump button and felt Meat Boy’s insanely high amount of aerial mobility, I thought I’d never get used to the controls. But I was wrong! The game does a great job of onboarding the player, teaching tough platforming techniques gradually.
Whether you’re playing in Handheld mode, with a single Joy-Con, or the Pro Controller, the control scheme feels great. Running and jumping are the only two button inputs, and you can opt to use a variety of face and shoulder buttons if your grip gets tired.
Which it will, because the moment-to-moment gameplay is intense. Your goal is to navigate Meat Boy between buzz-saws and bullets, and over gigantic ravines and pits of lava in order to get to Bandage Girl. The game’s antagonist, Dr. Fetus, is always one step ahead of you, so you’ll have to overcome multiple unique worlds with plenty of challenges before your final showdown.
The difficulty in this game is inherent, but expert players can challenge themselves further in scoring an A Rank on every level by completing them under a specified amount of time. You can also search out hidden bandages in hard-to-reach locations, but because the User Interface doesn’t indicate when a level has one to find, you’ll have to turn to the Interwebs to complete your collection.
Speaking of collecting, there are a bunch of playable characters to unlock as well. Some have to be found, and others must be earned with bandages. Each character has a unique ability, like floating or double-jumping. It was awesome to see Commander Video from the Bit.Trip games, and other heroes from indie classics like Braid. On the other hand, some of the characters are too similar to Meat Boy to be very compelling.
Music in Super Meat Boy is pretty good, with an energetic soundtrack that will fuel your long and frustrating (yet rewarding) play sessions. Unfortunately, these aren’t the tunes that shipped with the original release on Xbox 360, preferred by many.
Load times are very quick, and once you get into a level, there’s no delay between death and your next attempt, which makes it easy to apply what you’ve learned from past mistakes and try, try again.
The game’s visuals are pretty simple, with a no-frills, grungey aesthetic. It was a treat to find the occasional level that put a spin on the art style, whether it was using backlit silhouettes or old arcade graphics.
During cutscenes, the game’s age and budget showed a bit, although it didn’t detract from the story being established: Dr. Fetus is a really bad dude, and Meat Boy is determined to stop him and rescue Bandage Girl.
As a timed exclusive for the Nintendo Switch version, Team Meat added a local multiplayer Vs. mode. The screen is split in half, and players race each other to complete a certain amount of levels. This mode was tense, and a lot of fun, but undeniably rough around the edges. The stage-selection menu was unintuitive, the character selection screen was visually squished, and worst of all; game-breaking crashes occurred about every 10 minutes. Suffice it to say, Vs. mode could use a few bandages of its own.
In conclusion, it’s wonderful to have this grossly charming hunk of meat join the Nintendo Switch lineup. This was actually my first play-through of Super Meat Boy, and I was compelled to complete the whole thing AND go back and get 100%. If you’re a fan of platformers, don’t miss this title as you prepare for the auto-running sequel to launch later this year!
What do you get when you have two friends, two controllers, a Switch, and Shovel Knight? You get an awesome co-op romp through an amazing 8-bit indie game! That’s right, Simeon and Scott are donning their helmets and hefting their shovels as they raid King Knight’s castle—the villain that will soon be playable in the next update from Yacht Club games.
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/
I’ve gone on record multiple times defending my decision to buy physical Switch games whenever possible.
For all the big releases, you get your decision: cartridge or download. Launch day. Choose your adventure.
Unfortunately, it’s proven pretty difficult to stick to my guns with indie games, which have complicated the buying process by releasing digitally way earlier that the physical version comes out. This is the case for Axiom Verge, Mutant Mudds, Overcooked, and more.
I want to support developers by paying the higher price-tag. I want the neat physical goodies they’re including in the box. I want the ability to sell my copy if I don’t end up liking it… but that requires a lot of waiting, which has its downsides if you’re a game reviewer that needs to be in on the conversation as it’s happening in real-time.
Matters are made worse when indie companies are wishy-washy about the potential release of a physical cartridge, either saying “we’ll see how it sells digitally” OR just announcing that a physical edition is coming after customers have already downloaded their game (Rocket League). Now I’m stuck with the digital version, and the hours I’ve put into my save-file.
We need Switch developers and publishers to be more forthright about upcoming physical releases, and to close that release date gap.
On December 14th, Atooi launched Mutant Mudds collection for $15. It contains the 1) Deluxe version of the original game, 2) the Super Challenge title, and 3) a new puzzle game called Mudd Blocks.
The developer even allowed pre-purchasing during the week leading up to release. Here’s the awesome part, though: the game was discounted for those who purchased the game before launch!
At 33% off, you could get the whole package for $10 by essentially “pre-ordering.” On December 14th, the price went back up to $15.
This is how brands gain loyal customers.
Many other creators will release a game, be disappointed by sales, and slash prices in a few weeks or months. The problem with this (common) method is that it burns those who supported the game, bought early, and paid full price.
Essentially, it teaches customers “don’t buy from me on launch day; prices will be lower soon.”
Mutant Mudds did it right be incentivizing early adopters and loyal fans to get the best deal up front.
P.S. I didn’t take the plunge on this offer. Some fans of the studio waited to pay full price on launch day, and others (like myself) are holding out for the physical version to launch!
We’ve got some big news this week, including a very convincing leak (or fake) about Switch UI 5.0.0. Simeon and Scott discuss newly announced games making there way over to the Nintendo Switch, which is now the fastest selling home console in United States history!
“Exit the Premises” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/